Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats

This commit is contained in:
Wojtek Figat
2024-01-05 10:40:21 +01:00
2 changed files with 19 additions and 2 deletions

View File

@@ -374,6 +374,7 @@ void ModelTool::Options::Serialize(SerializeStream& stream, const void* otherObj
SERIALIZE(InstanceToImportAs);
SERIALIZE(ImportTextures);
SERIALIZE(RestoreMaterialsOnReimport);
SERIALIZE(SkipExistingMaterialsOnReimport);
SERIALIZE(GenerateSDF);
SERIALIZE(SDFResolution);
SERIALIZE(SplitObjects);
@@ -422,6 +423,7 @@ void ModelTool::Options::Deserialize(DeserializeStream& stream, ISerializeModifi
DESERIALIZE(InstanceToImportAs);
DESERIALIZE(ImportTextures);
DESERIALIZE(RestoreMaterialsOnReimport);
DESERIALIZE(SkipExistingMaterialsOnReimport);
DESERIALIZE(GenerateSDF);
DESERIALIZE(SDFResolution);
DESERIALIZE(SplitObjects);
@@ -1154,6 +1156,18 @@ bool ModelTool::ImportModel(const String& path, ModelData& data, Options& option
continue;
}
// Skip any materials that already exist from the model.
// This allows the use of "import as material instances" without material properties getting overridden on each import.
if (options.SkipExistingMaterialsOnReimport)
{
AssetInfo info;
if (Content::GetAssetInfo(assetPath, info))
{
material.AssetID = info.ID;
continue;
}
}
if (options.ImportMaterialsAsInstances)
{
// Create material instance

View File

@@ -268,9 +268,12 @@ public:
// If checked, the importer will import texture files used by the model and any embedded texture resources.
API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
bool ImportTextures = true;
// If checked, the importer will try to keep the model's current material slots, instead of importing materials from the source file.
API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Materials\", \"Keep Material Slots on Reimport\"), VisibleIf(nameof(ShowGeometry))")
// If checked, the importer will try to keep the model's current overridden material slots, instead of importing materials from the source file.
API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Materials\", \"Keep Overridden Materials\"), VisibleIf(nameof(ShowGeometry))")
bool RestoreMaterialsOnReimport = true;
// If checked, the importer will not reimport any material from this model which already exist in the sub-asset folder.
API_FIELD(Attributes = "EditorOrder(421), EditorDisplay(\"Materials\", \"Skip Existing Materials\"), VisibleIf(nameof(ShowGeometry))")
bool SkipExistingMaterialsOnReimport = true;
public: // SDF