Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats
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@@ -268,9 +268,12 @@ public:
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// If checked, the importer will import texture files used by the model and any embedded texture resources.
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API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
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bool ImportTextures = true;
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// If checked, the importer will try to keep the model's current material slots, instead of importing materials from the source file.
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API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Materials\", \"Keep Material Slots on Reimport\"), VisibleIf(nameof(ShowGeometry))")
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// If checked, the importer will try to keep the model's current overridden material slots, instead of importing materials from the source file.
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API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Materials\", \"Keep Overridden Materials\"), VisibleIf(nameof(ShowGeometry))")
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bool RestoreMaterialsOnReimport = true;
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// If checked, the importer will not reimport any material from this model which already exist in the sub-asset folder.
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API_FIELD(Attributes = "EditorOrder(421), EditorDisplay(\"Materials\", \"Skip Existing Materials\"), VisibleIf(nameof(ShowGeometry))")
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bool SkipExistingMaterialsOnReimport = true;
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public: // SDF
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