Add SerializableScriptingObject for easier serialization of scripting objects in gameplay or content

This commit is contained in:
Wojtek Figat
2023-08-04 10:11:58 +02:00
parent cab1d8cac4
commit b5fa5fa68e
5 changed files with 92 additions and 77 deletions

View File

@@ -1,70 +0,0 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "AnimEvent.h"
#include "Engine/Scripting/BinaryModule.h"
#include "Engine/Scripting/Internal/ManagedSerialization.h"
#include "Engine/Serialization/SerializationFwd.h"
#include "Engine/Serialization/Serialization.h"
AnimEvent::AnimEvent(const SpawnParams& params)
: ScriptingObject(params)
{
}
void AnimEvent::Serialize(SerializeStream& stream, const void* otherObj)
{
SERIALIZE_GET_OTHER_OBJ(AnimEvent);
#if !COMPILE_WITHOUT_CSHARP
// Handle C# objects data serialization
if (EnumHasAnyFlags(Flags, ObjectFlags::IsManagedType))
{
stream.JKEY("V");
if (other)
{
ManagedSerialization::SerializeDiff(stream, GetOrCreateManagedInstance(), other->GetOrCreateManagedInstance());
}
else
{
ManagedSerialization::Serialize(stream, GetOrCreateManagedInstance());
}
}
#endif
// Handle custom scripting objects data serialization
if (EnumHasAnyFlags(Flags, ObjectFlags::IsCustomScriptingType))
{
stream.JKEY("D");
_type.Module->SerializeObject(stream, this, other);
}
}
void AnimEvent::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
#if !COMPILE_WITHOUT_CSHARP
// Handle C# objects data serialization
if (EnumHasAnyFlags(Flags, ObjectFlags::IsManagedType))
{
auto* const v = SERIALIZE_FIND_MEMBER(stream, "V");
if (v != stream.MemberEnd() && v->value.IsObject() && v->value.MemberCount() != 0)
{
ManagedSerialization::Deserialize(v->value, GetOrCreateManagedInstance());
}
}
#endif
// Handle custom scripting objects data serialization
if (EnumHasAnyFlags(Flags, ObjectFlags::IsCustomScriptingType))
{
auto* const v = SERIALIZE_FIND_MEMBER(stream, "D");
if (v != stream.MemberEnd() && v->value.IsObject() && v->value.MemberCount() != 0)
{
_type.Module->DeserializeObject(v->value, this, modifier);
}
}
}
AnimContinuousEvent::AnimContinuousEvent(const SpawnParams& params)
: AnimEvent(params)
{
}

View File

@@ -2,8 +2,7 @@
#pragma once
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Scripting/SerializableScriptingObject.h"
#if USE_EDITOR
#include "Engine/Core/Math/Color.h"
#endif
@@ -14,7 +13,7 @@ class Animation;
/// <summary>
/// The animation notification event triggered during animation playback.
/// </summary>
API_CLASS(Abstract) class FLAXENGINE_API AnimEvent : public ScriptingObject, public ISerializable
API_CLASS(Abstract) class FLAXENGINE_API AnimEvent : public SerializableScriptingObject
{
DECLARE_SCRIPTING_TYPE(AnimEvent);
@@ -35,10 +34,6 @@ API_CLASS(Abstract) class FLAXENGINE_API AnimEvent : public ScriptingObject, pub
API_FUNCTION() virtual void OnEvent(AnimatedModel* actor, Animation* anim, float time, float deltaTime)
{
}
// [ISerializable]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};
/// <summary>

View File

@@ -1,6 +1,7 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "Animations.h"
#include "AnimEvent.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Level/Actors/AnimatedModel.h"
@@ -52,6 +53,16 @@ TaskGraphSystem* Animations::System = nullptr;
Delegate<Asset*, ScriptingObject*, uint32, uint32> Animations::DebugFlow;
#endif
AnimEvent::AnimEvent(const SpawnParams& params)
: SerializableScriptingObject(params)
{
}
AnimContinuousEvent::AnimContinuousEvent(const SpawnParams& params)
: AnimEvent(params)
{
}
bool AnimationsService::Init()
{
Animations::System = New<AnimationsSystem>();

View File

@@ -1,6 +1,7 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "ScriptingObject.h"
#include "SerializableScriptingObject.h"
#include "Scripting.h"
#include "BinaryModule.h"
#include "Engine/Level/Actor.h"
@@ -10,12 +11,14 @@
#include "Engine/Content/Content.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Threading/ThreadLocal.h"
#include "Engine/Serialization/SerializationFwd.h"
#include "ManagedCLR/MAssembly.h"
#include "ManagedCLR/MClass.h"
#include "ManagedCLR/MUtils.h"
#include "ManagedCLR/MField.h"
#include "ManagedCLR/MCore.h"
#include "Internal/InternalCalls.h"
#include "Internal/ManagedSerialization.h"
#include "FlaxEngine.Gen.h"
#define ScriptingObject_unmanagedPtr "__unmanagedPtr"
@@ -24,6 +27,64 @@
// TODO: don't leak memory (use some kind of late manual GC for those wrapper objects)
Dictionary<ScriptingObject*, void*> ScriptingObjectsInterfaceWrappers;
SerializableScriptingObject::SerializableScriptingObject(const SpawnParams& params)
: ScriptingObject(params)
{
}
void SerializableScriptingObject::Serialize(SerializeStream& stream, const void* otherObj)
{
SERIALIZE_GET_OTHER_OBJ(SerializableScriptingObject);
#if !COMPILE_WITHOUT_CSHARP
// Handle C# objects data serialization
if (EnumHasAnyFlags(Flags, ObjectFlags::IsManagedType))
{
stream.JKEY("V");
if (other)
{
ManagedSerialization::SerializeDiff(stream, GetOrCreateManagedInstance(), other->GetOrCreateManagedInstance());
}
else
{
ManagedSerialization::Serialize(stream, GetOrCreateManagedInstance());
}
}
#endif
// Handle custom scripting objects data serialization
if (EnumHasAnyFlags(Flags, ObjectFlags::IsCustomScriptingType))
{
stream.JKEY("D");
_type.Module->SerializeObject(stream, this, other);
}
}
void SerializableScriptingObject::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
#if !COMPILE_WITHOUT_CSHARP
// Handle C# objects data serialization
if (EnumHasAnyFlags(Flags, ObjectFlags::IsManagedType))
{
auto* const v = SERIALIZE_FIND_MEMBER(stream, "V");
if (v != stream.MemberEnd() && v->value.IsObject() && v->value.MemberCount() != 0)
{
ManagedSerialization::Deserialize(v->value, GetOrCreateManagedInstance());
}
}
#endif
// Handle custom scripting objects data serialization
if (EnumHasAnyFlags(Flags, ObjectFlags::IsCustomScriptingType))
{
auto* const v = SERIALIZE_FIND_MEMBER(stream, "D");
if (v != stream.MemberEnd() && v->value.IsObject() && v->value.MemberCount() != 0)
{
_type.Module->DeserializeObject(v->value, this, modifier);
}
}
}
ScriptingObject::ScriptingObject(const SpawnParams& params)
: _gcHandle(0)
, _type(params.Type)

View File

@@ -0,0 +1,18 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Core/ISerializable.h"
/// <summary>
/// Base class for scripting objects that contain in-built serialization via ISerializable interface.
/// </summary>
API_CLASS() class FLAXENGINE_API SerializableScriptingObject : public ScriptingObject, public ISerializable
{
DECLARE_SCRIPTING_TYPE(SerializableScriptingObject);
// [ISerializable]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};