Add SerializableScriptingObject for easier serialization of scripting objects in gameplay or content
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "ScriptingObject.h"
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#include "SerializableScriptingObject.h"
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#include "Scripting.h"
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#include "BinaryModule.h"
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#include "Engine/Level/Actor.h"
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@@ -10,12 +11,14 @@
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#include "Engine/Content/Content.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Threading/ThreadLocal.h"
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#include "Engine/Serialization/SerializationFwd.h"
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#include "ManagedCLR/MAssembly.h"
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#include "ManagedCLR/MClass.h"
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#include "ManagedCLR/MUtils.h"
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#include "ManagedCLR/MField.h"
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#include "ManagedCLR/MCore.h"
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#include "Internal/InternalCalls.h"
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#include "Internal/ManagedSerialization.h"
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#include "FlaxEngine.Gen.h"
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#define ScriptingObject_unmanagedPtr "__unmanagedPtr"
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@@ -24,6 +27,64 @@
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// TODO: don't leak memory (use some kind of late manual GC for those wrapper objects)
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Dictionary<ScriptingObject*, void*> ScriptingObjectsInterfaceWrappers;
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SerializableScriptingObject::SerializableScriptingObject(const SpawnParams& params)
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: ScriptingObject(params)
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{
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}
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void SerializableScriptingObject::Serialize(SerializeStream& stream, const void* otherObj)
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{
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SERIALIZE_GET_OTHER_OBJ(SerializableScriptingObject);
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#if !COMPILE_WITHOUT_CSHARP
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// Handle C# objects data serialization
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if (EnumHasAnyFlags(Flags, ObjectFlags::IsManagedType))
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{
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stream.JKEY("V");
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if (other)
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{
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ManagedSerialization::SerializeDiff(stream, GetOrCreateManagedInstance(), other->GetOrCreateManagedInstance());
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}
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else
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{
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ManagedSerialization::Serialize(stream, GetOrCreateManagedInstance());
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}
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}
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#endif
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// Handle custom scripting objects data serialization
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if (EnumHasAnyFlags(Flags, ObjectFlags::IsCustomScriptingType))
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{
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stream.JKEY("D");
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_type.Module->SerializeObject(stream, this, other);
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}
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}
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void SerializableScriptingObject::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
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{
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#if !COMPILE_WITHOUT_CSHARP
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// Handle C# objects data serialization
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if (EnumHasAnyFlags(Flags, ObjectFlags::IsManagedType))
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{
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auto* const v = SERIALIZE_FIND_MEMBER(stream, "V");
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if (v != stream.MemberEnd() && v->value.IsObject() && v->value.MemberCount() != 0)
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{
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ManagedSerialization::Deserialize(v->value, GetOrCreateManagedInstance());
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}
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}
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#endif
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// Handle custom scripting objects data serialization
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if (EnumHasAnyFlags(Flags, ObjectFlags::IsCustomScriptingType))
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{
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auto* const v = SERIALIZE_FIND_MEMBER(stream, "D");
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if (v != stream.MemberEnd() && v->value.IsObject() && v->value.MemberCount() != 0)
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{
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_type.Module->DeserializeObject(v->value, this, modifier);
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}
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}
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}
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ScriptingObject::ScriptingObject(const SpawnParams& params)
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: _gcHandle(0)
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, _type(params.Type)
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