Add SerializableScriptingObject for easier serialization of scripting objects in gameplay or content

This commit is contained in:
Wojtek Figat
2023-08-04 10:11:58 +02:00
parent cab1d8cac4
commit b5fa5fa68e
5 changed files with 92 additions and 77 deletions

View File

@@ -0,0 +1,18 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Core/ISerializable.h"
/// <summary>
/// Base class for scripting objects that contain in-built serialization via ISerializable interface.
/// </summary>
API_CLASS() class FLAXENGINE_API SerializableScriptingObject : public ScriptingObject, public ISerializable
{
DECLARE_SCRIPTING_TYPE(SerializableScriptingObject);
// [ISerializable]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};