Add SerializableScriptingObject for easier serialization of scripting objects in gameplay or content
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18
Source/Engine/Scripting/SerializableScriptingObject.h
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18
Source/Engine/Scripting/SerializableScriptingObject.h
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Scripting/ScriptingObject.h"
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#include "Engine/Core/ISerializable.h"
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/// <summary>
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/// Base class for scripting objects that contain in-built serialization via ISerializable interface.
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/// </summary>
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API_CLASS() class FLAXENGINE_API SerializableScriptingObject : public ScriptingObject, public ISerializable
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{
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DECLARE_SCRIPTING_TYPE(SerializableScriptingObject);
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// [ISerializable]
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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};
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