Add **Sample Global SDF** node to materials
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@@ -358,6 +358,19 @@ namespace FlaxEditor.Surface.Archetypes
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NodeElementArchetype.Factory.Input(1, "Location", true, null, 2),
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}
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},
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new NodeArchetype
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{
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TypeID = 14,
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Title = "Sample Global SDF",
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Description = "Samples the Global SDF to get the distance to the closest surface (in world-space). Requires models SDF to be generated and checking `Enable Global SDF` in Graphics Settings.",
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Flags = NodeFlags.MaterialGraph,
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Size = new Vector2(200, 20),
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Elements = new[]
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{
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NodeElementArchetype.Factory.Output(0, "Distance", typeof(float), 0),
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NodeElementArchetype.Factory.Input(0, "World Position", true, typeof(Vector3), 1),
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}
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},
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};
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}
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}
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@@ -48,7 +48,7 @@ void DecalMaterialShader::Bind(BindParameters& params)
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bindMeta.Context = context;
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bindMeta.Constants = cb;
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bindMeta.Input = nullptr;
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bindMeta.Buffers = nullptr;
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bindMeta.Buffers = params.RenderContext.Buffers;
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bindMeta.CanSampleDepth = true;
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bindMeta.CanSampleGBuffer = false;
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MaterialParams::Bind(params.ParamsLink, bindMeta);
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@@ -74,7 +74,7 @@ void DeferredMaterialShader::Bind(BindParameters& params)
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bindMeta.Context = context;
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bindMeta.Constants = cb;
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bindMeta.Input = nullptr;
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bindMeta.Buffers = nullptr;
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bindMeta.Buffers = params.RenderContext.Buffers;
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bindMeta.CanSampleDepth = false;
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bindMeta.CanSampleGBuffer = false;
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MaterialParams::Bind(params.ParamsLink, bindMeta);
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@@ -62,7 +62,7 @@ void DeformableMaterialShader::Bind(BindParameters& params)
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bindMeta.Context = context;
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bindMeta.Constants = cb;
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bindMeta.Input = nullptr;
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bindMeta.Buffers = nullptr;
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bindMeta.Buffers = params.RenderContext.Buffers;
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bindMeta.CanSampleDepth = false;
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bindMeta.CanSampleGBuffer = false;
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MaterialParams::Bind(params.ParamsLink, bindMeta);
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@@ -11,6 +11,8 @@
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#include "Engine/Graphics/RenderBuffers.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/GPULimits.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
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#include "Engine/Streaming/Streaming.h"
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bool MaterialInfo8::operator==(const MaterialInfo8& other) const
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@@ -157,6 +159,9 @@ const Char* ToString(MaterialParameterType value)
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case MaterialParameterType::TextureGroupSampler:
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result = TEXT("TextureGroupSampler");
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break;
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case MaterialParameterType::GlobalSDF:
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result = TEXT("GlobalSDF");
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break;
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default:
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result = TEXT("");
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break;
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@@ -198,7 +203,6 @@ Variant MaterialParameter::GetValue() const
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case MaterialParameterType::GPUTexture:
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return _asGPUTexture.Get();
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default:
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CRASH;
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return Variant::Zero;
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}
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}
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@@ -303,6 +307,8 @@ void MaterialParameter::SetValue(const Variant& value)
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invalidType = true;
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}
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break;
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case MaterialParameterType::GlobalSDF:
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break;
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default:
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invalidType = true;
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}
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@@ -475,6 +481,16 @@ void MaterialParameter::Bind(BindMeta& meta) const
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case MaterialParameterType::TextureGroupSampler:
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meta.Context->BindSampler(_registerIndex, Streaming::GetTextureGroupSampler(_asInteger));
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break;
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case MaterialParameterType::GlobalSDF:
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{
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GlobalSignDistanceFieldPass::BindingData bindingData;
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if (GlobalSignDistanceFieldPass::Instance()->Get(meta.Buffers, bindingData))
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Platform::MemoryClear(&bindingData, sizeof(bindingData));
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for (int32 i = 0; i < 4; i++)
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meta.Context->BindSR(_registerIndex + i, bindingData.Cascades[i] ? bindingData.Cascades[i]->ViewVolume() : nullptr);
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*((GlobalSignDistanceFieldPass::GlobalSDFData*)(meta.Constants.Get() + _offset)) = bindingData.GlobalSDF;
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break;
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}
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default:
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break;
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}
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@@ -128,6 +128,11 @@ enum class MaterialParameterType : byte
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/// The texture sampler derived from texture group settings.
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/// </summary>
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TextureGroupSampler = 19,
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/// <summary>
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/// The Global SDF (textures and constants).
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/// </summary>
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GlobalSDF = 20,
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};
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const Char* ToString(MaterialParameterType value);
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@@ -67,7 +67,7 @@ void TerrainMaterialShader::Bind(BindParameters& params)
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bindMeta.Context = context;
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bindMeta.Constants = cb;
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bindMeta.Input = nullptr;
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bindMeta.Buffers = nullptr;
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bindMeta.Buffers = params.RenderContext.Buffers;
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bindMeta.CanSampleDepth = false;
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bindMeta.CanSampleGBuffer = false;
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MaterialParams::Bind(params.ParamsLink, bindMeta);
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@@ -215,7 +215,7 @@ void GlobalSignDistanceFieldPass::Dispose()
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bool GlobalSignDistanceFieldPass::Get(const RenderBuffers* buffers, BindingData& result)
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{
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auto* sdfData = buffers->FindCustomBuffer<GlobalSignDistanceFieldCustomBuffer>(TEXT("GlobalSignDistanceField"));
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auto* sdfData = buffers ? buffers->FindCustomBuffer<GlobalSignDistanceFieldCustomBuffer>(TEXT("GlobalSignDistanceField")) : nullptr;
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if (sdfData && sdfData->LastFrameUsed == Engine::FrameCount)
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{
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result = sdfData->Result;
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@@ -420,6 +420,16 @@ void MaterialGenerator::ProcessGroupTextures(Box* box, Node* node, Value& value)
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value = writeLocal(VariantType::Vector2, String::Format(TEXT("({3} + float2({0}, {1})) * {2}"), frameX.Value, frameY.Value, framesXYInv.Value, uv.Value), node);
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break;
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}
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// Sample Global SDF
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case 14:
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{
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auto param = findOrAddGlobalSDF();
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Value worldPosition = tryGetValue(node->GetBox(1), Value(VariantType::Vector3, TEXT("input.WorldPosition.xyz"))).Cast(VariantType::Vector3);
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value = writeLocal(VariantType::Float, String::Format(TEXT("SampleGlobalSDF({0}, {0}_Tex, {1})"), param.ShaderName, worldPosition.Value), node);
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_includes.Add(TEXT("./Flax/GlobalSignDistanceField.hlsl"));
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//float SampleGlobalSDF(const GlobalSDFData data, Texture3D<float> tex[4], float3 worldPosition, uint minCascade = 0)
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break;
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}
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default:
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break;
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}
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@@ -1298,6 +1298,27 @@ SerializedMaterialParam& ShaderGenerator::findOrAddTextureGroupSampler(int32 ind
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return param;
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}
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SerializedMaterialParam& ShaderGenerator::findOrAddGlobalSDF()
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{
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// Find
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for (int32 i = 0; i < _parameters.Count(); i++)
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{
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SerializedMaterialParam& param = _parameters[i];
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if (!param.IsPublic && param.Type == MaterialParameterType::GlobalSDF)
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return param;
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}
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// Create
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SerializedMaterialParam& param = _parameters.AddOne();
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param.Type = MaterialParameterType::GlobalSDF;
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param.IsPublic = false;
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param.Override = true;
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param.Name = TEXT("Global SDF");
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param.ShaderName = getParamName(_parameters.Count());
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param.ID = Guid(_parameters.Count(), 0, 0, 3); // Assign temporary id
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return param;
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}
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String ShaderGenerator::getLocalName(int32 index)
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{
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return TEXT("local") + StringUtils::ToString(index);
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@@ -286,6 +286,7 @@ protected:
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SerializedMaterialParam findOrAddCubeTexture(const Guid& id);
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SerializedMaterialParam findOrAddSceneTexture(MaterialSceneTextures type);
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SerializedMaterialParam& findOrAddTextureGroupSampler(int32 index);
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SerializedMaterialParam& findOrAddGlobalSDF();
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static String getLocalName(int32 index);
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static String getParamName(int32 index);
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@@ -9,19 +9,19 @@
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#include "Engine/Content/Content.h"
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#include "Engine/Engine/GameplayGlobals.h"
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#include "Engine/Graphics/Config.h"
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#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
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void ShaderGraphUtilities::GenerateShaderConstantBuffer(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters)
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{
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int32 constantsOffset = 0;
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int32 paddingIndex = 0;
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for (int32 i = 0; i < parameters.Count(); i++)
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{
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auto& param = parameters[i];
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const Char* format = nullptr;
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int32 size;
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int32 alignment;
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bool zeroRegister = true;
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switch (param.Type)
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{
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case MaterialParameterType::Bool:
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@@ -107,11 +107,15 @@ void ShaderGraphUtilities::GenerateShaderConstantBuffer(TextWriterUnicode& write
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alignment = 16;
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format = TEXT("float4 {0};");
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break;
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default: ;
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}
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break;
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}
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default: ;
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case MaterialParameterType::GlobalSDF:
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zeroRegister = false;
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size = sizeof(GlobalSignDistanceFieldPass::GlobalSDFData);
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alignment = 16;
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format = TEXT("GlobalSDFData {0};");
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break;
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}
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if (format)
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{
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@@ -126,7 +130,8 @@ void ShaderGraphUtilities::GenerateShaderConstantBuffer(TextWriterUnicode& write
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}
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}
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param.RegisterIndex = 0;
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if (zeroRegister)
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param.RegisterIndex = 0;
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param.Offset = constantsOffset;
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writer.WriteLine(format, param.ShaderName);
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constantsOffset += size;
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@@ -139,7 +144,9 @@ const Char* ShaderGraphUtilities::GenerateShaderResources(TextWriterUnicode& wri
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for (int32 i = 0; i < parameters.Count(); i++)
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{
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auto& param = parameters[i];
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const Char* format;
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const Char* format = nullptr;
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bool zeroOffset = true;
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int32 registers = 1;
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switch (param.Type)
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{
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case MaterialParameterType::NormalMap:
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@@ -158,16 +165,19 @@ const Char* ShaderGraphUtilities::GenerateShaderResources(TextWriterUnicode& wri
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case MaterialParameterType::GPUTextureVolume:
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format = TEXT("Texture3D {0} : register(t{1});");
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break;
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default:
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format = nullptr;
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case MaterialParameterType::GlobalSDF:
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format = TEXT("Texture3D<float> {0}_Tex[4] : register(t{1});");
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registers = 4;
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zeroOffset = false;
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break;
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}
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if (format)
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{
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param.Offset = 0;
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if (zeroOffset)
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param.Offset = 0;
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param.RegisterIndex = (byte)startRegister;
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writer.WriteLine(format, param.ShaderName, startRegister);
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startRegister++;
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startRegister += registers;
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if (param.RegisterIndex >= GPU_MAX_SR_BINDED)
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{
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return TEXT("Too many textures used. The maximum supported amount is " MACRO_TO_STR(GPU_MAX_SR_BINDED) " (including lightmaps and utility textures for lighting).");
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@@ -57,17 +57,15 @@ struct GlobalSDFHit
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float SampleGlobalSDF(const GlobalSDFData data, Texture3D<float> tex[4], float3 worldPosition, uint minCascade = 0)
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{
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float distance = data.CascadePosDistance[3].w * 2.0f;
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UNROLL
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for (uint cascade = minCascade; cascade < 4; cascade++)
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{
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float4 cascadePosDistance = data.CascadePosDistance[cascade];
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float cascadeMaxDistance = cascadePosDistance.w * 2;
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float3 posInCascade = worldPosition - cascadePosDistance.xyz;
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float3 cascadeUV = posInCascade / cascadeMaxDistance + 0.5f;
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if (any(cascadeUV < 0) || any(cascadeUV > 1))
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continue;
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// TODO: sample mip first
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float cascadeDistance = tex[cascade].SampleLevel(SamplerLinearClamp, cascadeUV, 0);
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if (cascadeDistance < 1.0f)
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if (cascadeDistance < 1.0f && !any(cascadeUV < 0) && !any(cascadeUV > 1))
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{
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distance = cascadeDistance * cascadeMaxDistance;
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break;
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