Add **Sample Global SDF** node to materials
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@@ -74,7 +74,7 @@ void DeferredMaterialShader::Bind(BindParameters& params)
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bindMeta.Context = context;
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bindMeta.Constants = cb;
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bindMeta.Input = nullptr;
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bindMeta.Buffers = nullptr;
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bindMeta.Buffers = params.RenderContext.Buffers;
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bindMeta.CanSampleDepth = false;
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bindMeta.CanSampleGBuffer = false;
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MaterialParams::Bind(params.ParamsLink, bindMeta);
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