Add **Sample Global SDF** node to materials

This commit is contained in:
Wojciech Figat
2022-03-25 10:09:52 +01:00
parent dff1b37a3b
commit b847b9ccba
13 changed files with 94 additions and 20 deletions

View File

@@ -420,6 +420,16 @@ void MaterialGenerator::ProcessGroupTextures(Box* box, Node* node, Value& value)
value = writeLocal(VariantType::Vector2, String::Format(TEXT("({3} + float2({0}, {1})) * {2}"), frameX.Value, frameY.Value, framesXYInv.Value, uv.Value), node);
break;
}
// Sample Global SDF
case 14:
{
auto param = findOrAddGlobalSDF();
Value worldPosition = tryGetValue(node->GetBox(1), Value(VariantType::Vector3, TEXT("input.WorldPosition.xyz"))).Cast(VariantType::Vector3);
value = writeLocal(VariantType::Float, String::Format(TEXT("SampleGlobalSDF({0}, {0}_Tex, {1})"), param.ShaderName, worldPosition.Value), node);
_includes.Add(TEXT("./Flax/GlobalSignDistanceField.hlsl"));
//float SampleGlobalSDF(const GlobalSDFData data, Texture3D<float> tex[4], float3 worldPosition, uint minCascade = 0)
break;
}
default:
break;
}