Add **Sample Global SDF** node to materials
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@@ -1298,6 +1298,27 @@ SerializedMaterialParam& ShaderGenerator::findOrAddTextureGroupSampler(int32 ind
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return param;
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}
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SerializedMaterialParam& ShaderGenerator::findOrAddGlobalSDF()
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{
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// Find
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for (int32 i = 0; i < _parameters.Count(); i++)
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{
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SerializedMaterialParam& param = _parameters[i];
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if (!param.IsPublic && param.Type == MaterialParameterType::GlobalSDF)
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return param;
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}
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// Create
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SerializedMaterialParam& param = _parameters.AddOne();
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param.Type = MaterialParameterType::GlobalSDF;
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param.IsPublic = false;
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param.Override = true;
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param.Name = TEXT("Global SDF");
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param.ShaderName = getParamName(_parameters.Count());
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param.ID = Guid(_parameters.Count(), 0, 0, 3); // Assign temporary id
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return param;
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}
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String ShaderGenerator::getLocalName(int32 index)
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{
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return TEXT("local") + StringUtils::ToString(index);
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