@@ -967,7 +967,7 @@ void DrawBatch(int32 startIndex, int32 count)
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// Downscale (or not) and extract the background image for the blurring
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// Downscale (or not) and extract the background image for the blurring
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Context->ResetRenderTarget();
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Context->ResetRenderTarget();
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Context->SetRenderTarget(blurA->View());
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Context->SetRenderTarget(blurA->View());
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Context->SetViewport((float)renderTargetWidth, (float)renderTargetHeight);
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Context->SetViewportAndScissors((float)renderTargetWidth, (float)renderTargetHeight);
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Context->BindSR(0, Output);
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Context->BindSR(0, Output);
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Context->SetState(CurrentPso->PS_Downscale);
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Context->SetState(CurrentPso->PS_Downscale);
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Context->DrawFullscreenTriangle();
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Context->DrawFullscreenTriangle();
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