Change OnDestroy order
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@@ -877,6 +877,12 @@ void Actor::EndPlay()
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#endif
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// Fire event for scripting
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if (IsActiveInHierarchy() && GetScene())
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{
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ASSERT(GetScene());
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OnDisable();
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}
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for (auto* script : Scripts)
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{
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CHECK_EXECUTE_IN_EDITOR
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@@ -885,13 +891,6 @@ void Actor::EndPlay()
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}
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}
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// Fire event for scripting
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if (IsActiveInHierarchy() && GetScene())
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{
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ASSERT(GetScene());
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OnDisable();
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}
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OnEndPlay();
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// Clear flag
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