Add showing default materials to model entries.
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@@ -33,7 +33,10 @@ namespace FlaxEditor.CustomEditors.Editors
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[CustomEditor(typeof(Asset)), DefaultEditor]
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public class AssetRefEditor : CustomEditor
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{
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private AssetPicker _picker;
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/// <summary>
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/// The asset picker used to get a reference to an asset.
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/// </summary>
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public AssetPicker Picker;
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private ScriptType _valueType;
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/// <inheritdoc />
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@@ -44,7 +47,7 @@ namespace FlaxEditor.CustomEditors.Editors
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{
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if (HasDifferentTypes)
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return;
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_picker = layout.Custom<AssetPicker>().CustomControl;
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Picker = layout.Custom<AssetPicker>().CustomControl;
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_valueType = Values.Type.Type != typeof(object) || Values[0] == null ? Values.Type : TypeUtils.GetObjectType(Values[0]);
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var assetType = _valueType;
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@@ -66,7 +69,7 @@ namespace FlaxEditor.CustomEditors.Editors
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{
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// Generic file picker
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assetType = ScriptType.Null;
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_picker.FileExtension = assetReference.TypeName;
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Picker.FileExtension = assetReference.TypeName;
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}
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else
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{
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@@ -78,23 +81,23 @@ namespace FlaxEditor.CustomEditors.Editors
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}
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}
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_picker.AssetType = assetType;
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_picker.Height = height;
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_picker.SelectedItemChanged += OnSelectedItemChanged;
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Picker.AssetType = assetType;
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Picker.Height = height;
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Picker.SelectedItemChanged += OnSelectedItemChanged;
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}
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private void OnSelectedItemChanged()
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{
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if (typeof(AssetItem).IsAssignableFrom(_valueType.Type))
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SetValue(_picker.SelectedItem);
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SetValue(Picker.SelectedItem);
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else if (_valueType.Type == typeof(Guid))
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SetValue(_picker.SelectedID);
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SetValue(Picker.SelectedID);
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else if (_valueType.Type == typeof(SceneReference))
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SetValue(new SceneReference(_picker.SelectedID));
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SetValue(new SceneReference(Picker.SelectedID));
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else if (_valueType.Type == typeof(string))
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SetValue(_picker.SelectedPath);
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SetValue(Picker.SelectedPath);
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else
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SetValue(_picker.SelectedAsset);
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SetValue(Picker.SelectedAsset);
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}
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/// <inheritdoc />
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@@ -105,15 +108,15 @@ namespace FlaxEditor.CustomEditors.Editors
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if (!HasDifferentValues)
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{
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if (Values[0] is AssetItem assetItem)
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_picker.SelectedItem = assetItem;
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Picker.SelectedItem = assetItem;
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else if (Values[0] is Guid guid)
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_picker.SelectedID = guid;
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Picker.SelectedID = guid;
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else if (Values[0] is SceneReference sceneAsset)
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_picker.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
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Picker.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
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else if (Values[0] is string path)
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_picker.SelectedPath = path;
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Picker.SelectedPath = path;
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else
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_picker.SelectedAsset = Values[0] as Asset;
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Picker.SelectedAsset = Values[0] as Asset;
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}
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}
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}
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