Merge branch 'fix-asset-viewports' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-asset-viewports
This commit is contained in:
@@ -32,9 +32,9 @@ namespace FlaxEditor.Viewport.Cameras
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/// </summary>
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/// <param name="objectBounds">The target object bounds.</param>
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/// <param name="marginDistanceScale">The margin distance scale of the orbit radius.</param>
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public void SerArcBallView(BoundingBox objectBounds, float marginDistanceScale = 2.0f)
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public void SetArcBallView(BoundingBox objectBounds, float marginDistanceScale = 2.0f)
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{
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SerArcBallView(BoundingSphere.FromBox(objectBounds), marginDistanceScale);
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SetArcBallView(BoundingSphere.FromBox(objectBounds), marginDistanceScale);
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}
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/// <summary>
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@@ -42,18 +42,18 @@ namespace FlaxEditor.Viewport.Cameras
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/// </summary>
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/// <param name="objectBounds">The target object bounds.</param>
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/// <param name="marginDistanceScale">The margin distance scale of the orbit radius.</param>
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public void SerArcBallView(BoundingSphere objectBounds, float marginDistanceScale = 2.0f)
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public void SetArcBallView(BoundingSphere objectBounds, float marginDistanceScale = 2.0f)
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{
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SerArcBallView(new Quaternion(-0.08f, -0.92f, 0.31f, -0.23f), objectBounds.Center, objectBounds.Radius * marginDistanceScale);
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SetArcBallView(new Quaternion(-0.08f, -0.92f, 0.31f, -0.23f), objectBounds.Center, objectBounds.Radius * marginDistanceScale);
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}
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/// <summary>
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/// Sets view orientation and position to match the arc ball camera style view for the given orbit radius.
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/// </summary>
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/// <param name="orbitRadius">The orbit radius.</param>
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public void SerArcBallView(float orbitRadius)
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public void SetArcBallView(float orbitRadius)
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{
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SerArcBallView(new Quaternion(-0.08f, -0.92f, 0.31f, -0.23f), Vector3.Zero, orbitRadius);
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SetArcBallView(new Quaternion(-0.08f, -0.92f, 0.31f, -0.23f), Vector3.Zero, orbitRadius);
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}
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/// <summary>
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@@ -62,7 +62,7 @@ namespace FlaxEditor.Viewport.Cameras
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/// <param name="orientation">The view rotation.</param>
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/// <param name="orbitCenter">The orbit center location.</param>
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/// <param name="orbitRadius">The orbit radius.</param>
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public void SerArcBallView(Quaternion orientation, Vector3 orbitCenter, float orbitRadius)
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public void SetArcBallView(Quaternion orientation, Vector3 orbitCenter, float orbitRadius)
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{
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// Rotate
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Viewport.ViewOrientation = orientation;
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@@ -138,9 +138,7 @@ namespace FlaxEditor.Viewport
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private bool _isControllingMouse;
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private int _deltaFilteringStep;
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private Vector2 _startPosMiddle;
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private Vector2 _startPosRight;
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private Vector2 _startPosLeft;
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private Vector2 _startPos;
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private Vector2 _mouseDeltaRightLast;
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private Vector2[] _deltaFilteringBuffer = new Vector2[FpsCameraFilteringFrames];
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@@ -850,7 +848,7 @@ namespace FlaxEditor.Viewport
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/// </summary>
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protected virtual void OnLeftMouseButtonDown()
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{
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_startPosLeft = _viewMousePos;
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_startPos = _viewMousePos;
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}
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/// <summary>
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@@ -865,7 +863,7 @@ namespace FlaxEditor.Viewport
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/// </summary>
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protected virtual void OnRightMouseButtonDown()
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{
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_startPosRight = _viewMousePos;
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_startPos = _viewMousePos;
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}
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/// <summary>
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@@ -880,7 +878,7 @@ namespace FlaxEditor.Viewport
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/// </summary>
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protected virtual void OnMiddleMouseButtonDown()
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{
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_startPosMiddle = _viewMousePos;
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_startPos = _viewMousePos;
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}
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/// <summary>
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@@ -1051,7 +1049,13 @@ namespace FlaxEditor.Viewport
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moveDelta *= 0.3f;
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// Calculate smooth mouse delta not dependant on viewport size
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Vector2 offset = _viewMousePos - (_input.IsMouseMiddleDown ? _startPosMiddle : _startPosRight);
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Vector2 offset = _viewMousePos - _startPos;
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if (_input.IsZooming && !_input.IsMouseRightDown && !_input.IsMouseLeftDown && !_input.IsMouseMiddleDown)
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{
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offset = Vector2.Zero;
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}
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offset.X = offset.X > 0 ? Mathf.Floor(offset.X) : Mathf.Ceil(offset.X);
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offset.Y = offset.Y > 0 ? Mathf.Floor(offset.Y) : Mathf.Ceil(offset.Y);
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_mouseDeltaRight = offset / size;
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@@ -1093,7 +1097,7 @@ namespace FlaxEditor.Viewport
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// Move mouse back to the root position
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if (centerMouse && (_input.IsMouseRightDown || _input.IsMouseLeftDown || _input.IsMouseMiddleDown))
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{
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Vector2 center = PointToWindow(_input.IsMouseMiddleDown ? _startPosMiddle : _startPosRight);
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Vector2 center = PointToWindow(_startPos);
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win.MousePosition = center;
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}
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}
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@@ -1139,11 +1143,11 @@ namespace FlaxEditor.Viewport
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if (_input.IsMouseLeftDown)
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{
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// Calculate smooth mouse delta not dependant on viewport size
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Vector2 offset = _viewMousePos - _startPosLeft;
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Vector2 offset = _viewMousePos - _startPos;
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offset.X = offset.X > 0 ? Mathf.Floor(offset.X) : Mathf.Ceil(offset.X);
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offset.Y = offset.Y > 0 ? Mathf.Floor(offset.Y) : Mathf.Ceil(offset.Y);
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_mouseDeltaLeft = offset / size;
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_startPosLeft = _viewMousePos;
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_startPos = _viewMousePos;
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}
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else
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{
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@@ -85,7 +85,7 @@ namespace FlaxEditor.Viewport.Previews
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var orbitRadius = 200.0f;
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if (camera is ArcBallCamera arcBallCamera)
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orbitRadius = arcBallCamera.OrbitRadius;
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camera.SerArcBallView(new Quaternion(-0.08f, -0.92f, 0.31f, -0.23f), Vector3.Zero, orbitRadius);
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camera.SetArcBallView(new Quaternion(-0.08f, -0.92f, 0.31f, -0.23f), Vector3.Zero, orbitRadius);
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if (useWidgets)
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{
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@@ -159,13 +159,14 @@ namespace FlaxEditor.Viewport.Previews
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float prevScale = _viewScale;
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_viewScale = Mathf.Clamp(_viewScale + delta * 0.24f, 0.001f, 20.0f);
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// Move view to make use of the control much more soother
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//float coeff = (prevScale + (_viewScale - prevScale)) / prevScale;
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//_viewPos += (location * coeff - location) / _viewScale;
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//_viewPos += location / _viewScale;
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Vector2 sizeDelta = (_viewScale - prevScale) * _textureRect.Size;
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// Compensate for the Rectangle.MakeScaled
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Vector2 sizeDelta = (_viewScale - prevScale) * _textureRect.Size * 0.5f;
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_viewPos += sizeDelta * 0.5f;
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// Move to zoom position
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Vector2 locationOnTexture = (location - _textureRect.Location) / _textureRect.Size;
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_viewPos -= sizeDelta * locationOnTexture;
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return true;
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}
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@@ -1004,7 +1004,7 @@ namespace FlaxEditor.Windows.Assets
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protected override void OnAssetLoaded()
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{
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_refreshOnLODsLoaded = true;
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_preview.ViewportCamera.SerArcBallView(Asset.GetBox());
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_preview.ViewportCamera.SetArcBallView(Asset.GetBox());
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UpdateEffectsOnAsset();
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// TODO: disable streaming for this model
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@@ -1097,7 +1097,7 @@ namespace FlaxEditor.Windows.Assets
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protected override void OnAssetLoaded()
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{
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_refreshOnLODsLoaded = true;
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_preview.ViewportCamera.SerArcBallView(Asset.GetBox());
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_preview.ViewportCamera.SetArcBallView(Asset.GetBox());
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UpdateEffectsOnAsset();
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// TODO: disable streaming for this model
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