Merge branch 'Tryibion-fix-kin-call'

This commit is contained in:
Wojtek Figat
2026-03-03 23:41:45 +01:00

View File

@@ -2450,7 +2450,7 @@ void PhysicsBackend::SetRigidActorPose(void* actor, const Vector3& position, con
if (kinematic)
{
auto actorPhysX = (PxRigidDynamic*)actor;
if (actorPhysX->getActorFlags() & PxActorFlag::eDISABLE_SIMULATION)
if (actorPhysX->getActorFlags() & PxActorFlag::eDISABLE_SIMULATION || !(actorPhysX->getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC))
{
// Ensures the disabled kinematic actor ends up in the correct pose after enabling simulation
actorPhysX->setGlobalPose(trans, wakeUp);