Refactor settings types to use scripting API
This commit is contained in:
@@ -1,8 +1,12 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Navigation.h"
|
||||
#include "NavigationSettings.h"
|
||||
#include "NavMeshRuntime.h"
|
||||
#include "NavMeshBuilder.h"
|
||||
#include "Engine/Core/Config/GameSettings.h"
|
||||
#include "Engine/Content/Content.h"
|
||||
#include "Engine/Content/JsonAsset.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
#include "Engine/Level/Scene/Scene.h"
|
||||
#include "Engine/Engine/EngineService.h"
|
||||
@@ -55,6 +59,8 @@ void* rcAllocDefault(size_t size, rcAllocHint)
|
||||
return Allocator::Allocate(size);
|
||||
}
|
||||
|
||||
IMPLEMENT_SETTINGS_GETTER(NavigationSettings, Navigation);
|
||||
|
||||
bool NavigationService::Init()
|
||||
{
|
||||
// Link memory allocation calls to use engine default allocator
|
||||
|
||||
Reference in New Issue
Block a user