Merge branch 'xxSeys1-OnlyCreateMaterialSlots'
This commit is contained in:
@@ -593,6 +593,7 @@ void ModelTool::Options::Serialize(SerializeStream& stream, const void* otherObj
|
||||
SERIALIZE(SloppyOptimization);
|
||||
SERIALIZE(LODTargetError);
|
||||
SERIALIZE(ImportMaterials);
|
||||
SERIALIZE(CreateEmptyMaterialSlots);
|
||||
SERIALIZE(ImportMaterialsAsInstances);
|
||||
SERIALIZE(InstanceToImportAs);
|
||||
SERIALIZE(ImportTextures);
|
||||
@@ -648,6 +649,7 @@ void ModelTool::Options::Deserialize(DeserializeStream& stream, ISerializeModifi
|
||||
DESERIALIZE(SloppyOptimization);
|
||||
DESERIALIZE(LODTargetError);
|
||||
DESERIALIZE(ImportMaterials);
|
||||
DESERIALIZE(CreateEmptyMaterialSlots);
|
||||
DESERIALIZE(ImportMaterialsAsInstances);
|
||||
DESERIALIZE(InstanceToImportAs);
|
||||
DESERIALIZE(ImportTextures);
|
||||
@@ -1335,7 +1337,7 @@ bool ModelTool::ImportModel(const String& path, ModelData& data, Options& option
|
||||
auto& texture = data.Textures[i];
|
||||
|
||||
// Auto-import textures
|
||||
if (autoImportOutput.IsEmpty() || EnumHasNoneFlags(options.ImportTypes, ImportDataTypes::Textures) || texture.FilePath.IsEmpty())
|
||||
if (autoImportOutput.IsEmpty() || EnumHasNoneFlags(options.ImportTypes, ImportDataTypes::Textures) || texture.FilePath.IsEmpty() || options.CreateEmptyMaterialSlots)
|
||||
continue;
|
||||
String assetPath = GetAdditionalImportPath(autoImportOutput, importedFileNames, StringUtils::GetFileNameWithoutExtension(texture.FilePath));
|
||||
#if COMPILE_WITH_ASSETS_IMPORTER
|
||||
@@ -1391,6 +1393,10 @@ bool ModelTool::ImportModel(const String& path, ModelData& data, Options& option
|
||||
}
|
||||
}
|
||||
|
||||
// The rest of the steps this function performs become irrelevant when we're only creating slots.
|
||||
if (options.CreateEmptyMaterialSlots)
|
||||
continue;
|
||||
|
||||
if (options.ImportMaterialsAsInstances)
|
||||
{
|
||||
// Create material instance
|
||||
|
||||
@@ -311,16 +311,19 @@ public:
|
||||
public: // Materials
|
||||
|
||||
// If checked, the importer will create materials for model meshes as specified in the file.
|
||||
API_FIELD(Attributes="EditorOrder(400), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
|
||||
API_FIELD(Attributes="EditorOrder(399), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
|
||||
bool ImportMaterials = true;
|
||||
// If checked, the importer will create empty material slots for every material without importing materials nor textures.
|
||||
API_FIELD(Attributes="EditorOrder(400), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
|
||||
bool CreateEmptyMaterialSlots = false;
|
||||
// If checked, the importer will create the model's materials as instances of a base material.
|
||||
API_FIELD(Attributes="EditorOrder(401), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterials)), VisibleIf(nameof(ShowGeometry))")
|
||||
API_FIELD(Attributes="EditorOrder(401), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterials)), VisibleIf(nameof(ShowGeometry)), VisibleIf(nameof(CreateEmptyMaterialSlots), true)")
|
||||
bool ImportMaterialsAsInstances = false;
|
||||
// The material used as the base material that will be instanced as the imported model's material.
|
||||
API_FIELD(Attributes="EditorOrder(402), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterialsAsInstances)), VisibleIf(nameof(ShowGeometry))")
|
||||
API_FIELD(Attributes="EditorOrder(402), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterialsAsInstances)), VisibleIf(nameof(ShowGeometry)), VisibleIf(nameof(CreateEmptyMaterialSlots), true)")
|
||||
AssetReference<MaterialBase> InstanceToImportAs;
|
||||
// If checked, the importer will import texture files used by the model and any embedded texture resources.
|
||||
API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
|
||||
API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry)), VisibleIf(nameof(CreateEmptyMaterialSlots), true)")
|
||||
bool ImportTextures = true;
|
||||
// If checked, the importer will try to keep the model's current overridden material slots, instead of importing materials from the source file.
|
||||
API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Materials\", \"Keep Overridden Materials\"), VisibleIf(nameof(ShowGeometry))")
|
||||
|
||||
Reference in New Issue
Block a user