Fix crash when Game viewport was hidden
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@@ -147,9 +147,9 @@ void Screen::SetCursorLock(CursorLockMode mode)
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// Enable relative mode when cursor is restricted
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bool focused = win && Engine::HasGameViewportFocus();
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if (CursorLock != CursorLockMode::None)
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if (win && CursorLock != CursorLockMode::None)
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Input::Mouse->SetRelativeMode(true, win);
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else if (CursorLock == CursorLockMode::None && inRelativeMode)
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else if (win && CursorLock == CursorLockMode::None && inRelativeMode)
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Input::Mouse->SetRelativeMode(false, win);
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}
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