Add ProjectPoint for Editor Viewport

#2814
This commit is contained in:
Wojtek Figat
2024-09-10 11:10:15 +02:00
parent aef06656f0
commit c1a5db616e

View File

@@ -1427,6 +1427,26 @@ namespace FlaxEditor.Viewport
return new Ray(nearPoint + viewOrigin, Vector3.Normalize(farPoint - nearPoint));
}
/// <summary>
/// Projects the point from 3D world-space to viewport coordinates.
/// </summary>
/// <param name="worldSpaceLocation">The input world-space location (XYZ in world).</param>
/// <param name="viewportSpaceLocation">The output viewport window coordinates (XY in screen pixels).</param>
public void ProjectPoint(Vector3 worldSpaceLocation, out Float2 viewportSpaceLocation)
{
viewportSpaceLocation = Float2.Minimum;
var viewport = new FlaxEngine.Viewport(0, 0, Width, Height);
if (viewport.Width < Mathf.Epsilon || viewport.Height < Mathf.Epsilon)
return;
Vector3 viewOrigin = Task.View.Origin;
Float3 position = ViewPosition - viewOrigin;
CreateProjectionMatrix(out var p);
CreateViewMatrix(position, out var v);
Matrix.Multiply(ref v, ref p, out var vp);
viewport.Project(ref worldSpaceLocation, ref vp, out var projected);
viewportSpaceLocation = new Float2(projected.X, projected.Y);
}
/// <summary>
/// Called when mouse control begins.
/// </summary>