Remove ProjectInfo.h include from Editor.h

This commit is contained in:
Wojtek Figat
2021-02-19 09:36:23 +01:00
parent dc352edce7
commit c25abfda65
13 changed files with 13 additions and 1 deletions

View File

@@ -8,6 +8,7 @@
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Types/DateTime.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Utilities/StringConverter.h"

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@@ -4,6 +4,7 @@
#include "AndroidPlatformTools.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Engine/Platform/File.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/Android/AndroidPlatformSettings.h"

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@@ -11,6 +11,7 @@
#include "Engine/Serialization/JsonWriters.h"
#include "Editor/Cooker/PlatformTools.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
bool CompileScriptsStep::DeployBinaries(CookingData& data, const String& path, const String& projectFolderPath)
{

View File

@@ -3,6 +3,7 @@
#if USE_EDITOR
#include "Editor.h"
#include "ProjectInfo.h"
#include "Engine/Core/Log.h"
#include "Scripting/ScriptsBuilder.h"
#include "Windows/SplashScreen.h"

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@@ -3,10 +3,10 @@
#pragma once
#include "Engine/Engine/Base/ApplicationBase.h"
#include "Editor/ProjectInfo.h"
class Actor;
class SplashScreen;
class ProjectInfo;
class ManagedEditor;
static_assert(USE_EDITOR, "Don't include Editor in non-editor builds.");

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@@ -2,6 +2,7 @@
#include "ManagedEditor.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/WindowsManager.h"
#include "Engine/ContentImporters/AssetsImportingManager.h"

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@@ -6,6 +6,7 @@
#include "Engine/Platform/FileSystem.h"
#include "Engine/Core/Log.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Editor/Scripting/ScriptsBuilder.h"
#include "Engine/Engine/Globals.h"
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"

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@@ -4,6 +4,7 @@
#include "Engine/Platform/FileSystem.h"
#include "Engine/Core/Log.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Editor/Scripting/ScriptsBuilder.h"
#include "Engine/Engine/Globals.h"
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"

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@@ -3,6 +3,7 @@
#include "ScriptsBuilder.h"
#include "CodeEditor.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Editor/Managed/ManagedEditor.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Types/StringBuilder.h"

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@@ -22,6 +22,7 @@
#include "Engine/Utilities/StringConverter.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#endif
#if ENABLE_ASSETS_DISCOVERY
#include "Engine/Core/Collections/HashSet.h"

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@@ -36,6 +36,7 @@
#include "Engine/Profiler/Profiler.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Editor/Managed/ManagedEditor.h"
#else
#include "Engine/Utilities/Encryption.h"

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@@ -14,6 +14,7 @@
#include "Engine/Utilities/StringConverter.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#endif
namespace IncludedFiles

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@@ -21,6 +21,7 @@
#include "Engine/Platform/FileSystemWatcher.h"
#include "Engine/Platform/FileSystem.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#endif
#if COMPILE_WITH_D3D_SHADER_COMPILER