Fix material flipbook X slice calculation

#3381
This commit is contained in:
Wojtek Figat
2025-04-16 08:58:00 +02:00
parent 61a11f4a29
commit c30e31bd65

View File

@@ -309,7 +309,7 @@ float3 AOMultiBounce(float visibility, float3 albedo)
float2 Flipbook(float2 uv, float frame, float2 sizeXY, float2 flipXY = 0.0f)
{
float2 frameXY = float2((uint)frame % (uint)sizeXY.y, (uint)frame / (uint)sizeXY.x);
float2 frameXY = float2((uint)frame / (uint)sizeXY.y, (uint)frame / (uint)sizeXY.x);
float2 flipFrameXY = sizeXY - frameXY - float2(1, 1);
frameXY = lerp(frameXY, flipFrameXY, flipXY);
return (uv + frameXY) / sizeXY;