Fixes for compilation
This commit is contained in:
@@ -54,8 +54,5 @@ public:
|
|||||||
/// Gets the string.
|
/// Gets the string.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The string.</returns>
|
/// <returns>The string.</returns>
|
||||||
String ToString() const
|
String ToString() const;
|
||||||
{
|
|
||||||
return String::Format(TEXT("ID: {0}, TypeName: {1}, Path: \'{2}\'"), ID, TypeName, Path);
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -34,6 +34,11 @@ TimeSpan Content::AssetsUnloadInterval = TimeSpan::FromSeconds(10);
|
|||||||
Delegate<Asset*> Content::AssetDisposing;
|
Delegate<Asset*> Content::AssetDisposing;
|
||||||
Delegate<Asset*> Content::AssetReloading;
|
Delegate<Asset*> Content::AssetReloading;
|
||||||
|
|
||||||
|
String AssetInfo::ToString() const
|
||||||
|
{
|
||||||
|
return String::Format(TEXT("ID: {0}, TypeName: {1}, Path: \'{2}\'"), ID, TypeName, Path);
|
||||||
|
}
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
// Assets
|
// Assets
|
||||||
|
|||||||
@@ -2,6 +2,8 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "Engine/Core/Types/BaseTypes.h"
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Build game header flags.
|
/// Build game header flags.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
#include "FontTextureAtlas.h"
|
#include "FontTextureAtlas.h"
|
||||||
|
#include "Engine/Core/Log.h"
|
||||||
#include "Engine/Core/Types/DataContainer.h"
|
#include "Engine/Core/Types/DataContainer.h"
|
||||||
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
||||||
#include "Engine/Graphics/PixelFormat.h"
|
#include "Engine/Graphics/PixelFormat.h"
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../RendererPass.h"
|
#include "../RendererPass.h"
|
||||||
|
#include "Engine/Graphics/GPUContext.h"
|
||||||
#include "Engine/Graphics/GPUPipelineStatePermutations.h"
|
#include "Engine/Graphics/GPUPipelineStatePermutations.h"
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
Reference in New Issue
Block a user