added more float literals
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@@ -99,8 +99,8 @@ namespace FlaxEngine.GUI
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private float _scale = 1.0f;
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private float _scaleFactor = 1.0f;
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private float _physicalUnitSize = 1.0f;
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private Float2 _resolutionMin = new Float2(1, 1);
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private Float2 _resolutionMax = new Float2(7680, 4320);
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private Float2 _resolutionMin = new Float2(1f, 1f);
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private Float2 _resolutionMax = new Float2(7680f, 4320f);
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/// <summary>
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/// Gets the current UI scale. Computed based on the setup when performing layout.
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@@ -336,7 +336,7 @@ namespace FlaxEngine.GUI
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scale = min / value;
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else if (value > max)
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scale = max / value;
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if (ResolutionCurve != null && ResolutionCurve.Keyframes?.Length != 0)
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if (ResolutionCurve != null && ResolutionCurve.Keyframes?.Length != 0f)
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{
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ResolutionCurve.Evaluate(out var curveScale, value, false);
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scale *= curveScale;
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@@ -365,13 +365,13 @@ namespace FlaxEngine.GUI
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dpi = 25.4f;
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break;
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case PhysicalUnitMode.Inches:
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dpi = 1;
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dpi = 1f;
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break;
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case PhysicalUnitMode.Points:
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dpi = 72;
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dpi = 72f;
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break;
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case PhysicalUnitMode.Picas:
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dpi = 6;
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dpi = 6f;
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break;
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}
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return dpi;
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