Fix compilation errors
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@@ -9,7 +9,7 @@ CapsuleCollider::CapsuleCollider(const SpawnParams& params)
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, _height(100.0f)
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, _direction(ColliderOrientationDirection::YAxis)
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{
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SetDirection(_direction);
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SetColliderDirection(_direction);
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}
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void CapsuleCollider::SetRadius(const float value)
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@@ -34,6 +34,24 @@ void CapsuleCollider::SetHeight(const float value)
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UpdateBounds();
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}
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void CapsuleCollider::SetColliderDirection(ColliderOrientationDirection value)
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{
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_direction = value;
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switch (value)
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{
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case ColliderOrientationDirection::XAxis:
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SetColliderOrientation(Quaternion::Identity);
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break;
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case ColliderOrientationDirection::YAxis:
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SetColliderOrientation(Quaternion::Euler(0, 0, 90));
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break;
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case ColliderOrientationDirection::ZAxis:
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SetColliderOrientation(Quaternion::Euler(0, 90, 0));
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break;
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default: ;
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}
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}
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#if USE_EDITOR
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#include "Engine/Debug/DebugDraw.h"
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@@ -58,24 +76,6 @@ void CapsuleCollider::DrawPhysicsDebug(RenderView& view)
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DEBUG_DRAW_WIRE_TUBE(_transform.LocalToWorld(_center), rot, radius, height, Color::GreenYellow * 0.8f, 0, true);
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}
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void CapsuleCollider::SetDirection(ColliderOrientationDirection value)
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{
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_direction = value;
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switch (value)
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{
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case ColliderOrientationDirection::XAxis:
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SetColliderOrientation(Quaternion::Identity);
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break;
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case ColliderOrientationDirection::YAxis:
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SetColliderOrientation(Quaternion::Euler(0, 0, 90));
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break;
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case ColliderOrientationDirection::ZAxis:
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SetColliderOrientation(Quaternion::Euler(0, 90, 0));
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break;
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default: ;
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}
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}
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void CapsuleCollider::OnDebugDrawSelected()
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{
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Quaternion collRot;
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@@ -119,7 +119,7 @@ void CapsuleCollider::Deserialize(DeserializeStream& stream, ISerializeModifier*
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DESERIALIZE_MEMBER(Radius, _radius);
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DESERIALIZE_MEMBER(Height, _height);
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DESERIALIZE(_direction);
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SetDirection(_direction);
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SetColliderDirection(_direction);
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}
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void CapsuleCollider::UpdateBounds()
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@@ -10,8 +10,19 @@
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/// </summary>
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API_ENUM() enum class ColliderOrientationDirection
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{
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/// <summary>
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/// Orient to the X-Axis.
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/// </summary>
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XAxis,
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/// <summary>
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/// Orient to the Y-Axis.
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/// </summary>
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YAxis,
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/// <summary>
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/// Orient to the Z-Axis.
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/// </summary>
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ZAxis
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};
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@@ -66,9 +77,8 @@ public:
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/// <summary>
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/// Gets the orientation direction of the capsule collider.
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/// </summary>
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/// <remarks>The capsule height will be scaled by the actor's world scale.</remarks>
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API_PROPERTY(Attributes="EditorOrder(111), DefaultValue(typeof(ColliderOrientationDirection), \"YAxis\"), EditorDisplay(\"Collider\")")
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FORCE_INLINE ColliderOrientationDirection GetDirection() const
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FORCE_INLINE ColliderOrientationDirection GetColliderDirection() const
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{
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return _direction;
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}
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@@ -76,8 +86,7 @@ public:
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/// <summary>
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/// Sets the orientation direction of the capsule collider.
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/// </summary>
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/// <remarks>The capsule height will be scaled by the actor's world scale.</remarks>
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API_PROPERTY() void SetDirection(ColliderOrientationDirection value);
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API_PROPERTY() void SetColliderDirection(ColliderOrientationDirection value);
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public:
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// [Collider]
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