Fix network replicator incorrect error message filter

This commit is contained in:
Wojtek Figat
2023-05-24 10:52:59 +02:00
parent 1a6e4bf14b
commit c4f57d19db

View File

@@ -1835,7 +1835,7 @@ void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkCl
#if USE_NETWORK_REPLICATOR_LOG
// Ignore case when parent object in a message was a scene (eg. that is already unloaded on a client)
AssetInfo assetInfo;
if (!Content::GetAssetInfo(msgDataItem.ParentId, assetInfo) || assetInfo.TypeName == TEXT("FlaxEngine.SceneAsset"))
if (!Content::GetAssetInfo(msgDataItem.ParentId, assetInfo) || assetInfo.TypeName != TEXT("FlaxEngine.SceneAsset"))
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find object {} as parent to spawned object", msgDataItem.ParentId.ToString());
}