Add **UI Control gizmo for editing UIs**

This commit is contained in:
Wojtek Figat
2024-03-16 22:00:40 +01:00
parent 8d149b94f1
commit c60244878d
15 changed files with 871 additions and 222 deletions

View File

@@ -117,5 +117,10 @@ namespace FlaxEditor.Gizmo
/// </summary>
/// <param name="actor">The new actor to spawn.</param>
void Spawn(Actor actor);
/// <summary>
/// Opens the context menu at the current mouse location (using current selection).
/// </summary>
void OpenContextMenu();
}
}

View File

@@ -42,6 +42,11 @@ namespace FlaxEditor.Gizmo
/// </summary>
public Action Duplicate;
/// <summary>
/// Gets the array of selected objects.
/// </summary>
public List<SceneGraphNode> Selection => _selection;
/// <summary>
/// Gets the array of selected parent objects (as actors).
/// </summary>

View File

@@ -0,0 +1,724 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.Gizmo;
using FlaxEditor.SceneGraph;
using FlaxEditor.SceneGraph.Actors;
using FlaxEditor.Viewport.Cameras;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor
{
/// <summary>
/// UI editor camera.
/// </summary>
[HideInEditor]
internal sealed class UIEditorCamera : ViewportCamera
{
public UIEditorRoot UIEditor;
public void ShowActors(IEnumerable<Actor> actors)
{
// Calculate bounds of all selected objects
var areaRect = Rectangle.Empty;
var root = UIEditor.UIRoot;
foreach (var actor in actors)
{
Rectangle bounds;
if (actor is UIControl uiControl && uiControl.HasControl && uiControl.IsActive)
{
var control = uiControl.Control;
bounds = control.EditorBounds;
var ul = control.PointToParent(root, bounds.UpperLeft);
var ur = control.PointToParent(root, bounds.UpperRight);
var bl = control.PointToParent(root, bounds.BottomLeft);
var br = control.PointToParent(root, bounds.BottomRight);
var min = Float2.Min(Float2.Min(ul, ur), Float2.Min(bl, br));
var max = Float2.Max(Float2.Max(ul, ur), Float2.Max(bl, br));
bounds = new Rectangle(min, Float2.Max(max - min, Float2.Zero));
}
else if (actor is UICanvas uiCanvas && uiCanvas.IsActive && uiCanvas.GUI.Parent == root)
{
bounds = uiCanvas.GUI.Bounds;
}
else
continue;
if (areaRect == Rectangle.Empty)
areaRect = bounds;
else
areaRect = Rectangle.Union(areaRect, bounds);
}
if (areaRect == Rectangle.Empty)
return;
// Add margin
areaRect = areaRect.MakeExpanded(100.0f);
// Show bounds
UIEditor.ViewScale = (UIEditor.Size / areaRect.Size).MinValue * 0.95f;
UIEditor.ViewCenterPosition = areaRect.Center;
}
public override void FocusSelection(GizmosCollection gizmos, ref Quaternion orientation)
{
ShowActors(gizmos.Get<TransformGizmo>().Selection, ref orientation);
}
public override void ShowActor(Actor actor)
{
ShowActors(new[] { actor });
}
public override void ShowActors(List<SceneGraphNode> selection, ref Quaternion orientation)
{
ShowActors(selection.ConvertAll(x => (Actor)x.EditableObject));
}
public override void UpdateView(float dt, ref Vector3 moveDelta, ref Float2 mouseDelta, out bool centerMouse)
{
centerMouse = false;
}
}
/// <summary>
/// Root control for UI Controls presentation in the game/prefab viewport.
/// </summary>
[HideInEditor]
internal class UIEditorRoot : InputsPassThrough
{
/// <summary>
/// View for the UI structure to be linked in for camera zoom and panning operations.
/// </summary>
private sealed class View : ContainerControl
{
public View(UIEditorRoot parent)
{
AutoFocus = false;
ClipChildren = false;
CullChildren = false;
Pivot = Float2.Zero;
Size = new Float2(1920, 1080);
Parent = parent;
}
public override bool RayCast(ref Float2 location, out Control hit)
{
// Ignore self
return RayCastChildren(ref location, out hit);
}
public override bool IntersectsContent(ref Float2 locationParent, out Float2 location)
{
location = PointFromParent(ref locationParent);
return true;
}
public override void DrawSelf()
{
var uiRoot = (UIEditorRoot)Parent;
if (!uiRoot.EnableBackground)
return;
// Draw canvas area
var bounds = new Rectangle(Float2.Zero, Size);
Render2D.FillRectangle(bounds, new Color(0, 0, 0, 0.2f));
}
}
private bool _mouseMovesControl, _mouseMovesView;
private Float2 _mouseMovesPos, _moveSnapDelta;
private float _mouseMoveSum;
private UndoMultiBlock _undoBlock;
private View _view;
private float[] _gridTickSteps = Utilities.Utils.CurveTickSteps, _gridTickStrengths;
/// <summary>
/// True if enable displaying UI editing background and grid elements.
/// </summary>
public virtual bool EnableBackground => false;
/// <summary>
/// True if enable selecting controls with mouse button.
/// </summary>
public virtual bool EnableSelecting => false;
/// <summary>
/// True if enable panning and zooming the view.
/// </summary>
public bool EnableCamera => _view != null;
/// <summary>
/// Transform gizmo to use sync with (selection, snapping, transformation settings).
/// </summary>
public virtual TransformGizmo TransformGizmo => null;
/// <summary>
/// The root control for controls to be linked in.
/// </summary>
public readonly ContainerControl UIRoot;
internal Float2 ViewPosition
{
get => _view.Location / -ViewScale;
set => _view.Location = value * -ViewScale;
}
internal Float2 ViewCenterPosition
{
get => (_view.Location - Size * 0.5f) / -ViewScale;
set => _view.Location = Size * 0.5f + value * -ViewScale;
}
internal float ViewScale
{
get => _view.Scale.X;
set
{
value = Mathf.Clamp(value, 0.1f, 4.0f);
_view.Scale = new Float2(value);
}
}
public UIEditorRoot(bool enableCamera = false)
{
AnchorPreset = AnchorPresets.StretchAll;
Offsets = Margin.Zero;
AutoFocus = false;
UIRoot = this;
CullChildren = false;
ClipChildren = true;
if (enableCamera)
{
_view = new View(this);
UIRoot = _view;
}
}
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (base.OnMouseDown(location, button))
return true;
var transformGizmo = TransformGizmo;
var owner = transformGizmo?.Owner;
if (EnableSelecting && owner != null && !_mouseMovesControl && button == MouseButton.Left)
{
// Raycast the control under the mouse
var mousePos = PointFromWindow(RootWindow.MousePosition);
if (RayCastControl(ref mousePos, out var hitControl))
{
var uiControlNode = FindUIControlNode(hitControl);
if (uiControlNode != null)
{
// Select node (with additive mode)
var selection = new List<SceneGraphNode>();
if (Root.GetKey(KeyboardKeys.Control))
{
// Add/remove from selection
selection.AddRange(transformGizmo.Selection);
if (transformGizmo.Selection.Contains(uiControlNode))
selection.Remove(uiControlNode);
else
selection.Add(uiControlNode);
}
else
{
// Select
selection.Add(uiControlNode);
}
owner.Select(selection);
// Initialize control movement
_mouseMovesControl = true;
_mouseMovesPos = location;
_mouseMoveSum = 0.0f;
_moveSnapDelta = Float2.Zero;
Focus();
StartMouseCapture();
return true;
}
}
}
if (EnableCamera && (button == MouseButton.Right || button == MouseButton.Middle))
{
// Initialize surface movement
_mouseMovesView = true;
_mouseMovesPos = location;
_mouseMoveSum = 0.0f;
Focus();
StartMouseCapture();
return true;
}
return false;
}
public override void OnMouseMove(Float2 location)
{
base.OnMouseMove(location);
var transformGizmo = TransformGizmo;
if (_mouseMovesControl && transformGizmo != null)
{
// Calculate transform delta
var delta = location - _mouseMovesPos;
if (transformGizmo.TranslationSnapEnable || transformGizmo.Owner.UseSnapping)
{
_moveSnapDelta += delta;
delta = Float2.SnapToGrid(_moveSnapDelta, new Float2(transformGizmo.TranslationSnapValue * ViewScale));
_moveSnapDelta -= delta;
}
// Move selected controls
if (delta.LengthSquared > 0.0f)
{
StartUndo();
var moved = false;
var moveLocation = _mouseMovesPos + delta;
var selection = transformGizmo.Selection;
for (var i = 0; i < selection.Count; i++)
{
if (IsValidControl(selection[i], out var uiControl))
{
// Move control (handle any control transformations by moving in editor's local-space)
var control = uiControl.Control;
var localLocation = control.LocalLocation;
var pointOrigin = control.Parent ?? control;
var startPos = pointOrigin.PointFromParent(this, _mouseMovesPos);
var endPos = pointOrigin.PointFromParent(this, moveLocation);
var uiControlDelta = endPos - startPos;
control.LocalLocation = localLocation + uiControlDelta;
// Don't move if layout doesn't allow it
if (control.Parent != null)
control.Parent.PerformLayout();
else
control.PerformLayout();
// Check if control was moved (parent container could block it)
if (localLocation != control.LocalLocation)
moved = true;
}
}
_mouseMovesPos = location;
_mouseMoveSum += delta.Length;
if (moved)
Cursor = CursorType.SizeAll;
}
}
if (_mouseMovesView)
{
// Move view
var delta = location - _mouseMovesPos;
if (delta.LengthSquared > 4.0f)
{
_mouseMovesPos = location;
_mouseMoveSum += delta.Length;
_view.Location += delta;
Cursor = CursorType.SizeAll;
}
}
}
public override bool OnMouseUp(Float2 location, MouseButton button)
{
EndMovingControls();
if (_mouseMovesView)
{
EndMovingView();
if (button == MouseButton.Right && _mouseMoveSum < 2.0f)
TransformGizmo.Owner.OpenContextMenu();
}
return base.OnMouseUp(location, button);
}
public override void OnMouseLeave()
{
EndMovingControls();
EndMovingView();
base.OnMouseLeave();
}
public override void OnLostFocus()
{
EndMovingControls();
EndMovingView();
base.OnLostFocus();
}
public override bool OnMouseWheel(Float2 location, float delta)
{
if (base.OnMouseWheel(location, delta))
return true;
if (EnableCamera && !_mouseMovesControl)
{
// Zoom view
var nextViewScale = ViewScale + delta * 0.1f;
if (delta > 0 && !_mouseMovesControl)
{
// Scale towards mouse when zooming in
var nextCenterPosition = ViewPosition + location / ViewScale;
ViewScale = nextViewScale;
ViewPosition = nextCenterPosition - (location / ViewScale);
}
else
{
// Scale while keeping center position when zooming out or when dragging view
var viewCenter = ViewCenterPosition;
ViewScale = nextViewScale;
ViewCenterPosition = viewCenter;
}
return true;
}
return false;
}
public override void Draw()
{
if (EnableBackground)
{
// Draw background
Surface.VisjectSurface.DrawBackgroundDefault(Editor.Instance.UI.VisjectSurfaceBackground, Width, Height);
// Draw grid
var viewRect = GetClientArea();
var upperLeft = _view.PointFromParent(viewRect.Location);
var bottomRight = _view.PointFromParent(viewRect.Size);
var min = Float2.Min(upperLeft, bottomRight);
var max = Float2.Max(upperLeft, bottomRight);
var pixelRange = (max - min) * ViewScale;
Render2D.PushClip(ref viewRect);
DrawAxis(Float2.UnitX, viewRect, min.X, max.X, pixelRange.X);
DrawAxis(Float2.UnitY, viewRect, min.Y, max.Y, pixelRange.Y);
Render2D.PopClip();
}
base.Draw();
bool drawAnySelectedControl = false;
var transformGizmo = TransformGizmo;
if (transformGizmo != null)
{
// Selected UI controls outline
var selection = transformGizmo.Selection;
for (var i = 0; i < selection.Count; i++)
{
if (IsValidControl(selection[i], out var controlActor))
{
DrawControlBounds(controlActor.Control, true, ref drawAnySelectedControl);
// TODO: draw anchors
}
}
}
if (EnableSelecting && !_mouseMovesControl && IsMouseOver)
{
// Highlight control under mouse for easier selecting (except if already selected)
var mousePos = PointFromWindow(RootWindow.MousePosition);
if (RayCastControl(ref mousePos, out var hitControl) &&
(transformGizmo == null || !transformGizmo.Selection.Any(x => x.EditableObject is UIControl controlActor && controlActor.Control == hitControl)))
{
DrawControlBounds(hitControl, false, ref drawAnySelectedControl);
}
}
if (drawAnySelectedControl)
Render2D.PopTransform();
if (EnableBackground)
{
// Draw border
if (ContainsFocus)
{
Render2D.DrawRectangle(new Rectangle(1, 1, Width - 2, Height - 2), Editor.IsPlayMode ? Color.OrangeRed : Style.Current.BackgroundSelected);
}
}
}
public override void OnDestroy()
{
if (IsDisposing)
return;
EndMovingControls();
EndMovingView();
base.OnDestroy();
}
private void DrawAxis(Float2 axis, Rectangle viewRect, float min, float max, float pixelRange)
{
var style = Style.Current;
var linesColor = style.ForegroundDisabled.RGBMultiplied(0.5f);
var labelsColor = style.ForegroundDisabled;
var labelsSize = 10.0f;
Utilities.Utils.DrawCurveTicks((float tick, float strength) =>
{
var p = _view.PointToParent(axis * tick);
// Draw line
var lineRect = new Rectangle
(
viewRect.Location + (p - 0.5f) * axis,
Float2.Lerp(viewRect.Size, Float2.One, axis)
);
Render2D.FillRectangle(lineRect, linesColor.AlphaMultiplied(strength));
// Draw label
string label = tick.ToString(System.Globalization.CultureInfo.InvariantCulture);
var labelRect = new Rectangle
(
viewRect.X + 4.0f + (p.X * axis.X),
viewRect.Y - labelsSize + (p.Y * axis.Y) + (viewRect.Size.Y * axis.X),
50,
labelsSize
);
Render2D.DrawText(style.FontSmall, label, labelRect, labelsColor.AlphaMultiplied(strength), TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, 0.7f);
}, _gridTickSteps, ref _gridTickStrengths, min, max, pixelRange);
}
private void DrawControlBounds(Control control, bool selection, ref bool drawAnySelectedControl)
{
if (!drawAnySelectedControl)
{
drawAnySelectedControl = true;
Render2D.PushTransform(ref _cachedTransform);
}
var options = Editor.Instance.Options.Options.Visual;
var bounds = control.EditorBounds;
var ul = control.PointToParent(this, bounds.UpperLeft);
var ur = control.PointToParent(this, bounds.UpperRight);
var bl = control.PointToParent(this, bounds.BottomLeft);
var br = control.PointToParent(this, bounds.BottomRight);
var color = selection ? options.SelectionOutlineColor0 : Style.Current.SelectionBorder;
#if false
// AABB
var min = Float2.Min(Float2.Min(ul, ur), Float2.Min(bl, br));
var max = Float2.Max(Float2.Max(ul, ur), Float2.Max(bl, br));
bounds = new Rectangle(min, Float2.Max(max - min, Float2.Zero));
Render2D.DrawRectangle(bounds, color, options.UISelectionOutlineSize);
#else
// OBB
Render2D.DrawLine(ul, ur, color, options.UISelectionOutlineSize);
Render2D.DrawLine(ur, br, color, options.UISelectionOutlineSize);
Render2D.DrawLine(br, bl, color, options.UISelectionOutlineSize);
Render2D.DrawLine(bl, ul, color, options.UISelectionOutlineSize);
#endif
}
private bool IsValidControl(SceneGraphNode node, out UIControl uiControl)
{
uiControl = null;
if (node.EditableObject is UIControl controlActor)
uiControl = controlActor;
return uiControl != null &&
uiControl.Control != null &&
uiControl.Control.VisibleInHierarchy &&
uiControl.Control.RootWindow != null;
}
private bool RayCastControl(ref Float2 location, out Control hit)
{
#if false
// Raycast only controls with content (eg. skips transparent panels)
return RayCastChildren(ref location, out hit);
#else
// Find any control under mouse (hierarchical)
hit = GetChildAtRecursive(location);
if (hit is View)
hit = null;
return hit != null;
#endif
}
private UIControlNode FindUIControlNode(Control control)
{
return FindUIControlNode(TransformGizmo.Owner.SceneGraphRoot, control);
}
private UIControlNode FindUIControlNode(SceneGraphNode node, Control control)
{
var result = node as UIControlNode;
if (result != null && ((UIControl)result.Actor).Control == control)
return result;
foreach (var e in node.ChildNodes)
{
result = FindUIControlNode(e, control);
if (result != null)
return result;
}
return null;
}
private void StartUndo()
{
var undo = TransformGizmo?.Owner?.Undo;
if (undo == null || _undoBlock != null)
return;
_undoBlock = new UndoMultiBlock(undo, TransformGizmo.Selection.ConvertAll(x => x.EditableObject), "Edit control");
}
private void EndUndo()
{
if (_undoBlock == null)
return;
_undoBlock.Dispose();
_undoBlock = null;
}
private void EndMovingControls()
{
if (!_mouseMovesControl)
return;
_mouseMovesControl = false;
EndMouseCapture();
Cursor = CursorType.Default;
EndUndo();
}
private void EndMovingView()
{
if (!_mouseMovesView)
return;
_mouseMovesView = false;
EndMouseCapture();
Cursor = CursorType.Default;
}
}
/// <summary>
/// Control that can optionally disable inputs to the children.
/// </summary>
[HideInEditor]
internal class InputsPassThrough : ContainerControl
{
private bool _isMouseOver;
/// <summary>
/// True if enable input events passing to the UI.
/// </summary>
public virtual bool EnableInputs => true;
public override bool RayCast(ref Float2 location, out Control hit)
{
return RayCastChildren(ref location, out hit);
}
public override bool ContainsPoint(ref Float2 location, bool precise = false)
{
if (precise)
return false;
return base.ContainsPoint(ref location, precise);
}
public override bool OnCharInput(char c)
{
if (!EnableInputs)
return false;
return base.OnCharInput(c);
}
public override DragDropEffect OnDragDrop(ref Float2 location, DragData data)
{
if (!EnableInputs)
return DragDropEffect.None;
return base.OnDragDrop(ref location, data);
}
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{
if (!EnableInputs)
return DragDropEffect.None;
return base.OnDragEnter(ref location, data);
}
public override void OnDragLeave()
{
if (!EnableInputs)
return;
base.OnDragLeave();
}
public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
{
if (!EnableInputs)
return DragDropEffect.None;
return base.OnDragMove(ref location, data);
}
public override bool OnKeyDown(KeyboardKeys key)
{
if (!EnableInputs)
return false;
return base.OnKeyDown(key);
}
public override void OnKeyUp(KeyboardKeys key)
{
if (!EnableInputs)
return;
base.OnKeyUp(key);
}
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (!EnableInputs)
return false;
return base.OnMouseDoubleClick(location, button);
}
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (!EnableInputs)
return false;
return base.OnMouseDown(location, button);
}
public override bool IsMouseOver => _isMouseOver;
public override void OnMouseEnter(Float2 location)
{
_isMouseOver = true;
if (!EnableInputs)
return;
base.OnMouseEnter(location);
}
public override void OnMouseLeave()
{
_isMouseOver = false;
if (!EnableInputs)
return;
base.OnMouseLeave();
}
public override void OnMouseMove(Float2 location)
{
if (!EnableInputs)
return;
base.OnMouseMove(location);
}
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (!EnableInputs)
return false;
return base.OnMouseUp(location, button);
}
public override bool OnMouseWheel(Float2 location, float delta)
{
if (!EnableInputs)
return false;
return base.OnMouseWheel(location, delta);
}
}
}

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@@ -64,7 +64,11 @@ namespace FlaxEditor.Surface
/// </summary>
protected virtual void DrawBackground()
{
var background = Style.Background;
DrawBackgroundDefault(Style.Background, Width, Height);
}
internal static void DrawBackgroundDefault(Texture background, float width, float height)
{
if (background && background.ResidentMipLevels > 0)
{
var bSize = background.Size;
@@ -77,8 +81,8 @@ namespace FlaxEditor.Surface
if (pos.Y > 0)
pos.Y -= bh;
int maxI = Mathf.CeilToInt(Width / bw + 1.0f);
int maxJ = Mathf.CeilToInt(Height / bh + 1.0f);
int maxI = Mathf.CeilToInt(width / bw + 1.0f);
int maxJ = Mathf.CeilToInt(height / bh + 1.0f);
for (int i = 0; i < maxI; i++)
{

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@@ -93,6 +93,9 @@ namespace FlaxEditor.Viewport
/// <inheritdoc />
public abstract void Spawn(Actor actor);
/// <inheritdoc />
public abstract void OpenContextMenu();
/// <inheritdoc />
protected override bool IsControllingMouse => Gizmos.Active?.IsControllingMouse ?? false;

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@@ -10,7 +10,6 @@ using FlaxEditor.Viewport.Cameras;
using FlaxEditor.Viewport.Widgets;
using FlaxEngine;
using FlaxEngine.GUI;
using Newtonsoft.Json;
using JsonSerializer = FlaxEngine.Json.JsonSerializer;
namespace FlaxEditor.Viewport
@@ -154,6 +153,7 @@ namespace FlaxEditor.Viewport
// Input
internal bool _disableInputUpdate;
private bool _isControllingMouse, _isViewportControllingMouse, _wasVirtualMouseRightDown, _isVirtualMouseRightDown;
private int _deltaFilteringStep;
private Float2 _startPos;
@@ -1496,6 +1496,9 @@ namespace FlaxEditor.Viewport
{
base.Update(deltaTime);
if (_disableInputUpdate)
return;
// Update camera
bool useMovementSpeed = false;
if (_camera != null)

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@@ -2,7 +2,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.Content;
using FlaxEditor.Gizmo;
using FlaxEditor.GUI.ContextMenu;
@@ -223,7 +222,7 @@ namespace FlaxEditor.Viewport
TransformGizmo = new TransformGizmo(this);
TransformGizmo.ApplyTransformation += ApplyTransform;
TransformGizmo.ModeChanged += OnGizmoModeChanged;
TransformGizmo.Duplicate += Editor.Instance.SceneEditing.Duplicate;
TransformGizmo.Duplicate += _editor.SceneEditing.Duplicate;
Gizmos.Active = TransformGizmo;
// Add grid
@@ -479,7 +478,7 @@ namespace FlaxEditor.Viewport
};
// Spawn
Editor.Instance.SceneEditing.Spawn(actor, parent);
_editor.SceneEditing.Spawn(actor, parent);
}
private void OnBegin(RenderTask task, GPUContext context)
@@ -712,7 +711,7 @@ namespace FlaxEditor.Viewport
Vector3 gizmoPosition = TransformGizmo.Position;
// Rotate selected objects
bool isPlayMode = Editor.Instance.StateMachine.IsPlayMode;
bool isPlayMode = _editor.StateMachine.IsPlayMode;
TransformGizmo.StartTransforming();
for (int i = 0; i < selection.Count; i++)
{
@@ -787,7 +786,7 @@ namespace FlaxEditor.Viewport
Vector3 gizmoPosition = TransformGizmo.Position;
// Transform selected objects
bool isPlayMode = Editor.Instance.StateMachine.IsPlayMode;
bool isPlayMode = _editor.StateMachine.IsPlayMode;
for (int i = 0; i < selection.Count; i++)
{
var obj = selection[i];
@@ -929,7 +928,14 @@ namespace FlaxEditor.Viewport
{
var parent = actor.Parent ?? Level.GetScene(0);
actor.Name = Utilities.Utils.IncrementNameNumber(actor.Name, x => parent.GetChild(x) == null);
Editor.Instance.SceneEditing.Spawn(actor);
_editor.SceneEditing.Spawn(actor);
}
/// <inheritdoc />
public override void OpenContextMenu()
{
var mouse = PointFromWindow(Root.MousePosition);
_editor.Windows.SceneWin.ShowContextMenu(this, mouse);
}
/// <inheritdoc />

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@@ -29,7 +29,6 @@ namespace FlaxEditor.Viewport
{
public PrefabWindowViewport Viewport;
/// <inheritdoc />
public override bool CanRender()
{
return (Task.View.Flags & ViewFlags.EditorSprites) == ViewFlags.EditorSprites && Enabled;
@@ -41,6 +40,24 @@ namespace FlaxEditor.Viewport
}
}
[HideInEditor]
private sealed class PrefabUIEditorRoot : UIEditorRoot
{
private readonly PrefabWindowViewport _viewport;
public PrefabUIEditorRoot(PrefabWindowViewport viewport)
: base(true)
{
_viewport = viewport;
Parent = viewport;
}
public override bool EnableInputs => false;
public override bool EnableSelecting => true;
public override bool EnableBackground => _viewport._hasUILinkedCached;
public override TransformGizmo TransformGizmo => _viewport.TransformGizmo;
}
private readonly PrefabWindow _window;
private UpdateDelegate _update;
@@ -56,6 +73,9 @@ namespace FlaxEditor.Viewport
private PrefabSpritesRenderer _spritesRenderer;
private IntPtr _tempDebugDrawContext;
private bool _hasUILinkedCached;
private PrefabUIEditorRoot _uiRoot;
/// <summary>
/// Drag and drop handlers
/// </summary>
@@ -111,6 +131,11 @@ namespace FlaxEditor.Viewport
TransformGizmo.Duplicate += _window.Duplicate;
Gizmos.Active = TransformGizmo;
// Use custom root for UI controls
_uiRoot = new PrefabUIEditorRoot(this);
_uiRoot.IndexInParent = 0; // Move viewport down below other widgets in the viewport
_uiParentLink = _uiRoot.UIRoot;
// Transform space widget
var transformSpaceWidget = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);
var transformSpaceToggle = new ViewportWidgetButton(string.Empty, window.Editor.Icons.Globe32, null, true)
@@ -237,8 +262,54 @@ namespace FlaxEditor.Viewport
SetUpdate(ref _update, OnUpdate);
}
/// <summary>
/// Updates the viewport's gizmos, especially to toggle between 3D and UI editing modes.
/// </summary>
internal void UpdateGizmoMode()
{
// Skip if gizmo mode was unmodified
if (_hasUILinked == _hasUILinkedCached)
return;
_hasUILinkedCached = _hasUILinked;
if (_hasUILinked)
{
// UI widget
Gizmos.Active = null;
ViewportCamera = new UIEditorCamera { UIEditor = _uiRoot };
// Hide 3D visuals
ShowEditorPrimitives = false;
ShowDefaultSceneActors = false;
ShowDebugDraw = false;
// Show whole UI on startup
ViewportCamera.ShowActor(Instance);
}
else
{
// Generic prefab
Gizmos.Active = TransformGizmo;
ViewportCamera = new FPSCamera();
}
// Update default components usage
bool defaultFeatures = !_hasUILinked;
_disableInputUpdate = _hasUILinked;
_spritesRenderer.Enabled = defaultFeatures;
SelectionOutline.Enabled = defaultFeatures;
_showDefaultSceneButton.Visible = defaultFeatures;
_cameraWidget.Visible = defaultFeatures;
_cameraButton.Visible = defaultFeatures;
_orthographicModeButton.Visible = defaultFeatures;
Task.Enabled = defaultFeatures;
UseAutomaticTaskManagement = defaultFeatures;
TintColor = defaultFeatures ? Color.White : Color.Transparent;
}
private void OnUpdate(float deltaTime)
{
UpdateGizmoMode();
for (int i = 0; i < Gizmos.Count; i++)
{
Gizmos[i].Update(deltaTime);
@@ -369,6 +440,13 @@ namespace FlaxEditor.Viewport
_window.Spawn(actor);
}
/// <inheritdoc />
public void OpenContextMenu()
{
var mouse = PointFromWindow(Root.MousePosition);
_window.ShowContextMenu(this, ref mouse);
}
/// <inheritdoc />
protected override bool IsControllingMouse => Gizmos.Active?.IsControllingMouse ?? false;
@@ -545,40 +623,6 @@ namespace FlaxEditor.Viewport
}
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
// Selected UI controls outline
bool drawAnySelectedControl = false;
// TODO: optimize this (eg. cache list of selected UIControl's when selection gets changed)
for (var i = 0; i < _window.Selection.Count; i++)
{
if (_window.Selection[i]?.EditableObject is UIControl controlActor && controlActor && controlActor.Control != null && controlActor.Control.VisibleInHierarchy && controlActor.Control.RootWindow != null)
{
if (!drawAnySelectedControl)
{
drawAnySelectedControl = true;
Render2D.PushTransform(ref _cachedTransform);
}
var control = controlActor.Control;
var bounds = control.EditorBounds;
var p1 = control.PointToParent(this, bounds.UpperLeft);
var p2 = control.PointToParent(this, bounds.UpperRight);
var p3 = control.PointToParent(this, bounds.BottomLeft);
var p4 = control.PointToParent(this, bounds.BottomRight);
var min = Float2.Min(Float2.Min(p1, p2), Float2.Min(p3, p4));
var max = Float2.Max(Float2.Max(p1, p2), Float2.Max(p3, p4));
bounds = new Rectangle(min, Float2.Max(max - min, Float2.Zero));
var options = Editor.Instance.Options.Options.Visual;
Render2D.DrawRectangle(bounds, options.SelectionOutlineColor0, options.UISelectionOutlineSize);
}
}
if (drawAnySelectedControl)
Render2D.PopTransform();
}
/// <inheritdoc />
protected override void OnLeftMouseButtonUp()
{

View File

@@ -21,7 +21,7 @@ namespace FlaxEditor.Viewport.Previews
/// <seealso cref="FlaxEditor.Viewport.EditorViewport" />
public abstract class AssetPreview : EditorViewport, IEditorPrimitivesOwner
{
private ContextMenuButton _showDefaultSceneButton;
internal ContextMenuButton _showDefaultSceneButton;
private IntPtr _debugDrawContext;
private bool _debugDrawEnable;
private bool _editorPrimitivesEnable;

View File

@@ -2,6 +2,7 @@
using System;
using FlaxEngine;
using FlaxEngine.GUI;
using Object = FlaxEngine.Object;
namespace FlaxEditor.Viewport.Previews
@@ -14,7 +15,9 @@ namespace FlaxEditor.Viewport.Previews
{
private Prefab _prefab;
private Actor _instance;
internal UIControl _uiControlLinked;
private UIControl _uiControlLinked;
internal bool _hasUILinked;
internal ContainerControl _uiParentLink;
/// <summary>
/// Gets or sets the prefab asset to preview.
@@ -72,7 +75,7 @@ namespace FlaxEditor.Viewport.Previews
// Unlink UI control
if (_uiControlLinked)
{
if (_uiControlLinked.Control?.Parent == this)
if (_uiControlLinked.Control?.Parent == _uiParentLink)
_uiControlLinked.Control.Parent = null;
_uiControlLinked = null;
}
@@ -82,6 +85,7 @@ namespace FlaxEditor.Viewport.Previews
}
_instance = value;
_hasUILinked = false;
if (_instance)
{
@@ -103,20 +107,24 @@ namespace FlaxEditor.Viewport.Previews
uiControl.Control != null &&
uiControl.Control.Parent == null)
{
uiControl.Control.Parent = this;
uiControl.Control.Parent = _uiParentLink;
_uiControlLinked = uiControl;
_hasUILinked = true;
}
}
private void LinkCanvas(Actor actor)
{
if (actor is UICanvas uiCanvas)
uiCanvas.EditorOverride(Task, this);
{
uiCanvas.EditorOverride(Task, _uiParentLink);
if (uiCanvas.GUI.Parent == _uiParentLink)
_hasUILinked = true;
}
var children = actor.ChildrenCount;
for (int i = 0; i < children; i++)
{
LinkCanvas(actor.GetChild(i));
}
}
/// <summary>
@@ -126,6 +134,8 @@ namespace FlaxEditor.Viewport.Previews
public PrefabPreview(bool useWidgets)
: base(useWidgets)
{
// Link to itself by default
_uiParentLink = this;
}
/// <inheritdoc />
@@ -142,8 +152,6 @@ namespace FlaxEditor.Viewport.Previews
/// <inheritdoc />
public override void OnDestroy()
{
if (IsDisposing)
return;
Prefab = null;
base.OnDestroy();

View File

@@ -360,10 +360,9 @@ namespace FlaxEditor.Windows.Assets
/// </summary>
/// <param name="parent">The parent control.</param>
/// <param name="location">The location (within a given control).</param>
private void ShowContextMenu(Control parent, ref Float2 location)
internal void ShowContextMenu(Control parent, ref Float2 location)
{
var contextMenu = CreateContextMenu();
contextMenu.Show(parent, location);
}

View File

@@ -344,6 +344,7 @@ namespace FlaxEditor.Windows.Assets
private void OnPrefabOpened()
{
_viewport.Prefab = _asset;
_viewport.UpdateGizmoMode();
Graph.MainActor = _viewport.Instance;
Selection.Clear();
Select(Graph.Main);
@@ -359,7 +360,7 @@ namespace FlaxEditor.Windows.Assets
try
{
Editor.Scene.OnSaveStart(_viewport);
Editor.Scene.OnSaveStart(_viewport._uiParentLink);
// Simply update changes
Editor.Prefabs.ApplyAll(_viewport.Instance);
@@ -379,7 +380,7 @@ namespace FlaxEditor.Windows.Assets
}
finally
{
Editor.Scene.OnSaveEnd(_viewport);
Editor.Scene.OnSaveEnd(_viewport._uiParentLink);
}
}

View File

@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Xml;
using FlaxEditor.Gizmo;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Input;
using FlaxEditor.Options;
@@ -194,133 +195,14 @@ namespace FlaxEditor.Windows
public bool Active;
}
private class GameRoot : ContainerControl
/// <summary>
/// Root control for game UI preview in Editor. Supports basic UI editing via <see cref="UIEditorRoot"/>.
/// </summary>
private class GameRoot : UIEditorRoot
{
public bool EnableEvents => !Time.GamePaused;
public override bool RayCast(ref Float2 location, out Control hit)
{
return RayCastChildren(ref location, out hit);
}
public override bool ContainsPoint(ref Float2 location, bool precise = false)
{
if (precise)
return false;
return base.ContainsPoint(ref location, precise);
}
public override bool OnCharInput(char c)
{
if (!EnableEvents)
return false;
return base.OnCharInput(c);
}
public override DragDropEffect OnDragDrop(ref Float2 location, DragData data)
{
if (!EnableEvents)
return DragDropEffect.None;
return base.OnDragDrop(ref location, data);
}
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{
if (!EnableEvents)
return DragDropEffect.None;
return base.OnDragEnter(ref location, data);
}
public override void OnDragLeave()
{
if (!EnableEvents)
return;
base.OnDragLeave();
}
public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
{
if (!EnableEvents)
return DragDropEffect.None;
return base.OnDragMove(ref location, data);
}
public override bool OnKeyDown(KeyboardKeys key)
{
if (!EnableEvents)
return false;
return base.OnKeyDown(key);
}
public override void OnKeyUp(KeyboardKeys key)
{
if (!EnableEvents)
return;
base.OnKeyUp(key);
}
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (!EnableEvents)
return false;
return base.OnMouseDoubleClick(location, button);
}
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (!EnableEvents)
return false;
return base.OnMouseDown(location, button);
}
public override void OnMouseEnter(Float2 location)
{
if (!EnableEvents)
return;
base.OnMouseEnter(location);
}
public override void OnMouseLeave()
{
if (!EnableEvents)
return;
base.OnMouseLeave();
}
public override void OnMouseMove(Float2 location)
{
if (!EnableEvents)
return;
base.OnMouseMove(location);
}
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (!EnableEvents)
return false;
return base.OnMouseUp(location, button);
}
public override bool OnMouseWheel(Float2 location, float delta)
{
if (!EnableEvents)
return false;
return base.OnMouseWheel(location, delta);
}
public override bool EnableInputs => !Time.GamePaused;
public override bool EnableSelecting => !Editor.IsPlayMode || Time.GamePaused;
public override TransformGizmo TransformGizmo => Editor.Instance.MainTransformGizmo;
}
/// <summary>
@@ -348,13 +230,9 @@ namespace FlaxEditor.Windows
// Override the game GUI root
_guiRoot = new GameRoot
{
AnchorPreset = AnchorPresets.StretchAll,
Offsets = Margin.Zero,
//Visible = false,
AutoFocus = false,
Parent = _viewport
};
RootControl.GameRoot = _guiRoot;
RootControl.GameRoot = _guiRoot.UIRoot;
SizeChanged += control => { ResizeViewport(); };
@@ -916,35 +794,6 @@ namespace FlaxEditor.Windows
Render2D.DrawText(style.FontLarge, "No camera", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
}
// Selected UI controls outline
bool drawAnySelectedControl = false;
// TODO: optimize this (eg. cache list of selected UIControl's when selection gets changed)
var selection = Editor.SceneEditing.Selection;
for (var i = 0; i < selection.Count; i++)
{
if (selection[i].EditableObject is UIControl controlActor && controlActor && controlActor.Control != null && controlActor.Control.VisibleInHierarchy && controlActor.Control.RootWindow != null)
{
if (!drawAnySelectedControl)
{
drawAnySelectedControl = true;
Render2D.PushTransform(ref _viewport._cachedTransform);
}
var options = Editor.Options.Options.Visual;
var control = controlActor.Control;
var bounds = control.EditorBounds;
var p1 = control.PointToParent(_viewport, bounds.UpperLeft);
var p2 = control.PointToParent(_viewport, bounds.UpperRight);
var p3 = control.PointToParent(_viewport, bounds.BottomLeft);
var p4 = control.PointToParent(_viewport, bounds.BottomRight);
var min = Float2.Min(Float2.Min(p1, p2), Float2.Min(p3, p4));
var max = Float2.Max(Float2.Max(p1, p2), Float2.Max(p3, p4));
bounds = new Rectangle(min, Float2.Max(max - min, Float2.Zero));
Render2D.DrawRectangle(bounds, options.SelectionOutlineColor0, options.UISelectionOutlineSize);
}
}
if (drawAnySelectedControl)
Render2D.PopTransform();
// Play mode hints and overlay
if (Editor.StateMachine.IsPlayMode)
{

View File

@@ -1,7 +1,6 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.SceneGraph;
@@ -258,10 +257,9 @@ namespace FlaxEditor.Windows
/// </summary>
/// <param name="parent">The parent control.</param>
/// <param name="location">The location (within a given control).</param>
private void ShowContextMenu(Control parent, Float2 location)
internal void ShowContextMenu(Control parent, Float2 location)
{
var contextMenu = CreateContextMenu();
contextMenu.Show(parent, location);
}

View File

@@ -383,7 +383,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets the shear transform angles (x, y). Defined in degrees. Shearing happens relative to the control pivot point.
/// </summary>
[DefaultValue(0.0f)]
[DefaultValue(typeof(Float2), "0,0")]
[ExpandGroups, EditorDisplay("Transform"), EditorOrder(1040), Tooltip("The shear transform angles (x, y). Defined in degrees. Shearing happens relative to the control pivot point.")]
public Float2 Shear
{