_lagdriver fixes
Some checks failed
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled

This commit is contained in:
2025-09-12 13:52:55 +03:00
parent 43b576d961
commit c6bc90a82a
5 changed files with 55 additions and 16 deletions

View File

@@ -236,12 +236,18 @@ int32 Engine::Main(const Char* cmdLine)
}
// Start physics simulation
if (Time::OnBeginPhysics(time))
int phys = 0;
while (Time::OnBeginPhysics(time))
{
phys++;
OnFixedUpdate();
OnLateFixedUpdate();
Time::OnEndPhysics();
}
/*if (phys == 0)
LOG(Info, "no ticks");
else */if (phys > 1)
LOG(Info, "{} ticks", phys);
// Draw frame
if (Time::OnBeginDraw(time))

View File

@@ -95,7 +95,8 @@ bool Time::TickData::OnTickBegin(double time, float targetFps, float maxDeltaTim
if (targetFps > ZeroTolerance)
{
int skip = (int)(1 + (time - NextBegin) * targetFps);
NextBegin += (1.0 / targetFps) * skip;
//NextBegin += (1.0 / targetFps) * skip;
NextBegin = time + (1.0 / targetFps);
}
}
@@ -146,25 +147,34 @@ bool Time::FixedStepTickData::OnTickBegin(double time, float targetFps, float ma
deltaTime = (double)maxDeltaTime;
NextBegin = time;
}
#if false
if (targetFps > ZeroTolerance)
{
int skip = (int)(1 + (time - NextBegin) * targetFps);
NextBegin += (1.0 / targetFps) * skip;
}
#else
else if (targetFps > ZeroTolerance)
{
deltaTime = (1.0 / targetFps);
//int skip = (int)(1 + (time - NextBegin) * targetFps);
//NextBegin += (1.0 / targetFps) * skip;
NextBegin += deltaTime;
}
#endif
}
Samples.Add(deltaTime);
//Samples.Add(deltaTime);
// Check if last few ticks were not taking too long so it's running slowly
const bool isRunningSlowly = Samples.Average() > 1.5 * minDeltaTime;
/*const bool isRunningSlowly = Samples.Average() > 1.5 * minDeltaTime;
if (!isRunningSlowly)
{
// Make steps fixed size
const double diff = deltaTime - minDeltaTime;
time -= diff;
deltaTime = minDeltaTime;
}
}*/
// Update data
Advance(time, deltaTime);

View File

@@ -13,6 +13,7 @@
#define ENET_IMPLEMENTATION
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <enet/enet.h>
#include <Engine/Engine/Time.h>
#undef _WINSOCK_DEPRECATED_NO_WARNINGS
#undef SendMessage
@@ -33,7 +34,7 @@ ENetPacketFlag ChannelTypeToPacketFlag(const NetworkChannelType channel)
return static_cast<ENetPacketFlag>(flag);
}
void SendPacketToPeer(ENetPeer* peer, const NetworkChannelType channelType, const NetworkMessage& message)
void SendPacketToPeer(ENetHost* host, ENetPeer* peer, const NetworkChannelType channelType, const NetworkMessage& message)
{
// Covert our channel type to the internal ENet packet flags
const ENetPacketFlag flag = ChannelTypeToPacketFlag(channelType);
@@ -48,6 +49,7 @@ void SendPacketToPeer(ENetPeer* peer, const NetworkChannelType channelType, cons
enet_peer_send(peer, 0, packet);
// TODO: To reduce latency, we can use `enet_host_flush` to flush all packets. Maybe some API, like NetworkManager::FlushQueues()?
enet_host_flush(host);
}
ENetDriver::ENetDriver(const SpawnParams& params)
@@ -166,7 +168,9 @@ bool ENetDriver::PopEvent(NetworkEvent& eventPtr)
{
ASSERT(_host);
ENetEvent event;
enet_host_flush(_host); // Flush outbound packets to us so we can handle them immediately
const int result = enet_host_service(_host, &event, 0);
const auto tick = Time::Update.TicksCount;
if (result < 0)
LOG(Error, "Failed to check ENet events!");
if (result > 0)
@@ -213,7 +217,7 @@ bool ENetDriver::PopEvent(NetworkEvent& eventPtr)
void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message)
{
ASSERT(!IsServer());
SendPacketToPeer(_peer, channelType, message);
SendPacketToPeer(_host, _peer, channelType, message);
}
void ENetDriver::SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target)
@@ -222,7 +226,7 @@ void ENetDriver::SendMessage(NetworkChannelType channelType, const NetworkMessag
ENetPeer* peer;
if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
{
SendPacketToPeer(peer, channelType, message);
SendPacketToPeer(_host, peer, channelType, message);
}
}
@@ -234,7 +238,7 @@ void ENetDriver::SendMessage(const NetworkChannelType channelType, const Network
{
if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
{
SendPacketToPeer(peer, channelType, message);
SendPacketToPeer(_host, peer, channelType, message);
}
}
}

View File

@@ -97,11 +97,15 @@ bool NetworkLagDriver::PopEvent(NetworkEvent& eventPtr)
if (!_driver)
return false;
const auto delta2 = Time::Current != nullptr ? Time::Current->UnscaledDeltaTime : Time::Update.UnscaledDeltaTime;
// Try to pop lagged event from the queue
for (int32 i = 0; i < _events.Count(); i++)
{
auto& e = _events[i];
if (e.Lag > 0.0)
e.LagTime -= delta2;
//if (e.Lag > 0.0)
// continue;
if (e.LagTime > 0)
continue;
eventPtr = e.Event;
@@ -117,6 +121,7 @@ bool NetworkLagDriver::PopEvent(NetworkEvent& eventPtr)
auto& e = _events.AddOne();
e.Lag = (double)Lag;
e.LagTime = /*Time::Current->UnscaledTime + */TimeSpan::FromMilliseconds(Lag);
e.Event = eventPtr;
}
return false;
@@ -130,8 +135,10 @@ void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const N
return;
}
//const auto tick = Time::Current->TicksCount;
auto& msg = _messages.AddOne();
msg.Lag = (double)Lag;
msg.LagTime = /*Time::Current->UnscaledTime +*/ TimeSpan::FromMilliseconds(Lag);
msg.ChannelType = channelType;
msg.Type = 0;
msg.MessageData.Set(message.Buffer, message.Length);
@@ -148,6 +155,7 @@ void NetworkLagDriver::SendMessage(NetworkChannelType channelType, const Network
auto& msg = _messages.AddOne();
msg.Lag = (double)Lag;
msg.LagTime = /*Time::Current->UnscaledTime +*/ TimeSpan::FromMilliseconds(Lag);
msg.ChannelType = channelType;
msg.Type = 1;
msg.Target = target;
@@ -165,6 +173,7 @@ void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const N
auto& msg = _messages.AddOne();
msg.Lag = (double)Lag;
msg.LagTime = /*Time::Current->UnscaledTime +*/ TimeSpan::FromMilliseconds(Lag);
msg.ChannelType = channelType;
msg.Type = 2;
msg.Targets = targets;
@@ -192,14 +201,20 @@ void NetworkLagDriver::OnUpdate()
return;
// Update all pending messages and events
const double deltaTime = Time::Update.UnscaledDeltaTime.GetTotalMilliseconds();
const auto delta2 = Time::Current != nullptr ? Time::Current->UnscaledDeltaTime : Time::Update.UnscaledDeltaTime;
for (int32 i = 0; i < _messages.Count(); i++)
{
auto& msg = _messages[i];
msg.Lag -= deltaTime;
if (msg.Lag > 0.0)
//msg.Lag -= deltaTime;
//if (msg.Lag > 0.0)
// continue;
msg.LagTime -= delta2;
if (msg.LagTime > 0)
continue;
auto missed = (-msg.LagTime).GetTotalMilliseconds();
// Use this helper message as a container to send the stored data and length to the ENet driver
NetworkMessage message;
message.Buffer = msg.MessageData.Get();
@@ -222,6 +237,7 @@ void NetworkLagDriver::OnUpdate()
for (int32 i = 0; i < _events.Count(); i++)
{
auto& e = _events[i];
e.Lag -= deltaTime;
//e.Lag -= deltaTime;
e.LagTime -= delta2;
}
}

View File

@@ -8,6 +8,7 @@
#include "Engine/Networking/NetworkEvent.h"
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Types/TimeSpan.h"
/// <summary>
/// Low-level network transport interface implementation that is proxy of another nested INetworkDriver implementation but with lag simulation feature.
@@ -20,6 +21,7 @@ private:
struct LagMessage
{
double Lag;
TimeSpan LagTime;
int32 Type;
NetworkChannelType ChannelType;
NetworkConnection Target;
@@ -31,6 +33,7 @@ private:
struct LagEvent
{
double Lag;
TimeSpan LagTime;
NetworkEvent Event;
};