Add 2k res to scene anim renderer
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@@ -97,6 +97,9 @@ namespace FlaxEditor.Windows.Assets
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[EditorDisplay(null, "1920x1080 (Full HD)")]
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_1920x1080,
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[EditorDisplay(null, "2560x1440 (2K)")]
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_2560x1440,
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[EditorDisplay(null, "3840x2160 (4K)")]
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_3840x2160,
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@@ -173,6 +176,7 @@ namespace FlaxEditor.Windows.Assets
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case ResolutionModes._640x480: return new Int2(640, 480);
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case ResolutionModes._1280x720: return new Int2(1280, 720);
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case ResolutionModes._1920x1080: return new Int2(1920, 1080);
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case ResolutionModes._2560x1440: return new Int2(2560, 1440);
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case ResolutionModes._3840x2160: return new Int2(3840, 2160);
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case ResolutionModes._7680x4320: return new Int2(7680, 4320);
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case ResolutionModes.Custom: return new Int2(Width, Height);
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@@ -456,8 +460,12 @@ namespace FlaxEditor.Windows.Assets
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_window.Editor.StateMachine.CurrentState.UpdateFPS();
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for (int i = 0; i < _stagingTextures.Length; i++)
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{
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_stagingTextures[i].Texture.ReleaseGPU();
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Object.Destroy(ref _stagingTextures[i].Texture);
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var texture = _stagingTextures[i].Texture;
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if (texture)
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{
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texture.ReleaseGPU();
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Object.Destroy(ref texture);
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}
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}
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if (_progress != null)
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{
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@@ -553,14 +553,14 @@ namespace FlaxEditor.Windows
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});
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_defaultViewportScaling.Add(new ViewportScaleOptions
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{
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Label = "1920x1080 Resolution",
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Label = "1920x1080 Resolution (Full HD)",
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ScaleType = ViewportScaleType.Resolution,
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Size = new Int2(1920, 1080),
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Active = false,
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});
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_defaultViewportScaling.Add(new ViewportScaleOptions
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{
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Label = "2560x1440 Resolution",
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Label = "2560x1440 Resolution (2K)",
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ScaleType = ViewportScaleType.Resolution,
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Size = new Int2(2560, 1440),
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Active = false,
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