Add support for updating particle effects in editor view when editing

This commit is contained in:
Wojtek Figat
2021-02-19 11:01:21 +01:00
parent c25abfda65
commit c86508ef57
5 changed files with 61 additions and 18 deletions

View File

@@ -194,7 +194,7 @@ void LevelService::Update()
for (int32 i = 0; i < scenes.Count(); i++)
{
if (scenes[i]->GetIsActive())
scenes[i]->Ticking.Update.TickEditorScripts();
scenes[i]->Ticking.Update.TickExecuteInEditor();
}
}
#endif
@@ -223,7 +223,7 @@ void LevelService::LateUpdate()
for (int32 i = 0; i < scenes.Count(); i++)
{
if (scenes[i]->GetIsActive())
scenes[i]->Ticking.LateUpdate.TickEditorScripts();
scenes[i]->Ticking.LateUpdate.TickExecuteInEditor();
}
}
#endif
@@ -255,7 +255,7 @@ void LevelService::FixedUpdate()
for (int32 i = 0; i < scenes.Count(); i++)
{
if (scenes[i]->GetIsActive())
scenes[i]->Ticking.FixedUpdate.TickEditorScripts();
scenes[i]->Ticking.FixedUpdate.TickExecuteInEditor();
}
}
#endif