Improve box collider creation behavior to account for child actors of the collider's parent.
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@@ -1,16 +1,39 @@
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using System;
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using FlaxEditor.Windows;
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namespace FlaxEngine
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namespace FlaxEngine
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{
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{
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partial class BoxCollider
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partial class BoxCollider
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{
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{
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private void BoxExcluding(Actor target, ref BoundingBox output, Actor excluded)
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{
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foreach (Actor child in target.Children)
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{
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if (child == excluded)
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{
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continue;
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}
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output = BoundingBox.Merge(output, child.Box);
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BoxExcluding(child, ref output, excluded);
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}
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}
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/// <inheritdoc />
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/// <inheritdoc />
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public override void OnActorSpawned()
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public override void OnActorSpawned()
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{
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{
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base.OnActorSpawned();
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base.OnActorSpawned();
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Vector3 parentScale = Parent.Scale;
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Vector3 parentScale = Parent.Scale;
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Vector3 parentSize = Parent.Box.Size;
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BoundingBox parentBox = Parent.Box;
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Vector3 parentCenter = Parent.Box.Center - Parent.Position;
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BoxExcluding(Parent, ref parentBox, this);
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Vector3 parentSize = parentBox.Size;
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Vector3 parentCenter = parentBox.Center - Parent.Position;
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// Avoid division by zero
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if (parentScale.X == 0 || parentScale.Y == 0 || parentScale.Z == 0)
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{
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return;
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}
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Size = parentSize / parentScale;
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Size = parentSize / parentScale;
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Center = parentCenter / parentScale;
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Center = parentCenter / parentScale;
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