Fist pass on game viewport resizing menu

This commit is contained in:
Chandler Cox
2022-12-28 15:51:51 -06:00
parent b225b5a6e6
commit ca07c18b93

View File

@@ -8,6 +8,7 @@ using FlaxEditor.GUI.Input;
using FlaxEditor.Options;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
namespace FlaxEditor.Windows
{
@@ -106,6 +107,43 @@ namespace FlaxEditor.Windows
/// </summary>
public bool FocusOnPlay { get; set; }
// TODO move by other privates
private List<ViewportScaling> _defaultViewportScaling = new List<ViewportScaling>();
private List<ViewportScaling> _customViewportScaling = new List<ViewportScaling>();
private float _viewportAspectRatio = 1;
private float _windowAspectRatio = 1;
bool _useAspect = false;
bool _freeAspect = true;
private enum ViewportScalingType
{
Resolution = 0,
Aspect = 1,
}
private class ViewportScaling
{
/// <summary>
/// The name.
/// </summary>
public string Label;
/// <summary>
/// The Type of scaling to do.
/// </summary>
public ViewportScalingType ScalingType;
/// <summary>
/// The width and height to scale by.
/// </summary>
public Int2 Size;
/// <summary>
/// If the scaling is active.
/// </summary>
public bool Active;
}
private class GameRoot : ContainerControl
{
public bool EnableEvents => !Time.GamePaused;
@@ -266,45 +304,9 @@ namespace FlaxEditor.Windows
SizeChanged += control =>
{
float viewportAspectRatio = 1;
float windowAspectRatio = 1;
if (!freeAspect)
{
if (!useCustomAspect)
{
viewportAspectRatio = viewPortSize.X / viewPortSize.Y;
_viewport.KeepAspectRatio = true;
_viewport.CustomResolution = new Int2((int)viewPortSize.X, (int)viewPortSize.Y);
}
else
{
viewportAspectRatio = customAspect.X / customAspect.Y;
_viewport.CustomResolution = new Int2?();
_viewport.KeepAspectRatio = false;
}
windowAspectRatio = Width / Height;
}
else
{
_viewport.CustomResolution = new Int2?();
_viewport.KeepAspectRatio = false;
}
var scaleWidth = viewportAspectRatio / windowAspectRatio;
var scaleHeight = windowAspectRatio / viewportAspectRatio;
if (scaleHeight < 1)
{
_viewport.Bounds = new Rectangle(0, Height * (1 - scaleHeight) / 2, Width, Height * scaleHeight);
}
else
{
_viewport.Bounds = new Rectangle(Width * (1 - scaleWidth) / 2, 0, Width * scaleWidth, Height);
}
ResizeViewport();
};
Editor.StateMachine.PlayingState.SceneDuplicating += PlayingStateOnSceneDuplicating;
Editor.StateMachine.PlayingState.SceneRestored += PlayingStateOnSceneRestored;
@@ -317,6 +319,86 @@ namespace FlaxEditor.Windows
InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
}
private void ChangeViewportRatio(ViewportScaling v)
{
if (v == null)
return;
// TODO make it so user can not enter values of 0 or lower
if (v.Size.Y <= 0 || v.Size.X <= 0)
{
return;
}
if (string.Equals(v.Label, "Free Aspect") && v.Size == new Int2(1,1))
{
_freeAspect = true;
_useAspect = true;
}
else
{
switch (v.ScalingType)
{
case ViewportScalingType.Aspect:
_useAspect = true;
_freeAspect = false;
break;
case ViewportScalingType.Resolution:
_useAspect = false;
_freeAspect = false;
break;
}
}
_viewportAspectRatio = (float)v.Size.X / v.Size.Y;
if (!_freeAspect)
{
if (!_useAspect)
{
_viewport.KeepAspectRatio = true;
_viewport.CustomResolution = new Int2(v.Size.X, v.Size.Y);
}
else
{
_viewport.CustomResolution = new Int2?();
_viewport.KeepAspectRatio = true;
}
}
else
{
_viewport.CustomResolution = new Int2?();
_viewport.KeepAspectRatio = false;
}
ResizeViewport();
}
private void ResizeViewport()
{
if (!_freeAspect)
{
_windowAspectRatio = Width / Height;
}
else
{
_windowAspectRatio = 1;
}
var scaleWidth = _viewportAspectRatio / _windowAspectRatio;
var scaleHeight = _windowAspectRatio / _viewportAspectRatio;
if (scaleHeight < 1)
{
_viewport.Bounds = new Rectangle(0, Height * (1 - scaleHeight) / 2, Width, Height * scaleHeight);
}
else
{
_viewport.Bounds = new Rectangle(Width * (1 - scaleWidth) / 2, 0, Width * scaleWidth, Height);
}
PerformLayout();
}
private void OnPostRender(GPUContext context, ref RenderContext renderContext)
{
// Debug Draw shapes
@@ -422,6 +504,104 @@ namespace FlaxEditor.Windows
resolutionValue.ValueChanged += () => _viewport.ResolutionScale = resolutionValue.Value;
}
// Viewport aspect ratio
{
// Create default scaling options if they dont exist from deserialization.
if (_defaultViewportScaling.Count == 0)
{
Debug.Log("Had to create scalings.");
_defaultViewportScaling.Add(new ViewportScaling
{
Label = "Free Aspect",
ScalingType = ViewportScalingType.Aspect,
Size = new Int2(1,1),
Active = true,
});
_defaultViewportScaling.Add(new ViewportScaling
{
Label = "16:9 Aspect",
ScalingType = ViewportScalingType.Aspect,
Size = new Int2(16,9),
Active = false,
});
_defaultViewportScaling.Add(new ViewportScaling
{
Label = "16:10 Aspect",
ScalingType = ViewportScalingType.Aspect,
Size = new Int2(16,10),
Active = false,
});
_defaultViewportScaling.Add(new ViewportScaling
{
Label = "1920x1080 Resolution",
ScalingType = ViewportScalingType.Resolution,
Size = new Int2(1920,1080),
Active = false,
});
_defaultViewportScaling.Add(new ViewportScaling
{
Label = "2560x1440 Resolution",
ScalingType = ViewportScalingType.Resolution,
Size = new Int2(2560,1440),
Active = false,
});
}
var aspectMenu = menu.AddChildMenu("Viewport Scaling").ContextMenu;
for (int i = 0; i < _defaultViewportScaling.Count; i++)
{
var button = aspectMenu.AddButton(_defaultViewportScaling[i].Label);
button.CloseMenuOnClick = false;
button.Icon = _defaultViewportScaling[i].Active ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
button.Tag = _defaultViewportScaling[i];
if (_defaultViewportScaling[i].Active)
ChangeViewportRatio(_defaultViewportScaling[i]);
}
aspectMenu.AddSeparator();
for (int i = 0; i < _customViewportScaling.Count; i++)
{
var button = aspectMenu.AddButton(_customViewportScaling[i].Label);
button.CloseMenuOnClick = false;
button.Icon = _customViewportScaling[i].Active ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
button.Tag = _customViewportScaling[i];
if (_customViewportScaling[i].Active)
ChangeViewportRatio(_customViewportScaling[i]);
}
aspectMenu.ButtonClicked += button =>
{
if (button.Text == "Add...")
return;
if (button.Tag == null)
return;
// Reset selected icon on all buttons
foreach (var child in aspectMenu.Items)
{
if (child is ContextMenuButton cmb)
{
var v = (ViewportScaling)cmb.Tag;
if (cmb == button)
{
v.Active = true;
button.Icon = Style.Current.CheckBoxTick;
ChangeViewportRatio(v);
}
else if (v.Active)
{
cmb.Icon = SpriteHandle.Invalid;
v.Active = false;
}
}
}
};
aspectMenu.AddSeparator();
// TODO add
var add = aspectMenu.AddButton("Add...");
}
// Take Screenshot
{
var takeScreenshot = menu.AddButton("Take Screenshot");
@@ -674,6 +854,8 @@ namespace FlaxEditor.Windows
{
writer.WriteAttributeString("ShowGUI", ShowGUI.ToString());
writer.WriteAttributeString("ShowDebugDraw", ShowDebugDraw.ToString());
writer.WriteAttributeString("DefaultViewportScaling", JsonSerializer.Serialize(_defaultViewportScaling));
writer.WriteAttributeString("CustomViewportScaling", JsonSerializer.Serialize(_customViewportScaling));
}
/// <inheritdoc />
@@ -683,6 +865,24 @@ namespace FlaxEditor.Windows
ShowGUI = value1;
if (bool.TryParse(node.GetAttribute("ShowDebugDraw"), out value1))
ShowDebugDraw = value1;
if (node.HasAttribute("CustomViewportScaling"))
_customViewportScaling = JsonSerializer.Deserialize<List<ViewportScaling>>(node.GetAttribute("CustomViewportScaling"));
for (int i = 0; i < _customViewportScaling.Count; i++)
{
if (_customViewportScaling[i].Active)
ChangeViewportRatio(_customViewportScaling[i]);
}
if (node.HasAttribute("DefaultViewportScaling"))
_defaultViewportScaling = JsonSerializer.Deserialize<List<ViewportScaling>>(node.GetAttribute("DefaultViewportScaling"));
for (int i = 0; i < _defaultViewportScaling.Count; i++)
{
if (_defaultViewportScaling[i].Active)
ChangeViewportRatio(_defaultViewportScaling[i]);
}
}
/// <inheritdoc />