Add Switch platform
This commit is contained in:
@@ -58,6 +58,7 @@ public class Editor : EditorModule
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AddPlatformTools(options, platformToolsRoot, platformToolsRootExternal, "PS4", "PLATFORM_TOOLS_PS4");
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AddPlatformTools(options, platformToolsRoot, platformToolsRootExternal, "XboxScarlett", "PLATFORM_TOOLS_XBOX_SCARLETT");
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AddPlatformTools(options, platformToolsRoot, platformToolsRootExternal, "Android", "PLATFORM_TOOLS_ANDROID");
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AddPlatformTools(options, platformToolsRoot, platformToolsRootExternal, "Switch", "PLATFORM_TOOLS_SWITCH");
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// Visual Studio integration
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if (options.Platform.Target == TargetPlatform.Windows)
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@@ -1326,9 +1326,9 @@ namespace FlaxEditor.Surface.Archetypes
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Title = "Platform Switch",
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Description = "Gets the input value based on the runtime-platform type",
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Flags = NodeFlags.AllGraphs,
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Size = new Vector2(220, 160),
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Size = new Vector2(220, 180),
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ConnectionsHints = ConnectionsHint.Value,
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IndependentBoxes = new[] { 1, 2, 3, 4, 5, 6, 7, 8 },
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IndependentBoxes = new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 },
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DependentBoxes = new[] { 0 },
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Elements = new[]
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{
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@@ -1341,6 +1341,7 @@ namespace FlaxEditor.Surface.Archetypes
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NodeElementArchetype.Factory.Input(5, "PlayStation 4", true, null, 6),
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NodeElementArchetype.Factory.Input(6, "Xbox Scarlett", true, null, 7),
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NodeElementArchetype.Factory.Input(7, "Android", true, null, 8),
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NodeElementArchetype.Factory.Input(8, "Switch", true, null, 9),
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}
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},
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new NodeArchetype
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@@ -46,6 +46,9 @@ public class Audio : EngineModule
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case TargetPlatform.Android:
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useOpenAL = true;
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break;
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case TargetPlatform.Switch:
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useNone = true;
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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}
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@@ -55,6 +55,8 @@ IMPLEMENT_SETTINGS_GETTER(PS4PlatformSettings, PS4Platform);
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IMPLEMENT_SETTINGS_GETTER(XboxScarlettPlatformSettings, XboxScarlettPlatform);
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#elif PLATFORM_ANDROID
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IMPLEMENT_SETTINGS_GETTER(AndroidPlatformSettings, AndroidPlatform);
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#elif PLATFORM_SWITCH
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IMPLEMENT_SETTINGS_GETTER(SwitchPlatformSettings, SwitchPlatform);
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#else
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#error Unknown platform
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#endif
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@@ -199,6 +201,7 @@ void GameSettings::Deserialize(DeserializeStream& stream, ISerializeModifier* mo
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DESERIALIZE(PS4Platform);
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DESERIALIZE(XboxScarlettPlatform);
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DESERIALIZE(AndroidPlatform);
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DESERIALIZE(SwitchPlatform);
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}
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void LayersAndTagsSettings::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
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@@ -11,6 +11,7 @@ namespace FlaxEditor.Content.Settings
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{
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internal const string PS4PlatformSettingsTypename = "FlaxEditor.Content.Settings.PS4PlatformSettings";
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internal const string XboxScarlettPlatformSettingsTypename = "FlaxEditor.Content.Settings.XboxScarlettPlatformSettings";
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internal const string SwitchPlatformSettingsTypename = "FlaxEditor.Content.Settings.SwitchPlatformSettings";
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/// <summary>
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/// The default application icon.
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@@ -138,6 +139,14 @@ namespace FlaxEditor.Content.Settings
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public JsonAsset AndroidPlatform;
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#endif
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#if FLAX_EDITOR || PLATFORM_SWITCH
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/// <summary>
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/// Reference to Switch Platform Settings asset. Used to apply configuration on Switch platform.
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/// </summary>
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[EditorOrder(2070), EditorDisplay("Platform Settings", "Switch"), AssetReference(SwitchPlatformSettingsTypename, true), Tooltip("Reference to Switch Platform Settings asset")]
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public JsonAsset SwitchPlatform;
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#endif
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/// <summary>
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/// Gets the absolute path to the game settings asset file.
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/// </summary>
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@@ -240,6 +249,10 @@ namespace FlaxEditor.Content.Settings
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if (type == typeof(AndroidPlatformSettings))
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return LoadAsset<AndroidPlatformSettings>(gameSettings.AndroidPlatform) as T;
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#endif
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#if FLAX_EDITOR || PLATFORM_SWITCH
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if (type.FullName == SwitchPlatformSettingsTypename)
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return LoadAsset(gameSettings.SwitchPlatform, SwitchPlatformSettingsTypename) as T;
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#endif
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if (gameSettings.CustomSettings != null)
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{
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@@ -324,6 +337,8 @@ namespace FlaxEditor.Content.Settings
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return SaveAsset(gameSettings, ref gameSettings.XboxScarlettPlatform, obj);
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if (type == typeof(AndroidPlatformSettings))
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return SaveAsset(gameSettings, ref gameSettings.AndroidPlatform, obj);
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if (type.FullName == SwitchPlatformSettingsTypename)
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return SaveAsset(gameSettings, ref gameSettings.SwitchPlatform, obj);
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if (type == typeof(AudioSettings))
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return SaveAsset(gameSettings, ref gameSettings.Audio, obj);
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@@ -77,6 +77,7 @@ public:
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Guid PS4Platform;
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Guid XboxScarlettPlatform;
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Guid AndroidPlatform;
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Guid SwitchPlatform;
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public:
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@@ -23,3 +23,6 @@
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#if PLATFORM_ANDROID
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#include "Engine/Platform/Android/AndroidPlatformSettings.h"
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#endif
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#if PLATFORM_SWITCH
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#include "Platforms/Switch/Engine/Platform/SwitchPlatformSettings.h"
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#endif
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@@ -42,6 +42,9 @@ public class Engine : EngineModule
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case TargetPlatform.PS4:
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Engine"));
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break;
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case TargetPlatform.Switch:
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Engine"));
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break;
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}
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}
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}
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@@ -16,6 +16,8 @@
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#include "Platforms/XboxScarlett/Engine/Engine/XboxScarlettGame.h"
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#elif PLATFORM_ANDROID
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#include "Android/AndroidGame.h"
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#elif PLATFORM_SWITCH
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#include "Platforms/Switch/Engine/Engine/SwitchGame.h"
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#else
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#error Missing Game implementation!
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#endif
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@@ -75,6 +75,9 @@ public class Graphics : EngineModule
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case TargetPlatform.Android:
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options.PrivateDependencies.Add("GraphicsDeviceVulkan");
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break;
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case TargetPlatform.Switch:
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options.PrivateDependencies.Add("GraphicsDeviceNull"); // TODO: use Vulkan on Switch
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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}
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@@ -64,6 +64,9 @@ public class Main : EngineModule
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case TargetPlatform.Android:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Android"));
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break;
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case TargetPlatform.Switch:
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Main"));
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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}
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}
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@@ -534,6 +534,8 @@ const Char* ToString(PlatformType type)
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return TEXT("Xbox Scarlett");
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case PlatformType::Android:
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return TEXT("Android");
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case PlatformType::Switch:
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return TEXT("Switch");
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default:
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return TEXT("");
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}
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@@ -14,6 +14,8 @@
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#include "Base/ClipboardBase.h"
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#elif PLATFORM_ANDROID
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#include "Base/ClipboardBase.h"
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#elif PLATFORM_SWITCH
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#include "Base/ClipboardBase.h"
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#else
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#error Missing Clipboard implementation!
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#endif
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@@ -14,6 +14,8 @@
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#include "Win32/Win32ConditionVariable.h"
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#elif PLATFORM_ANDROID
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#include "Unix/UnixConditionVariable.h"
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#elif PLATFORM_SWITCH
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#include "Platforms/Switch/Engine/Platform/SwitchConditionVariable.h"
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#else
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#error Missing Condition Variable implementation!
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#endif
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@@ -14,6 +14,8 @@
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#include "Win32/Win32CriticalSection.h"
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#elif PLATFORM_ANDROID
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#include "Unix/UnixCriticalSection.h"
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#elif PLATFORM_SWITCH
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#include "Platforms/Switch/Engine/Platform/SwitchCriticalSection.h"
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#else
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#error Missing Critical Section implementation!
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#endif
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@@ -43,6 +43,11 @@ API_ENUM() enum class PlatformType
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/// Running on Android.
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/// </summary>
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Android = 7,
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/// <summary>
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/// Running on Switch.
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/// </summary>
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Switch = 8,
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};
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/// <summary>
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@@ -113,6 +118,9 @@ API_ENUM() enum class ArchitectureType
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#if !defined(PLATFORM_IOS)
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#define PLATFORM_IOS 0
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#endif
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#if !defined(PLATFORM_SWITCH)
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#define PLATFORM_SWITCH 0
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#endif
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#if PLATFORM_WINDOWS
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#include "Windows/WindowsDefines.h"
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@@ -126,6 +134,8 @@ API_ENUM() enum class ArchitectureType
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#include "Platforms/XboxScarlett/Engine/Platform/XboxScarlettDefines.h"
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#elif PLATFORM_ANDROID
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#include "Android/AndroidDefines.h"
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#elif PLATFORM_SWITCH
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#include "Platforms/Switch/Engine/Platform/SwitchDefines.h"
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#else
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#error Missing Defines implementation!
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#endif
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@@ -14,6 +14,8 @@
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#include "Win32/Win32File.h"
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#elif PLATFORM_ANDROID
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#include "Android/AndroidFile.h"
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#elif PLATFORM_SWITCH
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#include "Platforms/Switch/Engine/Platform/SwitchFile.h"
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#else
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#error Missing File implementation!
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#endif
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@@ -14,6 +14,8 @@
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#include "Platforms/XboxScarlett/Engine/Platform/XboxScarlettFileSystem.h"
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#elif PLATFORM_ANDROID
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#include "Android/AndroidFileSystem.h"
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#elif PLATFORM_SWITCH
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#include "Platforms/Switch/Engine/Platform/SwitchFileSystem.h"
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#else
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#error Missing File System implementation!
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#endif
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@@ -14,6 +14,8 @@
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#include "Base/FileSystemWatcherBase.h"
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#elif PLATFORM_ANDROID
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#include "Base/FileSystemWatcherBase.h"
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#elif PLATFORM_SWITCH
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#include "Base/FileSystemWatcherBase.h"
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#else
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#error Missing File System Watcher implementation!
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#endif
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -14,6 +14,8 @@
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#include "Win32/Win32Network.h"
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#elif PLATFORM_ANDROID
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#include "Base/NetworkBase.h"
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#elif PLATFORM_SWITCH
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#include "Base/NetworkBase.h"
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#else
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#error Missing Network implementation!
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#endif
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@@ -65,6 +65,9 @@ public class Platform : EngineModule
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options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
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options.SourcePaths.Add(Path.Combine(FolderPath, "Android"));
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break;
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case TargetPlatform.Switch:
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Platform"));
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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}
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if (options.Target.IsEditor)
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@@ -76,6 +79,7 @@ public class Platform : EngineModule
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options.SourceFiles.Add(Path.Combine(FolderPath, "Android", "AndroidPlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxScarlett", "Engine", "Platform", "XboxScarlettPlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Platform", "PS4PlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Platform", "SwitchPlatformSettings.h"));
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}
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}
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}
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@@ -20,6 +20,8 @@
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#include "Platforms/XboxScarlett/Engine/Platform/XboxScarlettPlatform.h"
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#elif PLATFORM_ANDROID
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#include "Android/AndroidPlatform.h"
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#elif PLATFORM_SWITCH
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#include "Platforms/Switch/Engine/Platform/SwitchPlatform.h"
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#else
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#error Missing Platform implementation!
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#endif
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@@ -14,6 +14,8 @@
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#include "Win32/Win32Thread.h"
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#elif PLATFORM_ANDROID
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#include "Android/AndroidThread.h"
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#elif PLATFORM_SWITCH
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#include "Platforms/Switch/Engine/Platform/SwitchThread.h"
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#else
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#error Missing Thread implementation!
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#endif
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@@ -140,6 +140,29 @@ typedef AndroidWindow Window;
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class NetworkBase;
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typedef NetworkBase Network;
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#elif PLATFORM_SWITCH
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class ClipboardBase;
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typedef ClipboardBase Clipboard;
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class SwitchCriticalSection;
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typedef SwitchCriticalSection CriticalSection;
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class SwitchConditionVariable;
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typedef SwitchConditionVariable ConditionVariable;
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class SwitchFileSystem;
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typedef SwitchFileSystem FileSystem;
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class FileSystemWatcherBase;
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typedef FileSystemWatcherBase FileSystemWatcher;
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class SwitchFile;
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typedef SwitchFile File;
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class SwitchPlatform;
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typedef SwitchPlatform Platform;
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class SwitchThread;
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typedef SwitchThread Thread;
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class SwitchWindow;
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typedef SwitchWindow Window;
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class NetworkBase;
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typedef NetworkBase Network;
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#else
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#error Missing Types implementation!
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@@ -14,6 +14,8 @@
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#include "Platforms/XboxScarlett/Engine/Platform/XboxScarlettWindow.h"
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#elif PLATFORM_ANDROID
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#include "Android/AndroidWindow.h"
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#elif PLATFORM_SWITCH
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#include "Platforms/Switch/Engine/Platform/SwitchWindow.h"
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#else
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#error Missing Window implementation!
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#endif
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@@ -33,6 +33,7 @@ public class TextureTool : EngineModule
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case TargetPlatform.Linux:
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case TargetPlatform.PS4:
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case TargetPlatform.Android:
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case TargetPlatform.Switch:
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useStb = true;
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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@@ -767,6 +767,7 @@ void ShaderGenerator::ProcessGroupTools(Box* box, Node* node, Value& value)
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PLATFORM_CASE(6, "PLATFORM_PS4");
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PLATFORM_CASE(7, "PLATFORM_XBOX_SCARLETT");
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PLATFORM_CASE(8, "PLATFORM_ANDROID");
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PLATFORM_CASE(9, "PLATFORM_SWITCH");
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#undef PLATFORM_CASE
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break;
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}
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@@ -714,6 +714,9 @@ void VisjectExecutor::ProcessGroupTools(Box* box, Node* node, Value& value)
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case PlatformType::Android:
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boxId = 8;
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break;
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case PlatformType::Switch:
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boxId = 9;
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break;
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default: ;
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}
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value = tryGetValue(node->GetBox(node->GetBox(boxId)->HasConnection() ? boxId : 1), Value::Zero);
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1
Source/ThirdParty/freetype/freetype.Build.cs
vendored
1
Source/ThirdParty/freetype/freetype.Build.cs
vendored
@@ -40,6 +40,7 @@ public class freetype : DepsModule
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case TargetPlatform.Linux:
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case TargetPlatform.PS4:
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case TargetPlatform.Android:
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case TargetPlatform.Switch:
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options.OutputFiles.Add(Path.Combine(depsRoot, "libfreetype.a"));
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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3
Source/ThirdParty/mono-2.0/mono.Build.cs
vendored
3
Source/ThirdParty/mono-2.0/mono.Build.cs
vendored
@@ -88,6 +88,9 @@ public class mono : DepsModule
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options.DependencyFiles.Add(Path.Combine(depsRoot, "libmonosgen-2.0.so"));
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options.Libraries.Add(Path.Combine(depsRoot, "libmonosgen-2.0.so"));
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break;
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case TargetPlatform.Switch:
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// TODO: mono for Switch
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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}
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1
Source/ThirdParty/ogg/ogg.Build.cs
vendored
1
Source/ThirdParty/ogg/ogg.Build.cs
vendored
@@ -39,6 +39,7 @@ public class ogg : DepsModule
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case TargetPlatform.Linux:
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case TargetPlatform.PS4:
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case TargetPlatform.Android:
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case TargetPlatform.Switch:
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options.OutputFiles.Add(Path.Combine(depsRoot, "libogg.a"));
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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1
Source/ThirdParty/vorbis/vorbis.Build.cs
vendored
1
Source/ThirdParty/vorbis/vorbis.Build.cs
vendored
@@ -45,6 +45,7 @@ public class vorbis : DepsModule
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options.OutputFiles.Add(Path.Combine(depsRoot, "libvorbisfile.a"));
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break;
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case TargetPlatform.PS4:
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case TargetPlatform.Switch:
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options.OutputFiles.Add(Path.Combine(depsRoot, "libvorbis.a"));
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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@@ -31,6 +31,7 @@ namespace Flax.Build
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case TargetPlatform.Linux:
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case TargetPlatform.PS4:
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case TargetPlatform.Android:
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case TargetPlatform.Switch:
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options.OutputFiles.Add(Path.Combine(path, string.Format("lib{0}.a", name)));
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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@@ -90,6 +90,7 @@ namespace Flax.Build
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case TargetPlatform.PS4: return "PLATFORM_PS4";
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case TargetPlatform.XboxScarlett: return "PLATFORM_XBOX_SCARLETT";
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case TargetPlatform.Android: return "PLATFORM_ANDROID";
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case TargetPlatform.Switch: return "PLATFORM_SWITCH";
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default: throw new InvalidPlatformException(platform);
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}
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||||
}
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||||
@@ -230,6 +230,7 @@ namespace Flax.Build
|
||||
case TargetPlatform.Linux: return targetArchitecture == TargetArchitecture.x64;
|
||||
case TargetPlatform.PS4: return targetArchitecture == TargetArchitecture.x64;
|
||||
case TargetPlatform.Android: return targetArchitecture == TargetArchitecture.ARM64;
|
||||
case TargetPlatform.Switch: return targetArchitecture == TargetArchitecture.ARM64;
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,6 +41,11 @@ namespace Flax.Build
|
||||
/// Running on Android.
|
||||
/// </summary>
|
||||
Android = 7,
|
||||
|
||||
/// <summary>
|
||||
/// Running on Switch.
|
||||
/// </summary>
|
||||
Switch = 8,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -237,6 +237,7 @@ namespace Flax.Deps
|
||||
}
|
||||
case TargetPlatform.Linux:
|
||||
case TargetPlatform.PS4:
|
||||
case TargetPlatform.Switch:
|
||||
{
|
||||
cmdLine = "CMakeLists.txt";
|
||||
break;
|
||||
|
||||
@@ -143,6 +143,7 @@
|
||||
<Compile Include="Platforms\Windows\*.cs" />
|
||||
<Compile Include="Platforms\XboxOne\*.cs" />
|
||||
<Compile Include="..\..\Platforms\XboxScarlett\Flax.Build\*.cs" />
|
||||
<Compile Include="..\..\Platforms\Switch\Flax.Build\*.cs" />
|
||||
<Compile Include="Projects\IProjectCustomizer.cs" />
|
||||
<Compile Include="Projects\Project.cs" />
|
||||
<Compile Include="Projects\ProjectFormat.cs" />
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace Flax.Build
|
||||
TargetPlatform.PS4,
|
||||
TargetPlatform.XboxScarlett,
|
||||
TargetPlatform.Android,
|
||||
TargetPlatform.Switch,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -61,6 +61,7 @@ namespace Flax.Build.Platforms
|
||||
case TargetPlatform.PS4: return Sdk.HasValid("PS4Sdk");
|
||||
case TargetPlatform.XboxScarlett: return GetSDKs().ContainsKey(WindowsPlatformSDK.v10_0_19041_0) && Sdk.HasValid("GDK");
|
||||
case TargetPlatform.Android: return AndroidSdk.Instance.IsValid && AndroidNdk.Instance.IsValid;
|
||||
case TargetPlatform.Switch: return Sdk.HasValid("SwitchSdk");
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user