Simplify code
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@@ -108,12 +108,7 @@ void Behavior::UpdateAsync()
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_result = result;
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if (_result != BehaviorUpdateResult::Running && tree->Graph.Root->Loop)
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{
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// Ensure to have tree loaded on play
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CHECK(Tree && !Tree->WaitForLoaded());
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BehaviorTree* tree = Tree.Get();
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CHECK(tree->Graph.Root);
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// Setup state
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// Reset State
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_result = BehaviorUpdateResult::Running;
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_accumulatedTime = 0.0f;
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_totalTime = 0;
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