Simplify code

This commit is contained in:
Chandler Cox
2025-09-02 20:47:04 -05:00
parent f588d6da51
commit cd0878f810

View File

@@ -108,12 +108,7 @@ void Behavior::UpdateAsync()
_result = result;
if (_result != BehaviorUpdateResult::Running && tree->Graph.Root->Loop)
{
// Ensure to have tree loaded on play
CHECK(Tree && !Tree->WaitForLoaded());
BehaviorTree* tree = Tree.Get();
CHECK(tree->Graph.Root);
// Setup state
// Reset State
_result = BehaviorUpdateResult::Running;
_accumulatedTime = 0.0f;
_totalTime = 0;