Merge branch 'NavigationContextSubmenu' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NavigationContextSubmenu
This commit is contained in:
@@ -10,7 +10,7 @@
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/// <summary>
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/// <summary>
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/// Environment Probe can capture space around the objects to provide reflections.
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/// Environment Probe can capture space around the objects to provide reflections.
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/// </summary>
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Environment Probe\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & PostFX/Environment Probe\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API EnvironmentProbe : public Actor
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class FLAXENGINE_API EnvironmentProbe : public Actor
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{
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{
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DECLARE_SCENE_OBJECT(EnvironmentProbe);
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DECLARE_SCENE_OBJECT(EnvironmentProbe);
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@@ -12,7 +12,7 @@
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/// <summary>
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/// <summary>
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/// Used to create fogging effects such as clouds but with a density that is related to the height of the fog.
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/// Used to create fogging effects such as clouds but with a density that is related to the height of the fog.
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/// </summary>
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & PostFX/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API ExponentialHeightFog : public Actor, public IFogRenderer
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class FLAXENGINE_API ExponentialHeightFog : public Actor, public IFogRenderer
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{
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{
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DECLARE_SCENE_OBJECT(ExponentialHeightFog);
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DECLARE_SCENE_OBJECT(ExponentialHeightFog);
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@@ -9,7 +9,7 @@
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/// <summary>
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/// <summary>
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/// A special type of volume that blends custom set of post process settings into the rendering.
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/// A special type of volume that blends custom set of post process settings into the rendering.
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/// </summary>
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & PostFX/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API PostFxVolume : public BoxVolume, public IPostFxSettingsProvider
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class FLAXENGINE_API PostFxVolume : public BoxVolume, public IPostFxSettingsProvider
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{
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{
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DECLARE_SCENE_OBJECT(PostFxVolume);
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DECLARE_SCENE_OBJECT(PostFxVolume);
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