Fix deadlock in editor when using snap to the group with actor that has empty bounds
#1971
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@@ -111,7 +111,8 @@ namespace FlaxEditor.Gizmo
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if (isSelected)
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{
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GetSelectedObjectsBounds(out var selectionBounds, out _);
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ray.Position = ray.GetPoint(selectionBounds.Size.Y * 0.5f);
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var offset = Mathf.Max(selectionBounds.Size.Y * 0.5f, 1.0f);
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ray.Position = ray.GetPoint(offset);
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continue;
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}
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