Merge branch 'FlaxEngine:master' into Nodes
This commit is contained in:
@@ -2,35 +2,35 @@
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using System.Collections.Generic;
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using FlaxEngine;
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namespace %namespace%
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namespace %namespace%;
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/// <summary>
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/// %class% Script.
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/// </summary>
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public class %class% : Script
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{
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/// <summary>
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/// %class% Script.
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/// </summary>
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public class %class% : Script
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/// <inheritdoc/>
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public override void OnStart()
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{
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/// <inheritdoc/>
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public override void OnStart()
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{
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// Here you can add code that needs to be called when script is created, just before the first game update
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}
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/// <inheritdoc/>
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public override void OnEnable()
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{
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// Here you can add code that needs to be called when script is enabled (eg. register for events)
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}
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// Here you can add code that needs to be called when script is created, just before the first game update
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}
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/// <inheritdoc/>
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public override void OnEnable()
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{
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// Here you can add code that needs to be called when script is enabled (eg. register for events)
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}
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/// <inheritdoc/>
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public override void OnDisable()
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{
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// Here you can add code that needs to be called when script is disabled (eg. unregister from events)
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}
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/// <inheritdoc/>
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public override void OnDisable()
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{
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// Here you can add code that needs to be called when script is disabled (eg. unregister from events)
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}
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/// <inheritdoc/>
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public override void OnUpdate()
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{
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// Here you can add code that needs to be called every frame
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}
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/// <inheritdoc/>
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public override void OnUpdate()
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{
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// Here you can add code that needs to be called every frame
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}
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}
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@@ -68,7 +68,7 @@ namespace FlaxEditor.Content.GUI
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_validDragOver = true;
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result = DragDropEffect.Copy;
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}
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else if (_dragActors.HasValidDrag)
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else if (_dragActors != null && _dragActors.HasValidDrag)
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{
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_validDragOver = true;
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result = DragDropEffect.Move;
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@@ -94,7 +94,7 @@ namespace FlaxEditor.Content.GUI
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result = DragDropEffect.Copy;
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}
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// Check if drop actor(s)
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else if (_dragActors.HasValidDrag)
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else if (_dragActors != null && _dragActors.HasValidDrag)
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{
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// Import actors
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var currentFolder = Editor.Instance.Windows.ContentWin.CurrentViewFolder;
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@@ -1,144 +1,52 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System.ComponentModel;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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using FlaxEditor.CustomEditors.Editors;
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using FlaxEditor.Scripting;
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using FlaxEngine;
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using FlaxEngine.Interop;
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using FlaxEngine.Tools;
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namespace FlaxEngine.Tools
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{
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partial class AudioTool
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{
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partial struct Options
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{
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private bool ShowBtiDepth => Format != AudioFormat.Vorbis;
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}
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}
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}
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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/// <summary>
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/// Custom editor for <see cref="FlaxEngine.Tools.AudioTool.Options"/>.
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/// </summary>
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[CustomEditor(typeof(FlaxEngine.Tools.AudioTool.Options)), DefaultEditor]
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public class AudioToolOptionsEditor : GenericEditor
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{
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/// <inheritdoc />
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protected override List<ItemInfo> GetItemsForType(ScriptType type)
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{
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// Show both fields and properties
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return GetItemsForType(type, true, true);
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}
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}
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}
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namespace FlaxEditor.Content.Import
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{
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/// <summary>
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/// Proxy object to present audio import settings in <see cref="ImportFilesDialog"/>.
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/// </summary>
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[HideInEditor]
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public class AudioImportSettings
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{
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/// <summary>
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/// A custom set of bit depth audio import sizes.
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/// The settings data.
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/// </summary>
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public enum CustomBitDepth
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{
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/// <summary>
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/// The 8.
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/// </summary>
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_8 = 8,
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/// <summary>
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/// The 16.
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/// </summary>
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_16 = 16,
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/// <summary>
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/// The 24.
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/// </summary>
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_24 = 24,
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/// <summary>
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/// The 32.
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/// </summary>
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_32 = 32,
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}
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/// <summary>
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/// Converts the bit depth to enum.
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/// </summary>
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/// <param name="f">The bit depth.</param>
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/// <returns>The converted enum.</returns>
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public static CustomBitDepth ConvertBitDepth(int f)
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{
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FieldInfo[] fields = typeof(CustomBitDepth).GetFields();
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for (int i = 0; i < fields.Length; i++)
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{
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var field = fields[i];
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if (field.Name.Equals("value__"))
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continue;
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if (f == (int)field.GetRawConstantValue())
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return (CustomBitDepth)f;
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}
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return CustomBitDepth._16;
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}
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/// <summary>
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/// The audio data format to import the audio clip as.
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/// </summary>
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[EditorOrder(10), DefaultValue(AudioFormat.Vorbis), Tooltip("The audio data format to import the audio clip as.")]
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public AudioFormat Format { get; set; } = AudioFormat.Vorbis;
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/// <summary>
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/// The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.
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/// </summary>
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[EditorOrder(15), DefaultValue(0.4f), Limit(0, 1, 0.01f), Tooltip("The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.")]
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public float CompressionQuality { get; set; } = 0.4f;
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/// <summary>
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/// Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).
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/// </summary>
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[EditorOrder(20), DefaultValue(false), Tooltip("Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).")]
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public bool DisableStreaming { get; set; } = false;
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/// <summary>
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/// Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.
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/// </summary>
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[EditorOrder(30), DefaultValue(false), EditorDisplay(null, "Is 3D"), Tooltip("Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.")]
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public bool Is3D { get; set; } = false;
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/// <summary>
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/// The size of a single sample in bits. The clip will be converted to this bit depth on import.
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/// </summary>
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[EditorOrder(40), DefaultValue(CustomBitDepth._16), Tooltip("The size of a single sample in bits. The clip will be converted to this bit depth on import.")]
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public CustomBitDepth BitDepth { get; set; } = CustomBitDepth._16;
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[StructLayout(LayoutKind.Sequential)]
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internal struct InternalOptions
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{
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[MarshalAs(UnmanagedType.I1)]
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public AudioFormat Format;
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public byte DisableStreaming;
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public byte Is3D;
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public int BitDepth;
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public float Quality;
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}
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internal void ToInternal(out InternalOptions options)
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{
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options = new InternalOptions
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{
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Format = Format,
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DisableStreaming = (byte)(DisableStreaming ? 1 : 0),
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Is3D = (byte)(Is3D ? 1 : 0),
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Quality = CompressionQuality,
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BitDepth = (int)BitDepth,
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};
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}
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internal void FromInternal(ref InternalOptions options)
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{
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Format = options.Format;
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DisableStreaming = options.DisableStreaming != 0;
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Is3D = options.Is3D != 0;
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CompressionQuality = options.Quality;
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BitDepth = ConvertBitDepth(options.BitDepth);
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}
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/// <summary>
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/// Tries the restore the asset import options from the target resource file.
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/// </summary>
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/// <param name="options">The options.</param>
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/// <param name="assetPath">The asset path.</param>
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/// <returns>True settings has been restored, otherwise false.</returns>
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public static bool TryRestore(ref AudioImportSettings options, string assetPath)
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{
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if (AudioImportEntry.Internal_GetAudioImportOptions(assetPath, out var internalOptions))
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{
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// Restore settings
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options.FromInternal(ref internalOptions);
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return true;
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}
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return false;
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}
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[EditorDisplay(null, EditorDisplayAttribute.InlineStyle)]
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public AudioTool.Options Settings = AudioTool.Options.Default;
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}
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/// <summary>
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@@ -147,7 +55,7 @@ namespace FlaxEditor.Content.Import
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/// <seealso cref="AssetImportEntry" />
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public partial class AudioImportEntry : AssetImportEntry
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{
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private AudioImportSettings _settings = new AudioImportSettings();
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private AudioImportSettings _settings = new();
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/// <summary>
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/// Initializes a new instance of the <see cref="AudioImportEntry"/> class.
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@@ -157,7 +65,7 @@ namespace FlaxEditor.Content.Import
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: base(ref request)
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{
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// Try to restore target asset Audio import options (useful for fast reimport)
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AudioImportSettings.TryRestore(ref _settings, ResultUrl);
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Editor.TryRestoreImportOptions(ref _settings.Settings, ResultUrl);
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}
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/// <inheritdoc />
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@@ -166,27 +74,23 @@ namespace FlaxEditor.Content.Import
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/// <inheritdoc />
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public override bool TryOverrideSettings(object settings)
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{
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if (settings is AudioImportSettings o)
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if (settings is AudioImportSettings s)
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{
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_settings = o;
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_settings.Settings = s.Settings;
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return true;
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}
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if (settings is AudioTool.Options o)
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{
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_settings.Settings = o;
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return true;
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}
|
||||
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return false;
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}
|
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|
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/// <inheritdoc />
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public override bool Import()
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{
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return Editor.Import(SourceUrl, ResultUrl, _settings);
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return Editor.Import(SourceUrl, ResultUrl, _settings.Settings);
|
||||
}
|
||||
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#region Internal Calls
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[LibraryImport("FlaxEngine", EntryPoint = "AudioImportEntryInternal_GetAudioImportOptions", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
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[return: MarshalAs(UnmanagedType.U1)]
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internal static partial bool Internal_GetAudioImportOptions(string path, out AudioImportSettings.InternalOptions result);
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||||
#endregion
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||||
}
|
||||
}
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||||
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@@ -486,7 +486,7 @@ namespace FlaxEditor.Content
|
||||
else
|
||||
Render2D.FillRectangle(rectangle, Color.Black);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws the item thumbnail.
|
||||
/// </summary>
|
||||
@@ -684,7 +684,7 @@ namespace FlaxEditor.Content
|
||||
var thumbnailSize = size.X;
|
||||
thumbnailRect = new Rectangle(0, 0, thumbnailSize, thumbnailSize);
|
||||
nameAlignment = TextAlignment.Center;
|
||||
|
||||
|
||||
if (this is ContentFolder)
|
||||
{
|
||||
// Small shadow
|
||||
@@ -692,7 +692,7 @@ namespace FlaxEditor.Content
|
||||
var color = Color.Black.AlphaMultiplied(0.2f);
|
||||
Render2D.FillRectangle(shadowRect, color);
|
||||
Render2D.FillRectangle(clientRect, style.Background.RGBMultiplied(1.25f));
|
||||
|
||||
|
||||
if (isSelected)
|
||||
Render2D.FillRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
|
||||
else if (IsMouseOver)
|
||||
@@ -706,14 +706,14 @@ namespace FlaxEditor.Content
|
||||
var shadowRect = new Rectangle(2, 2, clientRect.Width + 1, clientRect.Height + 1);
|
||||
var color = Color.Black.AlphaMultiplied(0.2f);
|
||||
Render2D.FillRectangle(shadowRect, color);
|
||||
|
||||
|
||||
Render2D.FillRectangle(clientRect, style.Background.RGBMultiplied(1.25f));
|
||||
Render2D.FillRectangle(TextRectangle, style.LightBackground);
|
||||
|
||||
|
||||
var accentHeight = 2 * view.ViewScale;
|
||||
var barRect = new Rectangle(0, thumbnailRect.Height - accentHeight, clientRect.Width, accentHeight);
|
||||
Render2D.FillRectangle(barRect, Color.DimGray);
|
||||
|
||||
|
||||
DrawThumbnail(ref thumbnailRect, false);
|
||||
if (isSelected)
|
||||
{
|
||||
@@ -733,18 +733,18 @@ namespace FlaxEditor.Content
|
||||
var thumbnailSize = size.Y - 2 * DefaultMarginSize;
|
||||
thumbnailRect = new Rectangle(DefaultMarginSize, DefaultMarginSize, thumbnailSize, thumbnailSize);
|
||||
nameAlignment = TextAlignment.Near;
|
||||
|
||||
|
||||
if (isSelected)
|
||||
Render2D.FillRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
|
||||
else if (IsMouseOver)
|
||||
Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
|
||||
|
||||
|
||||
DrawThumbnail(ref thumbnailRect);
|
||||
break;
|
||||
}
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
|
||||
// Draw short name
|
||||
Render2D.PushClip(ref textRect);
|
||||
Render2D.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 1f, 0.95f);
|
||||
|
||||
@@ -17,7 +17,9 @@
|
||||
#include "Editor/ProjectInfo.h"
|
||||
#include "Editor/Cooker/GameCooker.h"
|
||||
#include "Editor/Utilities/EditorUtilities.h"
|
||||
#include <ThirdParty/pugixml/pugixml.hpp>
|
||||
|
||||
#include "pugixml/pugixml_extra.hpp"
|
||||
|
||||
using namespace pugi;
|
||||
|
||||
IMPLEMENT_SETTINGS_GETTER(MacPlatformSettings, MacPlatform);
|
||||
@@ -170,17 +172,17 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
|
||||
const String plistPath = data.DataOutputPath / TEXT("Info.plist");
|
||||
{
|
||||
xml_document doc;
|
||||
xml_node plist = doc.child_or_append(PUGIXML_TEXT("plist"));
|
||||
xml_node_extra plist = xml_node_extra(doc).child_or_append(PUGIXML_TEXT("plist"));
|
||||
plist.append_attribute(PUGIXML_TEXT("version")).set_value(PUGIXML_TEXT("1.0"));
|
||||
xml_node dict = plist.child_or_append(PUGIXML_TEXT("dict"));
|
||||
xml_node_extra dict = plist.child_or_append(PUGIXML_TEXT("dict"));
|
||||
|
||||
#define ADD_ENTRY(key, value) \
|
||||
dict.append_child(PUGIXML_TEXT("key")).set_child_value(PUGIXML_TEXT(key)); \
|
||||
dict.append_child(PUGIXML_TEXT("string")).set_child_value(PUGIXML_TEXT(value))
|
||||
dict.append_child_with_value(PUGIXML_TEXT("key"), PUGIXML_TEXT(key)); \
|
||||
dict.append_child_with_value(PUGIXML_TEXT("string"), PUGIXML_TEXT(value))
|
||||
#define ADD_ENTRY_STR(key, value) \
|
||||
dict.append_child(PUGIXML_TEXT("key")).set_child_value(PUGIXML_TEXT(key)); \
|
||||
dict.append_child_with_value(PUGIXML_TEXT("key"), PUGIXML_TEXT(key)); \
|
||||
{ std::u16string valueStr(value.GetText()); \
|
||||
dict.append_child(PUGIXML_TEXT("string")).set_child_value(pugi::string_t(valueStr.begin(), valueStr.end()).c_str()); }
|
||||
dict.append_child_with_value(PUGIXML_TEXT("string"), pugi::string_t(valueStr.begin(), valueStr.end()).c_str()); }
|
||||
|
||||
ADD_ENTRY("CFBundleDevelopmentRegion", "English");
|
||||
ADD_ENTRY("CFBundlePackageType", "APPL");
|
||||
@@ -194,22 +196,22 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
|
||||
ADD_ENTRY_STR("CFBundleVersion", projectVersion);
|
||||
ADD_ENTRY_STR("NSHumanReadableCopyright", gameSettings->CopyrightNotice);
|
||||
|
||||
dict.append_child(PUGIXML_TEXT("key")).set_child_value(PUGIXML_TEXT("CFBundleSupportedPlatforms"));
|
||||
xml_node CFBundleSupportedPlatforms = dict.append_child(PUGIXML_TEXT("array"));
|
||||
CFBundleSupportedPlatforms.append_child(PUGIXML_TEXT("string")).set_child_value(PUGIXML_TEXT("MacOSX"));
|
||||
dict.append_child_with_value(PUGIXML_TEXT("key"), PUGIXML_TEXT("CFBundleSupportedPlatforms"));
|
||||
xml_node_extra CFBundleSupportedPlatforms = dict.append_child(PUGIXML_TEXT("array"));
|
||||
CFBundleSupportedPlatforms.append_child_with_value(PUGIXML_TEXT("string"), PUGIXML_TEXT("MacOSX"));
|
||||
|
||||
dict.append_child(PUGIXML_TEXT("key")).set_child_value(PUGIXML_TEXT("LSMinimumSystemVersionByArchitecture"));
|
||||
xml_node LSMinimumSystemVersionByArchitecture = dict.append_child(PUGIXML_TEXT("dict"));
|
||||
dict.append_child_with_value(PUGIXML_TEXT("key"), PUGIXML_TEXT("LSMinimumSystemVersionByArchitecture"));
|
||||
xml_node_extra LSMinimumSystemVersionByArchitecture = dict.append_child(PUGIXML_TEXT("dict"));
|
||||
switch (_arch)
|
||||
{
|
||||
case ArchitectureType::x64:
|
||||
LSMinimumSystemVersionByArchitecture.append_child(PUGIXML_TEXT("key")).set_child_value(PUGIXML_TEXT("x86_64"));
|
||||
LSMinimumSystemVersionByArchitecture.append_child_with_value(PUGIXML_TEXT("key"), PUGIXML_TEXT("x86_64"));
|
||||
break;
|
||||
case ArchitectureType::ARM64:
|
||||
LSMinimumSystemVersionByArchitecture.append_child(PUGIXML_TEXT("key")).set_child_value(PUGIXML_TEXT("arm64"));
|
||||
LSMinimumSystemVersionByArchitecture.append_child_with_value(PUGIXML_TEXT("key"), PUGIXML_TEXT("arm64"));
|
||||
break;
|
||||
}
|
||||
LSMinimumSystemVersionByArchitecture.append_child(PUGIXML_TEXT("string")).set_child_value(PUGIXML_TEXT("10.15"));
|
||||
LSMinimumSystemVersionByArchitecture.append_child_with_value(PUGIXML_TEXT("string"), PUGIXML_TEXT("10.15"));
|
||||
|
||||
#undef ADD_ENTRY
|
||||
#undef ADD_ENTRY_STR
|
||||
|
||||
@@ -20,7 +20,7 @@ public class MissingScriptEditor : GenericEditor
|
||||
}
|
||||
|
||||
dropPanel.HeaderTextColor = Color.OrangeRed;
|
||||
|
||||
|
||||
base.Initialize(layout);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -348,7 +348,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
|
||||
if (!CanEditTangent())
|
||||
return;
|
||||
|
||||
|
||||
var index = _lastPointSelected.Index;
|
||||
var currentTangentInPosition = _selectedSpline.GetSplineLocalTangent(index, true).Translation;
|
||||
var currentTangentOutPosition = _selectedSpline.GetSplineLocalTangent(index, false).Translation;
|
||||
|
||||
@@ -88,7 +88,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
LinkValues = Editor.Instance.Windows.PropertiesWin.ScaleLinked;
|
||||
|
||||
// Add button with the link icon
|
||||
|
||||
|
||||
_linkButton = new Button
|
||||
{
|
||||
BackgroundBrush = new SpriteBrush(Editor.Instance.Icons.Link32),
|
||||
|
||||
@@ -160,7 +160,6 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
var option = _options[comboBox.SelectedIndex];
|
||||
if (option.Type != null)
|
||||
value = option.Creator(option.Type);
|
||||
|
||||
}
|
||||
SetValue(value);
|
||||
RebuildLayoutOnRefresh();
|
||||
|
||||
@@ -634,7 +634,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
var textSize = FlaxEngine.GUI.Style.Current.FontMedium.MeasureText(buttonText);
|
||||
if (textSize.Y > button.Width)
|
||||
button.Width = textSize.Y + 2;
|
||||
|
||||
|
||||
button.SetAnchorPreset(AnchorPresets.MiddleRight, false, true);
|
||||
button.Clicked += ShowPicker;
|
||||
}
|
||||
|
||||
@@ -175,7 +175,7 @@ namespace FlaxEditor.CustomEditors.GUI
|
||||
{
|
||||
// Clear flag
|
||||
_mouseOverSplitter = false;
|
||||
|
||||
|
||||
if (_cursorChanged)
|
||||
{
|
||||
Cursor = CursorType.Default;
|
||||
|
||||
@@ -935,21 +935,6 @@ namespace FlaxEditor
|
||||
Animation = 11,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Imports the audio asset file to the target location.
|
||||
/// </summary>
|
||||
/// <param name="inputPath">The source file path.</param>
|
||||
/// <param name="outputPath">The result asset file path.</param>
|
||||
/// <param name="settings">The settings.</param>
|
||||
/// <returns>True if importing failed, otherwise false.</returns>
|
||||
public static bool Import(string inputPath, string outputPath, AudioImportSettings settings)
|
||||
{
|
||||
if (settings == null)
|
||||
throw new ArgumentNullException();
|
||||
settings.ToInternal(out var internalOptions);
|
||||
return Internal_ImportAudio(inputPath, outputPath, ref internalOptions);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serializes the given object to json asset.
|
||||
/// </summary>
|
||||
@@ -1667,10 +1652,6 @@ namespace FlaxEditor
|
||||
[return: MarshalAs(UnmanagedType.U1)]
|
||||
internal static partial bool Internal_CloneAssetFile(string dstPath, string srcPath, ref Guid dstId);
|
||||
|
||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_ImportAudio", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
[return: MarshalAs(UnmanagedType.U1)]
|
||||
internal static partial bool Internal_ImportAudio(string inputPath, string outputPath, ref AudioImportSettings.InternalOptions options);
|
||||
|
||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_GetAudioClipMetadata", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
internal static partial void Internal_GetAudioClipMetadata(IntPtr obj, out int originalSize, out int importedSize);
|
||||
|
||||
|
||||
@@ -154,6 +154,7 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
}
|
||||
|
||||
// Unlock and perform controls update
|
||||
Location = Float2.Zero;
|
||||
UnlockChildrenRecursive();
|
||||
PerformLayout();
|
||||
|
||||
@@ -162,7 +163,6 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
var dpiSize = Size * dpiScale;
|
||||
var locationWS = parent.PointToWindow(location);
|
||||
var locationSS = parentWin.PointToScreen(locationWS);
|
||||
Location = Float2.Zero;
|
||||
var monitorBounds = Platform.GetMonitorBounds(locationSS);
|
||||
var rightBottomLocationSS = locationSS + dpiSize;
|
||||
bool isUp = false, isLeft = false;
|
||||
|
||||
@@ -50,43 +50,6 @@
|
||||
|
||||
Guid ManagedEditor::ObjectID(0x91970b4e, 0x99634f61, 0x84723632, 0x54c776af);
|
||||
|
||||
// Disable warning C4800: 'const byte': forcing value to bool 'true' or 'false' (performance warning)
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4800)
|
||||
#endif
|
||||
|
||||
struct InternalAudioOptions
|
||||
{
|
||||
AudioFormat Format;
|
||||
byte DisableStreaming;
|
||||
byte Is3D;
|
||||
int32 BitDepth;
|
||||
float Quality;
|
||||
|
||||
static void Convert(InternalAudioOptions* from, ImportAudio::Options* to)
|
||||
{
|
||||
to->Format = from->Format;
|
||||
to->DisableStreaming = from->DisableStreaming;
|
||||
to->Is3D = from->Is3D;
|
||||
to->BitDepth = from->BitDepth;
|
||||
to->Quality = from->Quality;
|
||||
}
|
||||
|
||||
static void Convert(ImportAudio::Options* from, InternalAudioOptions* to)
|
||||
{
|
||||
to->Format = from->Format;
|
||||
to->DisableStreaming = from->DisableStreaming;
|
||||
to->Is3D = from->Is3D;
|
||||
to->BitDepth = from->BitDepth;
|
||||
to->Quality = from->Quality;
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning( pop )
|
||||
#endif
|
||||
|
||||
// Pack log messages into a single scratch buffer to reduce dynamic memory allocations
|
||||
CriticalSection CachedLogDataLocker;
|
||||
Array<byte> CachedLogData;
|
||||
@@ -295,16 +258,6 @@ DEFINE_INTERNAL_CALL(MString*) EditorInternal_CanImport(MString* extensionObj)
|
||||
return importer ? MUtils::ToString(importer->ResultExtension) : nullptr;
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(bool) EditorInternal_ImportAudio(MString* inputPathObj, MString* outputPathObj, InternalAudioOptions* optionsObj)
|
||||
{
|
||||
ImportAudio::Options options;
|
||||
InternalAudioOptions::Convert(optionsObj, &options);
|
||||
String inputPath, outputPath;
|
||||
MUtils::ToString(inputPathObj, inputPath);
|
||||
MUtils::ToString(outputPathObj, outputPath);
|
||||
return ManagedEditor::Import(inputPath, outputPath, &options);
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(void) EditorInternal_GetAudioClipMetadata(AudioClip* clip, int32* originalSize, int32* importedSize)
|
||||
{
|
||||
INTERNAL_CALL_CHECK(clip);
|
||||
@@ -765,24 +718,6 @@ DEFINE_INTERNAL_CALL(MTypeObject*) CustomEditorsUtilInternal_GetCustomEditor(MTy
|
||||
return CustomEditorsUtil::GetCustomEditor(targetType);
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(bool) AudioImportEntryInternal_GetAudioImportOptions(MString* pathObj, InternalAudioOptions* result)
|
||||
{
|
||||
String path;
|
||||
MUtils::ToString(pathObj, path);
|
||||
FileSystem::NormalizePath(path);
|
||||
|
||||
ImportAudio::Options options;
|
||||
if (ImportAudio::TryGetImportOptions(path, options))
|
||||
{
|
||||
// Convert into managed storage
|
||||
InternalAudioOptions::Convert(&options, result);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(MArray*) LayersAndTagsSettingsInternal_GetCurrentLayers(int* layersCount)
|
||||
{
|
||||
*layersCount = Math::Max(1, Level::GetNonEmptyLayerNamesCount());
|
||||
@@ -830,3 +765,15 @@ bool ManagedEditor::TryRestoreImportOptions(ModelTool::Options& options, String
|
||||
FileSystem::NormalizePath(assetPath);
|
||||
return ImportModelFile::TryGetImportOptions(assetPath, options);
|
||||
}
|
||||
|
||||
bool ManagedEditor::Import(const String& inputPath, const String& outputPath, const AudioTool::Options& options)
|
||||
{
|
||||
return Import(inputPath, outputPath, (void*)&options);
|
||||
}
|
||||
|
||||
bool ManagedEditor::TryRestoreImportOptions(AudioTool::Options& options, String assetPath)
|
||||
{
|
||||
// Get options from model
|
||||
FileSystem::NormalizePath(assetPath);
|
||||
return ImportAudio::TryGetImportOptions(assetPath, options);
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Engine/ShadowsOfMordor/Types.h"
|
||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||
#include "Engine/Tools/ModelTool/ModelTool.h"
|
||||
#include "Engine/Tools/AudioTool/AudioTool.h"
|
||||
|
||||
namespace CSG
|
||||
{
|
||||
@@ -190,6 +191,25 @@ public:
|
||||
API_FUNCTION() static bool TryRestoreImportOptions(API_PARAM(Ref) ModelTool::Options& options, String assetPath);
|
||||
#endif
|
||||
|
||||
#if COMPILE_WITH_AUDIO_TOOL
|
||||
/// <summary>
|
||||
/// Imports the audio asset file to the target location.
|
||||
/// </summary>
|
||||
/// <param name="inputPath">The source file path.</param>
|
||||
/// <param name="outputPath">The result asset file path.</param>
|
||||
/// <param name="options">The import settings.</param>
|
||||
/// <returns>True if importing failed, otherwise false.</returns>
|
||||
API_FUNCTION() static bool Import(const String& inputPath, const String& outputPath, const AudioTool::Options& options);
|
||||
|
||||
/// <summary>
|
||||
/// Tries the restore the asset import options from the target resource file.
|
||||
/// </summary>
|
||||
/// <param name="options">The options.</param>
|
||||
/// <param name="assetPath">The asset path.</param>
|
||||
/// <returns>True settings has been restored, otherwise false.</returns>
|
||||
API_FUNCTION() static bool TryRestoreImportOptions(API_PARAM(Ref) AudioTool::Options& options, String assetPath);
|
||||
#endif
|
||||
|
||||
private:
|
||||
void OnEditorAssemblyLoaded(MAssembly* assembly);
|
||||
|
||||
|
||||
@@ -37,11 +37,6 @@ namespace FlaxEditor.Modules
|
||||
/// </summary>
|
||||
public event Action<Prefab, Actor> PrefabApplied;
|
||||
|
||||
/// <summary>
|
||||
/// Locally cached actor for prefab creation.
|
||||
/// </summary>
|
||||
private Actor _prefabCreationActor;
|
||||
|
||||
internal PrefabsModule(Editor editor)
|
||||
: base(editor)
|
||||
{
|
||||
@@ -65,13 +60,14 @@ namespace FlaxEditor.Modules
|
||||
/// To create prefab manually (from code) use <see cref="PrefabManager.CreatePrefab"/> method.
|
||||
/// </remarks>
|
||||
/// <param name="selection">The scene selection to use.</param>
|
||||
public void CreatePrefab(List<SceneGraphNode> selection)
|
||||
/// <param name="prefabWindow">The prefab window that creates it.</param>
|
||||
public void CreatePrefab(List<SceneGraphNode> selection, Windows.Assets.PrefabWindow prefabWindow = null)
|
||||
{
|
||||
if (selection == null)
|
||||
selection = Editor.SceneEditing.Selection;
|
||||
if (selection.Count == 1 && selection[0] is ActorNode actorNode && actorNode.CanCreatePrefab)
|
||||
{
|
||||
CreatePrefab(actorNode.Actor);
|
||||
CreatePrefab(actorNode.Actor, true, prefabWindow);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,7 +88,8 @@ namespace FlaxEditor.Modules
|
||||
/// </summary>
|
||||
/// <param name="actor">The root prefab actor.</param>
|
||||
/// <param name="rename">Allow renaming or not</param>
|
||||
public void CreatePrefab(Actor actor, bool rename)
|
||||
/// <param name="prefabWindow">The prefab window that creates it.</param>
|
||||
public void CreatePrefab(Actor actor, bool rename, Windows.Assets.PrefabWindow prefabWindow = null)
|
||||
{
|
||||
// Skip in invalid states
|
||||
if (!Editor.StateMachine.CurrentState.CanEditContent)
|
||||
@@ -105,42 +102,47 @@ namespace FlaxEditor.Modules
|
||||
PrefabCreating?.Invoke(actor);
|
||||
|
||||
var proxy = Editor.ContentDatabase.GetProxy<Prefab>();
|
||||
_prefabCreationActor = actor;
|
||||
Editor.Windows.ContentWin.NewItem(proxy, actor, OnPrefabCreated, actor.Name, rename);
|
||||
Editor.Windows.ContentWin.NewItem(proxy, actor, contentItem => OnPrefabCreated(contentItem, actor, prefabWindow), actor.Name, rename);
|
||||
}
|
||||
|
||||
private void OnPrefabCreated(ContentItem contentItem)
|
||||
private void OnPrefabCreated(ContentItem contentItem, Actor actor, Windows.Assets.PrefabWindow prefabWindow)
|
||||
{
|
||||
if (contentItem is PrefabItem prefabItem)
|
||||
{
|
||||
PrefabCreated?.Invoke(prefabItem);
|
||||
}
|
||||
|
||||
// Skip in invalid states
|
||||
if (!Editor.StateMachine.CurrentState.CanEditScene)
|
||||
return;
|
||||
Undo undo = null;
|
||||
if (prefabWindow != null)
|
||||
{
|
||||
prefabWindow.MarkAsEdited();
|
||||
undo = prefabWindow.Undo;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skip in invalid states
|
||||
if (!Editor.StateMachine.CurrentState.CanEditScene)
|
||||
return;
|
||||
undo = Editor.Undo;
|
||||
}
|
||||
|
||||
// Record undo for prefab creating (backend links the target instance with the prefab)
|
||||
if (Editor.Undo.Enabled)
|
||||
if (undo.Enabled)
|
||||
{
|
||||
if (!_prefabCreationActor)
|
||||
if (!actor)
|
||||
return;
|
||||
|
||||
var actorsList = new List<Actor>();
|
||||
Utilities.Utils.GetActorsTree(actorsList, _prefabCreationActor);
|
||||
Utilities.Utils.GetActorsTree(actorsList, actor);
|
||||
|
||||
var actions = new IUndoAction[actorsList.Count];
|
||||
for (int i = 0; i < actorsList.Count; i++)
|
||||
{
|
||||
var action = BreakPrefabLinkAction.Linked(actorsList[i]);
|
||||
actions[i] = action;
|
||||
}
|
||||
Undo.AddAction(new MultiUndoAction(actions));
|
||||
|
||||
_prefabCreationActor = null;
|
||||
actions[i] = BreakPrefabLinkAction.Linked(actorsList[i]);
|
||||
undo.AddAction(new MultiUndoAction(actions));
|
||||
}
|
||||
|
||||
Editor.Instance.Windows.PropertiesWin.Presenter.BuildLayout();
|
||||
Editor.Windows.PropertiesWin.Presenter.BuildLayout();
|
||||
if (prefabWindow != null)
|
||||
prefabWindow.Presenter.BuildLayout();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -553,6 +553,13 @@ namespace FlaxEditor.Modules
|
||||
cm.AddSeparator();
|
||||
_menuEditSelectAll = cm.AddButton("Select all", inputOptions.SelectAll, Editor.SceneEditing.SelectAllScenes);
|
||||
_menuEditFind = cm.AddButton("Find", inputOptions.Search, Editor.Windows.SceneWin.Search);
|
||||
cm.AddSeparator();
|
||||
cm.AddButton("Game Settings", () =>
|
||||
{
|
||||
var item = Editor.ContentDatabase.Find(GameSettings.GameSettingsAssetPath);
|
||||
if(item != null)
|
||||
Editor.ContentEditing.Open(item);
|
||||
});
|
||||
|
||||
// Scene
|
||||
MenuScene = MainMenu.AddButton("Scene");
|
||||
|
||||
@@ -106,7 +106,7 @@ namespace FlaxEditor.Options
|
||||
[DefaultValue(60.0f), Limit(0, 666)]
|
||||
[EditorDisplay("General", "Editor FPS"), EditorOrder(110), Tooltip("Limit for the editor draw/update frames per second rate (FPS). Use higher values if you need more responsive interface or lower values to use less device power. Value 0 disables any limits.")]
|
||||
public float EditorFPS { get; set; } = 60.0f;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets The FPS of the editor when the editor window is not focused. Usually set to lower then the editor FPS.
|
||||
/// </summary>
|
||||
@@ -203,7 +203,7 @@ namespace FlaxEditor.Options
|
||||
[DefaultValue(5), Limit(1)]
|
||||
[EditorDisplay("Auto Save", "Auto Save Frequency"), EditorOrder(801), Tooltip("The interval between auto saves (in minutes)")]
|
||||
public int AutoSaveFrequency { get; set; } = 5;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating the time before the auto save that the popup shows (in seconds).
|
||||
/// </summary>
|
||||
|
||||
@@ -166,7 +166,19 @@ namespace FlaxEditor.Options
|
||||
/// Gets or sets the output log text font.
|
||||
/// </summary>
|
||||
[EditorDisplay("Output Log", "Text Font"), EditorOrder(320), Tooltip("The output log text font.")]
|
||||
public FontReference OutputLogTextFont { get; set; } = new FontReference(FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont), 10);
|
||||
public FontReference OutputLogTextFont
|
||||
{
|
||||
get => _outputLogFont;
|
||||
set
|
||||
{
|
||||
if (value == null)
|
||||
_outputLogFont = new FontReference(FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont), 10);
|
||||
else if (!value.Font)
|
||||
_outputLogFont.Font = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont);
|
||||
else
|
||||
_outputLogFont = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the output log text color.
|
||||
@@ -225,29 +237,82 @@ namespace FlaxEditor.Options
|
||||
public int NumberOfGameClientsToLaunch = 1;
|
||||
|
||||
private static FontAsset DefaultFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);
|
||||
private FontReference _titleFont = new FontReference(DefaultFont, 18);
|
||||
private FontReference _largeFont = new FontReference(DefaultFont, 14);
|
||||
private FontReference _mediumFont = new FontReference(DefaultFont, 9);
|
||||
private FontReference _smallFont = new FontReference(DefaultFont, 9);
|
||||
private FontReference _outputLogFont = new FontReference(FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont), 10);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the title font for editor UI.
|
||||
/// </summary>
|
||||
[EditorDisplay("Fonts"), EditorOrder(600), Tooltip("The title font for editor UI.")]
|
||||
public FontReference TitleFont { get; set; } = new FontReference(DefaultFont, 18);
|
||||
public FontReference TitleFont
|
||||
{
|
||||
get => _titleFont;
|
||||
set
|
||||
{
|
||||
if (value == null)
|
||||
_titleFont = new FontReference(DefaultFont, 18);
|
||||
else if (!value.Font)
|
||||
_titleFont.Font = DefaultFont;
|
||||
else
|
||||
_titleFont = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the large font for editor UI.
|
||||
/// </summary>
|
||||
[EditorDisplay("Fonts"), EditorOrder(610), Tooltip("The large font for editor UI.")]
|
||||
public FontReference LargeFont { get; set; } = new FontReference(DefaultFont, 14);
|
||||
public FontReference LargeFont
|
||||
{
|
||||
get => _largeFont;
|
||||
set
|
||||
{
|
||||
if (value == null)
|
||||
_largeFont = new FontReference(DefaultFont, 14);
|
||||
else if (!value.Font)
|
||||
_largeFont.Font = DefaultFont;
|
||||
else
|
||||
_largeFont = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the medium font for editor UI.
|
||||
/// </summary>
|
||||
[EditorDisplay("Fonts"), EditorOrder(620), Tooltip("The medium font for editor UI.")]
|
||||
public FontReference MediumFont { get; set; } = new FontReference(DefaultFont, 9);
|
||||
public FontReference MediumFont
|
||||
{
|
||||
get => _mediumFont;
|
||||
set
|
||||
{
|
||||
if (value == null)
|
||||
_mediumFont = new FontReference(DefaultFont, 9);
|
||||
else if (!value.Font)
|
||||
_mediumFont.Font = DefaultFont;
|
||||
else
|
||||
_mediumFont = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the small font for editor UI.
|
||||
/// </summary>
|
||||
[EditorDisplay("Fonts"), EditorOrder(630), Tooltip("The small font for editor UI.")]
|
||||
public FontReference SmallFont { get; set; } = new FontReference(DefaultFont, 9);
|
||||
public FontReference SmallFont
|
||||
{
|
||||
get => _smallFont;
|
||||
set
|
||||
{
|
||||
if (value == null)
|
||||
_smallFont = new FontReference(DefaultFont, 9);
|
||||
else if (!value.Font)
|
||||
_smallFont.Font = DefaultFont;
|
||||
else
|
||||
_smallFont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1393,5 +1393,32 @@ namespace FlaxEditor.Scripting
|
||||
return _custom.GetMembers(name, MemberTypes.Method, bindingAttr).FirstOrDefault();
|
||||
return ScriptMemberInfo.Null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Basic check to see if a type could be casted to another type
|
||||
/// </summary>
|
||||
/// <param name="from">Source type</param>
|
||||
/// <param name="to">Target type</param>
|
||||
/// <returns>True if the type can be casted</returns>
|
||||
public static bool CanCast(ScriptType from, ScriptType to)
|
||||
{
|
||||
if (from == to)
|
||||
return true;
|
||||
if (from == Null || to == Null)
|
||||
return false;
|
||||
return (from.Type != typeof(void) && from.Type != typeof(FlaxEngine.Object)) &&
|
||||
(to.Type != typeof(void) && to.Type != typeof(FlaxEngine.Object)) &&
|
||||
from.IsAssignableFrom(to);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Basic check to see if this type could be casted to another type
|
||||
/// </summary>
|
||||
/// <param name="to">Target type</param>
|
||||
/// <returns>True if the type can be casted</returns>
|
||||
public bool CanCastTo(ScriptType to)
|
||||
{
|
||||
return CanCast(this, to);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -744,6 +744,16 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
|
||||
{
|
||||
return inputType.IsVoid;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class InvokeMethodNode : SurfaceNode
|
||||
@@ -1151,6 +1161,54 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
|
||||
{
|
||||
if (nodeArch.Tag is not ScriptMemberInfo memberInfo)
|
||||
return false;
|
||||
|
||||
if (!memberInfo.IsStatic)
|
||||
{
|
||||
if (VisjectSurface.FullCastCheck(memberInfo.DeclaringType, outputType, hint))
|
||||
return true;
|
||||
}
|
||||
|
||||
var parameters = memberInfo.GetParameters();
|
||||
bool isPure = (parameters.Length == 0 && !memberInfo.ValueType.IsVoid);
|
||||
if (outputType.IsVoid)
|
||||
return !isPure;
|
||||
|
||||
foreach (var param in parameters)
|
||||
{
|
||||
if (param.IsOut)
|
||||
continue;
|
||||
if (VisjectSurface.FullCastCheck(param.Type, outputType, hint))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
|
||||
{
|
||||
if (nodeArch.Tag is not ScriptMemberInfo memberInfo)
|
||||
return false;
|
||||
if (VisjectSurface.FullCastCheck(memberInfo.ValueType, inputType, hint))
|
||||
return true;
|
||||
|
||||
var parameters = memberInfo.GetParameters();
|
||||
bool isPure = (parameters.Length == 0 && !memberInfo.ValueType.IsVoid);
|
||||
if (inputType.IsVoid)
|
||||
return !isPure;
|
||||
|
||||
foreach (var param in memberInfo.GetParameters())
|
||||
{
|
||||
if (!param.IsOut)
|
||||
continue;
|
||||
if (VisjectSurface.FullCastCheck(param.Type, inputType, hint))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class ReturnNode : SurfaceNode
|
||||
@@ -1777,6 +1835,16 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
|
||||
{
|
||||
return inputType.IsVoid;
|
||||
}
|
||||
}
|
||||
|
||||
private abstract class FieldNodeBase : SurfaceNode
|
||||
@@ -1913,6 +1981,64 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
Title = "Get " + SurfaceUtils.GetMethodDisplayName((string)Values[1]);
|
||||
UpdateSignature();
|
||||
}
|
||||
|
||||
internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
|
||||
{
|
||||
var scriptType = TypeUtils.GetType((string)nodeArch.DefaultValues[0]);
|
||||
if (scriptType == ScriptType.Null)
|
||||
return false;
|
||||
|
||||
var members = scriptType.GetMembers((string)nodeArch.DefaultValues[1], MemberTypes.Field, BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly);
|
||||
foreach (var member in members)
|
||||
{
|
||||
if (!SurfaceUtils.IsValidVisualScriptField(member))
|
||||
continue;
|
||||
|
||||
if (member)
|
||||
{
|
||||
if (!member.IsStatic && VisjectSurface.FullCastCheck(scriptType, outputType, hint))
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var isStatic = (bool)nodeArch.DefaultValues[3];
|
||||
if (!isStatic && VisjectSurface.FullCastCheck(scriptType, outputType, hint))
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
|
||||
{
|
||||
var scriptType = TypeUtils.GetType((string)nodeArch.DefaultValues[0]);
|
||||
if (scriptType == ScriptType.Null)
|
||||
return false;
|
||||
|
||||
var members = scriptType.GetMembers((string)nodeArch.DefaultValues[1], MemberTypes.Field, BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly);
|
||||
foreach (var member in members)
|
||||
{
|
||||
if (!SurfaceUtils.IsValidVisualScriptField(member))
|
||||
continue;
|
||||
|
||||
if (member)
|
||||
{
|
||||
if (VisjectSurface.FullCastCheck(member.ValueType, inputType, hint))
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var typeName = (string)nodeArch.DefaultValues[2];
|
||||
if (VisjectSurface.FullCastCheck(TypeUtils.GetType(typeName), inputType, hint))
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class SetFieldNode : FieldNodeBase
|
||||
@@ -1966,6 +2092,48 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
Title = "Set " + SurfaceUtils.GetMethodDisplayName((string)Values[1]);
|
||||
UpdateSignature();
|
||||
}
|
||||
|
||||
internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
|
||||
{
|
||||
if (outputType.IsVoid)
|
||||
return true;
|
||||
|
||||
var scriptType = TypeUtils.GetType((string)nodeArch.DefaultValues[0]);
|
||||
if (scriptType == ScriptType.Null)
|
||||
return false;
|
||||
|
||||
var members = scriptType.GetMembers((string)nodeArch.DefaultValues[1], MemberTypes.Field, BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly);
|
||||
foreach (var member in members)
|
||||
{
|
||||
if (!SurfaceUtils.IsValidVisualScriptField(member))
|
||||
continue;
|
||||
|
||||
if (member)
|
||||
{
|
||||
if (VisjectSurface.FullCastCheck(member.ValueType, outputType, hint))
|
||||
return true;
|
||||
if (!member.IsStatic && VisjectSurface.FullCastCheck(scriptType, outputType, hint))
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var typeName = (string)nodeArch.DefaultValues[2];
|
||||
if (VisjectSurface.FullCastCheck(TypeUtils.GetType(typeName), outputType, hint))
|
||||
return true;
|
||||
var isStatic = (bool)nodeArch.DefaultValues[3];
|
||||
if (!isStatic && VisjectSurface.FullCastCheck(scriptType, outputType, hint))
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
|
||||
{
|
||||
return inputType.IsVoid;
|
||||
}
|
||||
}
|
||||
|
||||
private abstract class EventBaseNode : SurfaceNode, IFunctionsDependantNode
|
||||
@@ -2184,6 +2352,43 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
|
||||
{
|
||||
// Event based nodes always have a pulse input, so it's always compatible with void
|
||||
if (outputType.IsVoid)
|
||||
return true;
|
||||
|
||||
var eventName = (string)nodeArch.DefaultValues[1];
|
||||
var eventType = TypeUtils.GetType((string)nodeArch.DefaultValues[0]);
|
||||
var member = eventType.GetMember(eventName, MemberTypes.Event, BindingFlags.Public | BindingFlags.Static | BindingFlags.Instance);
|
||||
if (member && SurfaceUtils.IsValidVisualScriptEvent(member))
|
||||
{
|
||||
if (!member.IsStatic)
|
||||
{
|
||||
if (VisjectSurface.FullCastCheck(eventType, outputType, hint))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
|
||||
{
|
||||
// Event based nodes always have a pulse output, so it's always compatible with void
|
||||
if (inputType.IsVoid)
|
||||
return true;
|
||||
|
||||
var eventName = (string)nodeArch.DefaultValues[1];
|
||||
var eventType = TypeUtils.GetType((string)nodeArch.DefaultValues[0]);
|
||||
var member = eventType.GetMember(eventName, MemberTypes.Event, BindingFlags.Public | BindingFlags.Static | BindingFlags.Instance);
|
||||
if (member && SurfaceUtils.IsValidVisualScriptEvent(member))
|
||||
{
|
||||
if (VisjectSurface.FullCastCheck(member.ValueType, inputType, hint))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class BindEventNode : EventBaseNode
|
||||
@@ -2265,6 +2470,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
Title = string.Empty,
|
||||
Description = "Overrides the base class method with custom implementation",
|
||||
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI | NodeFlags.NoSpawnViaPaste,
|
||||
IsInputCompatible = MethodOverrideNode.IsInputCompatible,
|
||||
IsOutputCompatible = MethodOverrideNode.IsOutputCompatible,
|
||||
Size = new Float2(240, 60),
|
||||
DefaultValues = new object[]
|
||||
{
|
||||
@@ -2277,6 +2484,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
{
|
||||
TypeID = 4,
|
||||
Create = (id, context, arch, groupArch) => new InvokeMethodNode(id, context, arch, groupArch),
|
||||
IsInputCompatible = InvokeMethodNode.IsInputCompatible,
|
||||
IsOutputCompatible = InvokeMethodNode.IsOutputCompatible,
|
||||
Title = string.Empty,
|
||||
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI,
|
||||
Size = new Float2(240, 60),
|
||||
@@ -2317,6 +2526,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
{
|
||||
TypeID = 6,
|
||||
Create = (id, context, arch, groupArch) => new VisualScriptFunctionNode(id, context, arch, groupArch),
|
||||
IsInputCompatible = VisualScriptFunctionNode.IsInputCompatible,
|
||||
IsOutputCompatible = VisualScriptFunctionNode.IsOutputCompatible,
|
||||
Title = "New Function",
|
||||
Description = "Adds a new function to the script",
|
||||
Flags = NodeFlags.VisualScriptGraph,
|
||||
@@ -2330,6 +2541,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
{
|
||||
TypeID = 7,
|
||||
Create = (id, context, arch, groupArch) => new GetFieldNode(id, context, arch, groupArch),
|
||||
IsInputCompatible = GetFieldNode.IsInputCompatible,
|
||||
IsOutputCompatible = GetFieldNode.IsOutputCompatible,
|
||||
Title = string.Empty,
|
||||
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI,
|
||||
Size = new Float2(240, 60),
|
||||
@@ -2345,6 +2558,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
{
|
||||
TypeID = 8,
|
||||
Create = (id, context, arch, groupArch) => new SetFieldNode(id, context, arch, groupArch),
|
||||
IsInputCompatible = SetFieldNode.IsInputCompatible,
|
||||
IsOutputCompatible = SetFieldNode.IsOutputCompatible,
|
||||
Title = string.Empty,
|
||||
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI,
|
||||
Size = new Float2(240, 60),
|
||||
@@ -2361,6 +2576,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
{
|
||||
TypeID = 9,
|
||||
Create = (id, context, arch, groupArch) => new BindEventNode(id, context, arch, groupArch),
|
||||
IsInputCompatible = EventBaseNode.IsInputCompatible,
|
||||
IsOutputCompatible = EventBaseNode.IsOutputCompatible,
|
||||
Title = string.Empty,
|
||||
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI,
|
||||
Size = new Float2(260, 60),
|
||||
@@ -2383,6 +2600,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
{
|
||||
TypeID = 10,
|
||||
Create = (id, context, arch, groupArch) => new UnbindEventNode(id, context, arch, groupArch),
|
||||
IsInputCompatible = EventBaseNode.IsInputCompatible,
|
||||
IsOutputCompatible = EventBaseNode.IsOutputCompatible,
|
||||
Title = string.Empty,
|
||||
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI,
|
||||
Size = new Float2(260, 60),
|
||||
|
||||
@@ -216,6 +216,35 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
: base(id, context, nodeArch, groupArch, false)
|
||||
{
|
||||
}
|
||||
|
||||
internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
|
||||
{
|
||||
var typeName = (string)nodeArch.DefaultValues[0];
|
||||
var type = TypeUtils.GetType(typeName);
|
||||
if (type)
|
||||
{
|
||||
var fields = type.GetMembers(BindingFlags.Public | BindingFlags.Instance).Where(x => x.IsField).ToArray();
|
||||
var fieldsLength = fields.Length;
|
||||
for (var i = 0; i < fieldsLength; i++)
|
||||
{
|
||||
if (VisjectSurface.FullCastCheck(fields[i].ValueType, outputType, hint))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
|
||||
{
|
||||
var typeName = (string)nodeArch.DefaultValues[0];
|
||||
var type = TypeUtils.GetType(typeName);
|
||||
if (type)
|
||||
{
|
||||
if (VisjectSurface.FullCastCheck(type, inputType, hint))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class UnpackStructureNode : StructureNode
|
||||
@@ -225,6 +254,35 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
: base(id, context, nodeArch, groupArch, true)
|
||||
{
|
||||
}
|
||||
|
||||
internal static bool IsInputCompatible(NodeArchetype nodeArch, ScriptType outputType, ConnectionsHint hint)
|
||||
{
|
||||
var typeName = (string)nodeArch.DefaultValues[0];
|
||||
var type = TypeUtils.GetType(typeName);
|
||||
if (type)
|
||||
{
|
||||
if (VisjectSurface.FullCastCheck(type, outputType, hint))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static bool IsOutputCompatible(NodeArchetype nodeArch, ScriptType inputType, ConnectionsHint hint)
|
||||
{
|
||||
var typeName = (string)nodeArch.DefaultValues[0];
|
||||
var type = TypeUtils.GetType(typeName);
|
||||
if (type)
|
||||
{
|
||||
var fields = type.GetMembers(BindingFlags.Public | BindingFlags.Instance).Where(x => x.IsField).ToArray();
|
||||
var fieldsLength = fields.Length;
|
||||
for (var i = 0; i < fieldsLength; i++)
|
||||
{
|
||||
if (VisjectSurface.FullCastCheck(fields[i].ValueType, inputType, hint))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -351,6 +409,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
TypeID = 26,
|
||||
Title = "Pack Structure",
|
||||
Create = (id, context, arch, groupArch) => new PackStructureNode(id, context, arch, groupArch),
|
||||
IsInputCompatible = PackStructureNode.IsInputCompatible,
|
||||
IsOutputCompatible = PackStructureNode.IsOutputCompatible,
|
||||
Description = "Makes the structure data to from the components.",
|
||||
Flags = NodeFlags.VisualScriptGraph | NodeFlags.AnimGraph | NodeFlags.NoSpawnViaGUI,
|
||||
Size = new Float2(180, 20),
|
||||
@@ -461,6 +521,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
TypeID = 36,
|
||||
Title = "Unpack Structure",
|
||||
Create = (id, context, arch, groupArch) => new UnpackStructureNode(id, context, arch, groupArch),
|
||||
IsInputCompatible = UnpackStructureNode.IsInputCompatible,
|
||||
IsOutputCompatible = UnpackStructureNode.IsOutputCompatible,
|
||||
Description = "Breaks the structure data to allow extracting components from it.",
|
||||
Flags = NodeFlags.VisualScriptGraph | NodeFlags.AnimGraph | NodeFlags.NoSpawnViaGUI,
|
||||
Size = new Float2(180, 20),
|
||||
|
||||
@@ -5,7 +5,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.GUI.Input;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Utilities;
|
||||
@@ -40,6 +39,8 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
public delegate List<SurfaceParameter> ParameterGetterDelegate();
|
||||
|
||||
private readonly List<VisjectCMGroup> _groups = new List<VisjectCMGroup>(16);
|
||||
private CheckBox _contextSensitiveToggle;
|
||||
private bool _contextSensitiveSearchEnabled = true;
|
||||
private readonly TextBox _searchBox;
|
||||
private bool _waitingForInput;
|
||||
private VisjectCMGroup _surfaceParametersGroup;
|
||||
@@ -127,7 +128,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
_parameterSetNodeArchetype = info.ParameterSetNodeArchetype ?? Archetypes.Parameters.Nodes[3];
|
||||
|
||||
// Context menu dimensions
|
||||
Size = new Float2(320, 248);
|
||||
Size = new Float2(300, 400);
|
||||
|
||||
var headerPanel = new Panel(ScrollBars.None)
|
||||
{
|
||||
@@ -139,17 +140,41 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
};
|
||||
|
||||
// Title bar
|
||||
var titleFontReference = new FontReference(Style.Current.FontLarge.Asset, 10);
|
||||
var titleLabel = new Label
|
||||
{
|
||||
Width = Width - 8,
|
||||
Width = Width * 0.5f - 8f,
|
||||
Height = 20,
|
||||
X = 4,
|
||||
Parent = headerPanel,
|
||||
Text = "Select Node",
|
||||
HorizontalAlignment = TextAlignment.Center,
|
||||
Font = new FontReference(Style.Current.FontLarge.Asset, 10),
|
||||
HorizontalAlignment = TextAlignment.Near,
|
||||
Font = titleFontReference,
|
||||
};
|
||||
|
||||
// Context sensitive toggle
|
||||
var contextSensitiveLabel = new Label
|
||||
{
|
||||
Width = Width * 0.5f - 28,
|
||||
Height = 20,
|
||||
X = Width * 0.5f,
|
||||
Parent = headerPanel,
|
||||
Text = "Context Sensitive",
|
||||
TooltipText = "Should the nodes be filtered to only show those that can be connected in the current context?",
|
||||
HorizontalAlignment = TextAlignment.Far,
|
||||
Font = titleFontReference,
|
||||
};
|
||||
|
||||
_contextSensitiveToggle = new CheckBox
|
||||
{
|
||||
Width = 20,
|
||||
Height = 20,
|
||||
X = Width - 24,
|
||||
Parent = headerPanel,
|
||||
Checked = _contextSensitiveSearchEnabled,
|
||||
};
|
||||
_contextSensitiveToggle.StateChanged += OnContextSensitiveToggleStateChanged;
|
||||
|
||||
// Search box
|
||||
_searchBox = new SearchBox(false, 2, 22)
|
||||
{
|
||||
@@ -288,6 +313,10 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
OnSearchFilterChanged();
|
||||
}
|
||||
}
|
||||
else if (_contextSensitiveSearchEnabled)
|
||||
{
|
||||
group.EvaluateVisibilityWithBox(_selectedBox);
|
||||
}
|
||||
|
||||
Profiler.EndEvent();
|
||||
}
|
||||
@@ -321,6 +350,8 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
Parent = group
|
||||
};
|
||||
}
|
||||
if (_contextSensitiveSearchEnabled)
|
||||
group.EvaluateVisibilityWithBox(_selectedBox);
|
||||
group.SortChildren();
|
||||
group.Parent = _groupsPanel;
|
||||
_groups.Add(group);
|
||||
@@ -418,8 +449,26 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
return;
|
||||
|
||||
Profiler.BeginEvent("VisjectCM.OnSearchFilterChanged");
|
||||
|
||||
if (string.IsNullOrEmpty(_searchBox.Text))
|
||||
UpdateFilters();
|
||||
_searchBox.Focus();
|
||||
Profiler.EndEvent();
|
||||
}
|
||||
|
||||
private void OnContextSensitiveToggleStateChanged(CheckBox checkBox)
|
||||
{
|
||||
// Skip events during setup or init stuff
|
||||
if (IsLayoutLocked)
|
||||
return;
|
||||
|
||||
Profiler.BeginEvent("VisjectCM.OnContextSensitiveToggleStateChanged");
|
||||
_contextSensitiveSearchEnabled = checkBox.Checked;
|
||||
UpdateFilters();
|
||||
Profiler.EndEvent();
|
||||
}
|
||||
|
||||
private void UpdateFilters()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_searchBox.Text) && _selectedBox == null)
|
||||
{
|
||||
ResetView();
|
||||
Profiler.EndEvent();
|
||||
@@ -430,7 +479,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
LockChildrenRecursive();
|
||||
for (int i = 0; i < _groups.Count; i++)
|
||||
{
|
||||
_groups[i].UpdateFilter(_searchBox.Text);
|
||||
_groups[i].UpdateFilter(_searchBox.Text, _contextSensitiveSearchEnabled ? _selectedBox : null);
|
||||
_groups[i].UpdateItemSort(_selectedBox);
|
||||
}
|
||||
SortGroups();
|
||||
@@ -443,9 +492,6 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
PerformLayout();
|
||||
if (SelectedItem != null)
|
||||
_panel1.ScrollViewTo(SelectedItem);
|
||||
_searchBox.Focus();
|
||||
Profiler.EndEvent();
|
||||
|
||||
Profiler.EndEvent();
|
||||
}
|
||||
|
||||
@@ -503,7 +549,11 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
_searchBox.Clear();
|
||||
SelectedItem = null;
|
||||
for (int i = 0; i < _groups.Count; i++)
|
||||
{
|
||||
_groups[i].ResetView();
|
||||
if (_contextSensitiveSearchEnabled)
|
||||
_groups[i].EvaluateVisibilityWithBox(_selectedBox);
|
||||
}
|
||||
UnlockChildrenRecursive();
|
||||
|
||||
SortGroups();
|
||||
@@ -759,5 +809,12 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
{
|
||||
return GetPreviousSiblings(item).OfType<T>();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnDestroy()
|
||||
{
|
||||
_contextSensitiveToggle.StateChanged -= OnContextSensitiveToggleStateChanged;
|
||||
base.OnDestroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
{
|
||||
if (_children[i] is VisjectCMItem item)
|
||||
{
|
||||
item.UpdateFilter(null);
|
||||
item.UpdateFilter(null, null);
|
||||
item.UpdateScore(null);
|
||||
}
|
||||
}
|
||||
@@ -84,23 +84,42 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
/// Updates the filter.
|
||||
/// </summary>
|
||||
/// <param name="filterText">The filter text.</param>
|
||||
public void UpdateFilter(string filterText)
|
||||
/// <param name="selectedBox">The optionally selected box to show hints for it.</param>
|
||||
public void UpdateFilter(string filterText, Box selectedBox)
|
||||
{
|
||||
Profiler.BeginEvent("VisjectCMGroup.UpdateFilter");
|
||||
|
||||
// Update items
|
||||
bool isAnyVisible = false;
|
||||
bool groupHeaderMatches = QueryFilterHelper.Match(filterText, HeaderText);
|
||||
for (int i = 0; i < _children.Count; i++)
|
||||
{
|
||||
if (_children[i] is VisjectCMItem item)
|
||||
{
|
||||
item.UpdateFilter(filterText);
|
||||
item.UpdateFilter(filterText, selectedBox, groupHeaderMatches);
|
||||
isAnyVisible |= item.Visible;
|
||||
}
|
||||
}
|
||||
|
||||
// Update header title
|
||||
if (QueryFilterHelper.Match(filterText, HeaderText))
|
||||
// Update itself
|
||||
if (isAnyVisible)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(filterText))
|
||||
Open(false);
|
||||
Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Hide group if none of the items matched the filter
|
||||
Visible = false;
|
||||
}
|
||||
|
||||
Profiler.EndEvent();
|
||||
}
|
||||
|
||||
internal void EvaluateVisibilityWithBox(Box selectedBox)
|
||||
{
|
||||
if (selectedBox == null)
|
||||
{
|
||||
for (int i = 0; i < _children.Count; i++)
|
||||
{
|
||||
@@ -109,14 +128,25 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
item.Visible = true;
|
||||
}
|
||||
}
|
||||
isAnyVisible = true;
|
||||
Visible = true;
|
||||
return;
|
||||
}
|
||||
|
||||
Profiler.BeginEvent("VisjectCMGroup.EvaluateVisibilityWithBox");
|
||||
|
||||
bool isAnyVisible = false;
|
||||
for (int i = 0; i < _children.Count; i++)
|
||||
{
|
||||
if (_children[i] is VisjectCMItem item)
|
||||
{
|
||||
item.Visible = item.CanConnectTo(selectedBox);
|
||||
isAnyVisible |= item.Visible;
|
||||
}
|
||||
}
|
||||
|
||||
// Update itself
|
||||
if (isAnyVisible)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(filterText))
|
||||
Open(false);
|
||||
Visible = true;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEditor.Surface.Elements;
|
||||
using FlaxEditor.Utilities;
|
||||
using FlaxEngine;
|
||||
@@ -56,7 +57,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
/// <param name="groupArchetype">The group archetype.</param>
|
||||
/// <param name="archetype">The archetype.</param>
|
||||
public VisjectCMItem(VisjectCMGroup group, GroupArchetype groupArchetype, NodeArchetype archetype)
|
||||
: base(0, 0, 120, 12)
|
||||
: base(0, 0, 120, 14)
|
||||
{
|
||||
Group = group;
|
||||
_groupArchetype = groupArchetype;
|
||||
@@ -77,7 +78,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
if (!Visible)
|
||||
return;
|
||||
|
||||
if (selectedBox != null && CanConnectTo(selectedBox, NodeArchetype))
|
||||
if (selectedBox != null && CanConnectTo(selectedBox))
|
||||
SortScore += 1;
|
||||
if (Data != null)
|
||||
SortScore += 1;
|
||||
@@ -92,35 +93,93 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
textRect = new Rectangle(22, 0, Width - 24, Height);
|
||||
}
|
||||
|
||||
private bool CanConnectTo(Box startBox, NodeArchetype nodeArchetype)
|
||||
/// <summary>
|
||||
/// Checks if this context menu item can be connected to a given box, before a node is actually spawned.
|
||||
/// </summary>
|
||||
/// <param name="startBox">The connected box</param>
|
||||
/// <returns>True if the connected box is compatible with this item</returns>
|
||||
public bool CanConnectTo(Box startBox)
|
||||
{
|
||||
// Is compatible if box is null for reset reasons
|
||||
if (startBox == null)
|
||||
return false;
|
||||
if (!startBox.IsOutput)
|
||||
return false; // For now, I'm only handing the output box case
|
||||
return true;
|
||||
|
||||
if (nodeArchetype.Elements != null)
|
||||
if (_archetype == null)
|
||||
return false;
|
||||
|
||||
bool isCompatible = false;
|
||||
if (startBox.IsOutput && _archetype.IsInputCompatible != null)
|
||||
{
|
||||
for (int i = 0; i < nodeArchetype.Elements.Length; i++)
|
||||
{
|
||||
if (nodeArchetype.Elements[i].Type == NodeElementType.Input &&
|
||||
startBox.CanUseType(nodeArchetype.Elements[i].ConnectionsType))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
isCompatible |= _archetype.IsInputCompatible.Invoke(_archetype, startBox.CurrentType, _archetype.ConnectionsHints);
|
||||
}
|
||||
return false;
|
||||
else if (!startBox.IsOutput && _archetype.IsOutputCompatible != null)
|
||||
{
|
||||
isCompatible |= _archetype.IsOutputCompatible.Invoke(_archetype, startBox.CurrentType, startBox.ParentNode.Archetype.ConnectionsHints);
|
||||
}
|
||||
else if (_archetype.Elements != null)
|
||||
{
|
||||
// Check compatibility based on the defined elements in the archetype. This handles all the default groups and items
|
||||
isCompatible = CheckElementsCompatibility(startBox);
|
||||
}
|
||||
|
||||
return isCompatible;
|
||||
}
|
||||
|
||||
private bool CheckElementsCompatibility(Box startBox)
|
||||
{
|
||||
bool isCompatible = false;
|
||||
foreach (NodeElementArchetype element in _archetype.Elements)
|
||||
{
|
||||
// Ignore all elements that aren't inputs or outputs (e.g. input fields)
|
||||
if (element.Type != NodeElementType.Output && element.Type != NodeElementType.Input)
|
||||
continue;
|
||||
|
||||
// Ignore elements with the same direction as the box
|
||||
if ((startBox.IsOutput && element.Type == NodeElementType.Output) || (!startBox.IsOutput && element.Type == NodeElementType.Input))
|
||||
continue;
|
||||
|
||||
ScriptType fromType;
|
||||
ScriptType toType;
|
||||
ConnectionsHint hint;
|
||||
if (startBox.IsOutput)
|
||||
{
|
||||
fromType = element.ConnectionsType;
|
||||
toType = startBox.CurrentType;
|
||||
hint = _archetype.ConnectionsHints;
|
||||
}
|
||||
else
|
||||
{
|
||||
fromType = startBox.CurrentType;
|
||||
toType = element.ConnectionsType;
|
||||
hint = startBox.ParentNode.Archetype.ConnectionsHints;
|
||||
}
|
||||
|
||||
isCompatible |= VisjectSurface.FullCastCheck(fromType, toType, hint);
|
||||
}
|
||||
|
||||
return isCompatible;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the filter.
|
||||
/// </summary>
|
||||
/// <param name="filterText">The filter text.</param>
|
||||
public void UpdateFilter(string filterText)
|
||||
/// <param name="selectedBox">The optionally selected box to show hints for it.</param>
|
||||
/// <param name="groupHeaderMatches">True if item's group header got a filter match and item should stay visible.</param>
|
||||
public void UpdateFilter(string filterText, Box selectedBox, bool groupHeaderMatches = false)
|
||||
{
|
||||
if (selectedBox != null)
|
||||
{
|
||||
Visible = CanConnectTo(selectedBox);
|
||||
if (!Visible)
|
||||
{
|
||||
_highlights?.Clear();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_isStartsWithMatch = _isFullMatch = false;
|
||||
if (filterText == null)
|
||||
if (string.IsNullOrEmpty(filterText))
|
||||
{
|
||||
// Clear filter
|
||||
_highlights?.Clear();
|
||||
@@ -184,7 +243,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
|
||||
Data = data;
|
||||
}
|
||||
else
|
||||
else if (!groupHeaderMatches)
|
||||
{
|
||||
// Hide
|
||||
_highlights?.Clear();
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
_currentType = value;
|
||||
|
||||
// Check if will need to update box connections due to type change
|
||||
if ((Surface == null || Surface._isUpdatingBoxTypes == 0) && HasAnyConnection && !CanCast(prev, _currentType))
|
||||
if ((Surface == null || Surface._isUpdatingBoxTypes == 0) && HasAnyConnection && !prev.CanCastTo(_currentType))
|
||||
{
|
||||
// Remove all invalid connections and update those which still can be valid
|
||||
var connections = Connections.ToArray();
|
||||
@@ -231,58 +231,8 @@ namespace FlaxEditor.Surface.Elements
|
||||
}
|
||||
|
||||
// Check using connection hints
|
||||
var connectionsHints = ParentNode.Archetype.ConnectionsHints;
|
||||
if (Archetype.ConnectionsType == ScriptType.Null && connectionsHints != ConnectionsHint.None)
|
||||
{
|
||||
if ((connectionsHints & ConnectionsHint.Anything) == ConnectionsHint.Anything)
|
||||
return true;
|
||||
if ((connectionsHints & ConnectionsHint.Value) == ConnectionsHint.Value && type.Type != typeof(void))
|
||||
return true;
|
||||
if ((connectionsHints & ConnectionsHint.Enum) == ConnectionsHint.Enum && type.IsEnum)
|
||||
return true;
|
||||
if ((connectionsHints & ConnectionsHint.Array) == ConnectionsHint.Array && type.IsArray)
|
||||
return true;
|
||||
if ((connectionsHints & ConnectionsHint.Dictionary) == ConnectionsHint.Dictionary && type.IsDictionary)
|
||||
return true;
|
||||
if ((connectionsHints & ConnectionsHint.Vector) == ConnectionsHint.Vector)
|
||||
{
|
||||
var t = type.Type;
|
||||
if (t == typeof(Vector2) ||
|
||||
t == typeof(Vector3) ||
|
||||
t == typeof(Vector4) ||
|
||||
t == typeof(Float2) ||
|
||||
t == typeof(Float3) ||
|
||||
t == typeof(Float4) ||
|
||||
t == typeof(Double2) ||
|
||||
t == typeof(Double3) ||
|
||||
t == typeof(Double4) ||
|
||||
t == typeof(Int2) ||
|
||||
t == typeof(Int3) ||
|
||||
t == typeof(Int4) ||
|
||||
t == typeof(Color))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if ((connectionsHints & ConnectionsHint.Scalar) == ConnectionsHint.Scalar)
|
||||
{
|
||||
var t = type.Type;
|
||||
if (t == typeof(bool) ||
|
||||
t == typeof(char) ||
|
||||
t == typeof(byte) ||
|
||||
t == typeof(short) ||
|
||||
t == typeof(ushort) ||
|
||||
t == typeof(int) ||
|
||||
t == typeof(uint) ||
|
||||
t == typeof(long) ||
|
||||
t == typeof(ulong) ||
|
||||
t == typeof(float) ||
|
||||
t == typeof(double))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (VisjectSurface.IsTypeCompatible(Archetype.ConnectionsType, type, ParentNode.Archetype.ConnectionsHints))
|
||||
return true;
|
||||
|
||||
// Check independent and if there is box with bigger potential because it may block current one from changing type
|
||||
var parentArch = ParentNode.Archetype;
|
||||
@@ -296,7 +246,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
var b = ParentNode.GetBox(boxes[i]);
|
||||
|
||||
// Check if its the same and tested type matches the default value type
|
||||
if (b == this && CanCast(parentArch.DefaultType, type))
|
||||
if (b == this && parentArch.DefaultType.CanCastTo(type))
|
||||
{
|
||||
// Can
|
||||
return true;
|
||||
@@ -718,17 +668,6 @@ namespace FlaxEditor.Surface.Elements
|
||||
}
|
||||
}
|
||||
|
||||
private static bool CanCast(ScriptType oB, ScriptType iB)
|
||||
{
|
||||
if (oB == iB)
|
||||
return true;
|
||||
if (oB == ScriptType.Null || iB == ScriptType.Null)
|
||||
return false;
|
||||
return (oB.Type != typeof(void) && oB.Type != typeof(FlaxEngine.Object)) &&
|
||||
(iB.Type != typeof(void) && iB.Type != typeof(FlaxEngine.Object)) &&
|
||||
oB.IsAssignableFrom(iB);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool AreConnected(IConnectionInstigator other)
|
||||
{
|
||||
@@ -787,7 +726,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
{
|
||||
if (!iB.CanUseType(oB.CurrentType))
|
||||
{
|
||||
if (!CanCast(oB.CurrentType, iB.CurrentType))
|
||||
if (!oB.CurrentType.CanCastTo(iB.CurrentType))
|
||||
{
|
||||
// Cannot
|
||||
return false;
|
||||
@@ -798,7 +737,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
{
|
||||
if (!oB.CanUseType(iB.CurrentType))
|
||||
{
|
||||
if (!CanCast(oB.CurrentType, iB.CurrentType))
|
||||
if (!oB.CurrentType.CanCastTo(iB.CurrentType))
|
||||
{
|
||||
// Cannot
|
||||
return false;
|
||||
@@ -871,7 +810,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
bool useCaster = false;
|
||||
if (!iB.CanUseType(oB.CurrentType))
|
||||
{
|
||||
if (CanCast(oB.CurrentType, iB.CurrentType))
|
||||
if (oB.CurrentType.CanCastTo(iB.CurrentType))
|
||||
useCaster = true;
|
||||
else
|
||||
return;
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
{
|
||||
// Calculate control points
|
||||
CalculateBezierControlPoints(start, end, out var control1, out var control2);
|
||||
|
||||
|
||||
// Draw line
|
||||
Render2D.DrawBezier(start, control1, control2, end, color, thickness);
|
||||
|
||||
@@ -54,16 +54,16 @@ namespace FlaxEditor.Surface.Elements
|
||||
const float maxControlLength = 150f;
|
||||
var dst = (end - start).Length;
|
||||
var yDst = Mathf.Abs(start.Y - end.Y);
|
||||
|
||||
|
||||
// Calculate control points
|
||||
var minControlDst = dst * 0.5f;
|
||||
var maxControlDst = Mathf.Max(Mathf.Min(maxControlLength, dst), minControlLength);
|
||||
var controlDst = Mathf.Lerp(minControlDst, maxControlDst, Mathf.Clamp(yDst / minControlLength, 0f, 1f));
|
||||
|
||||
|
||||
control1 = new Float2(start.X + controlDst, start.Y);
|
||||
control2 = new Float2(end.X - controlDst, end.Y);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a point intersects a connection
|
||||
/// </summary>
|
||||
@@ -86,11 +86,13 @@ namespace FlaxEditor.Surface.Elements
|
||||
public static bool IntersectsConnection(ref Float2 start, ref Float2 end, ref Float2 point, float distance)
|
||||
{
|
||||
// Pretty much a point in rectangle check
|
||||
if ((point.X - start.X) * (end.X - point.X) < 0) return false;
|
||||
if ((point.X - start.X) * (end.X - point.X) < 0)
|
||||
return false;
|
||||
|
||||
float offset = Mathf.Sign(end.Y - start.Y) * distance;
|
||||
if ((point.Y - (start.Y - offset)) * ((end.Y + offset) - point.Y) < 0) return false;
|
||||
|
||||
if ((point.Y - (start.Y - offset)) * ((end.Y + offset) - point.Y) < 0)
|
||||
return false;
|
||||
|
||||
float squaredDistance = distance;
|
||||
CalculateBezierControlPoints(start, end, out var control1, out var control2);
|
||||
|
||||
|
||||
@@ -89,6 +89,11 @@ namespace FlaxEditor.Surface
|
||||
/// <returns>The created node object.</returns>
|
||||
public delegate SurfaceNode CreateCustomNodeFunc(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch);
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the given type is compatible with the given node archetype. Used for custom nodes
|
||||
/// </summary>
|
||||
public delegate bool IsCompatible(NodeArchetype nodeArch, ScriptType portType, ConnectionsHint hint);
|
||||
|
||||
/// <summary>
|
||||
/// Unique node type ID within a single group.
|
||||
/// </summary>
|
||||
@@ -99,6 +104,16 @@ namespace FlaxEditor.Surface
|
||||
/// </summary>
|
||||
public CreateCustomNodeFunc Create;
|
||||
|
||||
/// <summary>
|
||||
/// Function for asynchronously loaded nodes to check if input ports are compatible, for filtering.
|
||||
/// </summary>
|
||||
public IsCompatible IsInputCompatible;
|
||||
|
||||
/// <summary>
|
||||
/// Function for asynchronously loaded nodes to check if output ports are compatible, for filtering.
|
||||
/// </summary>
|
||||
public IsCompatible IsOutputCompatible;
|
||||
|
||||
/// <summary>
|
||||
/// Default initial size of the node.
|
||||
/// </summary>
|
||||
@@ -184,6 +199,8 @@ namespace FlaxEditor.Surface
|
||||
{
|
||||
TypeID = TypeID,
|
||||
Create = Create,
|
||||
IsInputCompatible = IsInputCompatible,
|
||||
IsOutputCompatible = IsOutputCompatible,
|
||||
Size = Size,
|
||||
Flags = Flags,
|
||||
Title = Title,
|
||||
|
||||
@@ -406,8 +406,8 @@ namespace FlaxEditor.Surface
|
||||
|
||||
internal static bool IsValidVisualScriptType(ScriptType scriptType)
|
||||
{
|
||||
if (!scriptType.IsPublic ||
|
||||
scriptType.HasAttribute(typeof(HideInEditorAttribute), true) ||
|
||||
if (!scriptType.IsPublic ||
|
||||
scriptType.HasAttribute(typeof(HideInEditorAttribute), true) ||
|
||||
scriptType.HasAttribute(typeof(System.Runtime.CompilerServices.CompilerGeneratedAttribute), false))
|
||||
return false;
|
||||
if (scriptType.IsGenericType)
|
||||
|
||||
@@ -136,6 +136,88 @@ namespace FlaxEditor.Surface
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a type is compatible with another type and can be casted by using a connection hint
|
||||
/// </summary>
|
||||
/// <param name="from">Source type</param>
|
||||
/// <param name="to">Type to check compatibility with</param>
|
||||
/// <param name="hint">Hint to check if casting is possible</param>
|
||||
/// <returns>True if the source type is compatible with the target type</returns>
|
||||
public static bool IsTypeCompatible(ScriptType from, ScriptType to, ConnectionsHint hint)
|
||||
{
|
||||
if (from == ScriptType.Null && hint != ConnectionsHint.None)
|
||||
{
|
||||
if ((hint & ConnectionsHint.Anything) == ConnectionsHint.Anything)
|
||||
return true;
|
||||
if ((hint & ConnectionsHint.Value) == ConnectionsHint.Value && to.Type != typeof(void))
|
||||
return true;
|
||||
if ((hint & ConnectionsHint.Enum) == ConnectionsHint.Enum && to.IsEnum)
|
||||
return true;
|
||||
if ((hint & ConnectionsHint.Array) == ConnectionsHint.Array && to.IsArray)
|
||||
return true;
|
||||
if ((hint & ConnectionsHint.Dictionary) == ConnectionsHint.Dictionary && to.IsDictionary)
|
||||
return true;
|
||||
if ((hint & ConnectionsHint.Vector) == ConnectionsHint.Vector)
|
||||
{
|
||||
var t = to.Type;
|
||||
if (t == typeof(Vector2) ||
|
||||
t == typeof(Vector3) ||
|
||||
t == typeof(Vector4) ||
|
||||
t == typeof(Float2) ||
|
||||
t == typeof(Float3) ||
|
||||
t == typeof(Float4) ||
|
||||
t == typeof(Double2) ||
|
||||
t == typeof(Double3) ||
|
||||
t == typeof(Double4) ||
|
||||
t == typeof(Int2) ||
|
||||
t == typeof(Int3) ||
|
||||
t == typeof(Int4) ||
|
||||
t == typeof(Color))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if ((hint & ConnectionsHint.Scalar) == ConnectionsHint.Scalar)
|
||||
{
|
||||
var t = to.Type;
|
||||
if (t == typeof(bool) ||
|
||||
t == typeof(char) ||
|
||||
t == typeof(byte) ||
|
||||
t == typeof(short) ||
|
||||
t == typeof(ushort) ||
|
||||
t == typeof(int) ||
|
||||
t == typeof(uint) ||
|
||||
t == typeof(long) ||
|
||||
t == typeof(ulong) ||
|
||||
t == typeof(float) ||
|
||||
t == typeof(double))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a type is compatible with another type and can be casted by using a connection hint
|
||||
/// </summary>
|
||||
/// <param name="from">Source type</param>
|
||||
/// <param name="to">Target type</param>
|
||||
/// <param name="hint">Connection hint</param>
|
||||
/// <returns>True if any method of casting or compatibility check succeeds</returns>
|
||||
public static bool FullCastCheck(ScriptType from, ScriptType to, ConnectionsHint hint)
|
||||
{
|
||||
// Yes, from and to are switched on purpose
|
||||
if (CanUseDirectCastStatic(to, from, false))
|
||||
return true;
|
||||
if (IsTypeCompatible(from, to, hint))
|
||||
return true;
|
||||
// Same here
|
||||
return to.CanCastTo(from);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if can use direct conversion from one type to another.
|
||||
/// </summary>
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
_window = window;
|
||||
|
||||
// Try to restore target asset AudioClip import options (useful for fast reimport)
|
||||
AudioImportSettings.TryRestore(ref ImportSettings, window.Item.Path);
|
||||
Editor.TryRestoreImportOptions(ref ImportSettings.Settings, window.Item.Path);
|
||||
|
||||
// Prepare restore data
|
||||
PeekState();
|
||||
@@ -134,6 +134,11 @@ namespace FlaxEditor.Windows.Assets
|
||||
/// </summary>
|
||||
public void Reimport()
|
||||
{
|
||||
if (_window?._previewSource != null)
|
||||
{
|
||||
_window._previewSource.Stop();
|
||||
_window.UpdateToolstrip();
|
||||
}
|
||||
Editor.Instance.ContentImporting.Reimport((BinaryAssetItem)_window.Item, ImportSettings, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -233,7 +233,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
|
||||
contextMenu.AddSeparator();
|
||||
|
||||
b = contextMenu.AddButton("Create Prefab", () => Editor.Prefabs.CreatePrefab(Selection));
|
||||
b = contextMenu.AddButton("Create Prefab", () => Editor.Prefabs.CreatePrefab(Selection, this));
|
||||
b.Enabled = isSingleActorSelected &&
|
||||
(Selection[0] as ActorNode).CanCreatePrefab &&
|
||||
Editor.Windows.ContentWin.CurrentViewFolder.CanHaveAssets;
|
||||
|
||||
@@ -53,6 +53,11 @@ namespace FlaxEditor.Windows.Assets
|
||||
/// </summary>
|
||||
public PrefabWindowViewport Viewport => _viewport;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the prefab objects properties editor.
|
||||
/// </summary>
|
||||
public CustomEditorPresenter Presenter => _propertiesEditor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the undo system used by this window for changes tracking.
|
||||
/// </summary>
|
||||
|
||||
@@ -321,6 +321,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
|
||||
var tree = group.Tree();
|
||||
tree.TreeControl.RightClick += OnTreeNodeRightClick;
|
||||
tree.TreeControl.SelectedChanged += OnTreeSelectedChanged;
|
||||
for (int i = 0; i < nodes.Length; i++)
|
||||
{
|
||||
if (nodes[i].ParentIndex == -1)
|
||||
@@ -367,6 +368,12 @@ namespace FlaxEditor.Windows.Assets
|
||||
menu.Show(node, location);
|
||||
}
|
||||
|
||||
private void OnTreeSelectedChanged(List<TreeNode> before, List<TreeNode> after)
|
||||
{
|
||||
if (after.Count != 0)
|
||||
((SkeletonPropertiesProxy)Values[0]).Window._preview.ShowDebugDraw = true;
|
||||
}
|
||||
|
||||
private void OnTreeNodeCopyName(ContextMenuButton b)
|
||||
{
|
||||
Clipboard.Text = (string)b.Tag;
|
||||
|
||||
@@ -989,7 +989,7 @@ namespace FlaxEditor.Windows
|
||||
}
|
||||
_view.ShowItems(items, _sortType, false, true);
|
||||
}
|
||||
else
|
||||
else if (target != null)
|
||||
{
|
||||
// Show folder contents
|
||||
var items = target.Folder.Children;
|
||||
|
||||
@@ -463,6 +463,18 @@ namespace FlaxEditor.Windows
|
||||
Cursor = CursorType.Default;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnMouseLeave()
|
||||
{
|
||||
base.OnMouseLeave();
|
||||
|
||||
// Remove focus from game window when mouse moves out and the cursor is hidden during game
|
||||
if ((IsFocused || ContainsFocus) && Parent != null && Editor.IsPlayMode && !Screen.CursorVisible)
|
||||
{
|
||||
Parent.Focus();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnShowContextMenu(ContextMenu menu)
|
||||
{
|
||||
|
||||
@@ -127,6 +127,14 @@ const Char* SplashScreenQuotes[] =
|
||||
TEXT("Who is signing all these integers?!"),
|
||||
TEXT("Flax fact: Flax was called Celelej once."),
|
||||
TEXT("Changing text overflow setti-"),
|
||||
TEXT("Testing tests"),
|
||||
TEXT("Free hugs"),
|
||||
TEXT("Think outside the box"),
|
||||
TEXT("Let's make something fantastic"),
|
||||
TEXT("Be brave"),
|
||||
TEXT("Drum roll please"),
|
||||
TEXT("Good Luck Have Fun"),
|
||||
TEXT("GG Well Played"),
|
||||
};
|
||||
|
||||
SplashScreen::~SplashScreen()
|
||||
|
||||
@@ -348,7 +348,7 @@ Asset::LoadResult AudioClip::load()
|
||||
|
||||
#if !BUILD_RELEASE
|
||||
// Validate buffer start times
|
||||
if (Math::NotNearEqual(_buffersStartTimes[_totalChunks], GetLength()))
|
||||
if (!Math::NearEqual(_buffersStartTimes[_totalChunks], GetLength(), 1.0f / 60.0f))
|
||||
{
|
||||
LOG(Warning, "Invalid audio buffers data size. Expected length: {0}s", GetLength());
|
||||
for (int32 i = 0; i < _totalChunks + 1; i++)
|
||||
@@ -454,14 +454,12 @@ bool AudioClip::WriteBuffer(int32 chunkIndex)
|
||||
}
|
||||
break;
|
||||
case AudioFormat::Raw:
|
||||
{
|
||||
data = Span<byte>(chunk->Get(), chunk->Size());
|
||||
}
|
||||
break;
|
||||
break;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
info.NumSamples = data.Length() / bytesPerSample;
|
||||
info.NumSamples = Math::AlignDown(data.Length() / bytesPerSample, info.NumChannels * bytesPerSample);
|
||||
|
||||
// Convert to Mono if used as 3D source and backend doesn't support it
|
||||
if (Is3D() && info.NumChannels > 1 && EnumHasNoneFlags(AudioBackend::Features(), AudioBackend::FeatureFlags::SpatialMultiChannel))
|
||||
|
||||
@@ -183,7 +183,7 @@ void AudioSource::Stop()
|
||||
|
||||
float AudioSource::GetTime() const
|
||||
{
|
||||
if (_state == States::Stopped || SourceIDs.IsEmpty())
|
||||
if (_state == States::Stopped || SourceIDs.IsEmpty() || !Clip->IsLoaded())
|
||||
return 0.0f;
|
||||
|
||||
float time = AudioBackend::Source::GetCurrentBufferTime(this);
|
||||
@@ -265,6 +265,7 @@ void AudioSource::Cleanup()
|
||||
void AudioSource::OnClipChanged()
|
||||
{
|
||||
Stop();
|
||||
_clipChanged = true;
|
||||
}
|
||||
|
||||
void AudioSource::OnClipLoaded()
|
||||
@@ -318,6 +319,12 @@ void AudioSource::SetNonStreamingBuffer()
|
||||
|
||||
void AudioSource::PlayInternal()
|
||||
{
|
||||
if (_clipChanged && SourceIDs.HasItems())
|
||||
{
|
||||
// If clip was changed between source setup (OnEnable) and actual playback start then ensure to flush any runtime properties with the audio backend
|
||||
_clipChanged = false;
|
||||
AudioBackend::Source::SpatialSetupChanged(this);
|
||||
}
|
||||
AudioBackend::Source::Play(this);
|
||||
|
||||
_isActuallyPlayingSth = true;
|
||||
@@ -482,6 +489,7 @@ void AudioSource::OnEnable()
|
||||
{
|
||||
_prevPos = GetPosition();
|
||||
_velocity = Vector3::Zero;
|
||||
_clipChanged = false;
|
||||
|
||||
Audio::OnAddSource(this);
|
||||
GetScene()->Ticking.Update.AddTick<AudioSource, &AudioSource::Update>(this);
|
||||
|
||||
@@ -53,6 +53,7 @@ private:
|
||||
bool _loop;
|
||||
bool _playOnStart;
|
||||
bool _allowSpatialization;
|
||||
bool _clipChanged = false;
|
||||
|
||||
bool _isActuallyPlayingSth = false;
|
||||
bool _needToUpdateStreamingBuffers = false;
|
||||
|
||||
@@ -228,11 +228,9 @@ namespace ALC
|
||||
ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
||||
{
|
||||
// TODO: cache enum values in Init()??
|
||||
|
||||
switch (bitDepth)
|
||||
{
|
||||
case 8:
|
||||
{
|
||||
switch (numChannels)
|
||||
{
|
||||
case 1:
|
||||
@@ -247,13 +245,8 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
||||
return alGetEnumValue("AL_FORMAT_61CHN8");
|
||||
case 8:
|
||||
return alGetEnumValue("AL_FORMAT_71CHN8");
|
||||
default:
|
||||
CRASH;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
case 16:
|
||||
{
|
||||
switch (numChannels)
|
||||
{
|
||||
case 1:
|
||||
@@ -268,19 +261,22 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
||||
return alGetEnumValue("AL_FORMAT_61CHN16");
|
||||
case 8:
|
||||
return alGetEnumValue("AL_FORMAT_71CHN16");
|
||||
default:
|
||||
CRASH;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
case 32:
|
||||
{
|
||||
switch (numChannels)
|
||||
{
|
||||
case 1:
|
||||
#ifdef AL_FORMAT_MONO_FLOAT32
|
||||
return AL_FORMAT_MONO_FLOAT32;
|
||||
#else
|
||||
return alGetEnumValue("AL_FORMAT_MONO_FLOAT32");
|
||||
#endif
|
||||
case 2:
|
||||
#ifdef AL_FORMAT_STEREO_FLOAT32
|
||||
return AL_FORMAT_STEREO_FLOAT32;
|
||||
#else
|
||||
return alGetEnumValue("AL_FORMAT_STEREO_FLOAT32");
|
||||
#endif
|
||||
case 4:
|
||||
return alGetEnumValue("AL_FORMAT_QUAD32");
|
||||
case 6:
|
||||
@@ -289,15 +285,9 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
||||
return alGetEnumValue("AL_FORMAT_61CHN32");
|
||||
case 8:
|
||||
return alGetEnumValue("AL_FORMAT_71CHN32");
|
||||
default:
|
||||
CRASH;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
default:
|
||||
CRASH;
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Listener_OnAdd(AudioListener* listener)
|
||||
@@ -607,7 +597,8 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
||||
{
|
||||
PROFILE_CPU();
|
||||
|
||||
// TODO: maybe use temporary buffers per thread to reduce dynamic allocations when uploading data to OpenAL?
|
||||
// Pick the format for the audio data (it might not be supported natively)
|
||||
ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
||||
|
||||
// Mono or stereo
|
||||
if (info.NumChannels <= 2)
|
||||
@@ -618,28 +609,23 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
||||
{
|
||||
const uint32 bufferSize = info.NumSamples * sizeof(float);
|
||||
float* sampleBufferFloat = (float*)Allocator::Allocate(bufferSize);
|
||||
|
||||
AudioTool::ConvertToFloat(samples, info.BitDepth, sampleBufferFloat, info.NumSamples);
|
||||
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
||||
format = GetOpenALBufferFormat(info.NumChannels, 32);
|
||||
alBufferData(bufferId, format, sampleBufferFloat, bufferSize, info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
|
||||
Allocator::Free(sampleBufferFloat);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG(Warning, "OpenAL doesn't support bit depth larger than 16. Your audio data will be truncated.");
|
||||
|
||||
const uint32 bufferSize = info.NumSamples * 2;
|
||||
byte* sampleBuffer16 = (byte*)Allocator::Allocate(bufferSize);
|
||||
|
||||
AudioTool::ConvertBitDepth(samples, info.BitDepth, sampleBuffer16, 16, info.NumSamples);
|
||||
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||
format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||
alBufferData(bufferId, format, sampleBuffer16, bufferSize, info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
|
||||
Allocator::Free(sampleBuffer16);
|
||||
}
|
||||
}
|
||||
@@ -648,19 +634,15 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
||||
// OpenAL expects unsigned 8-bit data, but engine stores it as signed, so convert
|
||||
const uint32 bufferSize = info.NumSamples * (info.BitDepth / 8);
|
||||
byte* sampleBuffer = (byte*)Allocator::Allocate(bufferSize);
|
||||
|
||||
for (uint32 i = 0; i < info.NumSamples; i++)
|
||||
sampleBuffer[i] = ((int8*)samples)[i] + 128;
|
||||
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||
alBufferData(bufferId, format, sampleBuffer, bufferSize, info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
|
||||
Allocator::Free(sampleBuffer);
|
||||
}
|
||||
else
|
||||
else if (format)
|
||||
{
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
||||
alBufferData(bufferId, format, samples, info.NumSamples * (info.BitDepth / 8), info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
}
|
||||
@@ -675,10 +657,9 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
||||
{
|
||||
const uint32 bufferSize = info.NumChannels * sizeof(int32);
|
||||
byte* sampleBuffer32 = (byte*)Allocator::Allocate(bufferSize);
|
||||
|
||||
AudioTool::ConvertBitDepth(samples, info.BitDepth, sampleBuffer32, 32, info.NumSamples);
|
||||
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 32);
|
||||
format = GetOpenALBufferFormat(info.NumChannels, 32);
|
||||
alBufferData(bufferId, format, sampleBuffer32, bufferSize, info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
|
||||
@@ -693,19 +674,23 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
||||
for (uint32 i = 0; i < info.NumSamples; i++)
|
||||
sampleBuffer[i] = ((int8*)samples)[i] + 128;
|
||||
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||
format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||
alBufferData(bufferId, format, sampleBuffer, bufferSize, info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
|
||||
Allocator::Free(sampleBuffer);
|
||||
}
|
||||
else
|
||||
else if (format)
|
||||
{
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
||||
alBufferData(bufferId, format, samples, info.NumSamples * (info.BitDepth / 8), info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
}
|
||||
}
|
||||
|
||||
if (!format)
|
||||
{
|
||||
LOG(Error, "Not suppported audio data format for OpenAL device: BitDepth={}, NumChannels={}", info.BitDepth, info.NumChannels);
|
||||
}
|
||||
}
|
||||
|
||||
const Char* AudioBackendOAL::Base_Name()
|
||||
|
||||
@@ -227,7 +227,7 @@ protected:
|
||||
|
||||
bool onLoad(LoadAssetTask* task);
|
||||
void onLoaded();
|
||||
void onLoaded_MainThread();
|
||||
virtual void onLoaded_MainThread();
|
||||
virtual void onUnload_MainThread();
|
||||
#if USE_EDITOR
|
||||
virtual void onRename(const StringView& newPath) = 0;
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "FlaxEngine.Gen.h"
|
||||
#include "Cache/AssetsCache.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Core/Config/Settings.h"
|
||||
#include "Engine/Serialization/JsonTools.h"
|
||||
#include "Engine/Serialization/JsonWriters.h"
|
||||
#include "Engine/Content/Factories/JsonAssetFactory.h"
|
||||
@@ -126,8 +127,7 @@ void FindIds(ISerializable::DeserializeStream& node, Array<Guid>& output)
|
||||
}
|
||||
else if (node.IsString())
|
||||
{
|
||||
const auto length = node.GetStringLength();
|
||||
if (length == 32)
|
||||
if (node.GetStringLength() == 32)
|
||||
{
|
||||
// Try parse as Guid in format `N` (32 hex chars)
|
||||
Guid id;
|
||||
@@ -362,10 +362,25 @@ void JsonAsset::unload(bool isReloading)
|
||||
#endif
|
||||
Scripting::ScriptsUnload.Unbind<JsonAsset, &JsonAsset::DeleteInstance>(this);
|
||||
DeleteInstance();
|
||||
_isAfterReload |= isReloading;
|
||||
|
||||
JsonAssetBase::unload(isReloading);
|
||||
}
|
||||
|
||||
void JsonAsset::onLoaded_MainThread()
|
||||
{
|
||||
JsonAssetBase::onLoaded_MainThread();
|
||||
|
||||
// Special case for Settings assets to flush them after edited and saved in Editor
|
||||
const StringAsANSI<> dataTypeNameAnsi(DataTypeName.Get(), DataTypeName.Length());
|
||||
const auto typeHandle = Scripting::FindScriptingType(StringAnsiView(dataTypeNameAnsi.Get(), DataTypeName.Length()));
|
||||
if (Instance && typeHandle && typeHandle.IsSubclassOf(SettingsBase::TypeInitializer) && _isAfterReload)
|
||||
{
|
||||
_isAfterReload = false;
|
||||
((SettingsBase*)Instance)->Apply();
|
||||
}
|
||||
}
|
||||
|
||||
bool JsonAsset::CreateInstance()
|
||||
{
|
||||
ScopeLock lock(Locker);
|
||||
|
||||
@@ -118,6 +118,7 @@ API_CLASS(NoSpawn) class FLAXENGINE_API JsonAsset : public JsonAssetBase
|
||||
DECLARE_ASSET_HEADER(JsonAsset);
|
||||
private:
|
||||
ScriptingType::Dtor _dtor;
|
||||
bool _isAfterReload = false;
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
@@ -149,6 +150,7 @@ protected:
|
||||
// [JsonAssetBase]
|
||||
LoadResult loadAsset() override;
|
||||
void unload(bool isReloading) override;
|
||||
void onLoaded_MainThread() override;
|
||||
|
||||
private:
|
||||
bool CreateInstance();
|
||||
|
||||
@@ -18,32 +18,6 @@
|
||||
#include "Engine/Tools/AudioTool/OggVorbisDecoder.h"
|
||||
#include "Engine/Tools/AudioTool/OggVorbisEncoder.h"
|
||||
#include "Engine/Serialization/JsonWriters.h"
|
||||
#include "Engine/Scripting/Enums.h"
|
||||
|
||||
String ImportAudio::Options::ToString() const
|
||||
{
|
||||
return String::Format(TEXT("Format:{}, DisableStreaming:{}, Is3D:{}, Quality:{}, BitDepth:{}"), ScriptingEnum::ToString(Format), DisableStreaming, Is3D, Quality, BitDepth);
|
||||
}
|
||||
|
||||
void ImportAudio::Options::Serialize(SerializeStream& stream, const void* otherObj)
|
||||
{
|
||||
SERIALIZE_GET_OTHER_OBJ(ImportAudio::Options);
|
||||
|
||||
SERIALIZE(Format);
|
||||
SERIALIZE(DisableStreaming);
|
||||
SERIALIZE(Is3D);
|
||||
SERIALIZE(Quality);
|
||||
SERIALIZE(BitDepth);
|
||||
}
|
||||
|
||||
void ImportAudio::Options::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
||||
{
|
||||
DESERIALIZE(Format);
|
||||
DESERIALIZE(DisableStreaming);
|
||||
DESERIALIZE(Is3D);
|
||||
DESERIALIZE(Quality);
|
||||
DESERIALIZE(BitDepth);
|
||||
}
|
||||
|
||||
bool ImportAudio::TryGetImportOptions(const StringView& path, Options& options)
|
||||
{
|
||||
@@ -90,6 +64,10 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
||||
}
|
||||
}
|
||||
|
||||
// Vorbis uses fixed 16-bit depth
|
||||
if (options.Format == AudioFormat::Vorbis)
|
||||
options.BitDepth = AudioTool::BitDepth::_16;
|
||||
|
||||
LOG_STR(Info, options.ToString());
|
||||
|
||||
// Open the file
|
||||
@@ -112,16 +90,14 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
||||
sampleBuffer.Link(audioData.Get());
|
||||
|
||||
// Convert bit depth if need to
|
||||
if (options.BitDepth != static_cast<int32>(info.BitDepth))
|
||||
uint32 outputBitDepth = (uint32)options.BitDepth;
|
||||
if (outputBitDepth != info.BitDepth)
|
||||
{
|
||||
const uint32 outBufferSize = info.NumSamples * (options.BitDepth / 8);
|
||||
const uint32 outBufferSize = info.NumSamples * (outputBitDepth / 8);
|
||||
sampleBuffer.Allocate(outBufferSize);
|
||||
|
||||
AudioTool::ConvertBitDepth(audioData.Get(), info.BitDepth, sampleBuffer.Get(), options.BitDepth, info.NumSamples);
|
||||
|
||||
info.BitDepth = options.BitDepth;
|
||||
AudioTool::ConvertBitDepth(audioData.Get(), info.BitDepth, sampleBuffer.Get(), outputBitDepth, info.NumSamples);
|
||||
info.BitDepth = outputBitDepth;
|
||||
bytesPerSample = info.BitDepth / 8;
|
||||
|
||||
bufferSize = outBufferSize;
|
||||
}
|
||||
|
||||
@@ -149,7 +125,7 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
||||
context.Data.Header.Chunks[chunkIndex]->Data.Copy(dataPtr, dataSize);
|
||||
|
||||
#define WRITE_DATA(chunkIndex, dataPtr, dataSize) \
|
||||
samplesPerChunk[chunkIndex] = (dataSize) / (options.BitDepth / 8); \
|
||||
samplesPerChunk[chunkIndex] = (dataSize) / (outputBitDepth / 8); \
|
||||
switch (options.Format) \
|
||||
{ \
|
||||
case AudioFormat::Raw: \
|
||||
@@ -183,8 +159,9 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
||||
else
|
||||
{
|
||||
// Split audio data into a several chunks (uniform data spread)
|
||||
const int32 MinChunkSize = 1 * 1024 * 1024; // 1 MB
|
||||
const int32 chunkSize = Math::Max<int32>(MinChunkSize, (int32)Math::AlignUp<uint32>(bufferSize / ASSET_FILE_DATA_CHUNKS, 256));
|
||||
const int32 minChunkSize = 1 * 1024 * 1024; // 1 MB
|
||||
const int32 dataAlignment = info.NumChannels * bytesPerSample; // Ensure to never split samples in-between (eg. 24-bit that uses 3 bytes)
|
||||
const int32 chunkSize = Math::Max<int32>(minChunkSize, (int32)Math::AlignUp<uint32>(bufferSize / ASSET_FILE_DATA_CHUNKS, dataAlignment));
|
||||
const int32 chunksCount = Math::CeilToInt((float)bufferSize / chunkSize);
|
||||
ASSERT(chunksCount > 0 && chunksCount <= ASSET_FILE_DATA_CHUNKS);
|
||||
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "Types.h"
|
||||
#include "Engine/Tools/AudioTool/AudioDecoder.h"
|
||||
#include "Engine/Core/ISerializable.h"
|
||||
#include "Engine/Audio/Config.h"
|
||||
|
||||
#if COMPILE_WITH_ASSETS_IMPORTER
|
||||
|
||||
#include "Engine/Tools/AudioTool/AudioTool.h"
|
||||
#include "Engine/Tools/AudioTool/AudioDecoder.h"
|
||||
|
||||
/// <summary>
|
||||
/// Enable/disable caching audio import options
|
||||
/// </summary>
|
||||
@@ -20,23 +20,7 @@
|
||||
class ImportAudio
|
||||
{
|
||||
public:
|
||||
/// <summary>
|
||||
/// Importing audio options
|
||||
/// </summary>
|
||||
struct Options : public ISerializable
|
||||
{
|
||||
AudioFormat Format = AudioFormat::Vorbis;
|
||||
bool DisableStreaming = false;
|
||||
bool Is3D = false;
|
||||
int32 BitDepth = 16;
|
||||
float Quality = 0.4f;
|
||||
|
||||
String ToString() const;
|
||||
|
||||
// [ISerializable]
|
||||
void Serialize(SerializeStream& stream, const void* otherObj) override;
|
||||
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
|
||||
};
|
||||
typedef AudioTool::Options Options;
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
|
||||
@@ -685,8 +685,10 @@ namespace FlaxEngine.Interop
|
||||
T value = default;
|
||||
if (nativePtr == IntPtr.Zero)
|
||||
return value;
|
||||
|
||||
MarshalHelper<T>.ToManaged(ref value, nativePtr, false);
|
||||
if (typeof(T).IsValueType)
|
||||
value = (T)ManagedHandle.FromIntPtr(nativePtr).Target;
|
||||
else
|
||||
MarshalHelper<T>.ToManaged(ref value, nativePtr, false);
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
@@ -519,6 +519,7 @@ void AnimatedModel::UpdateBounds()
|
||||
}
|
||||
else if (SkinnedModel && SkinnedModel->IsLoaded())
|
||||
{
|
||||
const auto modelBox = SkinnedModel->GetBox(_transform.GetWorld());
|
||||
if (GraphInstance.NodesPose.Count() != 0)
|
||||
{
|
||||
// Per-bone bounds estimated from positions
|
||||
@@ -526,6 +527,7 @@ void AnimatedModel::UpdateBounds()
|
||||
const int32 bonesCount = skeleton.Bones.Count();
|
||||
#define GET_NODE_POS(i) _transform.LocalToWorld(GraphInstance.NodesPose[skeleton.Bones[i].NodeIndex].GetTranslation())
|
||||
BoundingBox box(GET_NODE_POS(0));
|
||||
box.Merge(modelBox);
|
||||
for (int32 boneIndex = 1; boneIndex < bonesCount; boneIndex++)
|
||||
box.Merge(GET_NODE_POS(boneIndex));
|
||||
_box = box;
|
||||
@@ -533,11 +535,12 @@ void AnimatedModel::UpdateBounds()
|
||||
}
|
||||
else
|
||||
{
|
||||
_box = SkinnedModel->GetBox(_transform.GetWorld());
|
||||
// No animation asset applied
|
||||
_box = modelBox;
|
||||
}
|
||||
|
||||
// Apply margin based on model dimensions
|
||||
const Vector3 modelBoxSize = SkinnedModel->GetBox().GetSize();
|
||||
const Vector3 modelBoxSize = modelBox.GetSize();
|
||||
const Vector3 center = _box.GetCenter();
|
||||
const Vector3 sizeHalf = Vector3::Max(_box.GetSize() + modelBoxSize * 0.2f, modelBoxSize) * 0.5f;
|
||||
_box = BoundingBox(center - sizeHalf, center + sizeHalf);
|
||||
|
||||
@@ -321,6 +321,8 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
|
||||
// Serialize to json data
|
||||
ASSERT(!IsCreatingPrefab);
|
||||
IsCreatingPrefab = true;
|
||||
const Guid targetPrefabId = targetActor->GetPrefabID();
|
||||
const bool hasTargetPrefabId = targetPrefabId.IsValid();
|
||||
rapidjson_flax::StringBuffer actorsDataBuffer;
|
||||
{
|
||||
CompactJsonWriter writerObj(actorsDataBuffer);
|
||||
@@ -329,7 +331,27 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
|
||||
for (int32 i = 0; i < sceneObjects->Count(); i++)
|
||||
{
|
||||
SceneObject* obj = sceneObjects->At(i);
|
||||
|
||||
// Detect when creating prefab from object that is already part of prefab then serialize it as unlinked
|
||||
const Guid prefabId = obj->GetPrefabID();
|
||||
const Guid prefabObjectId = obj->GetPrefabObjectID();
|
||||
bool isObjectFromPrefab = targetPrefabId == prefabId && prefabId.IsValid(); // Allow to use other nested prefabs properly (ignore only root object's prefab link)
|
||||
if (isObjectFromPrefab)
|
||||
{
|
||||
//obj->BreakPrefabLink();
|
||||
obj->_prefabID = Guid::Empty;
|
||||
obj->_prefabObjectID = Guid::Empty;
|
||||
}
|
||||
|
||||
writer.SceneObject(obj);
|
||||
|
||||
// Restore broken link
|
||||
if (hasTargetPrefabId)
|
||||
{
|
||||
//obj->LinkPrefab(prefabId, prefabObjectId);
|
||||
obj->_prefabID = prefabId;
|
||||
obj->_prefabObjectID = prefabObjectId;
|
||||
}
|
||||
}
|
||||
writer.EndArray();
|
||||
}
|
||||
@@ -395,7 +417,6 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
|
||||
{
|
||||
SceneObject* obj = sceneObjects->At(i);
|
||||
Guid prefabObjectId;
|
||||
|
||||
if (objectInstanceIdToPrefabObjectId.TryGet(obj->GetSceneObjectId(), prefabObjectId))
|
||||
{
|
||||
obj->LinkPrefab(assetInfo.ID, prefabObjectId);
|
||||
|
||||
@@ -1283,8 +1283,8 @@ void ParticlesSystem::Job(int32 index)
|
||||
updateBounds = true;
|
||||
}
|
||||
// TODO: if using fixed timestep quantize the dt and accumulate remaining part for the next update?
|
||||
if (dt <= 1.0f / 240.0f)
|
||||
return;
|
||||
//if (dt <= 1.0f / 240.0f)
|
||||
// return;
|
||||
dt *= effect->SimulationSpeed;
|
||||
instance.Time += dt;
|
||||
const float fps = particleSystem->FramesPerSecond;
|
||||
|
||||
@@ -2707,8 +2707,34 @@ Float2 LinuxPlatform::GetDesktopSize()
|
||||
|
||||
Rectangle LinuxPlatform::GetMonitorBounds(const Float2& screenPos)
|
||||
{
|
||||
// TODO: do it in a proper way
|
||||
return Rectangle(Float2::Zero, GetDesktopSize());
|
||||
if (!xDisplay)
|
||||
return Rectangle::Empty;
|
||||
|
||||
int event, err;
|
||||
const bool ok = X11::XineramaQueryExtension(xDisplay, &event, &err);
|
||||
if (!ok)
|
||||
return Rectangle::Empty;
|
||||
|
||||
int count;
|
||||
int screenIdx = 0;
|
||||
X11::XineramaScreenInfo* xsi = X11::XineramaQueryScreens(xDisplay, &count);
|
||||
if (screenIdx >= count)
|
||||
return Rectangle::Empty;
|
||||
// find the screen for this screenPos
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (screenPos.X >= xsi[i].x_org && screenPos.X < xsi[i].x_org+xsi[i].width
|
||||
&& screenPos.Y >= xsi[i].y_org && screenPos.Y < xsi[i].y_org+xsi[i].height)
|
||||
{
|
||||
screenIdx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Float2 org((float)xsi[screenIdx].x_org, (float)xsi[screenIdx].y_org);
|
||||
Float2 size((float)xsi[screenIdx].width, (float)xsi[screenIdx].height);
|
||||
X11::XFree(xsi);
|
||||
return Rectangle(org, size);
|
||||
}
|
||||
|
||||
Rectangle LinuxPlatform::GetVirtualDesktopBounds()
|
||||
|
||||
@@ -153,7 +153,11 @@ LinuxWindow::LinuxWindow(const CreateWindowSettings& settings)
|
||||
hints.max_height = (int)settings.MaximumSize.Y;
|
||||
hints.flags |= USSize;
|
||||
}
|
||||
X11::XSetNormalHints(display, window, &hints);
|
||||
// honor the WM placement except for manual (overriding) placements
|
||||
if (settings.StartPosition == WindowStartPosition::Manual)
|
||||
{
|
||||
X11::XSetNormalHints(display, window, &hints);
|
||||
}
|
||||
|
||||
// Ensures the child window is always on top of the parent window
|
||||
if (settings.Parent)
|
||||
|
||||
@@ -220,6 +220,12 @@ void WindowsWindow::Show()
|
||||
if (!_settings.HasBorder)
|
||||
{
|
||||
SetWindowPos(_handle, nullptr, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_NOZORDER);
|
||||
if (!_settings.IsRegularWindow && _settings.ShowAfterFirstPaint && _settings.StartPosition == WindowStartPosition::Manual)
|
||||
{
|
||||
int32 x = Math::TruncToInt(_settings.Position.X);
|
||||
int32 y = Math::TruncToInt(_settings.Position.Y);
|
||||
SetWindowPos(_handle, nullptr, x, y, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE | SWP_NOOWNERZORDER);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -711,8 +717,27 @@ void WindowsWindow::CheckForWindowResize()
|
||||
// Cache client size
|
||||
RECT rect;
|
||||
GetClientRect(_handle, &rect);
|
||||
const int32 width = Math::Max(rect.right - rect.left, 0L);
|
||||
const int32 height = Math::Max(rect.bottom - rect.top, 0L);
|
||||
int32 width = Math::Max(rect.right - rect.left, 0L);
|
||||
int32 height = Math::Max(rect.bottom - rect.top, 0L);
|
||||
|
||||
// Check for windows maximized size and see if it needs to adjust position if needed
|
||||
if (_maximized)
|
||||
{
|
||||
// Pick the current monitor data for sizing
|
||||
const HMONITOR monitor = MonitorFromWindow(_handle, MONITOR_DEFAULTTONEAREST);
|
||||
MONITORINFO monitorInfo;
|
||||
monitorInfo.cbSize = sizeof(MONITORINFO);
|
||||
GetMonitorInfoW(monitor, &monitorInfo);
|
||||
|
||||
auto cwidth = monitorInfo.rcWork.right - monitorInfo.rcWork.left;
|
||||
auto cheight = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
|
||||
if (width > cwidth && height > cheight)
|
||||
{
|
||||
width = cwidth;
|
||||
height = cheight;
|
||||
SetWindowPos(_handle, HWND_TOP, monitorInfo.rcWork.left, monitorInfo.rcWork.top, width, height, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE | SWP_NOOWNERZORDER);
|
||||
}
|
||||
}
|
||||
_clientSize = Float2(static_cast<float>(width), static_cast<float>(height));
|
||||
|
||||
// Check if window size has been changed
|
||||
|
||||
@@ -81,7 +81,6 @@ void JsonTools::ChangeIds(Document& doc, const Dictionary<Guid, Guid>& mapping)
|
||||
::ChangeIds(doc, doc, mapping);
|
||||
}
|
||||
|
||||
|
||||
Float2 JsonTools::GetFloat2(const Value& value)
|
||||
{
|
||||
Float2 result;
|
||||
@@ -256,7 +255,7 @@ BoundingBox JsonTools::GetBoundingBox(const Value& value)
|
||||
|
||||
Guid JsonTools::GetGuid(const Value& value)
|
||||
{
|
||||
if (value.IsNull())
|
||||
if (!value.IsString())
|
||||
return Guid::Empty;
|
||||
CHECK_RETURN(value.GetStringLength() == 32, Guid::Empty);
|
||||
|
||||
|
||||
@@ -1,14 +1,49 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if COMPILE_WITH_AUDIO_TOOL
|
||||
|
||||
#include "AudioTool.h"
|
||||
#include "Engine/Core/Core.h"
|
||||
#include "Engine/Core/Memory/Allocation.h"
|
||||
#if USE_EDITOR
|
||||
#include "Engine/Serialization/Serialization.h"
|
||||
#include "Engine/Scripting/Enums.h"
|
||||
#endif
|
||||
|
||||
#define CONVERT_TO_MONO_AVG 1
|
||||
#if !CONVERT_TO_MONO_AVG
|
||||
#include "Engine/Core/Math/Math.h"
|
||||
#endif
|
||||
|
||||
#if USE_EDITOR
|
||||
|
||||
String AudioTool::Options::ToString() const
|
||||
{
|
||||
return String::Format(TEXT("Format:{}, DisableStreaming:{}, Is3D:{}, Quality:{}, BitDepth:{}"), ScriptingEnum::ToString(Format), DisableStreaming, Is3D, Quality, (int32)BitDepth);
|
||||
}
|
||||
|
||||
void AudioTool::Options::Serialize(SerializeStream& stream, const void* otherObj)
|
||||
{
|
||||
SERIALIZE_GET_OTHER_OBJ(AudioTool::Options);
|
||||
|
||||
SERIALIZE(Format);
|
||||
SERIALIZE(DisableStreaming);
|
||||
SERIALIZE(Is3D);
|
||||
SERIALIZE(Quality);
|
||||
SERIALIZE(BitDepth);
|
||||
}
|
||||
|
||||
void AudioTool::Options::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
||||
{
|
||||
DESERIALIZE(Format);
|
||||
DESERIALIZE(DisableStreaming);
|
||||
DESERIALIZE(Is3D);
|
||||
DESERIALIZE(Quality);
|
||||
DESERIALIZE(BitDepth);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void ConvertToMono8(const int8* input, uint8* output, uint32 numSamples, uint32 numChannels)
|
||||
{
|
||||
for (uint32 i = 0; i < numSamples; i++)
|
||||
@@ -231,8 +266,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
||||
for (uint32 i = 0; i < numSamples; i++)
|
||||
{
|
||||
const int8 sample = *(int8*)input;
|
||||
output[i] = sample / 127.0f;
|
||||
|
||||
output[i] = sample * (1.0f / 127.0f);
|
||||
input++;
|
||||
}
|
||||
}
|
||||
@@ -241,8 +275,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
||||
for (uint32 i = 0; i < numSamples; i++)
|
||||
{
|
||||
const int16 sample = *(int16*)input;
|
||||
output[i] = sample / 32767.0f;
|
||||
|
||||
output[i] = sample * (1.0f / 32767.0f);
|
||||
input += 2;
|
||||
}
|
||||
}
|
||||
@@ -251,8 +284,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
||||
for (uint32 i = 0; i < numSamples; i++)
|
||||
{
|
||||
const int32 sample = Convert24To32Bits(input);
|
||||
output[i] = sample / 2147483647.0f;
|
||||
|
||||
output[i] = sample * (1.0f / 2147483647.0f);
|
||||
input += 3;
|
||||
}
|
||||
}
|
||||
@@ -261,8 +293,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
||||
for (uint32 i = 0; i < numSamples; i++)
|
||||
{
|
||||
const int32 sample = *(int32*)input;
|
||||
output[i] = sample / 2147483647.0f;
|
||||
|
||||
output[i] = sample * (1.0f / 2147483647.0f);
|
||||
input += 4;
|
||||
}
|
||||
}
|
||||
@@ -278,7 +309,8 @@ void AudioTool::ConvertFromFloat(const float* input, int32* output, uint32 numSa
|
||||
{
|
||||
const float sample = *(float*)input;
|
||||
output[i] = static_cast<int32>(sample * 2147483647.0f);
|
||||
|
||||
input++;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,16 +2,85 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#if COMPILE_WITH_AUDIO_TOOL
|
||||
|
||||
#include "Engine/Core/Config.h"
|
||||
#include "Engine/Core/Types/BaseTypes.h"
|
||||
#if USE_EDITOR
|
||||
#include "Engine/Core/ISerializable.h"
|
||||
#endif
|
||||
#include "Engine/Audio/Types.h"
|
||||
|
||||
/// <summary>
|
||||
/// Audio data importing and processing utilities.
|
||||
/// </summary>
|
||||
class FLAXENGINE_API AudioTool
|
||||
API_CLASS(Namespace="FlaxEngine.Tools", Static) class FLAXENGINE_API AudioTool
|
||||
{
|
||||
public:
|
||||
DECLARE_SCRIPTING_TYPE_MINIMAL(AudioTool);
|
||||
|
||||
#if USE_EDITOR
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Declares the imported audio clip bit depth.
|
||||
/// </summary>
|
||||
API_ENUM(Attributes="HideInEditor") enum class BitDepth : int32
|
||||
{
|
||||
// 8-bits per sample.
|
||||
_8 = 8,
|
||||
// 16-bits per sample.
|
||||
_16 = 16,
|
||||
// 24-bits per sample.
|
||||
_24 = 24,
|
||||
// 32-bits per sample.
|
||||
_32 = 32,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Audio import options.
|
||||
/// </summary>
|
||||
API_STRUCT(Attributes="HideInEditor") struct FLAXENGINE_API Options : public ISerializable
|
||||
{
|
||||
DECLARE_SCRIPTING_TYPE_MINIMAL(Options);
|
||||
|
||||
/// <summary>
|
||||
/// The audio data format to import the audio clip as.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(10)")
|
||||
AudioFormat Format = AudioFormat::Vorbis;
|
||||
|
||||
/// <summary>
|
||||
/// The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(20), EditorDisplay(null, \"Compression Quality\"), Limit(0, 1, 0.01f)")
|
||||
float Quality = 0.4f;
|
||||
|
||||
/// <summary>
|
||||
/// Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(30)")
|
||||
bool DisableStreaming = false;
|
||||
|
||||
/// <summary>
|
||||
/// Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(40), EditorDisplay(null, \"Is 3D\")")
|
||||
bool Is3D = false;
|
||||
|
||||
/// <summary>
|
||||
/// The size of a single sample in bits. The clip will be converted to this bit depth on import.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(50), VisibleIf(nameof(ShowBtiDepth))")
|
||||
BitDepth BitDepth = BitDepth::_16;
|
||||
|
||||
String ToString() const;
|
||||
|
||||
// [ISerializable]
|
||||
void Serialize(SerializeStream& stream, const void* otherObj) override;
|
||||
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
|
||||
};
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Converts a set of audio samples using multiple channels into a set of mono samples.
|
||||
/// </summary>
|
||||
@@ -58,4 +127,7 @@ public:
|
||||
{
|
||||
return (input[2] << 24) | (input[1] << 16) | (input[0] << 8);
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Engine/Core/DeleteMe.h"
|
||||
#include "Engine/Core/Math/Matrix.h"
|
||||
#include "Engine/Platform/FileSystem.h"
|
||||
#include "Engine/Platform/File.h"
|
||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||
|
||||
// Import Assimp library
|
||||
@@ -515,8 +516,47 @@ bool ImportTexture(ImportedModelData& result, AssimpImporterData& data, aiString
|
||||
bool ImportMaterialTexture(ImportedModelData& result, AssimpImporterData& data, const aiMaterial* aMaterial, aiTextureType aTextureType, int32& textureIndex, TextureEntry::TypeHint type)
|
||||
{
|
||||
aiString aFilename;
|
||||
return aMaterial->GetTexture(aTextureType, 0, &aFilename, nullptr, nullptr, nullptr, nullptr) == AI_SUCCESS &&
|
||||
ImportTexture(result, data, aFilename, textureIndex, type);
|
||||
if (aMaterial->GetTexture(aTextureType, 0, &aFilename, nullptr, nullptr, nullptr, nullptr) == AI_SUCCESS)
|
||||
{
|
||||
// Check for embedded textures
|
||||
String filename = String(aFilename.C_Str()).TrimTrailing();
|
||||
if (filename.StartsWith(TEXT(AI_EMBEDDED_TEXNAME_PREFIX)))
|
||||
{
|
||||
const aiTexture* aTex = data.Scene->GetEmbeddedTexture(aFilename.C_Str());
|
||||
const StringView texIndexName(filename.Get() + (ARRAY_COUNT(AI_EMBEDDED_TEXNAME_PREFIX) - 1));
|
||||
uint32 texIndex;
|
||||
if (!aTex && !StringUtils::Parse(texIndexName.Get(), texIndexName.Length(), &texIndex) && texIndex >= 0 && texIndex < data.Scene->mNumTextures)
|
||||
aTex = data.Scene->mTextures[texIndex];
|
||||
if (aTex && aTex->mHeight == 0 && aTex->mWidth > 0)
|
||||
{
|
||||
// Export embedded texture to temporary file
|
||||
filename = String::Format(TEXT("{0}_tex_{1}.{2}"), StringUtils::GetFileNameWithoutExtension(data.Path), texIndexName, String(aTex->achFormatHint));
|
||||
File::WriteAllBytes(String(StringUtils::GetDirectoryName(data.Path)) / filename, (const byte*)aTex->pcData, (int32)aTex->mWidth);
|
||||
}
|
||||
}
|
||||
|
||||
// Find texture file path
|
||||
String path;
|
||||
if (ModelTool::FindTexture(data.Path, filename, path))
|
||||
return true;
|
||||
|
||||
// Check if already used
|
||||
textureIndex = 0;
|
||||
while (textureIndex < result.Textures.Count())
|
||||
{
|
||||
if (result.Textures[textureIndex].FilePath == path)
|
||||
return true;
|
||||
textureIndex++;
|
||||
}
|
||||
|
||||
// Import texture
|
||||
auto& texture = result.Textures.AddOne();
|
||||
texture.FilePath = path;
|
||||
texture.Type = type;
|
||||
texture.AssetID = Guid::Empty;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ImportMaterials(ImportedModelData& result, AssimpImporterData& data, String& errorMsg)
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||
#include "Engine/Platform/File.h"
|
||||
|
||||
#define OPEN_FBX_CONVERT_SPACE 1
|
||||
|
||||
// Import OpenFBX library
|
||||
// Source: https://github.com/nem0/OpenFBX
|
||||
#include <ThirdParty/OpenFBX/ofbx.h>
|
||||
@@ -85,12 +87,16 @@ struct OpenFbxImporterData
|
||||
const ModelTool::Options& Options;
|
||||
|
||||
ofbx::GlobalSettings GlobalSettings;
|
||||
#if OPEN_FBX_CONVERT_SPACE
|
||||
Quaternion RootConvertRotation = Quaternion::Identity;
|
||||
Float3 Up;
|
||||
Float3 Front;
|
||||
Float3 Right;
|
||||
bool ConvertRH;
|
||||
#else
|
||||
static constexpr bool ConvertRH = false;
|
||||
#endif
|
||||
float FrameRate;
|
||||
Quaternion RootConvertRotation = Quaternion::Identity;
|
||||
|
||||
Array<FbxNode> Nodes;
|
||||
Array<FbxBone> Bones;
|
||||
@@ -103,7 +109,9 @@ struct OpenFbxImporterData
|
||||
, Path(path)
|
||||
, Options(options)
|
||||
, GlobalSettings(*scene->getGlobalSettings())
|
||||
#if OPEN_FBX_CONVERT_SPACE
|
||||
, ConvertRH(GlobalSettings.CoordAxis == ofbx::CoordSystem_RightHanded)
|
||||
#endif
|
||||
, Nodes(static_cast<int32>(scene->getMeshCount() * 4.0f))
|
||||
{
|
||||
float frameRate = scene->getSceneFrameRate();
|
||||
@@ -114,6 +122,7 @@ struct OpenFbxImporterData
|
||||
frameRate = 30.0f;
|
||||
}
|
||||
FrameRate = frameRate;
|
||||
#if OPEN_FBX_CONVERT_SPACE
|
||||
const float coordAxisSign = GlobalSettings.CoordAxis == ofbx::CoordSystem_LeftHanded ? -1.0f : +1.0f;
|
||||
switch (GlobalSettings.UpAxis)
|
||||
{
|
||||
@@ -170,6 +179,7 @@ struct OpenFbxImporterData
|
||||
break;
|
||||
default: ;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool ImportMaterialTexture(ImportedModelData& result, const ofbx::Material* mat, ofbx::Texture::TextureType textureType, int32& textureIndex, TextureEntry::TypeHint type) const
|
||||
@@ -366,13 +376,12 @@ void ProcessNodes(OpenFbxImporterData& data, const ofbx::Object* aNode, int32 pa
|
||||
{
|
||||
node.LodIndex = data.Nodes[parentIndex].LodIndex;
|
||||
if (node.LodIndex == 0)
|
||||
{
|
||||
node.LodIndex = ModelTool::DetectLodIndex(node.Name);
|
||||
}
|
||||
ASSERT(Math::IsInRange(node.LodIndex, 0, MODEL_MAX_LODS - 1));
|
||||
}
|
||||
|
||||
auto transform = ToMatrix(aNode->evalLocal(aNode->getLocalTranslation(), aNode->getLocalRotation()));
|
||||
#if OPEN_FBX_CONVERT_SPACE
|
||||
if (data.ConvertRH)
|
||||
{
|
||||
// Mirror all base vectors at the local Z axis
|
||||
@@ -388,6 +397,7 @@ void ProcessNodes(OpenFbxImporterData& data, const ofbx::Object* aNode, int32 pa
|
||||
transform.M33 = -transform.M33;
|
||||
transform.M43 = -transform.M43;
|
||||
}
|
||||
#endif
|
||||
transform.Decompose(node.LocalTransform);
|
||||
data.Nodes.Add(node);
|
||||
|
||||
@@ -416,8 +426,9 @@ Matrix GetOffsetMatrix(OpenFbxImporterData& data, const ofbx::Mesh* mesh, const
|
||||
}
|
||||
}
|
||||
}
|
||||
//return Matrix::Identity;
|
||||
return ToMatrix(node->getGlobalTransform());
|
||||
#elif 1
|
||||
#else
|
||||
Matrix t = Matrix::Identity;
|
||||
const int32 boneIdx = data.FindBone(node);
|
||||
int32 idx = data.Bones[boneIdx].NodeIndex;
|
||||
@@ -427,17 +438,6 @@ Matrix GetOffsetMatrix(OpenFbxImporterData& data, const ofbx::Mesh* mesh, const
|
||||
idx = data.Nodes[idx].ParentIndex;
|
||||
} while (idx != -1);
|
||||
return t;
|
||||
#else
|
||||
auto* skin = mesh->getGeometry()->getSkin();
|
||||
for (int i = 0, c = skin->getClusterCount(); i < c; i++)
|
||||
{
|
||||
const ofbx::Cluster* cluster = skin->getCluster(i);
|
||||
if (cluster->getLink() == node)
|
||||
{
|
||||
return ToMatrix(cluster->getTransformLinkMatrix());
|
||||
}
|
||||
}
|
||||
return Matrix::Identity;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -455,17 +455,14 @@ bool ImportBones(OpenFbxImporterData& data, String& errorMsg)
|
||||
const auto aMesh = data.Scene->getMesh(i);
|
||||
const auto aGeometry = aMesh->getGeometry();
|
||||
const ofbx::Skin* skin = aGeometry->getSkin();
|
||||
|
||||
if (skin == nullptr || IsMeshInvalid(aMesh))
|
||||
continue;
|
||||
|
||||
for (int clusterIndex = 0, c = skin->getClusterCount(); clusterIndex < c; clusterIndex++)
|
||||
for (int clusterIndex = 0, clusterCount = skin->getClusterCount(); clusterIndex < clusterCount; clusterIndex++)
|
||||
{
|
||||
const ofbx::Cluster* cluster = skin->getCluster(clusterIndex);
|
||||
|
||||
if (cluster->getIndicesCount() == 0)
|
||||
continue;
|
||||
|
||||
const auto link = cluster->getLink();
|
||||
ASSERT(link != nullptr);
|
||||
|
||||
@@ -487,7 +484,7 @@ bool ImportBones(OpenFbxImporterData& data, String& errorMsg)
|
||||
|
||||
// Add bone
|
||||
boneIndex = data.Bones.Count();
|
||||
data.Bones.EnsureCapacity(Math::Max(128, boneIndex + 16));
|
||||
data.Bones.EnsureCapacity(256);
|
||||
data.Bones.Resize(boneIndex + 1);
|
||||
auto& bone = data.Bones[boneIndex];
|
||||
|
||||
@@ -495,7 +492,7 @@ bool ImportBones(OpenFbxImporterData& data, String& errorMsg)
|
||||
bone.NodeIndex = nodeIndex;
|
||||
bone.ParentBoneIndex = -1;
|
||||
bone.FbxObj = link;
|
||||
bone.OffsetMatrix = GetOffsetMatrix(data, aMesh, link);
|
||||
bone.OffsetMatrix = GetOffsetMatrix(data, aMesh, link) * Matrix::Scaling(data.GlobalSettings.UnitScaleFactor);
|
||||
bone.OffsetMatrix.Invert();
|
||||
|
||||
// Mirror offset matrices (RH to LH)
|
||||
@@ -509,6 +506,15 @@ bool ImportBones(OpenFbxImporterData& data, String& errorMsg)
|
||||
m.M32 = -m.M32;
|
||||
m.M34 = -m.M34;
|
||||
}
|
||||
|
||||
// Convert bone matrix if scene uses root transform
|
||||
if (!data.RootConvertRotation.IsIdentity())
|
||||
{
|
||||
Matrix m;
|
||||
Matrix::RotationQuaternion(data.RootConvertRotation, m);
|
||||
m.Invert();
|
||||
bone.OffsetMatrix = m * bone.OffsetMatrix;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -547,9 +553,7 @@ bool ProcessMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofb
|
||||
// Vertex positions
|
||||
mesh.Positions.Resize(vertexCount, false);
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
|
||||
mesh.Positions.Get()[i] = ToFloat3(vertices[i + firstVertexOffset]);
|
||||
}
|
||||
|
||||
// Indices (dummy index buffer)
|
||||
if (vertexCount % 3 != 0)
|
||||
@@ -559,24 +563,18 @@ bool ProcessMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofb
|
||||
}
|
||||
mesh.Indices.Resize(vertexCount, false);
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
|
||||
mesh.Indices.Get()[i] = i;
|
||||
}
|
||||
|
||||
// Texture coordinates
|
||||
if (uvs)
|
||||
{
|
||||
mesh.UVs.Resize(vertexCount, false);
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
|
||||
mesh.UVs.Get()[i] = ToFloat2(uvs[i + firstVertexOffset]);
|
||||
}
|
||||
if (data.ConvertRH)
|
||||
{
|
||||
for (int32 v = 0; v < vertexCount; v++)
|
||||
{
|
||||
mesh.UVs[v].Y = 1.0f - mesh.UVs[v].Y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,16 +591,12 @@ bool ProcessMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofb
|
||||
{
|
||||
mesh.Normals.Resize(vertexCount, false);
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
|
||||
mesh.Normals.Get()[i] = ToFloat3(normals[i + firstVertexOffset]);
|
||||
}
|
||||
if (data.ConvertRH)
|
||||
{
|
||||
// Mirror normals along the Z axis
|
||||
for (int32 i = 0; i < vertexCount; i++)
|
||||
{
|
||||
mesh.Normals.Get()[i].Z *= -1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -615,16 +609,12 @@ bool ProcessMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofb
|
||||
{
|
||||
mesh.Tangents.Resize(vertexCount, false);
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
|
||||
mesh.Tangents.Get()[i] = ToFloat3(tangents[i + firstVertexOffset]);
|
||||
}
|
||||
if (data.ConvertRH)
|
||||
{
|
||||
// Mirror tangents along the Z axis
|
||||
for (int32 i = 0; i < vertexCount; i++)
|
||||
{
|
||||
mesh.Tangents.Get()[i].Z *= -1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -670,15 +660,11 @@ bool ProcessMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofb
|
||||
{
|
||||
mesh.LightmapUVs.Resize(vertexCount, false);
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
|
||||
mesh.LightmapUVs.Get()[i] = ToFloat2(lightmapUVs[i + firstVertexOffset]);
|
||||
}
|
||||
if (data.ConvertRH)
|
||||
{
|
||||
for (int32 v = 0; v < vertexCount; v++)
|
||||
{
|
||||
mesh.LightmapUVs[v].Y = 1.0f - mesh.LightmapUVs[v].Y;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -692,9 +678,7 @@ bool ProcessMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofb
|
||||
{
|
||||
mesh.Colors.Resize(vertexCount, false);
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
|
||||
mesh.Colors.Get()[i] = ToColor(colors[i + firstVertexOffset]);
|
||||
}
|
||||
}
|
||||
|
||||
// Blend Indices and Blend Weights
|
||||
@@ -705,13 +689,11 @@ bool ProcessMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofb
|
||||
mesh.BlendIndices.SetAll(Int4::Zero);
|
||||
mesh.BlendWeights.SetAll(Float4::Zero);
|
||||
|
||||
for (int clusterIndex = 0, c = skin->getClusterCount(); clusterIndex < c; clusterIndex++)
|
||||
for (int clusterIndex = 0, clusterCount = skin->getClusterCount(); clusterIndex < clusterCount; clusterIndex++)
|
||||
{
|
||||
const ofbx::Cluster* cluster = skin->getCluster(clusterIndex);
|
||||
|
||||
if (cluster->getIndicesCount() == 0)
|
||||
continue;
|
||||
|
||||
const auto link = cluster->getLink();
|
||||
ASSERT(link != nullptr);
|
||||
|
||||
@@ -815,15 +797,11 @@ bool ProcessMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofb
|
||||
{
|
||||
// Mirror positions along the Z axis
|
||||
for (int32 i = 0; i < vertexCount; i++)
|
||||
{
|
||||
mesh.Positions[i].Z *= -1.0f;
|
||||
}
|
||||
for (auto& blendShapeData : mesh.BlendShapes)
|
||||
{
|
||||
for (auto& v : blendShapeData.Vertices)
|
||||
{
|
||||
v.PositionDelta.Z *= -1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -834,9 +812,7 @@ bool ProcessMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofb
|
||||
{
|
||||
// Invert the order
|
||||
for (int32 i = 0; i < mesh.Indices.Count(); i += 3)
|
||||
{
|
||||
Swap(mesh.Indices[i], mesh.Indices[i + 2]);
|
||||
}
|
||||
}
|
||||
|
||||
if ((data.Options.CalculateTangents || !tangents) && mesh.UVs.HasItems())
|
||||
@@ -888,9 +864,7 @@ bool ImportMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofbx
|
||||
{
|
||||
node.LodIndex = data.Nodes[0].LodIndex;
|
||||
if (node.LodIndex == 0)
|
||||
{
|
||||
node.LodIndex = ModelTool::DetectLodIndex(node.Name);
|
||||
}
|
||||
ASSERT(Math::IsInRange(node.LodIndex, 0, MODEL_MAX_LODS - 1));
|
||||
}
|
||||
node.LocalTransform = Transform::Identity;
|
||||
@@ -999,7 +973,6 @@ void ImportCurve(const ofbx::AnimationCurveNode* curveNode, LinearCurve<T>& curv
|
||||
{
|
||||
if (curveNode == nullptr)
|
||||
return;
|
||||
|
||||
const auto keyframes = curve.Resize(info.FramesCount);
|
||||
const auto bone = curveNode->getBone();
|
||||
Frame localFrame;
|
||||
@@ -1143,6 +1116,14 @@ bool ModelTool::ImportDataOpenFBX(const char* path, ImportedModelData& data, Opt
|
||||
}
|
||||
fileData.Resize(0);
|
||||
|
||||
// Tweak scene if exported by Blender
|
||||
auto& globalInfo = *scene->getGlobalInfo();
|
||||
if (StringAnsiView(globalInfo.AppName).StartsWith(StringAnsiView("Blender"), StringSearchCase::IgnoreCase))
|
||||
{
|
||||
auto ptr = const_cast<ofbx::GlobalSettings*>(scene->getGlobalSettings());
|
||||
ptr->UpAxis = (ofbx::UpVector)((int32)ptr->UpAxis + 1);
|
||||
}
|
||||
|
||||
// Process imported scene
|
||||
context = New<OpenFbxImporterData>(path, options, scene);
|
||||
auto& globalSettings = context->GlobalSettings;
|
||||
@@ -1153,10 +1134,13 @@ bool ModelTool::ImportDataOpenFBX(const char* path, ImportedModelData& data, Opt
|
||||
|
||||
// Log scene info
|
||||
LOG(Info, "Loaded FBX model, Frame Rate: {0}, Unit Scale Factor: {1}", context->FrameRate, globalSettings.UnitScaleFactor);
|
||||
LOG(Info, "{0}, {1}, {2}", String(globalInfo.AppName), String(globalInfo.AppVersion), String(globalInfo.AppVendor));
|
||||
LOG(Info, "Up: {1}{0}", globalSettings.UpAxis == ofbx::UpVector_AxisX ? TEXT("X") : globalSettings.UpAxis == ofbx::UpVector_AxisY ? TEXT("Y") : TEXT("Z"), globalSettings.UpAxisSign == 1 ? TEXT("+") : TEXT("-"));
|
||||
LOG(Info, "Front: {1}{0}", globalSettings.FrontAxis == ofbx::FrontVector_ParityEven ? TEXT("ParityEven") : TEXT("ParityOdd"), globalSettings.FrontAxisSign == 1 ? TEXT("+") : TEXT("-"));
|
||||
LOG(Info, "{0} Handed{1}", globalSettings.CoordAxis == ofbx::CoordSystem_RightHanded ? TEXT("Right") : TEXT("Left"), globalSettings.CoordAxisSign == 1 ? TEXT("") : TEXT(" (negative)"));
|
||||
#if OPEN_FBX_CONVERT_SPACE
|
||||
LOG(Info, "Imported scene: Up={0}, Front={1}, Right={2}", context->Up, context->Front, context->Right);
|
||||
#endif
|
||||
|
||||
// Extract embedded textures
|
||||
if (EnumHasAnyFlags(data.Types, ImportDataTypes::Textures))
|
||||
@@ -1186,6 +1170,7 @@ bool ModelTool::ImportDataOpenFBX(const char* path, ImportedModelData& data, Opt
|
||||
}
|
||||
}
|
||||
|
||||
#if OPEN_FBX_CONVERT_SPACE
|
||||
// Transform nodes to match the engine coordinates system - DirectX (UpVector = +Y, FrontVector = +Z, CoordSystem = -X (LeftHanded))
|
||||
if (context->Up == Float3(1, 0, 0) && context->Front == Float3(0, 0, 1) && context->Right == Float3(0, 1, 0))
|
||||
{
|
||||
@@ -1215,15 +1200,16 @@ bool ModelTool::ImportDataOpenFBX(const char* path, ImportedModelData& data, Opt
|
||||
context->RootConvertRotation = Quaternion::Euler(90, 0, 0);*/
|
||||
if (!context->RootConvertRotation.IsIdentity())
|
||||
{
|
||||
for (int32 i = 0; i < context->Nodes.Count(); i++)
|
||||
for (auto& node : context->Nodes)
|
||||
{
|
||||
if (context->Nodes[i].ParentIndex == -1)
|
||||
if (node.ParentIndex == -1)
|
||||
{
|
||||
context->Nodes[i].LocalTransform.Orientation = context->RootConvertRotation * context->Nodes[i].LocalTransform.Orientation;
|
||||
node.LocalTransform.Orientation = context->RootConvertRotation * node.LocalTransform.Orientation;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
DeleteMe<OpenFbxImporterData> contextCleanup(options.SplitContext ? nullptr : context);
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||
#include "Engine/ContentImporters/AssetsImportingManager.h"
|
||||
#include "Engine/ContentImporters/CreateMaterial.h"
|
||||
#include "Engine/ContentImporters/CreateMaterialInstance.h"
|
||||
#include "Engine/ContentImporters/CreateCollisionData.h"
|
||||
#include "Engine/Serialization/Serialization.h"
|
||||
#include "Editor/Utilities/EditorUtilities.h"
|
||||
@@ -387,6 +388,8 @@ void ModelTool::Options::Serialize(SerializeStream& stream, const void* otherObj
|
||||
SERIALIZE(SloppyOptimization);
|
||||
SERIALIZE(LODTargetError);
|
||||
SERIALIZE(ImportMaterials);
|
||||
SERIALIZE(ImportMaterialsAsInstances);
|
||||
SERIALIZE(InstanceToImportAs);
|
||||
SERIALIZE(ImportTextures);
|
||||
SERIALIZE(RestoreMaterialsOnReimport);
|
||||
SERIALIZE(GenerateSDF);
|
||||
@@ -430,6 +433,8 @@ void ModelTool::Options::Deserialize(DeserializeStream& stream, ISerializeModifi
|
||||
DESERIALIZE(SloppyOptimization);
|
||||
DESERIALIZE(LODTargetError);
|
||||
DESERIALIZE(ImportMaterials);
|
||||
DESERIALIZE(ImportMaterialsAsInstances);
|
||||
DESERIALIZE(InstanceToImportAs);
|
||||
DESERIALIZE(ImportTextures);
|
||||
DESERIALIZE(RestoreMaterialsOnReimport);
|
||||
DESERIALIZE(GenerateSDF);
|
||||
@@ -503,11 +508,11 @@ bool ModelTool::ImportData(const String& path, ImportedModelData& data, Options&
|
||||
if (ImportDataAssimp(importPath.Get(), data, options, errorMsg))
|
||||
return true;
|
||||
#elif USE_AUTODESK_FBX_SDK
|
||||
if (ImportDataAutodeskFbxSdk(importPath.Get(), data, options, errorMsg))
|
||||
return true;
|
||||
if (ImportDataAutodeskFbxSdk(importPath.Get(), data, options, errorMsg))
|
||||
return true;
|
||||
#elif USE_OPEN_FBX
|
||||
if (ImportDataOpenFBX(importPath.Get(), data, options, errorMsg))
|
||||
return true;
|
||||
if (ImportDataOpenFBX(importPath.Get(), data, options, errorMsg))
|
||||
return true;
|
||||
#else
|
||||
LOG(Error, "Compiled without model importing backend.");
|
||||
return true;
|
||||
@@ -620,62 +625,62 @@ bool ModelTool::ImportData(const String& path, ImportedModelData& data, Options&
|
||||
|
||||
bool SortDepths(const Pair<int32, int32>& a, const Pair<int32, int32>& b)
|
||||
{
|
||||
return a.First < b.First;
|
||||
return a.First < b.First;
|
||||
}
|
||||
|
||||
void CreateLinearListFromTree(Array<SkeletonNode>& nodes, Array<int32>& mapping)
|
||||
{
|
||||
// Customized breadth first tree algorithm (each node has no direct reference to the children so we build the cache for the nodes depth level)
|
||||
const int32 count = nodes.Count();
|
||||
Array<Pair<int32, int32>> depths(count); // Pair.First = Depth, Pair.Second = Node Index
|
||||
depths.SetSize(count);
|
||||
depths.Set(-1);
|
||||
for (int32 i = 0; i < count; i++)
|
||||
{
|
||||
// Skip evaluated nodes
|
||||
if (depths[i].First != -1)
|
||||
continue;
|
||||
const int32 count = nodes.Count();
|
||||
Array<Pair<int32, int32>> depths(count); // Pair.First = Depth, Pair.Second = Node Index
|
||||
depths.Resize(count);
|
||||
depths.SetAll(-1);
|
||||
for (int32 i = 0; i < count; i++)
|
||||
{
|
||||
// Skip evaluated nodes
|
||||
if (depths[i].First != -1)
|
||||
continue;
|
||||
|
||||
// Find the first node with calculated depth and get the distance to it
|
||||
int32 end = i;
|
||||
int32 lastDepth;
|
||||
int32 relativeDepth = 0;
|
||||
do
|
||||
{
|
||||
lastDepth = depths[end].First;
|
||||
end = nodes[end].ParentIndex;
|
||||
relativeDepth++;
|
||||
} while (end != -1 && lastDepth == -1);
|
||||
// Find the first node with calculated depth and get the distance to it
|
||||
int32 end = i;
|
||||
int32 lastDepth;
|
||||
int32 relativeDepth = 0;
|
||||
do
|
||||
{
|
||||
lastDepth = depths[end].First;
|
||||
end = nodes[end].ParentIndex;
|
||||
relativeDepth++;
|
||||
} while (end != -1 && lastDepth == -1);
|
||||
|
||||
// Set the depth (second item is the node index)
|
||||
depths[i] = MakePair(lastDepth + relativeDepth, i);
|
||||
}
|
||||
for (int32 i = 0; i < count; i++)
|
||||
{
|
||||
// Strange divide by 2 but works
|
||||
depths[i].First = depths[i].First >> 1;
|
||||
}
|
||||
// Set the depth (second item is the node index)
|
||||
depths[i] = ToPair(lastDepth + relativeDepth, i);
|
||||
}
|
||||
for (int32 i = 0; i < count; i++)
|
||||
{
|
||||
// Strange divide by 2 but works
|
||||
depths[i].First = depths[i].First >> 1;
|
||||
}
|
||||
|
||||
// Order nodes by depth O(n*log(n))
|
||||
depths.Sort(SortDepths);
|
||||
// Order nodes by depth O(n*log(n))
|
||||
depths.Sort(SortDepths);
|
||||
|
||||
// Extract nodes mapping O(n^2)
|
||||
mapping.EnsureCapacity(count, false);
|
||||
mapping.SetSize(count);
|
||||
for (int32 i = 0; i < count; i++)
|
||||
{
|
||||
int32 newIndex = -1;
|
||||
for (int32 j = 0; j < count; j++)
|
||||
{
|
||||
if (depths[j].Second == i)
|
||||
{
|
||||
newIndex = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ASSERT(newIndex != -1);
|
||||
mapping[i] = newIndex;
|
||||
}
|
||||
// Extract nodes mapping O(n^2)
|
||||
mapping.EnsureCapacity(count, false);
|
||||
mapping.Resize(count);
|
||||
for (int32 i = 0; i < count; i++)
|
||||
{
|
||||
int32 newIndex = -1;
|
||||
for (int32 j = 0; j < count; j++)
|
||||
{
|
||||
if (depths[j].Second == i)
|
||||
{
|
||||
newIndex = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ASSERT(newIndex != -1);
|
||||
mapping[i] = newIndex;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -841,19 +846,35 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
|
||||
const auto mesh = data.LODs[0].Meshes[i];
|
||||
if (mesh->BlendIndices.IsEmpty() || mesh->BlendWeights.IsEmpty())
|
||||
{
|
||||
LOG(Warning, "Imported mesh \'{0}\' has missing skinning data. It may result in invalid rendering.", mesh->Name);
|
||||
|
||||
auto indices = Int4::Zero;
|
||||
auto weights = Float4::UnitX;
|
||||
|
||||
// Check if use a single bone for skinning
|
||||
auto nodeIndex = data.Skeleton.FindNode(mesh->Name);
|
||||
auto boneIndex = data.Skeleton.FindBone(nodeIndex);
|
||||
if (boneIndex != -1)
|
||||
if (boneIndex == -1 && nodeIndex != -1 && data.Skeleton.Bones.Count() < MAX_BONES_PER_MODEL)
|
||||
{
|
||||
LOG(Warning, "Using auto-detected bone {0} (index {1})", data.Skeleton.Nodes[nodeIndex].Name, boneIndex);
|
||||
// Add missing bone to be used by skinned model from animated nodes pose
|
||||
boneIndex = data.Skeleton.Bones.Count();
|
||||
auto& bone = data.Skeleton.Bones.AddOne();
|
||||
bone.ParentIndex = -1;
|
||||
bone.NodeIndex = nodeIndex;
|
||||
bone.LocalTransform = CombineTransformsFromNodeIndices(data.Nodes, -1, nodeIndex);
|
||||
CalculateBoneOffsetMatrix(data.Skeleton.Nodes, bone.OffsetMatrix, bone.NodeIndex);
|
||||
LOG(Warning, "Using auto-created bone {0} (index {1}) for mesh \'{2}\'", data.Skeleton.Nodes[nodeIndex].Name, boneIndex, mesh->Name);
|
||||
indices.X = boneIndex;
|
||||
}
|
||||
else if (boneIndex != -1)
|
||||
{
|
||||
// Fallback to already added bone
|
||||
LOG(Warning, "Using auto-detected bone {0} (index {1}) for mesh \'{2}\'", data.Skeleton.Nodes[nodeIndex].Name, boneIndex, mesh->Name);
|
||||
indices.X = boneIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No bone
|
||||
LOG(Warning, "Imported mesh \'{0}\' has missing skinning data. It may result in invalid rendering.", mesh->Name);
|
||||
}
|
||||
|
||||
mesh->BlendIndices.Resize(mesh->Positions.Count());
|
||||
mesh->BlendWeights.Resize(mesh->Positions.Count());
|
||||
@@ -978,23 +999,6 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
|
||||
importedFileNames.Add(filename);
|
||||
#if COMPILE_WITH_ASSETS_IMPORTER
|
||||
auto assetPath = autoImportOutput / filename + ASSET_FILES_EXTENSION_WITH_DOT;
|
||||
CreateMaterial::Options materialOptions;
|
||||
materialOptions.Diffuse.Color = material.Diffuse.Color;
|
||||
if (material.Diffuse.TextureIndex != -1)
|
||||
materialOptions.Diffuse.Texture = data.Textures[material.Diffuse.TextureIndex].AssetID;
|
||||
materialOptions.Diffuse.HasAlphaMask = material.Diffuse.HasAlphaMask;
|
||||
materialOptions.Emissive.Color = material.Emissive.Color;
|
||||
if (material.Emissive.TextureIndex != -1)
|
||||
materialOptions.Emissive.Texture = data.Textures[material.Emissive.TextureIndex].AssetID;
|
||||
materialOptions.Opacity.Value = material.Opacity.Value;
|
||||
if (material.Opacity.TextureIndex != -1)
|
||||
materialOptions.Opacity.Texture = data.Textures[material.Opacity.TextureIndex].AssetID;
|
||||
if (material.Normals.TextureIndex != -1)
|
||||
materialOptions.Normals.Texture = data.Textures[material.Normals.TextureIndex].AssetID;
|
||||
if (material.TwoSided || material.Diffuse.HasAlphaMask)
|
||||
materialOptions.Info.CullMode = CullMode::TwoSided;
|
||||
if (!Math::IsOne(material.Opacity.Value) || material.Opacity.TextureIndex != -1)
|
||||
materialOptions.Info.BlendMode = MaterialBlendMode::Transparent;
|
||||
|
||||
// When splitting imported meshes allow only the first mesh to import assets (mesh[0] is imported after all following ones so import assets during mesh[1])
|
||||
if (!options.SplitObjects && options.ObjectIndex != 1 && options.ObjectIndex != -1)
|
||||
@@ -1006,7 +1010,42 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
|
||||
continue;
|
||||
}
|
||||
|
||||
AssetsImportingManager::Create(AssetsImportingManager::CreateMaterialTag, assetPath, material.AssetID, &materialOptions);
|
||||
if (options.ImportMaterialsAsInstances)
|
||||
{
|
||||
// Create material instance
|
||||
AssetsImportingManager::Create(AssetsImportingManager::CreateMaterialInstanceTag, assetPath, material.AssetID);
|
||||
if (MaterialInstance* materialInstance = Content::Load<MaterialInstance>(assetPath))
|
||||
{
|
||||
materialInstance->SetBaseMaterial(options.InstanceToImportAs);
|
||||
materialInstance->Save();
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG(Error, "Failed to load material instance after creation. ({0})", assetPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create material
|
||||
CreateMaterial::Options materialOptions;
|
||||
materialOptions.Diffuse.Color = material.Diffuse.Color;
|
||||
if (material.Diffuse.TextureIndex != -1)
|
||||
materialOptions.Diffuse.Texture = data.Textures[material.Diffuse.TextureIndex].AssetID;
|
||||
materialOptions.Diffuse.HasAlphaMask = material.Diffuse.HasAlphaMask;
|
||||
materialOptions.Emissive.Color = material.Emissive.Color;
|
||||
if (material.Emissive.TextureIndex != -1)
|
||||
materialOptions.Emissive.Texture = data.Textures[material.Emissive.TextureIndex].AssetID;
|
||||
materialOptions.Opacity.Value = material.Opacity.Value;
|
||||
if (material.Opacity.TextureIndex != -1)
|
||||
materialOptions.Opacity.Texture = data.Textures[material.Opacity.TextureIndex].AssetID;
|
||||
if (material.Normals.TextureIndex != -1)
|
||||
materialOptions.Normals.Texture = data.Textures[material.Normals.TextureIndex].AssetID;
|
||||
if (material.TwoSided || material.Diffuse.HasAlphaMask)
|
||||
materialOptions.Info.CullMode = CullMode::TwoSided;
|
||||
if (!Math::IsOne(material.Opacity.Value) || material.Opacity.TextureIndex != -1)
|
||||
materialOptions.Info.BlendMode = MaterialBlendMode::Transparent;
|
||||
AssetsImportingManager::Create(AssetsImportingManager::CreateMaterialTag, assetPath, material.AssetID, &materialOptions);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1091,7 +1130,7 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
|
||||
#if COMPILE_WITH_PHYSICS_COOKING
|
||||
// Create collision
|
||||
CollisionCooking::Argument arg;
|
||||
arg.Type = CollisionDataType::TriangleMesh;
|
||||
arg.Type = options.CollisionType;
|
||||
arg.OverrideModelData = &collisionModel;
|
||||
auto assetPath = autoImportOutput / StringUtils::GetFileNameWithoutExtension(path) + TEXT("Collision") ASSET_FILES_EXTENSION_WITH_DOT;
|
||||
if (CreateCollisionData::CookMeshCollision(assetPath, arg))
|
||||
@@ -1320,14 +1359,17 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
|
||||
}
|
||||
}
|
||||
|
||||
// Apply import transform on root bones
|
||||
for (int32 i = 0; i < data.Skeleton.Bones.Count(); i++)
|
||||
// Apply import transform on bones
|
||||
Matrix importMatrixInv;
|
||||
importTransform.GetWorld(importMatrixInv);
|
||||
importMatrixInv.Invert();
|
||||
for (SkeletonBone& bone : data.Skeleton.Bones)
|
||||
{
|
||||
auto& bone = data.Skeleton.Bones.Get()[i];
|
||||
if (bone.ParentIndex == -1)
|
||||
{
|
||||
bone.LocalTransform = importTransform.LocalToWorld(bone.LocalTransform);
|
||||
}
|
||||
bone.OffsetMatrix = importMatrixInv * bone.OffsetMatrix;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1363,41 +1405,32 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
|
||||
// use SkeletonMapping<SkeletonBone> to map bones?
|
||||
|
||||
// Calculate offset matrix (inverse bind pose transform) for every bone manually
|
||||
/*for (SkeletonBone& bone : data.Skeleton.Bones)
|
||||
{
|
||||
for (int32 i = 0; i < data.Skeleton.Bones.Count(); i++)
|
||||
{
|
||||
Matrix t = Matrix::Identity;
|
||||
int32 idx = data.Skeleton.Bones[i].NodeIndex;
|
||||
do
|
||||
{
|
||||
t *= data.Skeleton.Nodes[idx].LocalTransform.GetWorld();
|
||||
idx = data.Skeleton.Nodes[idx].ParentIndex;
|
||||
} while (idx != -1);
|
||||
t.Invert();
|
||||
data.Skeleton.Bones[i].OffsetMatrix = t;
|
||||
}
|
||||
}
|
||||
CalculateBoneOffsetMatrix(data.Skeleton.Nodes, bone.OffsetMatrix, bone.NodeIndex);
|
||||
}*/
|
||||
|
||||
#if USE_SKELETON_NODES_SORTING
|
||||
// Sort skeleton nodes and bones hierarchy (parents first)
|
||||
// Then it can be used with a simple linear loop update
|
||||
{
|
||||
const int32 nodesCount = data.Skeleton.Nodes.Count();
|
||||
const int32 bonesCount = data.Skeleton.Bones.Count();
|
||||
Array<int32> mapping;
|
||||
CreateLinearListFromTree(data.Skeleton.Nodes, mapping);
|
||||
for (int32 i = 0; i < nodesCount; i++)
|
||||
{
|
||||
auto& node = data.Skeleton.Nodes[i];
|
||||
node.ParentIndex = mapping[node.ParentIndex];
|
||||
}
|
||||
for (int32 i = 0; i < bonesCount; i++)
|
||||
{
|
||||
auto& bone = data.Skeleton.Bones[i];
|
||||
bone.NodeIndex = mapping[bone.NodeIndex];
|
||||
}
|
||||
}
|
||||
reorder_nodes_and_test_it_out!
|
||||
// Then it can be used with a simple linear loop update
|
||||
{
|
||||
const int32 nodesCount = data.Skeleton.Nodes.Count();
|
||||
const int32 bonesCount = data.Skeleton.Bones.Count();
|
||||
Array<int32> mapping;
|
||||
CreateLinearListFromTree(data.Skeleton.Nodes, mapping);
|
||||
for (int32 i = 0; i < nodesCount; i++)
|
||||
{
|
||||
auto& node = data.Skeleton.Nodes[i];
|
||||
node.ParentIndex = mapping[node.ParentIndex];
|
||||
}
|
||||
for (int32 i = 0; i < bonesCount; i++)
|
||||
{
|
||||
auto& bone = data.Skeleton.Bones[i];
|
||||
bone.NodeIndex = mapping[bone.NodeIndex];
|
||||
}
|
||||
}
|
||||
reorder_nodes_and_test_it_out
|
||||
!
|
||||
#endif
|
||||
}
|
||||
else if (options.Type == ModelType::Animation)
|
||||
@@ -1753,6 +1786,19 @@ bool ModelTool::FindTexture(const String& sourcePath, const String& file, String
|
||||
return false;
|
||||
}
|
||||
|
||||
void ModelTool::CalculateBoneOffsetMatrix(const Array<SkeletonNode>& nodes, Matrix& offsetMatrix, int32 nodeIndex)
|
||||
{
|
||||
offsetMatrix = Matrix::Identity;
|
||||
int32 idx = nodeIndex;
|
||||
do
|
||||
{
|
||||
const SkeletonNode& node = nodes[idx];
|
||||
offsetMatrix *= node.LocalTransform.GetWorld();
|
||||
idx = node.ParentIndex;
|
||||
} while (idx != -1);
|
||||
offsetMatrix.Invert();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -6,11 +6,13 @@
|
||||
|
||||
#include "Engine/Core/Config.h"
|
||||
#include "Engine/Content/Assets/ModelBase.h"
|
||||
#include "Engine/Physics/CollisionData.h"
|
||||
#if USE_EDITOR
|
||||
#include "Engine/Core/ISerializable.h"
|
||||
#include "Engine/Graphics/Models/ModelData.h"
|
||||
#include "Engine/Graphics/Models/SkeletonData.h"
|
||||
#include "Engine/Animations/AnimationData.h"
|
||||
#include "Engine/Content/Assets/MaterialBase.h"
|
||||
|
||||
class JsonWriter;
|
||||
|
||||
@@ -262,6 +264,9 @@ public:
|
||||
// If specified, all meshes which name starts with this prefix will be imported as a separate collision data (excluded used for rendering).
|
||||
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
|
||||
String CollisionMeshesPrefix = TEXT("");
|
||||
// The type of collision that should be generated if has collision prefix specified.
|
||||
API_FIELD(Attributes = "EditorOrder(105), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
|
||||
CollisionDataType CollisionType = CollisionDataType::TriangleMesh;
|
||||
|
||||
public: // Transform
|
||||
|
||||
@@ -334,11 +339,17 @@ public:
|
||||
// If checked, the importer will create materials for model meshes as specified in the file.
|
||||
API_FIELD(Attributes="EditorOrder(400), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
|
||||
bool ImportMaterials = true;
|
||||
// If checked, the importer will create the model's materials as instances of a base material.
|
||||
API_FIELD(Attributes = "EditorOrder(401), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterials))")
|
||||
bool ImportMaterialsAsInstances = false;
|
||||
// The material to import the model's materials as an instance of.
|
||||
API_FIELD(Attributes = "EditorOrder(402), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterialsAsInstances))")
|
||||
AssetReference<MaterialBase> InstanceToImportAs;
|
||||
// If checked, the importer will import texture files used by the model and any embedded texture resources.
|
||||
API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
|
||||
bool ImportTextures = true;
|
||||
// If checked, the importer will try to restore the model material slots.
|
||||
API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Materials\", \"Restore Materials On Reimport\"), VisibleIf(nameof(ShowGeometry))")
|
||||
// If checked, the importer will try to keep the model's current material slots, instead of importing materials from the source file.
|
||||
API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Materials\", \"Keep Material Slots on Reimport\"), VisibleIf(nameof(ShowGeometry))")
|
||||
bool RestoreMaterialsOnReimport = true;
|
||||
|
||||
public: // SDF
|
||||
@@ -419,6 +430,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
static void CalculateBoneOffsetMatrix(const Array<SkeletonNode>& nodes, Matrix& offsetMatrix, int32 nodeIndex);
|
||||
#if USE_ASSIMP
|
||||
static bool ImportDataAssimp(const char* path, ImportedModelData& data, Options& options, String& errorMsg);
|
||||
#endif
|
||||
|
||||
121
Source/ThirdParty/OpenFBX/ofbx.cpp
vendored
121
Source/ThirdParty/OpenFBX/ofbx.cpp
vendored
@@ -1567,6 +1567,7 @@ struct Scene : IScene
|
||||
int getAnimationStackCount() const override { return (int)m_animation_stacks.size(); }
|
||||
int getMeshCount() const override { return (int)m_meshes.size(); }
|
||||
float getSceneFrameRate() const override { return m_scene_frame_rate; }
|
||||
const GlobalInfo* getGlobalInfo() const override { return &m_info; }
|
||||
const GlobalSettings* getGlobalSettings() const override { return &m_settings; }
|
||||
|
||||
const Object* const* getAllObjects() const override { return m_all_objects.empty() ? nullptr : &m_all_objects[0]; }
|
||||
@@ -1629,6 +1630,7 @@ struct Scene : IScene
|
||||
Element* m_root_element = nullptr;
|
||||
Root* m_root = nullptr;
|
||||
float m_scene_frame_rate = -1;
|
||||
GlobalInfo m_info;
|
||||
GlobalSettings m_settings;
|
||||
std::unordered_map<u64, ObjectPair> m_object_map;
|
||||
std::vector<Object*> m_all_objects;
|
||||
@@ -2933,6 +2935,66 @@ static float getFramerateFromTimeMode(FrameRate time_mode, float custom_frame_ra
|
||||
}
|
||||
|
||||
|
||||
#define get_property(name, field, type, getter) if (node->first_property->value == name) \
|
||||
{ \
|
||||
IElementProperty* prop = node->getProperty(4); \
|
||||
if (prop) \
|
||||
{ \
|
||||
DataView value = prop->getValue(); \
|
||||
field = (type)value.getter(); \
|
||||
} \
|
||||
}
|
||||
#define get_time_property(name, field, type, getter) if (node->first_property->value == name) \
|
||||
{ \
|
||||
IElementProperty* prop = node->getProperty(4); \
|
||||
if (prop) \
|
||||
{ \
|
||||
DataView value = prop->getValue(); \
|
||||
field = fbxTimeToSeconds((type)value.getter()); \
|
||||
} \
|
||||
}
|
||||
#define get_text_property(name, field) if (node->first_property->value == name) \
|
||||
{ \
|
||||
IElementProperty* prop = node->getProperty(4); \
|
||||
if (prop) \
|
||||
{ \
|
||||
DataView value = prop->getValue(); \
|
||||
value.toString(field); \
|
||||
} \
|
||||
}
|
||||
|
||||
|
||||
static void parseGlobalInfo(const Element& root, Scene* scene)
|
||||
{
|
||||
for (Element* header = root.child; header; header = header->sibling)
|
||||
{
|
||||
if (header->id != "FBXHeaderExtension")
|
||||
continue;
|
||||
for (Element* info = header->child; info; info = info->sibling)
|
||||
{
|
||||
if (info->id != "SceneInfo")
|
||||
continue;
|
||||
for (Element* props70 = info->child; props70; props70 = props70->sibling)
|
||||
{
|
||||
if (props70->id != "Properties70")
|
||||
continue;
|
||||
for (Element* node = props70->child; node; node = node->sibling)
|
||||
{
|
||||
if (!node->first_property)
|
||||
continue;
|
||||
get_text_property("Original|ApplicationVendor", scene->m_info.AppVendor);
|
||||
get_text_property("Original|ApplicationName", scene->m_info.AppName);
|
||||
get_text_property("Original|ApplicationVersion", scene->m_info.AppVersion);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void parseGlobalSettings(const Element& root, Scene* scene)
|
||||
{
|
||||
for (Element* settings = root.child; settings; settings = settings->sibling)
|
||||
@@ -2947,44 +3009,20 @@ static void parseGlobalSettings(const Element& root, Scene* scene)
|
||||
{
|
||||
if (!node->first_property)
|
||||
continue;
|
||||
|
||||
#define get_property(name, field, type, getter) if(node->first_property->value == name) \
|
||||
{ \
|
||||
IElementProperty* prop = node->getProperty(4); \
|
||||
if (prop) \
|
||||
{ \
|
||||
DataView value = prop->getValue(); \
|
||||
scene->m_settings.field = (type)value.getter(); \
|
||||
} \
|
||||
}
|
||||
|
||||
#define get_time_property(name, field, type, getter) if(node->first_property->value == name) \
|
||||
{ \
|
||||
IElementProperty* prop = node->getProperty(4); \
|
||||
if (prop) \
|
||||
{ \
|
||||
DataView value = prop->getValue(); \
|
||||
scene->m_settings.field = fbxTimeToSeconds((type)value.getter()); \
|
||||
} \
|
||||
}
|
||||
|
||||
get_property("UpAxis", UpAxis, UpVector, toInt);
|
||||
get_property("UpAxisSign", UpAxisSign, int, toInt);
|
||||
get_property("FrontAxis", FrontAxis, FrontVector, toInt);
|
||||
get_property("FrontAxisSign", FrontAxisSign, int, toInt);
|
||||
get_property("CoordAxis", CoordAxis, CoordSystem, toInt);
|
||||
get_property("CoordAxisSign", CoordAxisSign, int, toInt);
|
||||
get_property("OriginalUpAxis", OriginalUpAxis, int, toInt);
|
||||
get_property("OriginalUpAxisSign", OriginalUpAxisSign, int, toInt);
|
||||
get_property("UnitScaleFactor", UnitScaleFactor, float, toDouble);
|
||||
get_property("OriginalUnitScaleFactor", OriginalUnitScaleFactor, float, toDouble);
|
||||
get_time_property("TimeSpanStart", TimeSpanStart, u64, toU64);
|
||||
get_time_property("TimeSpanStop", TimeSpanStop, u64, toU64);
|
||||
get_property("TimeMode", TimeMode, FrameRate, toInt);
|
||||
get_property("CustomFrameRate", CustomFrameRate, float, toDouble);
|
||||
|
||||
#undef get_property
|
||||
|
||||
get_property("UpAxis", scene->m_settings.UpAxis, UpVector, toInt);
|
||||
get_property("UpAxisSign", scene->m_settings.UpAxisSign, int, toInt);
|
||||
get_property("FrontAxis", scene->m_settings.FrontAxis, FrontVector, toInt);
|
||||
get_property("FrontAxisSign", scene->m_settings.FrontAxisSign, int, toInt);
|
||||
get_property("CoordAxis", scene->m_settings.CoordAxis, CoordSystem, toInt);
|
||||
get_property("CoordAxisSign", scene->m_settings.CoordAxisSign, int, toInt);
|
||||
get_property("OriginalUpAxis", scene->m_settings.OriginalUpAxis, int, toInt);
|
||||
get_property("OriginalUpAxisSign", scene->m_settings.OriginalUpAxisSign, int, toInt);
|
||||
get_property("UnitScaleFactor", scene->m_settings.UnitScaleFactor, float, toDouble);
|
||||
get_property("OriginalUnitScaleFactor", scene->m_settings.OriginalUnitScaleFactor, float, toDouble);
|
||||
get_time_property("TimeSpanStart", scene->m_settings.TimeSpanStart, u64, toU64);
|
||||
get_time_property("TimeSpanStop", scene->m_settings.TimeSpanStop, u64, toU64);
|
||||
get_property("TimeMode", scene->m_settings.TimeMode, FrameRate, toInt);
|
||||
get_property("CustomFrameRate", scene->m_settings.CustomFrameRate, float, toDouble);
|
||||
scene->m_scene_frame_rate = getFramerateFromTimeMode(scene->m_settings.TimeMode, scene->m_settings.CustomFrameRate);
|
||||
}
|
||||
break;
|
||||
@@ -2996,6 +3034,10 @@ static void parseGlobalSettings(const Element& root, Scene* scene)
|
||||
}
|
||||
|
||||
|
||||
#undef get_property
|
||||
#undef get_time_property
|
||||
|
||||
|
||||
struct ParseGeometryJob {
|
||||
const Element* element;
|
||||
bool triangulate;
|
||||
@@ -3538,7 +3580,7 @@ Object* Object::resolveObjectLink(int idx) const
|
||||
if (connection.to == id && connection.from != 0)
|
||||
{
|
||||
Object* obj = scene.m_object_map.find(connection.from)->second.object;
|
||||
if (obj)
|
||||
if (obj && obj->is_node && obj != this && connection.type == Scene::Connection::OBJECT_OBJECT)
|
||||
{
|
||||
if (idx == 0) return obj;
|
||||
--idx;
|
||||
@@ -3624,6 +3666,7 @@ IScene* load(const u8* data, int size, u64 flags, JobProcessor job_processor, vo
|
||||
if (!parseConnections(*root.getValue(), scene.get())) return nullptr;
|
||||
if (!parseTakes(scene.get())) return nullptr;
|
||||
if (!parseObjects(*root.getValue(), scene.get(), flags, scene->m_allocator, job_processor, job_user_ptr)) return nullptr;
|
||||
parseGlobalInfo(*root.getValue(), scene.get());
|
||||
parseGlobalSettings(*root.getValue(), scene.get());
|
||||
|
||||
return scene.release();
|
||||
|
||||
9
Source/ThirdParty/OpenFBX/ofbx.h
vendored
9
Source/ThirdParty/OpenFBX/ofbx.h
vendored
@@ -511,6 +511,14 @@ struct GlobalSettings
|
||||
};
|
||||
|
||||
|
||||
struct GlobalInfo
|
||||
{
|
||||
char AppVendor[128];
|
||||
char AppName[128];
|
||||
char AppVersion[128];
|
||||
};
|
||||
|
||||
|
||||
struct IScene
|
||||
{
|
||||
virtual void destroy() = 0;
|
||||
@@ -519,6 +527,7 @@ struct IScene
|
||||
virtual const TakeInfo* getTakeInfo(const char* name) const = 0;
|
||||
virtual int getMeshCount() const = 0;
|
||||
virtual float getSceneFrameRate() const = 0;
|
||||
virtual const GlobalInfo* getGlobalInfo() const = 0;
|
||||
virtual const GlobalSettings* getGlobalSettings() const = 0;
|
||||
virtual const Mesh* getMesh(int index) const = 0;
|
||||
virtual int getAnimationStackCount() const = 0;
|
||||
|
||||
21
Source/ThirdParty/pugixml/pugixml.cpp
vendored
21
Source/ThirdParty/pugixml/pugixml.cpp
vendored
@@ -4799,16 +4799,6 @@ namespace pugi
|
||||
return xml_node();
|
||||
}
|
||||
|
||||
PUGI__FN xml_node xml_node::child_or_append(const char_t* name_)
|
||||
{
|
||||
if (!_root) return xml_node();
|
||||
|
||||
for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling)
|
||||
if (i->name && impl::strequal(name_, i->name)) return xml_node(i);
|
||||
|
||||
return append_child(name_);
|
||||
}
|
||||
|
||||
PUGI__FN xml_attribute xml_node::attribute(const char_t* name_) const
|
||||
{
|
||||
if (!_root) return xml_attribute();
|
||||
@@ -4879,17 +4869,6 @@ namespace pugi
|
||||
return PUGIXML_TEXT("");
|
||||
}
|
||||
|
||||
PUGI__FN bool xml_node::set_child_value(const char_t* rhs)
|
||||
{
|
||||
if (!_root) return false;
|
||||
|
||||
for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling)
|
||||
if (i->value && impl::is_text_node(i))
|
||||
return xml_node(i).set_value(rhs);
|
||||
|
||||
return append_child(node_pcdata).set_value(rhs);
|
||||
}
|
||||
|
||||
PUGI__FN const char_t* xml_node::child_value(const char_t* name_) const
|
||||
{
|
||||
return child(name_).child_value();
|
||||
|
||||
2
Source/ThirdParty/pugixml/pugixml.hpp
vendored
2
Source/ThirdParty/pugixml/pugixml.hpp
vendored
@@ -452,14 +452,12 @@ namespace pugi
|
||||
|
||||
// Get child, attribute or next/previous sibling with the specified name
|
||||
xml_node child(const char_t* name) const;
|
||||
xml_node child_or_append(const char_t* name);
|
||||
xml_attribute attribute(const char_t* name) const;
|
||||
xml_node next_sibling(const char_t* name) const;
|
||||
xml_node previous_sibling(const char_t* name) const;
|
||||
|
||||
// Get child value of current node; that is, value of the first child node of type PCDATA/CDATA
|
||||
const char_t* child_value() const;
|
||||
bool set_child_value(const char_t* rhs);
|
||||
|
||||
// Get child value of child with specified name. Equivalent to child(name).child_value().
|
||||
const char_t* child_value(const char_t* name) const;
|
||||
|
||||
63
Source/ThirdParty/pugixml/pugixml_extra.cpp
vendored
Normal file
63
Source/ThirdParty/pugixml/pugixml_extra.cpp
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
#include "pugixml.hpp"
|
||||
#include "pugixml_extra.hpp"
|
||||
|
||||
namespace pugi
|
||||
{
|
||||
|
||||
// Compare two strings
|
||||
// This comes from pugi::impl::strequal
|
||||
bool strequal(const char_t* src, const char_t* dst)
|
||||
{
|
||||
#ifdef PUGIXML_WCHAR_MODE
|
||||
return wcscmp(src, dst) == 0;
|
||||
#else
|
||||
return strcmp(src, dst) == 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
// This comes from pugi::impl::is_text_node
|
||||
inline bool is_text_node(const xml_node& node)
|
||||
{
|
||||
xml_node_type type = node.type();
|
||||
|
||||
return type == node_pcdata || type == node_cdata;
|
||||
}
|
||||
|
||||
xml_node_extra::xml_node_extra(xml_node child) : xml_node(child)
|
||||
{
|
||||
}
|
||||
|
||||
xml_node_extra xml_node_extra::child_or_append(const char_t* name_)
|
||||
{
|
||||
if (!name_ || !_root) return xml_node_extra();
|
||||
|
||||
for (xml_node& child : *this)
|
||||
{
|
||||
const auto *name = child.name();
|
||||
if (name && strequal(name_, name)) return xml_node_extra(child);
|
||||
}
|
||||
|
||||
return xml_node_extra(append_child(name_));
|
||||
}
|
||||
|
||||
bool xml_node_extra::set_child_value(const char_t* rhs)
|
||||
{
|
||||
if (!_root) return xml_node();
|
||||
|
||||
for (xml_node& child : *this)
|
||||
{
|
||||
if (child.value() && is_text_node(child))
|
||||
{
|
||||
return child.set_value(rhs);
|
||||
}
|
||||
}
|
||||
|
||||
return append_child(node_pcdata).set_value(rhs);
|
||||
}
|
||||
|
||||
void xml_node_extra::append_child_with_value(const char_t* name_, const char_t* rhs)
|
||||
{
|
||||
xml_node_extra child = xml_node_extra(append_child(name_));
|
||||
child.append_child(node_pcdata).set_value(rhs);
|
||||
}
|
||||
}
|
||||
18
Source/ThirdParty/pugixml/pugixml_extra.hpp
vendored
Normal file
18
Source/ThirdParty/pugixml/pugixml_extra.hpp
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "pugixml.hpp"
|
||||
|
||||
namespace pugi
|
||||
{
|
||||
class xml_node_extra : public xml_node
|
||||
{
|
||||
public:
|
||||
xml_node_extra() = default;
|
||||
xml_node_extra(xml_node child);
|
||||
|
||||
xml_node_extra child_or_append(const char_t* name_);
|
||||
bool set_child_value(const char_t* rhs);
|
||||
void append_child_with_value(const char_t* name_, const char_t* rhs);
|
||||
|
||||
};
|
||||
}
|
||||
@@ -154,7 +154,7 @@ namespace Flax.Build
|
||||
|
||||
// Run the compilation
|
||||
using var memoryStream = new MemoryStream();
|
||||
CSharpParseOptions parseOptions = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.CSharp9).WithPreprocessorSymbols(PreprocessorSymbols);
|
||||
CSharpParseOptions parseOptions = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.Latest).WithPreprocessorSymbols(PreprocessorSymbols);
|
||||
var syntaxTrees = new List<SyntaxTree>();
|
||||
foreach (var sourceFile in SourceFiles)
|
||||
{
|
||||
|
||||
@@ -603,8 +603,8 @@ namespace Flax.Build.Projects.VisualStudio
|
||||
{
|
||||
var profiles = new Dictionary<string, string>();
|
||||
var profile = new StringBuilder();
|
||||
var editorPath = Utilities.NormalizePath(Path.Combine(Globals.EngineRoot, Platform.GetEditorBinaryDirectory(), $"Development/FlaxEditor{Utilities.GetPlatformExecutableExt()}"));
|
||||
var workspacePath = Utilities.NormalizePath(solutionDirectory);
|
||||
var editorPath = Utilities.NormalizePath(Path.Combine(Globals.EngineRoot, Platform.GetEditorBinaryDirectory(), $"Development/FlaxEditor{Utilities.GetPlatformExecutableExt()}")).Replace('\\', '/');
|
||||
var workspacePath = Utilities.NormalizePath(solutionDirectory).Replace('\\', '/');
|
||||
foreach (var project in projects)
|
||||
{
|
||||
if (project.Type == TargetType.DotNetCore)
|
||||
@@ -641,6 +641,44 @@ namespace Flax.Build.Projects.VisualStudio
|
||||
File.WriteAllText(e.Key, profile.ToString(), Encoding.UTF8);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate Rider-specific configuration files
|
||||
{
|
||||
StringBuilder dotSettingsFileContent = new StringBuilder();
|
||||
string dotSettingsUserFilePath = solution.Path + ".DotSettings.user";
|
||||
|
||||
// Solution settings (user layer)
|
||||
bool useResharperBuild = false; // This needs to be disabled for custom build steps to run properly
|
||||
|
||||
if (File.Exists(dotSettingsUserFilePath))
|
||||
{
|
||||
foreach (var line in File.ReadAllLines(dotSettingsUserFilePath))
|
||||
{
|
||||
if (line.Contains(@"/UseMsbuildSolutionBuilder/@EntryValue"))
|
||||
{
|
||||
if (!useResharperBuild)
|
||||
{
|
||||
dotSettingsFileContent.Append("\t").Append(@"<s:String x:Key=""/Default/Environment/Hierarchy/Build/SolBuilderDuo/UseMsbuildSolutionBuilder/@EntryValue"">No</s:String>");
|
||||
if (line.Contains("</wpf:ResourceDictionary>"))
|
||||
dotSettingsFileContent.Append("</wpf:ResourceDictionary>\n");
|
||||
else
|
||||
dotSettingsFileContent.Append("\n");
|
||||
}
|
||||
continue;
|
||||
}
|
||||
dotSettingsFileContent.Append(line).Append("\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dotSettingsFileContent.Append(@"<wpf:ResourceDictionary xml:space=""preserve"" xmlns:x=""http://schemas.microsoft.com/winfx/2006/xaml"" xmlns:s=""clr-namespace:System;assembly=mscorlib"" xmlns:ss=""urn:shemas-jetbrains-com:settings-storage-xaml"" xmlns:wpf=""http://schemas.microsoft.com/winfx/2006/xaml/presentation"">").Append("\n");
|
||||
if (!useResharperBuild)
|
||||
dotSettingsFileContent.Append("\t").Append(@"<s:String x:Key=""/Default/Environment/Hierarchy/Build/SolBuilderDuo/UseMsbuildSolutionBuilder/@EntryValue"">No</s:String>");
|
||||
dotSettingsFileContent.Append("</wpf:ResourceDictionary>\n");
|
||||
}
|
||||
|
||||
Utilities.WriteFileIfChanged(dotSettingsUserFilePath, dotSettingsFileContent.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
Reference in New Issue
Block a user