Implement new window dragging system

This commit is contained in:
2025-01-21 20:14:44 +02:00
parent 8120ae621d
commit d115d22ee6
26 changed files with 6081 additions and 1226 deletions

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@@ -1,551 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Docking
{
/// <summary>
/// Helper class used to handle docking windows dragging and docking.
/// </summary>
public class DockHintWindow
{
private FloatWindowDockPanel _toMove;
private Float2 _dragOffset;
private Float2 _defaultWindowSize;
private Rectangle _rectDock;
private Rectangle _rectWindow;
private Float2 _mouse;
private DockState _toSet;
private DockPanel _toDock;
private bool _lateDragOffsetUpdate;
private Rectangle _rLeft, _rRight, _rBottom, _rUpper, _rCenter;
private DockHintWindow(FloatWindowDockPanel toMove)
{
_toMove = toMove;
_toSet = DockState.Float;
var window = toMove.Window.Window;
// Remove focus from drag target
_toMove.Focus();
_toMove.Defocus();
// Focus window
window.Focus();
// Check if window is maximized and restore window.
if (window.IsMaximized)
{
// Restore window and set position to mouse.
var mousePos = window.MousePosition;
var previousSize = window.Size;
window.Restore();
window.Position = Platform.MousePosition - mousePos * window.Size / previousSize;
}
// Calculate dragging offset and move window to the destination position
var mouseScreenPosition = Platform.MousePosition;
// If the _toMove window was not focused when initializing this window, the result vector only contains zeros
// and to prevent a failure, we need to perform an update for the drag offset at later time which will be done in the OnMouseMove event handler.
if (mouseScreenPosition != Float2.Zero)
CalculateDragOffset(mouseScreenPosition);
else
_lateDragOffsetUpdate = true;
// Get initial size
_defaultWindowSize = window.Size;
// Init proxy window
Proxy.Init(ref _defaultWindowSize);
// Bind events
Proxy.Window.MouseUp += OnMouseUp;
Proxy.Window.MouseMove += OnMouseMove;
Proxy.Window.LostFocus += OnLostFocus;
_toMove.Window.Window.MouseUp += OnMouseUp; // Intercept the drag release mouse event from source window
// Update window GUI
Proxy.Window.GUI.PerformLayout();
// Update rectangles
UpdateRects();
// Enable hit window presentation
Proxy.Window.RenderingEnabled = true;
Proxy.Window.Show();
Proxy.Window.Focus();
// Hide base window
window.Hide();
// Start tracking mouse
Proxy.Window.StartTrackingMouse(false);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
// End tracking mouse
Proxy.Window.EndTrackingMouse();
// Disable rendering
Proxy.Window.RenderingEnabled = false;
// Unbind events
Proxy.Window.MouseUp -= OnMouseUp;
Proxy.Window.MouseMove -= OnMouseMove;
Proxy.Window.LostFocus -= OnLostFocus;
if (_toMove?.Window?.Window)
_toMove.Window.Window.MouseUp -= OnMouseUp;
// Hide the proxy
Proxy.Hide();
if (_toMove == null)
return;
// Check if window won't be docked
if (_toSet == DockState.Float)
{
var window = _toMove.Window?.Window;
if (window == null)
return;
var mouse = Platform.MousePosition;
// Move base window
window.Position = mouse - _dragOffset;
// Show base window
window.Show();
}
else
{
bool hasNoChildPanels = _toMove.ChildPanelsCount == 0;
// Check if window has only single tab
if (hasNoChildPanels && _toMove.TabsCount == 1)
{
// Dock window
_toMove.GetTab(0).Show(_toSet, _toDock);
}
// Check if dock as tab and has no child panels
else if (hasNoChildPanels && _toSet == DockState.DockFill)
{
// Dock all tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, _toDock);
}
}
else
{
var selectedTab = _toMove.SelectedTab;
// Dock the first tab into the target location
if (_toMove.TabsCount > 0)
{
var firstTab = _toMove.GetTab(0);
firstTab.Show(_toSet, _toDock);
// Dock rest of the tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, firstTab);
}
}
// Keep selected tab being selected
selectedTab?.SelectTab();
}
// Focus target window
_toDock.Root.Focus();
}
_toMove = null;
}
/// <summary>
/// Creates the new dragging hit window.
/// </summary>
/// <param name="toMove">Floating dock panel to move.</param>
/// <returns>The dock hint window object.</returns>
public static DockHintWindow Create(FloatWindowDockPanel toMove)
{
if (toMove == null)
throw new ArgumentNullException();
return new DockHintWindow(toMove);
}
/// <summary>
/// Creates the new dragging hit window.
/// </summary>
/// <param name="toMove">Dock window to move.</param>
/// <returns>The dock hint window object.</returns>
public static DockHintWindow Create(DockWindow toMove)
{
if (toMove == null)
throw new ArgumentNullException();
// Show floating
toMove.ShowFloating();
// Move window to the mouse position (with some offset for caption bar)
var window = (WindowRootControl)toMove.Root;
var mouse = Platform.MousePosition;
window.Window.Position = mouse - new Float2(8, 8);
// Get floating panel
var floatingPanelToMove = window.GetChild(0) as FloatWindowDockPanel;
return new DockHintWindow(floatingPanelToMove);
}
/// <summary>
/// Calculates window rectangle in the dock window.
/// </summary>
/// <param name="state">Window dock state.</param>
/// <param name="rect">Dock panel rectangle.</param>
/// <returns>Calculated window rectangle.</returns>
public static Rectangle CalculateDockRect(DockState state, ref Rectangle rect)
{
Rectangle result = rect;
switch (state)
{
case DockState.DockFill:
result.Location.Y += DockPanel.DefaultHeaderHeight;
result.Size.Y -= DockPanel.DefaultHeaderHeight;
break;
case DockState.DockTop:
result.Size.Y *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockLeft:
result.Size.X *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockBottom:
result.Location.Y += result.Size.Y * (1 - DockPanel.DefaultSplitterValue);
result.Size.Y *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockRight:
result.Location.X += result.Size.X * (1 - DockPanel.DefaultSplitterValue);
result.Size.X *= DockPanel.DefaultSplitterValue;
break;
}
return result;
}
private void CalculateDragOffset(Float2 mouseScreenPosition)
{
var baseWinPos = _toMove.Window.Window.Position;
_dragOffset = mouseScreenPosition - baseWinPos;
}
private void UpdateRects()
{
// Cache mouse position
_mouse = Platform.MousePosition;
// Check intersection with any dock panel
var uiMouse = _mouse;
_toDock = _toMove.MasterPanel.HitTest(ref uiMouse, _toMove);
// Check dock state to use
bool showProxyHints = _toDock != null;
bool showBorderHints = showProxyHints;
bool showCenterHint = showProxyHints;
if (showProxyHints)
{
// If moved window has not only tabs but also child panels disable docking as tab
if (_toMove.ChildPanelsCount > 0)
showCenterHint = false;
// Disable docking windows with one or more dock panels inside
if (_toMove.ChildPanelsCount > 0)
showBorderHints = false;
// Get dock area
_rectDock = _toDock.DockAreaBounds;
// Cache dock rectangles
var size = _rectDock.Size;
var offset = _rectDock.Location;
var borderMargin = 4.0f;
var hintWindowsSize = Proxy.HintWindowsSize * Platform.DpiScale;
var hintWindowsSize2 = hintWindowsSize * 0.5f;
var centerX = size.X * 0.5f;
var centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
// Hit test
DockState toSet = DockState.Float;
if (showBorderHints)
{
if (_rUpper.Contains(_mouse))
toSet = DockState.DockTop;
else if (_rBottom.Contains(_mouse))
toSet = DockState.DockBottom;
else if (_rLeft.Contains(_mouse))
toSet = DockState.DockLeft;
else if (_rRight.Contains(_mouse))
toSet = DockState.DockRight;
}
if (showCenterHint && _rCenter.Contains(_mouse))
toSet = DockState.DockFill;
_toSet = toSet;
// Show proxy hint windows
Proxy.Down.Position = _rBottom.Location;
Proxy.Left.Position = _rLeft.Location;
Proxy.Right.Position = _rRight.Location;
Proxy.Up.Position = _rUpper.Location;
Proxy.Center.Position = _rCenter.Location;
}
else
{
_toSet = DockState.Float;
}
// Update proxy hint windows visibility
Proxy.Down.IsVisible = showProxyHints & showBorderHints;
Proxy.Left.IsVisible = showProxyHints & showBorderHints;
Proxy.Right.IsVisible = showProxyHints & showBorderHints;
Proxy.Up.IsVisible = showProxyHints & showBorderHints;
Proxy.Center.IsVisible = showProxyHints & showCenterHint;
// Calculate proxy/dock/window rectangles
if (_toDock == null)
{
// Floating window over nothing
_rectWindow = new Rectangle(_mouse - _dragOffset, _defaultWindowSize);
}
else
{
if (_toSet == DockState.Float)
{
// Floating window over dock panel
_rectWindow = new Rectangle(_mouse - _dragOffset, _defaultWindowSize);
}
else
{
// Use only part of the dock panel to show hint
_rectWindow = CalculateDockRect(_toSet, ref _rectDock);
}
}
// Update proxy window
Proxy.Window.ClientBounds = _rectWindow;
}
private void OnMouseUp(ref Float2 location, MouseButton button, ref bool handled)
{
if (button == MouseButton.Left)
{
Dispose();
}
}
private void OnMouseMove(ref Float2 mousePos)
{
// Recalculate the drag offset because the current mouse screen position was invalid when we initialized the window
if (_lateDragOffsetUpdate)
{
// Calculate dragging offset and move window to the destination position
CalculateDragOffset(mousePos);
// Reset state
_lateDragOffsetUpdate = false;
}
UpdateRects();
}
private void OnLostFocus()
{
Dispose();
}
/// <summary>
/// Contains helper proxy windows shared across docking panels. They are used to visualize docking window locations.
/// </summary>
public static class Proxy
{
/// <summary>
/// The drag proxy window.
/// </summary>
public static Window Window;
/// <summary>
/// The left hint proxy window.
/// </summary>
public static Window Left;
/// <summary>
/// The right hint proxy window.
/// </summary>
public static Window Right;
/// <summary>
/// The up hint proxy window.
/// </summary>
public static Window Up;
/// <summary>
/// The down hint proxy window.
/// </summary>
public static Window Down;
/// <summary>
/// The center hint proxy window.
/// </summary>
public static Window Center;
/// <summary>
/// The hint windows size.
/// </summary>
public const float HintWindowsSize = 32.0f;
/// <summary>
/// Initializes the hit proxy windows. Those windows are used to indicate drag target areas (left, right, top, bottom, etc.).
/// </summary>
public static void InitHitProxy()
{
CreateProxy(ref Left, "DockHint.Left");
CreateProxy(ref Right, "DockHint.Right");
CreateProxy(ref Up, "DockHint.Up");
CreateProxy(ref Down, "DockHint.Down");
CreateProxy(ref Center, "DockHint.Center");
}
/// <summary>
/// Initializes the hint window.
/// </summary>
/// <param name="initSize">Initial size of the proxy window.</param>
public static void Init(ref Float2 initSize)
{
if (Window == null)
{
var settings = CreateWindowSettings.Default;
settings.Title = "DockHint.Window";
settings.Size = initSize;
settings.AllowInput = true;
settings.AllowMaximize = false;
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.Type = WindowType.Utility;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ShowAfterFirstPaint = false;
settings.IsTopmost = true;
Window = Platform.CreateWindow(ref settings);
Window.Opacity = 0.6f;
Window.GUI.BackgroundColor = Style.Current.Selection;
Window.GUI.AddChild<DragVisuals>();
}
else
{
// Resize proxy
Window.ClientSize = initSize;
}
InitHitProxy();
}
private sealed class DragVisuals : Control
{
public DragVisuals()
{
AnchorPreset = AnchorPresets.StretchAll;
Offsets = Margin.Zero;
}
public override void Draw()
{
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.SelectionBorder);
}
}
private static void CreateProxy(ref Window win, string name)
{
if (win != null)
return;
var settings = CreateWindowSettings.Default;
settings.Title = name;
settings.Size = new Float2(HintWindowsSize * Platform.DpiScale);
settings.AllowInput = false;
settings.AllowMaximize = false;
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.Type = WindowType.Utility;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ActivateWhenFirstShown = false;
settings.IsTopmost = true;
settings.ShowAfterFirstPaint = false;
win = Platform.CreateWindow(ref settings);
win.Opacity = 0.6f;
win.GUI.BackgroundColor = Style.Current.Selection;
win.GUI.AddChild<DragVisuals>();
}
/// <summary>
/// Hides proxy windows.
/// </summary>
public static void Hide()
{
HideProxy(ref Window);
HideProxy(ref Left);
HideProxy(ref Right);
HideProxy(ref Up);
HideProxy(ref Down);
HideProxy(ref Center);
}
private static void HideProxy(ref Window win)
{
if (win)
{
win.Hide();
}
}
/// <summary>
/// Releases proxy data and windows.
/// </summary>
public static void Dispose()
{
DisposeProxy(ref Window);
DisposeProxy(ref Left);
DisposeProxy(ref Right);
DisposeProxy(ref Up);
DisposeProxy(ref Down);
DisposeProxy(ref Center);
}
private static void DisposeProxy(ref Window win)
{
if (win)
{
win.Close(ClosingReason.User);
win = null;
}
}
}
}
}

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@@ -170,7 +170,7 @@ namespace FlaxEditor.GUI.Docking
if (_panel.ChildPanelsCount == 0 && _panel.TabsCount == 1 && _panel.IsFloating)
{
// Create docking hint window but in an async manner
DockHintWindow.Create(_panel as FloatWindowDockPanel);
WindowDragHelper.StartDragging(_panel as FloatWindowDockPanel);
}
else
{
@@ -181,7 +181,7 @@ namespace FlaxEditor.GUI.Docking
_panel.SelectTab(index - 1);
// Create docking hint window
DockHintWindow.Create(win);
WindowDragHelper.StartDragging(win, _panel.RootWindow.Window);
}
}
}

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@@ -182,6 +182,25 @@ namespace FlaxEditor.GUI.Docking
/// <param name="size">Window size, set <see cref="Float2.Zero"/> to use default.</param>
/// <param name="position">Window location.</param>
public void ShowFloating(Float2 location, Float2 size, WindowStartPosition position = WindowStartPosition.CenterParent)
{
CreateFloating(location, size, position, true);
}
/// <summary>
/// Creates the window in a floating state.
/// </summary>
public void CreateFloating()
{
CreateFloating(Float2.Zero, Float2.Zero);
}
/// <summary>
/// Creates the window in a floating state.
/// </summary>
/// <param name="location">Window location.</param>
/// <param name="size">Window size, set <see cref="Float2.Zero"/> to use default.</param>
/// <param name="position">Window location.</param>
/// <param name="showWindow">Window visibility.</param>
public void CreateFloating(Float2 location, Float2 size, WindowStartPosition position = WindowStartPosition.CenterParent, bool showWindow = false)
{
Undock();
@@ -199,14 +218,17 @@ namespace FlaxEditor.GUI.Docking
windowGUI.UnlockChildrenRecursive();
windowGUI.PerformLayout();
// Show
window.Show();
window.BringToFront();
window.Focus();
OnShow();
if (showWindow)
{
// Show
window.Show();
window.BringToFront();
window.Focus();
OnShow();
// Perform layout again
windowGUI.PerformLayout();
// Perform layout again
windowGUI.PerformLayout();
}
}
/// <summary>

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@@ -52,7 +52,7 @@ namespace FlaxEditor.GUI.Docking
return;
// Create docking hint window
DockHintWindow.Create(this);
WindowDragHelper.StartDragging(this);
}
/// <summary>

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@@ -81,7 +81,6 @@ namespace FlaxEditor.GUI.Docking
public DockPanel HitTest(ref Float2 position, FloatWindowDockPanel excluded)
{
// Check all floating windows
// TODO: gather windows order and take it into account when performing test
for (int i = 0; i < FloatingPanels.Count; i++)
{
var win = FloatingPanels[i];
@@ -94,9 +93,44 @@ namespace FlaxEditor.GUI.Docking
}
// Base
//if (!Root?.RootWindow.Window.IsFocused ?? false)
// return null;
return base.HitTest(ref position);
}
/// <summary>
/// Performs hit test over dock panel.
/// </summary>
/// <param name="position">Window space position to test.</param>
/// <param name="excluded">Floating window to omit during searching (and all docked to that one).</param>
/// <param name="hitResults">Results of the hit test</param>
/// <returns>True if any dock panels were hit, otherwise false.</returns>
public bool HitTest(ref Float2 position, FloatWindowDockPanel excluded, out DockPanel[] hitResults)
{
// Check all floating windows
List<DockPanel> results = new(FloatingPanels.Count);
for (int i = 0; i < FloatingPanels.Count; i++)
{
var win = FloatingPanels[i];
if (win.Visible && win != excluded)
{
var result = win.HitTest(ref position);
if (result != null)
results.Add(result);
}
}
// Base
//if (!Root?.RootWindow.Window.IsFocused ?? false)
// return null;
var baseResult = base.HitTest(ref position);
if (baseResult != null)
results.Add(baseResult);
hitResults = results.ToArray();
return hitResults.Length > 0;
}
internal void LinkWindow(DockWindow window)
{
// Add to the windows list

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@@ -0,0 +1,448 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Docking
{
/// <summary>
/// Helper class used to handle docking windows dragging and docking.
/// </summary>
public class WindowDragHelper
{
private FloatWindowDockPanel _toMove;
private Float2 _dragOffset;
private Rectangle _rectDock;
private Float2 _mouse;
private DockState _toSet;
private DockPanel _toDock;
private Window _dragSourceWindow;
private Rectangle _rLeft, _rRight, _rBottom, _rUpper, _rCenter;
private Control _dockHintDown, _dockHintUp, _dockHintLeft, _dockHintRight, _dockHintCenter;
/// <summary>
/// The hint control size.
/// </summary>
public const float HintControlSize = 32.0f;
/// <summary>
/// The opacity of the dragged window when hint controls are shown.
/// </summary>
public const float DragWindowOpacity = 0.4f;
private WindowDragHelper(FloatWindowDockPanel toMove, Window dragSourceWindow)
{
_toMove = toMove;
_toSet = DockState.Float;
var window = toMove.Window.Window;
// Check if window is maximized and restore window.
if (window.IsMaximized)
{
// Restore window and set position to mouse.
var mousePos = window.MousePosition;
var previousSize = window.Size;
window.Restore();
window.Position = Platform.MousePosition - mousePos * window.Size / previousSize;
}
// Bind events
FlaxEngine.Scripting.Update += OnUpdate;
window.MouseUp += OnMouseUp;
// Update rectangles
UpdateRects(Platform.MousePosition);
_dragSourceWindow = dragSourceWindow;
if (_dragSourceWindow != null) // Detaching a tab from existing window
{
_dragOffset = new Float2(window.Size.X / 2, 10.0f);
// TODO: when detaching tab in floating window (not main window), the drag source window is still main window?
var dragSourceWindowWayland = toMove.MasterPanel?.RootWindow.Window ?? Editor.Instance.Windows.MainWindow;
window.DoDragDrop(window.Title, _dragOffset, dragSourceWindowWayland);
_dragSourceWindow.MouseUp += OnMouseUp; // The mouse up event is sent to the source window on Windows
}
else
{
_dragOffset = window.MousePosition;
window.DoDragDrop(window.Title, _dragOffset, window);
}
// Ensure the dragged window stays on top of every other window
window.IsAlwaysOnTop = true;
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
var window = _toMove?.Window?.Window;
// Unbind events
FlaxEngine.Scripting.Update -= OnUpdate;
if (window != null)
window.MouseUp -= OnMouseUp;
if (_dragSourceWindow != null)
_dragSourceWindow.MouseUp -= OnMouseUp;
RemoveDockHints();
if (_toMove == null)
return;
if (window != null)
{
window.Opacity = 1.0f;
window.IsAlwaysOnTop = false;
window.BringToFront();
}
// Check if window won't be docked
if (_toSet == DockState.Float)
{
if (window == null)
return;
// Show base window
window.Show();
}
else
{
bool hasNoChildPanels = _toMove.ChildPanelsCount == 0;
// Check if window has only single tab
if (hasNoChildPanels && _toMove.TabsCount == 1)
{
// Dock window
_toMove.GetTab(0).Show(_toSet, _toDock);
}
// Check if dock as tab and has no child panels
else if (hasNoChildPanels && _toSet == DockState.DockFill)
{
// Dock all tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, _toDock);
}
}
else
{
var selectedTab = _toMove.SelectedTab;
// Dock the first tab into the target location
if (_toMove.TabsCount > 0)
{
var firstTab = _toMove.GetTab(0);
firstTab.Show(_toSet, _toDock);
// Dock rest of the tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, firstTab);
}
}
// Keep selected tab being selected
selectedTab?.SelectTab();
}
// Focus target window
_toDock.Root.Focus();
}
_toMove = null;
}
/// <summary>
/// Start dragging a floating dock panel.
/// </summary>
/// <param name="toMove">Floating dock panel to move.</param>
/// <returns>The window drag helper object.</returns>
public static WindowDragHelper StartDragging(FloatWindowDockPanel toMove)
{
if (toMove == null)
throw new ArgumentNullException();
return new WindowDragHelper(toMove, null);
}
/// <summary>
/// Start dragging a docked panel into a floating window.
/// </summary>
/// <param name="toMove">Dock window to move.</param>
/// <param name="dragSourceWindow">The window where dragging started from.</param>
/// <returns>The window drag helper object.</returns>
public static WindowDragHelper StartDragging(DockWindow toMove, Window dragSourceWindow)
{
if (toMove == null)
throw new ArgumentNullException();
// Create floating window
toMove.CreateFloating();
// Get floating panel
var window = (WindowRootControl)toMove.Root;
var floatingPanelToMove = window.GetChild(0) as FloatWindowDockPanel;
return new WindowDragHelper(floatingPanelToMove, dragSourceWindow);
}
private void AddDockHints()
{
if (_toDock == null)
return;
if (_toDock.RootWindow.Window != _dragSourceWindow)
_toDock.RootWindow.Window.MouseUp += OnMouseUp;
_dockHintDown = AddHintControl(new Float2(0.5f, 1));
_dockHintUp = AddHintControl(new Float2(0.5f, 0));
_dockHintLeft = AddHintControl(new Float2(0, 0.5f));
_dockHintRight = AddHintControl(new Float2(1, 0.5f));
_dockHintCenter = AddHintControl(new Float2(0.5f, 0.5f));
Control AddHintControl(Float2 pivot)
{
Control hintControl = _toDock.AddChild<Control>();
hintControl.AnchorPreset = AnchorPresets.StretchAll;
hintControl.Offsets = Margin.Zero;
hintControl.Size = new Float2(HintControlSize);
hintControl.BackgroundColor = Style.Current.DragWindow.AlphaMultiplied(0.6f);
hintControl.Pivot = pivot;
hintControl.PivotRelative = true;
return hintControl;
}
}
private void RemoveDockHints()
{
if (_toDock == null)
return;
if (_toDock.RootWindow.Window != _dragSourceWindow)
_toDock.RootWindow.Window.MouseUp -= OnMouseUp;
_dockHintDown?.Parent.RemoveChild(_dockHintDown);
_dockHintUp?.Parent.RemoveChild(_dockHintUp);
_dockHintLeft?.Parent.RemoveChild(_dockHintLeft);
_dockHintRight?.Parent.RemoveChild(_dockHintRight);
_dockHintCenter?.Parent.RemoveChild(_dockHintCenter);
_dockHintDown = _dockHintUp = _dockHintLeft = _dockHintRight = _dockHintCenter = null;
}
private void UpdateRects(Float2 mousePos)
{
// Cache mouse position
_mouse = mousePos;
// Check intersection with any dock panel
DockPanel dockPanel = null;
if (_toMove.MasterPanel.HitTest(ref _mouse, _toMove, out var hitResults))
{
dockPanel = hitResults[0];
// Prefer panel which currently has focus
foreach (var hit in hitResults)
{
if (hit.RootWindow.Window.IsFocused)
{
dockPanel = hit;
break;
}
}
// Prefer panel in the same window we hit earlier
if (dockPanel?.RootWindow != _toDock?.RootWindow)
{
foreach (var hit in hitResults)
{
if (hit.RootWindow == _toDock?.RootWindow)
{
dockPanel = _toDock;
break;
}
}
}
}
if (dockPanel != _toDock)
{
RemoveDockHints();
_toDock = dockPanel;
AddDockHints();
// Make sure the all the dock hint areas are not under other windows
_toDock?.RootWindow.Window.BringToFront();
//_toDock?.RootWindow.Window.Focus();
// Make the dragged window transparent when dock hints are visible
_toMove.Window.Window.Opacity = _toDock == null ? 1.0f : DragWindowOpacity;
}
// Check dock state to use
bool showProxyHints = _toDock != null;
bool showBorderHints = showProxyHints;
bool showCenterHint = showProxyHints;
Control hoveredHintControl = null;
Float2 hoveredSizeOverride = Float2.Zero;
if (showProxyHints)
{
// If moved window has not only tabs but also child panels disable docking as tab
if (_toMove.ChildPanelsCount > 0)
showCenterHint = false;
// Disable docking windows with one or more dock panels inside
if (_toMove.ChildPanelsCount > 0)
showBorderHints = false;
// Get dock area
_rectDock = _toDock.DockAreaBounds;
// Cache dock rectangles
var size = _rectDock.Size / Platform.DpiScale;
var offset = _toDock.PointFromScreen(_rectDock.Location);
var borderMargin = 4.0f;
var hintWindowsSize = HintControlSize;
var hintWindowsSize2 = hintWindowsSize * 0.5f;
var hintPreviewSize = new Float2(Math.Max(HintControlSize * 2, size.X * 0.5f), Math.Max(HintControlSize * 2, size.Y * 0.5f));
var centerX = size.X * 0.5f;
var centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
// Hit test, and calculate the approximation for filled area when hovered over the hint
DockState toSet = DockState.Float;
if (showBorderHints)
{
if (_rUpper.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockTop;
hoveredHintControl = _dockHintUp;
hoveredSizeOverride = new Float2(size.X, hintPreviewSize.Y);
}
else if (_rBottom.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockBottom;
hoveredHintControl = _dockHintDown;
hoveredSizeOverride = new Float2(size.X, hintPreviewSize.Y);
}
else if (_rLeft.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockLeft;
hoveredHintControl = _dockHintLeft;
hoveredSizeOverride = new Float2(hintPreviewSize.X, size.Y);
}
else if (_rRight.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockRight;
hoveredHintControl = _dockHintRight;
hoveredSizeOverride = new Float2(hintPreviewSize.X, size.Y);
}
}
if (showCenterHint && _rCenter.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockFill;
hoveredHintControl = _dockHintCenter;
hoveredSizeOverride = new Float2(size.X, size.Y);
}
_toSet = toSet;
}
else
{
_toSet = DockState.Float;
}
// Update sizes and opacity of hint controls
if (_toDock != null)
{
if (hoveredHintControl != _dockHintDown)
{
_dockHintDown.Size = new Float2(HintControlSize);
_dockHintDown.BackgroundColor = Style.Current.DragWindow.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintLeft)
{
_dockHintLeft.Size = new Float2(HintControlSize);
_dockHintLeft.BackgroundColor = Style.Current.DragWindow.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintRight)
{
_dockHintRight.Size = new Float2(HintControlSize);
_dockHintRight.BackgroundColor = Style.Current.DragWindow.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintUp)
{
_dockHintUp.Size = new Float2(HintControlSize);
_dockHintUp.BackgroundColor = Style.Current.DragWindow.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintCenter)
{
_dockHintCenter.Size = new Float2(HintControlSize);
_dockHintCenter.BackgroundColor = Style.Current.DragWindow.AlphaMultiplied(0.6f);
}
if (_toSet != DockState.Float)
{
if (hoveredHintControl != null)
{
hoveredHintControl.BackgroundColor = Style.Current.DragWindow.AlphaMultiplied(1.0f);
hoveredHintControl.Size = hoveredSizeOverride;
}
}
}
// Update hint controls visibility and location
if (showProxyHints)
{
if (hoveredHintControl != _dockHintDown)
_dockHintDown.Location = _rBottom.Location;
if (hoveredHintControl != _dockHintLeft)
_dockHintLeft.Location = _rLeft.Location;
if (hoveredHintControl != _dockHintRight)
_dockHintRight.Location = _rRight.Location;
if (hoveredHintControl != _dockHintUp)
_dockHintUp.Location = _rUpper.Location;
if (hoveredHintControl != _dockHintCenter)
_dockHintCenter.Location = _rCenter.Location;
_dockHintDown.Visible = showProxyHints & showBorderHints;
_dockHintLeft.Visible = showProxyHints & showBorderHints;
_dockHintRight.Visible = showProxyHints & showBorderHints;
_dockHintUp.Visible = showProxyHints & showBorderHints;
_dockHintCenter.Visible = showProxyHints & showCenterHint;
}
}
private void OnMouseUp(ref Float2 location, MouseButton button, ref bool handled)
{
if (button == MouseButton.Left)
Dispose();
}
private void OnUpdate()
{
var mousePos = Platform.MousePosition;
if (_mouse != mousePos)
OnMouseMove(mousePos);
}
private void OnMouseMove(Float2 mousePos)
{
if (_dragSourceWindow != null)
_toMove.Window.Window.Position = mousePos - _dragOffset;
UpdateRects(mousePos);
}
}
}

View File

@@ -16,7 +16,7 @@ using FlaxEditor.Windows;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
using DockHintWindow = FlaxEditor.GUI.Docking.DockHintWindow;
using WindowDragHelper = FlaxEditor.GUI.Docking.WindowDragHelper;
using MasterDockPanel = FlaxEditor.GUI.Docking.MasterDockPanel;
using FlaxEditor.Content.Settings;
using FlaxEditor.Options;
@@ -458,13 +458,6 @@ namespace FlaxEditor.Modules
UpdateToolstrip();
}
/// <inheritdoc />
public override void OnExit()
{
// Cleanup dock panel hint proxy windows (Flax will destroy them by var but it's better to clear them earlier)
DockHintWindow.Proxy.Dispose();
}
private IColorPickerDialog ShowPickColorDialog(Control targetControl, Color initialValue, ColorValueBox.ColorPickerEvent colorChanged, ColorValueBox.ColorPickerClosedEvent pickerClosed, bool useDynamicEditing)
{
var dialog = new ColorPickerDialog(initialValue, colorChanged, pickerClosed, useDynamicEditing);

View File

@@ -16,6 +16,7 @@ API_CLASS(Static, Attributes="DebugCommand") class FLAXENGINE_API Time
friend class Engine;
friend class TimeService;
friend class PhysicsSettings;
friend Window;
public:
/// <summary>

View File

@@ -429,7 +429,7 @@ public:
public:
/// <summary>
/// Starts drag and drop operation
/// Starts a drag and drop operation.
/// </summary>
/// <param name="data">The data.</param>
/// <returns>The result.</returns>
@@ -438,6 +438,18 @@ public:
return DragDropEffect::None;
}
/// <summary>
/// Starts a window drag and drop operation.
/// </summary>
/// <param name="data">The data.</param>
/// <param name="offset">The offset for positioning the window from cursor.</param>
/// <param name="dragSourceWindow">The window where dragging started.</param>
/// <returns>The result.</returns>
API_FUNCTION() virtual DragDropEffect DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow)
{
return DragDropEffect::None;
}
/// <summary>
/// Starts the mouse tracking.
/// </summary>

View File

@@ -1427,11 +1427,7 @@ DragDropEffect Window::DoDragDrop(const StringView& data)
StringAnsi dataAnsi(data);
LinuxDropTextData dropData;
dropData.Text = data;
#if !PLATFORM_SDL
unsigned long mainWindow = _window;
#else
unsigned long mainWindow = (unsigned long)_handle;
#endif
// Begin dragging
auto screen = X11::XDefaultScreen(xDisplay);

View File

@@ -405,19 +405,24 @@ public:
auto windowHandle = static_cast<SDLWindow*>(window)->_window;
if (relativeMode)
{
oldScreenRect = SDL_GetWindowMouseRect(windowHandle);
relativeModeWindow = window;
SDL_GetMouseState(&oldPosition.X, &oldPosition.Y);
if (!SDL_CursorVisible())
{
// Trap the cursor in current location
SDL_Rect clipRect = { (int)oldPosition.X, (int)oldPosition.Y, 1, 1 };
oldScreenRect = SDL_GetWindowMouseRect(windowHandle);
SDL_SetWindowMouseRect(windowHandle, &clipRect);
}
}
else
{
SDL_SetWindowMouseRect(windowHandle, oldScreenRect);
if (relativeModeWindow != window)
{
// FIXME: When floating game window is focused and editor viewport activated, the relative mode gets stuck
return;
}
SDL_SetWindowMouseRect(windowHandle, nullptr);//oldScreenRect);
SDL_WarpMouseInWindow(windowHandle, oldPosition.X, oldPosition.Y);
oldScreenRect = nullptr;
relativeModeWindow = nullptr;
@@ -519,17 +524,6 @@ bool SDLInput::HandleEvent(SDLWindow* window, SDL_Event& event)
}
return true;
}
/*case SDL_EVENT_DROP_POSITION:
{
// We are not receiving mouse motion events during drag-and-drop
auto dpiScale = window->GetDpiScale();
//const Float2 mousePos(event.drop.x * dpiScale, event.drop.y * dpiScale);// = window->ClientToScreen({ event.drop.x * dpiScale, event.drop.y * dpiScale});
Float2 mousePos = window->ClientToScreen({ event.drop.x * dpiScale, event.drop.y * dpiScale});
if (window != Engine::MainWindow)
mousePos = window->GetPosition() - mousePos;
Input::Mouse->OnMouseMove(mousePos, window);
return true;
}*/
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
{
Input::Mouse->OnMouseLeave(window);

File diff suppressed because it is too large Load Diff

View File

@@ -1,16 +1,36 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#if PLATFORM_SDL && PLATFORM_WINDOWS
#define BORDERLESS_MAXIMIZE_WORKAROUND 2
#include "SDLPlatform.h"
#include "SDLInput.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Platform/WindowsManager.h"
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
#include "Engine/Input/Mouse.h"
#include "Engine/Core/Log.h"
#include "Engine/Engine/Engine.h"
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_system.h>
#include <SDL3/SDL_timer.h>
#if USE_EDITOR
#include <oleidl.h>
#endif
#define STYLE_RESIZABLE (WS_THICKFRAME | WS_MAXIMIZEBOX)
namespace WinImpl
{
Window* DraggedWindow;
Float2 DraggedWindowStartPosition = Float2::Zero;
Float2 DraggedWindowMousePosition = Float2::Zero;
}
// The events for releasing the mouse during window dragging are missing, handle the mouse release event here
bool SDLCALL SDLPlatform::EventMessageHook(void* userdata, MSG* msg)
@@ -35,18 +55,59 @@ bool SDLCALL SDLPlatform::EventMessageHook(void* userdata, MSG* msg)
{
Window* window;
GET_WINDOW_WITH_HWND(window, msg->hwnd);
auto hit = static_cast<WindowHitCodes>(msg->wParam);
if (SDLPlatform::CheckWindowDragging(window, hit))
return false;
WinImpl::DraggedWindow = window;
WinImpl::DraggedWindowStartPosition = WinImpl::DraggedWindow->GetClientPosition();
Float2 mousePos(static_cast<float>(static_cast<LONG>(WINDOWS_GET_X_LPARAM(msg->lParam))), static_cast<float>(static_cast<LONG>(WINDOWS_GET_Y_LPARAM(msg->lParam))));
WinImpl::DraggedWindowMousePosition = mousePos;
WinImpl::DraggedWindowMousePosition -= WinImpl::DraggedWindowStartPosition;
bool result = false;
WindowHitCodes hit = static_cast<WindowHitCodes>(msg->wParam);
window->OnHitTest(mousePos, hit, result);
//if (result && hit != WindowHitCodes::Caption)
// return false;
if (hit == WindowHitCodes::Caption)
{
SDL_Event event{ 0 };
event.button.type = SDL_EVENT_MOUSE_BUTTON_DOWN;
event.button.down = true;
event.button.timestamp = SDL_GetTicksNS();
event.button.windowID = SDL_GetWindowID(window->GetSDLWindow());
event.button.button = SDL_BUTTON_LEFT;
event.button.clicks = 1;
event.button.x = WinImpl::DraggedWindowMousePosition.X;
event.button.y = WinImpl::DraggedWindowMousePosition.Y;
SDL_PushEvent(&event);
}
}
/*else if (msg->message == WM_NCLBUTTONUP || msg->message == WM_CAPTURECHANGED)
{
windowDragging = false;
Window* window;
GET_WINDOW_WITH_HWND(window, msg->hwnd);
SDL_Event event{ 0 };
event.button.type = SDL_EVENT_MOUSE_BUTTON_UP;
event.button.down = false;
event.button.timestamp = SDL_GetTicksNS();
event.button.windowID = SDL_GetWindowID(window->GetSDLWindow());
event.button.button = SDL_BUTTON_LEFT;
event.button.clicks = 1;
event.button.x = static_cast<float>(static_cast<LONG>(WINDOWS_GET_X_LPARAM(msg->lParam)));
event.button.y = static_cast<float>(static_cast<LONG>(WINDOWS_GET_Y_LPARAM(msg->lParam)));
SDL_PushEvent(&event);
}*/
return true;
#undef GET_WINDOW_WITH_HWND
}
bool SDLPlatform::InitPlatform()
bool SDLPlatform::InitInternal()
{
// Workaround required for handling window dragging events properly for DockHintWindow
// Workaround required for handling window dragging events properly
SDL_SetWindowsMessageHook(&EventMessageHook, nullptr);
if (WindowsPlatform::Init())
@@ -55,10 +116,177 @@ bool SDLPlatform::InitPlatform()
return false;
}
bool SDLPlatform::EventFilterCallback(void* userdata, SDL_Event* event)
{
Window* draggedWindow = *(Window**)userdata;
if (draggedWindow == nullptr)
return true;
// When the window is being dragged on Windows, the internal message loop is blocking
// the SDL event queue. We need to handle all relevant events in this event watch callback
// to ensure dragging related functionality doesn't break due to engine not getting updated.
// This also happens to fix the engine freezing during the dragging operation.
SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
if (event->type == SDL_EVENT_WINDOW_EXPOSED)
{
// The internal timer is sending exposed events every ~16ms
Engine::OnUpdate();//Scripting::Update(); // For docking updates
Engine::OnDraw();
return false;
}
else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN)
{
SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
if (window)
{
bool result = false;
window->OnLeftButtonHit(WindowHitCodes::Caption, result);
//if (result)
// return false;
window->HandleEvent(*event);
}
return false;
}
else if (event->type == SDL_EVENT_WINDOW_MOVED)
{
Float2 start = WinImpl::DraggedWindowStartPosition;
Float2 newPos = Float2(static_cast<float>(event->window.data1), static_cast<float>(event->window.data2));
Float2 offset = newPos - start;
Float2 mousePos = WinImpl::DraggedWindowMousePosition;
SDL_Event mouseMovedEvent { 0 };
mouseMovedEvent.motion.type = SDL_EVENT_MOUSE_MOTION;
mouseMovedEvent.motion.windowID = SDL_GetWindowID(WinImpl::DraggedWindow->GetSDLWindow());
mouseMovedEvent.motion.timestamp = SDL_GetTicksNS();
mouseMovedEvent.motion.state = SDL_BUTTON_LEFT;
mouseMovedEvent.motion.x = mousePos.X;
mouseMovedEvent.motion.y = mousePos.Y;
if (window)
window->HandleEvent(mouseMovedEvent);
if (window)
window->HandleEvent(*event);
return false;
}
if (window)
window->HandleEvent(*event);
return true;
}
void SDLPlatform::PreHandleEvents()
{
SDL_AddEventWatch(EventFilterCallback, &WinImpl::DraggedWindow);
}
void SDLPlatform::PostHandleEvents()
{
SDL_RemoveEventWatch(EventFilterCallback, &WinImpl::DraggedWindow);
// Handle window dragging release here
if (WinImpl::DraggedWindow != nullptr)
{
Float2 mousePosition;
auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
// Send simulated mouse up event
SDL_Event buttonUpEvent { 0 };
buttonUpEvent.motion.type = SDL_EVENT_MOUSE_BUTTON_UP;
buttonUpEvent.button.down = false;
buttonUpEvent.motion.windowID = SDL_GetWindowID(WinImpl::DraggedWindow->GetSDLWindow());
buttonUpEvent.motion.timestamp = SDL_GetTicksNS();
buttonUpEvent.motion.state = SDL_BUTTON_LEFT;
buttonUpEvent.button.clicks = 1;
buttonUpEvent.motion.x = mousePosition.X;
buttonUpEvent.motion.y = mousePosition.Y;
WinImpl::DraggedWindow->HandleEvent(buttonUpEvent);
WinImpl::DraggedWindow = nullptr;
}
}
bool SDLWindow::HandleEventInternal(SDL_Event& event)
{
switch (event.type)
{
case SDL_EVENT_WINDOW_DESTROYED:
{
#if USE_EDITOR
// Disable file dropping
if (_settings.AllowDragAndDrop)
{
const auto result = RevokeDragDrop((HWND)_handle);
if (result != S_OK)
LOG(Warning, "Window drag and drop service error: 0x{0:x}:{1}", result, 2);
}
#endif
break;
}
case SDL_EVENT_MOUSE_BUTTON_UP:
{
if (WinImpl::DraggedWindow != nullptr && WinImpl::DraggedWindow->_windowId != event.button.windowID)
{
// Send the button event to dragged window as well
Float2 mousePos = ClientToScreen({ event.button.x, event.button.y });
Float2 clientPos = WinImpl::DraggedWindow->ScreenToClient(mousePos);
SDL_Event event2 = event;
event2.button.windowID = WinImpl::DraggedWindow->_windowId;
event2.button.x = clientPos.X;
event2.button.y = clientPos.Y;
SDLInput::HandleEvent(WinImpl::DraggedWindow, event2);
}
break;
}
default:
break;
}
return false;
}
bool SDLPlatform::UsesWindows()
{
return true;
}
bool SDLPlatform::UsesWayland()
{
return false;
}
bool SDLPlatform::UsesX11()
{
return false;
}
void SDLWindow::Focus()
{
auto activateWhenRaised = SDL_GetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED);
SDL_SetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, "1");
// Forcing the window to focus causes issues with opening context menus while window is maximized
//auto forceRaiseWindow = SDL_GetHint(SDL_HINT_FORCE_RAISEWINDOW);
//SDL_SetHint(SDL_HINT_FORCE_RAISEWINDOW, "1");
SDL_RaiseWindow(_window);
SDL_SetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, activateWhenRaised);
//SDL_SetHint(SDL_HINT_FORCE_RAISEWINDOW, forceRaiseWindow);
}
void SDLPlatform::SetHighDpiAwarenessEnabled(bool enable)
{
// Other supported values: "permonitor", "permonitorv2"
SDL_SetHint("SDL_WINDOWS_DPI_AWARENESS", enable ? "system" : "unaware");
}
DragDropEffect SDLWindow::DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow)
{
Show();
return DragDropEffect::None;
}
#endif

View File

@@ -10,6 +10,7 @@
#include "Engine/Platform/BatteryInfo.h"
#include "Engine/Platform/WindowsManager.h"
#include "Engine/Platform/SDL/SDLInput.h"
#include "Engine/Engine/Engine.h"
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_init.h>
@@ -22,14 +23,10 @@
#if PLATFORM_LINUX
#include "Engine/Engine/CommandLine.h"
#include "Engine/Platform/MessageBox.h"
#include <SDL3/SDL_messagebox.h>
#endif
#define DefaultDPI 96
uint32 SDLPlatform::DraggedWindowId = 0;
namespace
{
int32 SystemDpi = 96;
@@ -44,7 +41,12 @@ bool SDLPlatform::Init()
else if (CommandLine::Options.Wayland)
SDL_SetHintWithPriority(SDL_HINT_VIDEO_DRIVER, "wayland", SDL_HINT_OVERRIDE);
else
SDL_SetHintWithPriority(SDL_HINT_VIDEO_DRIVER, "wayland", SDL_HINT_OVERRIDE);
{
// Override the X11 preference when running in Wayland session
String waylandDisplayEnv;
if (!GetEnvironmentVariable(String("WAYLAND_DISPLAY"), waylandDisplayEnv))
SDL_SetHintWithPriority(SDL_HINT_VIDEO_DRIVER, "wayland", SDL_HINT_OVERRIDE);
}
#endif
#if PLATFORM_LINUX
@@ -69,21 +71,15 @@ bool SDLPlatform::Init()
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, "0");
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, "1"); // Needed for tracking mode
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, "0"); //
SDL_SetHint(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, "8"); // Reduce the default mouse double-click radius
//SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); // Disables raw mouse input
SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY, "1");
// Disable SDL clipboard support
SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, false);
// Disable SDL drag and drop support
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_BEGIN, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_COMPLETE, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_POSITION, false);
//if (InitInternal())
// return true;
if (!SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
Platform::Fatal(String::Format(TEXT("Failed to initialize SDL: {0}."), String(SDL_GetError())));
@@ -104,10 +100,23 @@ bool SDLPlatform::Init()
}
}
SDL_free(locales);
if (InitPlatform())
if (InitInternal())
return true;
if (UsesWindows() || UsesX11())
{
// Disable SDL clipboard support
SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, false);
// Disable SDL drag and drop support
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_BEGIN, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_COMPLETE, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_POSITION, false);
}
SDLInput::Init();
SystemDpi = (int)(SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay()) * DefaultDPI);
@@ -129,74 +138,12 @@ void SDLPlatform::LogInfo()
LOG(Info, "SDL video driver: {}", String(SDL_GetCurrentVideoDriver()));
}
bool SDLPlatform::CheckWindowDragging(Window* window, WindowHitCodes hit)
{
bool handled = false;
window->OnLeftButtonHit(hit, handled);
if (handled)
DraggedWindowId = window->_windowId;
return handled;
}
void SDLPlatform::Tick()
{
SDLInput::Update();
if (DraggedWindowId != 0)
{
Float2 mousePos;
auto buttons = SDL_GetGlobalMouseState(&mousePos.X, &mousePos.Y);
if (!(buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)))
{
Window* window = nullptr;
WindowsManager::WindowsLocker.Lock();
for (int32 i = 0; i < WindowsManager::Windows.Count(); i++)
{
if (WindowsManager::Windows[i]->_windowId == DraggedWindowId)
{
window = WindowsManager::Windows[i];
break;
}
}
WindowsManager::WindowsLocker.Unlock();
if (window != nullptr)
{
int top, left, bottom, right;
SDL_GetWindowBordersSize(window->_window, &top, &left, &bottom, &right);
mousePos += Float2(static_cast<float>(left), static_cast<float>(-top));
Input::Mouse->OnMouseUp(mousePos, MouseButton::Left, window);
}
DraggedWindowId = 0;
}
else
{
#if PLATFORM_LINUX
String dockHintWindow("DockHint.Window");
Window* window = nullptr;
WindowsManager::WindowsLocker.Lock();
for (int32 i = 0; i < WindowsManager::Windows.Count(); i++)
{
if (WindowsManager::Windows[i]->_title.Compare(dockHintWindow) == 0)
//if (WindowsManager::Windows[i]->_windowId == DraggedWindowId)
{
window = WindowsManager::Windows[i];
break;
}
}
WindowsManager::WindowsLocker.Unlock();
if (window != nullptr)
{
int top, left, bottom, right;
SDL_GetWindowBordersSize(window->_window, &top, &left, &bottom, &right);
mousePos += Float2(static_cast<float>(left), static_cast<float>(-top));
Input::Mouse->OnMouseMove(mousePos, window);
}
#endif
}
}
PreHandleEvents();
SDL_PumpEvents();
SDL_Event events[32];
int count = SDL_PeepEvents(events, SDL_arraysize(events), SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST);
@@ -208,8 +155,10 @@ void SDLPlatform::Tick()
else if (events[i].type >= SDL_EVENT_JOYSTICK_AXIS_MOTION && events[i].type <= SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED)
SDLInput::HandleEvent(nullptr, events[i]);
else
SDLPlatform::HandleEvent(events[i]);
HandleEvent(events[i]);
}
PostHandleEvents();
}
bool SDLPlatform::HandleEvent(SDL_Event& event)
@@ -264,7 +213,18 @@ void SDLPlatform::OpenUrl(const StringView& url)
Float2 SDLPlatform::GetMousePosition()
{
Float2 pos;
SDL_GetGlobalMouseState(&pos.X, &pos.Y);
if (UsesWayland())
{
// Wayland doesn't support reporting global mouse position,
// use the last known reported position we got from received window events.
pos = Input::GetMouseScreenPosition();
//if (!SDL_GetGlobalMouseState(&pos.X, &pos.Y))
// LOG(Error, "SDL_GetGlobalMouseState() failed");
}
else if (UsesX11())
SDL_GetGlobalMouseState(&pos.X, &pos.Y);
else
pos = Input::GetMouseScreenPosition();
return pos;
}
@@ -313,176 +273,4 @@ Window* SDLPlatform::CreateWindow(const CreateWindowSettings& settings)
return New<SDLWindow>(settings);
}
#if !PLATFORM_LINUX
bool SDLPlatform::UsesWayland()
{
return false;
}
bool SDLPlatform::UsesX11()
{
return false;
}
#endif
#if PLATFORM_LINUX
DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
{
StringAnsi textAnsi(text);
StringAnsi captionAnsi(caption);
SDL_MessageBoxData data;
SDL_MessageBoxButtonData dataButtons[3];
data.window = parent ? static_cast<SDLWindow*>(parent)->_window : nullptr;
data.title = captionAnsi.GetText();
data.message = textAnsi.GetText();
data.colorScheme = nullptr;
switch (icon)
{
case MessageBoxIcon::Error:
case MessageBoxIcon::Hand:
case MessageBoxIcon::Stop:
data.flags |= SDL_MESSAGEBOX_ERROR;
break;
case MessageBoxIcon::Asterisk:
case MessageBoxIcon::Information:
case MessageBoxIcon::Question:
data.flags |= SDL_MESSAGEBOX_INFORMATION;
break;
case MessageBoxIcon::Exclamation:
case MessageBoxIcon::Warning:
data.flags |= SDL_MESSAGEBOX_WARNING;
break;
default:
break;
}
switch (buttons)
{
case MessageBoxButtons::AbortRetryIgnore:
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::Abort,
"Abort"
};
dataButtons[1] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
(int)DialogResult::Retry,
"Retry"
};
dataButtons[2] =
{
0,
(int)DialogResult::Ignore,
"Ignore"
};
data.numbuttons = 3;
break;
case MessageBoxButtons::OK:
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT | SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::OK,
"OK"
};
data.numbuttons = 1;
break;
case MessageBoxButtons::OKCancel:
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
(int)DialogResult::OK,
"OK"
};
dataButtons[1] =
{
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::Cancel,
"Cancel"
};
data.numbuttons = 2;
break;
case MessageBoxButtons::RetryCancel:
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
(int)DialogResult::Retry,
"Retry"
};
dataButtons[1] =
{
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::Cancel,
"Cancel"
};
data.numbuttons = 2;
break;
case MessageBoxButtons::YesNo:
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
(int)DialogResult::Yes,
"Yes"
};
dataButtons[1] =
{
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::No,
"No"
};
data.numbuttons = 2;
break;
case MessageBoxButtons::YesNoCancel:
{
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
(int)DialogResult::Yes,
"Yes"
};
dataButtons[1] =
{
0,
(int)DialogResult::No,
"No"
};
dataButtons[2] =
{
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::Cancel,
"Cancel"
};
data.numbuttons = 3;
break;
}
default:
break;
}
data.buttons = dataButtons;
int result = -1;
if (!SDL_ShowMessageBox(&data, &result))
{
#if PLATFORM_LINUX
// Fallback to native messagebox implementation in case some system fonts are missing
if (SDLPlatform::UsesX11())
{
LOG(Warning, "Failed to show SDL message box: {0}", String(SDL_GetError()));
return ShowFallback(parent, text, caption, buttons, icon);
}
#endif
LOG(Error, "Failed to show SDL message box: {0}", String(SDL_GetError()));
return DialogResult::Abort;
}
if (result < 0)
return DialogResult::None;
return (DialogResult)result;
}
#endif
#endif

View File

@@ -7,21 +7,18 @@
#include "Engine/Platform/Base/Enums.h"
#if PLATFORM_WINDOWS
#include "Engine/Platform/Windows/WindowsPlatform.h"
typedef struct tagMSG MSG;
#elif PLATFORM_LINUX
#include "Engine/Platform/Linux/LinuxPlatform.h"
union _XEvent;
#else
#endif
class SDLWindow;
union SDL_Event;
#if PLATFORM_WINDOWS
typedef struct tagMSG MSG;
#elif PLATFORM_LINUX
union _XEvent;
#endif
/// <summary>
/// The Windows platform implementation and application management utilities.
/// The SDL platform implementation and application management utilities.
/// </summary>
class FLAXENGINE_API SDLPlatform
#if PLATFORM_WINDOWS
@@ -38,25 +35,25 @@ class FLAXENGINE_API SDLPlatform
friend SDLWindow;
private:
static uint32 DraggedWindowId;
private:
static bool InitPlatform();
static bool InitInternal();
#if PLATFORM_LINUX
static bool InitPlatformX11(void* display);
static bool InitX11(void* display);
#endif
static bool HandleEvent(SDL_Event& event);
#if PLATFORM_WINDOWS
static bool __cdecl EventMessageHook(void* userdata, MSG* msg);
static bool EventMessageHook(void* userdata, MSG* msg);
static bool SDLPlatform::EventFilterCallback(void* userdata, SDL_Event* event);
#elif PLATFORM_LINUX
static bool __cdecl X11EventHook(void *userdata, _XEvent *xevent);
static bool X11EventHook(void* userdata, _XEvent* xevent);
#endif
static void PreHandleEvents();
static void PostHandleEvents();
public:
static bool CheckWindowDragging(Window* window, WindowHitCodes hit);
#if PLATFORM_LINUX
static void* GetXDisplay();
#endif
static bool UsesWindows();
static bool UsesWayland();
static bool UsesX11();

View File

@@ -14,7 +14,6 @@
#include "Engine/Input/Input.h"
#include "Engine/Input/Keyboard.h"
#include "Engine/Input/Mouse.h"
#include "Engine/Platform/IGuiData.h"
#include "Engine/Platform/WindowsManager.h"
#define NOGDI
@@ -26,8 +25,6 @@
#if PLATFORM_WINDOWS
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
#define STYLE_RESIZABLE (WS_THICKFRAME | WS_MAXIMIZEBOX)
#define BORDERLESS_MAXIMIZE_WORKAROUND 2
#if USE_EDITOR
#include <oleidl.h>
#endif
@@ -37,57 +34,44 @@
#define DefaultDPI 96
namespace
namespace WindowImpl
{
SDLWindow* LastEventWindow = nullptr;
static SDL_Cursor* Cursors[SDL_SYSTEM_CURSOR_COUNT] = { nullptr };
#if BORDERLESS_MAXIMIZE_WORKAROUND == 2
int SkipMaximizeEventsCount = 0;
#endif
}
using namespace WindowImpl;
void* GetNativeWindowPointer(SDL_Window* window);
SDL_HitTestResult OnWindowHitTest(SDL_Window* win, const SDL_Point* area, void* data);
void GetRelativeWindowOffset(WindowType type, SDLWindow* parentWindow, Int2& positionOffset);
Int2 GetSDLWindowScreenPosition(const SDLWindow* window);
void SetSDLWindowScreenPosition(const SDLWindow* window, const int x, const int y);
void SetSDLWindowScreenPosition(const SDLWindow* window, const Int2 position);
class SDLDropFilesData : public IGuiData
bool IsPopupWindow(WindowType type)
{
public:
Array<String> Files;
return type == WindowType::Popup || type == WindowType::Tooltip;
}
Type GetType() const override
{
return Type::Files;
}
String GetAsText() const override
{
return String::Empty;
}
void GetAsFiles(Array<String>* files) const override
{
files->Add(Files);
}
};
class SDLDropTextData : public IGuiData
void* GetNativeWindowPointer(SDL_Window* window)
{
public:
StringView Text;
Type GetType() const override
{
return Type::Text;
}
String GetAsText() const override
{
return String(Text);
}
void GetAsFiles(Array<String>* files) const override
{
}
};
void* windowPtr;
auto props = SDL_GetWindowProperties(window);
#if PLATFORM_WINDOWS
windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
#elif PLATFORM_LINUX
windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
if (windowPtr == nullptr)
windowPtr = (void*)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
#elif PLATFORM_MAC
windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr);
#elif PLATFORM_ANDROID
windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, nullptr);
#elif PLATFORM_IOS
windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, nullptr);
#else
static_assert(false, "unsupported platform");
#endif
return windowPtr;
}
SDLWindow::SDLWindow(const CreateWindowSettings& settings)
: WindowBase(settings)
@@ -130,8 +114,8 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
flags |= SDL_WINDOW_TRANSPARENT;
// Disable parenting of child windows as those are always on top of the parent window and never show up in taskbar
//if (_settings.Parent != nullptr && (_settings.Type != WindowType::Tooltip && _settings.Type != WindowType::Popup))
// _settings.Parent = nullptr;
if (_settings.Parent != nullptr && (_settings.Type != WindowType::Tooltip && _settings.Type != WindowType::Popup))
_settings.Parent = nullptr;
// The window position needs to be relative to the parent window
Int2 relativePosition(Math::TruncToInt(settings.Position.X), Math::TruncToInt(settings.Position.Y));
@@ -190,10 +174,6 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
if (xdndAware != 0)
X11::XChangeProperty(xDisplay, (X11::Window)_handle, xdndAware, (X11::Atom)4, 32, PropModeReplace, (unsigned char*)&xdndVersion, 1);
}
else
{
// TODO: Wayland
}
#endif
}
#endif
@@ -203,32 +183,10 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
#if PLATFORM_LINUX
// Initialize using the shared Display instance from SDL
if (SDLPlatform::UsesX11() && SDLPlatform::GetXDisplay() == nullptr)
SDLPlatform::InitPlatformX11(GetX11Display());
SDLPlatform::InitX11(GetX11Display());
#endif
}
void* GetNativeWindowPointer(SDL_Window* window)
{
void* windowPtr;
auto props = SDL_GetWindowProperties(window);
#if PLATFORM_WINDOWS
windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
#elif PLATFORM_LINUX
windowPtr = SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
if (windowPtr == nullptr)
windowPtr = (void*)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
#elif PLATFORM_MAC
windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr);
#elif PLATFORM_ANDROID
windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, nullptr);
#elif PLATFORM_IOS
windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, nullptr);
#else
static_assert(false, "unsupported platform");
#endif
return windowPtr;
}
SDL_Window* SDLWindow::GetSDLWindow() const
{
return _window;
@@ -265,7 +223,7 @@ SDLWindow::~SDLWindow()
if (_window == nullptr)
return;
SDL_StopTextInput(_window);
SDL_DestroyWindow(_window);
@@ -366,6 +324,10 @@ void SDLWindow::HandleEvent(SDL_Event& event)
if (_isClosing)
return;
// Platform specific event handling
if (HandleEventInternal(event))
return;
switch (event.type)
{
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
@@ -375,16 +337,6 @@ void SDLWindow::HandleEvent(SDL_Event& event)
}
case SDL_EVENT_WINDOW_DESTROYED:
{
#if USE_EDITOR && PLATFORM_WINDOWS
// Disable file dropping
if (_settings.AllowDragAndDrop)
{
const auto result = RevokeDragDrop((HWND)_handle);
if (result != S_OK)
LOG(Warning, "Window drag and drop service error: 0x{0:x}:{1}", result, 2);
}
#endif
// Quit
#if PLATFORM_WINDOWS
PostQuitMessage(0);
@@ -413,16 +365,6 @@ void SDLWindow::HandleEvent(SDL_Event& event)
case SDL_EVENT_WINDOW_MOVED:
{
_cachedClientRectangle.Location = Float2(static_cast<float>(event.window.data1), static_cast<float>(event.window.data2));
#if PLATFORM_LINUX
if (SDLPlatform::UsesX11())
{
// X11 doesn't report any mouse events when mouse is over the caption area, send a simulated event instead...
Float2 mousePosition;
auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
if ((buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) != 0)
SDLPlatform::CheckWindowDragging(this, WindowHitCodes::Caption);
}
#endif
return;
}
case SDL_EVENT_WINDOW_HIT_TEST:
@@ -440,46 +382,11 @@ void SDLWindow::HandleEvent(SDL_Event& event)
_minimized = false;
_maximized = true;
#if PLATFORM_WINDOWS && BORDERLESS_MAXIMIZE_WORKAROUND == 2
if (SkipMaximizeEventsCount > 0)
{
SkipMaximizeEventsCount--;
return;
}
if (!_settings.HasBorder && _settings.HasSizingFrame)
{
// Restore the window back to previous state
SDL_RestoreWindow(_window);
// Remove the resizable flags from borderless windows and maximize the window again
auto style = ::GetWindowLong((HWND)_handle, GWL_STYLE);
style &= ~STYLE_RESIZABLE;
::SetWindowLong((HWND)_handle, GWL_STYLE, style);
SDL_MaximizeWindow(_window);
// Re-enable the resizable borderless flags
style = ::GetWindowLong((HWND)_handle, GWL_STYLE) | STYLE_RESIZABLE;
::SetWindowLong((HWND)_handle, GWL_STYLE, style);
// The next SDL_EVENT_WINDOW_RESTORED and SDL_EVENT_WINDOW_MAXIMIZED events should be ignored
SkipMaximizeEventsCount = 2;
}
#endif
CheckForWindowResize();
return;
}
case SDL_EVENT_WINDOW_RESTORED:
{
#if BORDERLESS_MAXIMIZE_WORKAROUND == 2
if (SkipMaximizeEventsCount > 0)
{
SkipMaximizeEventsCount--;
return;
}
#endif
if (_maximized)
{
_maximized = false;
@@ -543,68 +450,6 @@ void SDLWindow::HandleEvent(SDL_Event& event)
}
return;
}
#if false
case SDL_EVENT_DROP_BEGIN:
{
Focus();
Float2 mousePosition;
SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
mousePosition = ScreenToClient(mousePosition);
DragDropEffect effect;
SDLDropTextData dropData;
OnDragEnter(&dropData, mousePosition, effect);
OnDragOver(&dropData, mousePosition, effect);
return;
}
case SDL_EVENT_DROP_POSITION:
{
DragDropEffect effect = DragDropEffect::None;
SDLDropTextData dropData;
OnDragOver(&dropData, Float2(static_cast<float>(event.drop.x), static_cast<float>(event.drop.y)), effect);
return;
}
case SDL_EVENT_DROP_FILE:
{
SDLDropFilesData dropData;
dropData.Files.Add(StringAnsi(event.drop.data).ToString()); // TODO: collect multiple files at once?
Focus();
Float2 mousePosition;
SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
mousePosition = ScreenToClient(mousePosition);
DragDropEffect effect = DragDropEffect::None;
OnDragDrop(&dropData, mousePosition, effect);
return;
}
case SDL_EVENT_DROP_TEXT:
{
SDLDropTextData dropData;
String str = StringAnsi(event.drop.data).ToString();
dropData.Text = StringView(str);
Focus();
Float2 mousePosition;
SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
mousePosition = ScreenToClient(mousePosition);
DragDropEffect effect = DragDropEffect::None;
OnDragDrop(&dropData, mousePosition, effect);
return;
}
case SDL_EVENT_DROP_COMPLETE:
{
return;
}
#endif
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
{
#if !PLATFORM_WINDOWS
OnDragLeave(); // Check for release of mouse button too?
#endif
break;
}
default:
break;
}
@@ -639,9 +484,9 @@ void SDLWindow::Show()
else if (_settings.Parent == nullptr)
BringToFront();
// Reused top-most windows (DockHintWindow) doesn't stay on top for some reason
if (_settings.IsTopmost && _settings.Type != WindowType::Tooltip)
SDL_SetWindowAlwaysOnTop(_window, true);
// Reused top-most windows doesn't stay on top for some reason
if (_settings.IsTopmost && !IsPopupWindow(_settings.Type))
SetIsAlwaysOnTop(true);
if (_isTrackingMouse)
{
@@ -678,19 +523,7 @@ void SDLWindow::Maximize()
if (!_settings.AllowMaximize)
return;
#if PLATFORM_WINDOWS && BORDERLESS_MAXIMIZE_WORKAROUND == 1
// Workaround for "SDL_BORDERLESS_RESIZABLE_STYLE" hint not working as expected when maximizing windows
auto style = ::GetWindowLong((HWND)_handle, GWL_STYLE);
style &= ~STYLE_RESIZABLE;
::SetWindowLong((HWND)_handle, GWL_STYLE, style);
SDL_MaximizeWindow(_window);
style = ::GetWindowLong((HWND)_handle, GWL_STYLE) | STYLE_RESIZABLE;
::SetWindowLong((HWND)_handle, GWL_STYLE, style);
#else
SDL_MaximizeWindow(_window);
#endif
}
void SDLWindow::SetBorderless(bool isBorderless, bool maximized)
@@ -706,45 +539,18 @@ void SDLWindow::SetBorderless(bool isBorderless, bool maximized)
BringToFront();
if (isBorderless)
{
SDL_SetWindowBordered(_window, !isBorderless ? true : false);
if (maximized)
{
Maximize();
}
else
Focus();
}
SDL_SetWindowBordered(_window, !isBorderless ? true : false);
if (maximized)
Maximize();
else
{
SDL_SetWindowBordered(_window, !isBorderless ? true : false);
if (maximized)
{
Maximize();
}
else
Focus();
}
Focus();
CheckForWindowResize();
}
void SDLWindow::Restore()
{
#if PLATFORM_WINDOWS && BORDERLESS_MAXIMIZE_WORKAROUND == 1
// Workaround for "SDL_BORDERLESS_RESIZABLE_STYLE" hint not working as expected when maximizing windows
auto style = ::GetWindowLong((HWND)_handle, GWL_STYLE);
style &= ~STYLE_RESIZABLE;
::SetWindowLong((HWND)_handle, GWL_STYLE, style);
SDL_RestoreWindow(_window);
style = ::GetWindowLong((HWND)_handle, GWL_STYLE) | STYLE_RESIZABLE;
::SetWindowLong((HWND)_handle, GWL_STYLE, style);
#else
SDL_RestoreWindow(_window);
#endif
}
bool SDLWindow::IsClosed() const
@@ -760,28 +566,19 @@ bool SDLWindow::IsForegroundWindow() const
void SDLWindow::BringToFront(bool force)
{
auto activateWhenRaised = SDL_GetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED);
SDL_SetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, "0");
SDL_RaiseWindow(_window);
SDL_SetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, activateWhenRaised);
}
void SDLWindow::SetClientBounds(const Rectangle& clientArea)
{
int newX = static_cast<int>(clientArea.GetLeft());
int newY = static_cast<int>(clientArea.GetTop());
Int2 newPos = Int2(clientArea.GetTopLeft());
int newW = static_cast<int>(clientArea.GetWidth());
int newH = static_cast<int>(clientArea.GetHeight());
SetSDLWindowScreenPosition(this, newX, newY);
SetSDLWindowScreenPosition(this, newPos);
SDL_SetWindowSize(_window, newW, newH);
}
bool IsPopupWindow(WindowType type)
{
return type == WindowType::Popup || type == WindowType::Tooltip;
}
void GetRelativeWindowOffset(WindowType type, SDLWindow* parentWindow, Int2& positionOffset)
{
if (!IsPopupWindow(type))
@@ -812,9 +609,9 @@ Int2 GetSDLWindowScreenPosition(const SDLWindow* window)
return position - relativeOffset;
}
void SetSDLWindowScreenPosition(const SDLWindow* window, const int x, const int y)
void SetSDLWindowScreenPosition(const SDLWindow* window, const Int2 position)
{
Int2 relativePosition(x, y);
Int2 relativePosition = position;
GetRelativeWindowOffset(window->GetSettings().Type, window->GetSettings().Parent, relativePosition);
SDL_SetWindowPosition(window->GetSDLWindow(), relativePosition.X, relativePosition.Y);
}
@@ -834,12 +631,12 @@ void SDLWindow::SetPosition(const Float2& position)
screenPosition += Int2(monitorBounds.GetTopLeft());
}
SetSDLWindowScreenPosition(this, screenPosition.X, screenPosition.Y);
SetSDLWindowScreenPosition(this, screenPosition);
}
void SDLWindow::SetClientPosition(const Float2& position)
{
SetSDLWindowScreenPosition(this, static_cast<int>(position.X), static_cast<int>(position.Y));
SetSDLWindowScreenPosition(this, Int2(position));
}
void SDLWindow::SetIsFullscreen(bool isFullscreen)
@@ -848,7 +645,7 @@ void SDLWindow::SetIsFullscreen(bool isFullscreen)
if (!isFullscreen)
{
// The window is set to always-on-top for some reason when leaving fullscreen
SDL_SetWindowAlwaysOnTop(_window, false);
SetIsAlwaysOnTop(false);
}
WindowBase::SetIsFullscreen(isFullscreen);
@@ -930,25 +727,15 @@ void SDLWindow::SetOpacity(const float opacity)
LOG(Warning, "SDL_SetWindowOpacity failed: {0}", String(SDL_GetError()));
}
#if !PLATFORM_WINDOWS
void SDLWindow::Focus()
{
#if PLATFORM_WINDOWS
auto activateWhenRaised = SDL_GetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED);
SDL_SetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, "1");
// Forcing the window to focus causes issues with opening context menus while window is maximized
//auto forceRaiseWindow = SDL_GetHint(SDL_HINT_FORCE_RAISEWINDOW);
//SDL_SetHint(SDL_HINT_FORCE_RAISEWINDOW, "1");
SDL_RaiseWindow(_window);
SDL_SetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, activateWhenRaised);
//SDL_SetHint(SDL_HINT_FORCE_RAISEWINDOW, forceRaiseWindow);
#else
SDL_RaiseWindow(_window);
#endif
}
#endif
String SDLWindow::GetTitle() const
{
return String(SDL_GetWindowTitle(_window));

View File

@@ -57,11 +57,12 @@ private:
static SDLWindow* GetWindowFromEvent(const SDL_Event& event);
static SDLWindow* GetWindowWithSDLWindow(SDL_Window* window);
void HandleEvent(SDL_Event& event);
bool HandleEventInternal(SDL_Event& event);
void CheckForWindowResize();
void UpdateCursor();
#if PLATFORM_LINUX
DragDropEffect DoDragDropWayland(const StringView& data);
DragDropEffect DoDragDropWayland(const StringView& data, Window* dragSourceWindow = nullptr, Float2 dragOffset = Float2::Zero);
DragDropEffect DoDragDropX11(const StringView& data);
#endif
@@ -104,6 +105,7 @@ public:
String GetTitle() const override;
void SetTitle(const StringView& title) override;
DragDropEffect DoDragDrop(const StringView& data) override;
DragDropEffect DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow) override;
void StartTrackingMouse(bool useMouseScreenOffset) override;
void EndTrackingMouse() override;
void StartClippingCursor(const Rectangle& bounds) override;

View File

@@ -208,7 +208,7 @@ namespace FlaxEngine.GUI
var rightBottomLocationSS = locationSS + dpiSize;
// Prioritize tooltip placement within parent window, fall back to virtual desktop
if (rightBottomMonitorBounds.Y < rightBottomLocationSS.Y)
/*if (rightBottomMonitorBounds.Y < rightBottomLocationSS.Y)
{
// Direction: up
locationSS.Y -= dpiSize.Y + flipOffset;
@@ -217,7 +217,7 @@ namespace FlaxEngine.GUI
{
// Direction: left
locationSS.X -= dpiSize.X + flipOffset * 2;
}
}*/
}
/// <inheritdoc />

View File

@@ -32,6 +32,6 @@ public class Wayland : ThirdPartyModule
// Include generated protocol files for dependency
options.PublicIncludePaths.Add(Path.Combine(FolderPath, "include"));
options.SourceFiles.AddRange(Directory.GetFiles(FolderPath, "*.cpp", SearchOption.TopDirectoryOnly));
options.SourceFiles.AddRange(Directory.GetFiles(FolderPath, "*.c", SearchOption.TopDirectoryOnly));
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,320 @@
/* Generated by wayland-scanner 1.23.1 */
#ifndef XDG_TOPLEVEL_DRAG_V1_CLIENT_PROTOCOL_H
#define XDG_TOPLEVEL_DRAG_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_xdg_toplevel_drag_v1 The xdg_toplevel_drag_v1 protocol
* @section page_ifaces_xdg_toplevel_drag_v1 Interfaces
* - @subpage page_iface_xdg_toplevel_drag_manager_v1 - Move a window during a drag
* - @subpage page_iface_xdg_toplevel_drag_v1 - Object representing a toplevel move during a drag
* @section page_copyright_xdg_toplevel_drag_v1 Copyright
* <pre>
*
* Copyright 2023 David Redondo
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_data_source;
struct xdg_toplevel;
struct xdg_toplevel_drag_manager_v1;
struct xdg_toplevel_drag_v1;
#ifndef XDG_TOPLEVEL_DRAG_MANAGER_V1_INTERFACE
#define XDG_TOPLEVEL_DRAG_MANAGER_V1_INTERFACE
/**
* @page page_iface_xdg_toplevel_drag_manager_v1 xdg_toplevel_drag_manager_v1
* @section page_iface_xdg_toplevel_drag_manager_v1_desc Description
*
* This protocol enhances normal drag and drop with the ability to move a
* window at the same time. This allows having detachable parts of a window
* that when dragged out of it become a new window and can be dragged over
* an existing window to be reattached.
*
* A typical workflow would be when the user starts dragging on top of a
* detachable part of a window, the client would create a wl_data_source and
* a xdg_toplevel_drag_v1 object and start the drag as normal via
* wl_data_device.start_drag. Once the client determines that the detachable
* window contents should be detached from the originating window, it creates
* a new xdg_toplevel with these contents and issues a
* xdg_toplevel_drag_v1.attach request before mapping it. From now on the new
* window is moved by the compositor during the drag as if the client called
* xdg_toplevel.move.
*
* Dragging an existing window is similar. The client creates a
* xdg_toplevel_drag_v1 object and attaches the existing toplevel before
* starting the drag.
*
* Clients use the existing drag and drop mechanism to detect when a window
* can be docked or undocked. If the client wants to snap a window into a
* parent window it should delete or unmap the dragged top-level. If the
* contents should be detached again it attaches a new toplevel as described
* above. If a drag operation is cancelled without being dropped, clients
* should revert to the previous state, deleting any newly created windows
* as appropriate. When a drag operation ends as indicated by
* wl_data_source.dnd_drop_performed the dragged toplevel window's final
* position is determined as if a xdg_toplevel_move operation ended.
*
* Warning! The protocol described in this file is currently in the testing
* phase. Backward compatible changes may be added together with the
* corresponding interface version bump. Backward incompatible changes can
* only be done by creating a new major version of the extension.
* @section page_iface_xdg_toplevel_drag_manager_v1_api API
* See @ref iface_xdg_toplevel_drag_manager_v1.
*/
/**
* @defgroup iface_xdg_toplevel_drag_manager_v1 The xdg_toplevel_drag_manager_v1 interface
*
* This protocol enhances normal drag and drop with the ability to move a
* window at the same time. This allows having detachable parts of a window
* that when dragged out of it become a new window and can be dragged over
* an existing window to be reattached.
*
* A typical workflow would be when the user starts dragging on top of a
* detachable part of a window, the client would create a wl_data_source and
* a xdg_toplevel_drag_v1 object and start the drag as normal via
* wl_data_device.start_drag. Once the client determines that the detachable
* window contents should be detached from the originating window, it creates
* a new xdg_toplevel with these contents and issues a
* xdg_toplevel_drag_v1.attach request before mapping it. From now on the new
* window is moved by the compositor during the drag as if the client called
* xdg_toplevel.move.
*
* Dragging an existing window is similar. The client creates a
* xdg_toplevel_drag_v1 object and attaches the existing toplevel before
* starting the drag.
*
* Clients use the existing drag and drop mechanism to detect when a window
* can be docked or undocked. If the client wants to snap a window into a
* parent window it should delete or unmap the dragged top-level. If the
* contents should be detached again it attaches a new toplevel as described
* above. If a drag operation is cancelled without being dropped, clients
* should revert to the previous state, deleting any newly created windows
* as appropriate. When a drag operation ends as indicated by
* wl_data_source.dnd_drop_performed the dragged toplevel window's final
* position is determined as if a xdg_toplevel_move operation ended.
*
* Warning! The protocol described in this file is currently in the testing
* phase. Backward compatible changes may be added together with the
* corresponding interface version bump. Backward incompatible changes can
* only be done by creating a new major version of the extension.
*/
extern const struct wl_interface xdg_toplevel_drag_manager_v1_interface;
#endif
#ifndef XDG_TOPLEVEL_DRAG_V1_INTERFACE
#define XDG_TOPLEVEL_DRAG_V1_INTERFACE
/**
* @page page_iface_xdg_toplevel_drag_v1 xdg_toplevel_drag_v1
* @section page_iface_xdg_toplevel_drag_v1_desc Description
*
* @section page_iface_xdg_toplevel_drag_v1_api API
* See @ref iface_xdg_toplevel_drag_v1.
*/
/**
* @defgroup iface_xdg_toplevel_drag_v1 The xdg_toplevel_drag_v1 interface
*
*/
extern const struct wl_interface xdg_toplevel_drag_v1_interface;
#endif
#ifndef XDG_TOPLEVEL_DRAG_MANAGER_V1_ERROR_ENUM
#define XDG_TOPLEVEL_DRAG_MANAGER_V1_ERROR_ENUM
enum xdg_toplevel_drag_manager_v1_error {
/**
* data_source already used for toplevel drag
*/
XDG_TOPLEVEL_DRAG_MANAGER_V1_ERROR_INVALID_SOURCE = 0,
};
#endif /* XDG_TOPLEVEL_DRAG_MANAGER_V1_ERROR_ENUM */
#define XDG_TOPLEVEL_DRAG_MANAGER_V1_DESTROY 0
#define XDG_TOPLEVEL_DRAG_MANAGER_V1_GET_XDG_TOPLEVEL_DRAG 1
/**
* @ingroup iface_xdg_toplevel_drag_manager_v1
*/
#define XDG_TOPLEVEL_DRAG_MANAGER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel_drag_manager_v1
*/
#define XDG_TOPLEVEL_DRAG_MANAGER_V1_GET_XDG_TOPLEVEL_DRAG_SINCE_VERSION 1
/** @ingroup iface_xdg_toplevel_drag_manager_v1 */
static inline void
xdg_toplevel_drag_manager_v1_set_user_data(struct xdg_toplevel_drag_manager_v1 *xdg_toplevel_drag_manager_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) xdg_toplevel_drag_manager_v1, user_data);
}
/** @ingroup iface_xdg_toplevel_drag_manager_v1 */
static inline void *
xdg_toplevel_drag_manager_v1_get_user_data(struct xdg_toplevel_drag_manager_v1 *xdg_toplevel_drag_manager_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) xdg_toplevel_drag_manager_v1);
}
static inline uint32_t
xdg_toplevel_drag_manager_v1_get_version(struct xdg_toplevel_drag_manager_v1 *xdg_toplevel_drag_manager_v1)
{
return wl_proxy_get_version((struct wl_proxy *) xdg_toplevel_drag_manager_v1);
}
/**
* @ingroup iface_xdg_toplevel_drag_manager_v1
*
* Destroy this xdg_toplevel_drag_manager_v1 object. Other objects,
* including xdg_toplevel_drag_v1 objects created by this factory, are not
* affected by this request.
*/
static inline void
xdg_toplevel_drag_manager_v1_destroy(struct xdg_toplevel_drag_manager_v1 *xdg_toplevel_drag_manager_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel_drag_manager_v1,
XDG_TOPLEVEL_DRAG_MANAGER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel_drag_manager_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_xdg_toplevel_drag_manager_v1
*
* Create an xdg_toplevel_drag for a drag and drop operation that is going
* to be started with data_source.
*
* This request can only be made on sources used in drag-and-drop, so it
* must be performed before wl_data_device.start_drag. Attempting to use
* the source other than for drag-and-drop such as in
* wl_data_device.set_selection will raise an invalid_source error.
*
* Destroying data_source while a toplevel is attached to the
* xdg_toplevel_drag is undefined.
*/
static inline struct xdg_toplevel_drag_v1 *
xdg_toplevel_drag_manager_v1_get_xdg_toplevel_drag(struct xdg_toplevel_drag_manager_v1 *xdg_toplevel_drag_manager_v1, struct wl_data_source *data_source)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel_drag_manager_v1,
XDG_TOPLEVEL_DRAG_MANAGER_V1_GET_XDG_TOPLEVEL_DRAG, &xdg_toplevel_drag_v1_interface, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel_drag_manager_v1), 0, NULL, data_source);
return (struct xdg_toplevel_drag_v1 *) id;
}
#ifndef XDG_TOPLEVEL_DRAG_V1_ERROR_ENUM
#define XDG_TOPLEVEL_DRAG_V1_ERROR_ENUM
enum xdg_toplevel_drag_v1_error {
/**
* valid toplevel already attached
*/
XDG_TOPLEVEL_DRAG_V1_ERROR_TOPLEVEL_ATTACHED = 0,
/**
* drag has not ended
*/
XDG_TOPLEVEL_DRAG_V1_ERROR_ONGOING_DRAG = 1,
};
#endif /* XDG_TOPLEVEL_DRAG_V1_ERROR_ENUM */
#define XDG_TOPLEVEL_DRAG_V1_DESTROY 0
#define XDG_TOPLEVEL_DRAG_V1_ATTACH 1
/**
* @ingroup iface_xdg_toplevel_drag_v1
*/
#define XDG_TOPLEVEL_DRAG_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel_drag_v1
*/
#define XDG_TOPLEVEL_DRAG_V1_ATTACH_SINCE_VERSION 1
/** @ingroup iface_xdg_toplevel_drag_v1 */
static inline void
xdg_toplevel_drag_v1_set_user_data(struct xdg_toplevel_drag_v1 *xdg_toplevel_drag_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) xdg_toplevel_drag_v1, user_data);
}
/** @ingroup iface_xdg_toplevel_drag_v1 */
static inline void *
xdg_toplevel_drag_v1_get_user_data(struct xdg_toplevel_drag_v1 *xdg_toplevel_drag_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) xdg_toplevel_drag_v1);
}
static inline uint32_t
xdg_toplevel_drag_v1_get_version(struct xdg_toplevel_drag_v1 *xdg_toplevel_drag_v1)
{
return wl_proxy_get_version((struct wl_proxy *) xdg_toplevel_drag_v1);
}
/**
* @ingroup iface_xdg_toplevel_drag_v1
*
* Destroy this xdg_toplevel_drag_v1 object. This request must only be
* called after the underlying wl_data_source drag has ended, as indicated
* by the dnd_drop_performed or cancelled events. In any other case an
* ongoing_drag error is raised.
*/
static inline void
xdg_toplevel_drag_v1_destroy(struct xdg_toplevel_drag_v1 *xdg_toplevel_drag_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel_drag_v1,
XDG_TOPLEVEL_DRAG_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel_drag_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_xdg_toplevel_drag_v1
*
* Request that the window will be moved with the cursor during the drag
* operation. The offset is a hint to the compositor how the toplevel
* should be positioned relative to the cursor hotspot in surface local
* coordinates and relative to the geometry of the toplevel being attached.
* See xdg_surface.set_window_geometry. For example it might only
* be used when an unmapped window is attached. The attached window
* does not participate in the selection of the drag target.
*
* If the toplevel is unmapped while it is attached, it is automatically
* detached from the drag. In this case this request has to be called again
* if the window should be attached after it is remapped.
*
* This request can be called multiple times but issuing it while a
* toplevel with an active role is attached raises a toplevel_attached
* error.
*/
static inline void
xdg_toplevel_drag_v1_attach(struct xdg_toplevel_drag_v1 *xdg_toplevel_drag_v1, struct xdg_toplevel *toplevel, int32_t x_offset, int32_t y_offset)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel_drag_v1,
XDG_TOPLEVEL_DRAG_V1_ATTACH, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel_drag_v1), 0, toplevel, x_offset, y_offset);
}
#ifdef __cplusplus
}
#endif
#endif

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="xdg_toplevel_drag_v1">
<copyright>
Copyright 2023 David Redondo
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="xdg_toplevel_drag_manager_v1" version="1">
<description summary="Move a window during a drag">
This protocol enhances normal drag and drop with the ability to move a
window at the same time. This allows having detachable parts of a window
that when dragged out of it become a new window and can be dragged over
an existing window to be reattached.
A typical workflow would be when the user starts dragging on top of a
detachable part of a window, the client would create a wl_data_source and
a xdg_toplevel_drag_v1 object and start the drag as normal via
wl_data_device.start_drag. Once the client determines that the detachable
window contents should be detached from the originating window, it creates
a new xdg_toplevel with these contents and issues a
xdg_toplevel_drag_v1.attach request before mapping it. From now on the new
window is moved by the compositor during the drag as if the client called
xdg_toplevel.move.
Dragging an existing window is similar. The client creates a
xdg_toplevel_drag_v1 object and attaches the existing toplevel before
starting the drag.
Clients use the existing drag and drop mechanism to detect when a window
can be docked or undocked. If the client wants to snap a window into a
parent window it should delete or unmap the dragged top-level. If the
contents should be detached again it attaches a new toplevel as described
above. If a drag operation is cancelled without being dropped, clients
should revert to the previous state, deleting any newly created windows
as appropriate. When a drag operation ends as indicated by
wl_data_source.dnd_drop_performed the dragged toplevel window's final
position is determined as if a xdg_toplevel_move operation ended.
Warning! The protocol described in this file is currently in the testing
phase. Backward compatible changes may be added together with the
corresponding interface version bump. Backward incompatible changes can
only be done by creating a new major version of the extension.
</description>
<enum name="error">
<entry name="invalid_source" value="0"
summary="data_source already used for toplevel drag"/>
</enum>
<request name="destroy" type="destructor">
<description summary="destroy the xdg_toplevel_drag_manager_v1 object">
Destroy this xdg_toplevel_drag_manager_v1 object. Other objects,
including xdg_toplevel_drag_v1 objects created by this factory, are not
affected by this request.
</description>
</request>
<request name="get_xdg_toplevel_drag">
<description summary="get an xdg_toplevel_drag for a wl_data_source">
Create an xdg_toplevel_drag for a drag and drop operation that is going
to be started with data_source.
This request can only be made on sources used in drag-and-drop, so it
must be performed before wl_data_device.start_drag. Attempting to use
the source other than for drag-and-drop such as in
wl_data_device.set_selection will raise an invalid_source error.
Destroying data_source while a toplevel is attached to the
xdg_toplevel_drag is undefined.
</description>
<arg name="id" type="new_id" interface="xdg_toplevel_drag_v1"/>
<arg name="data_source" type="object" interface="wl_data_source"/>
</request>
</interface>
<interface name="xdg_toplevel_drag_v1" version="1">
<description summary="Object representing a toplevel move during a drag">
</description>
<enum name="error">
<entry name="toplevel_attached" value="0"
summary="valid toplevel already attached"/>
<entry name="ongoing_drag" value="1"
summary="drag has not ended" />
</enum>
<request name="destroy" type="destructor">
<description summary="destroy an xdg_toplevel_drag_v1 object">
Destroy this xdg_toplevel_drag_v1 object. This request must only be
called after the underlying wl_data_source drag has ended, as indicated
by the dnd_drop_performed or cancelled events. In any other case an
ongoing_drag error is raised.
</description>
</request>
<request name="attach">
<description summary="Move a toplevel with the drag operation">
Request that the window will be moved with the cursor during the drag
operation. The offset is a hint to the compositor how the toplevel
should be positioned relative to the cursor hotspot in surface local
coordinates and relative to the geometry of the toplevel being attached.
See xdg_surface.set_window_geometry. For example it might only
be used when an unmapped window is attached. The attached window
does not participate in the selection of the drag target.
If the toplevel is unmapped while it is attached, it is automatically
detached from the drag. In this case this request has to be called again
if the window should be attached after it is remapped.
This request can be called multiple times but issuing it while a
toplevel with an active role is attached raises a toplevel_attached
error.
</description>
<arg name="toplevel" type="object" interface="xdg_toplevel"/>
<arg name="x_offset" type="int" summary="dragged surface x offset"/>
<arg name="y_offset" type="int" summary="dragged surface y offset"/>
</request>
</interface>
</protocol>

184
Source/ThirdParty/Wayland/xdg-shell.c vendored Normal file
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/* Generated by wayland-scanner 1.23.1 */
/*
* Copyright © 2008-2013 Kristian Høgsberg
* Copyright © 2013 Rafael Antognolli
* Copyright © 2013 Jasper St. Pierre
* Copyright © 2010-2013 Intel Corporation
* Copyright © 2015-2017 Samsung Electronics Co., Ltd
* Copyright © 2015-2017 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_output_interface;
extern const struct wl_interface wl_seat_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface xdg_popup_interface;
extern const struct wl_interface xdg_positioner_interface;
extern const struct wl_interface xdg_surface_interface;
extern const struct wl_interface xdg_toplevel_interface;
static const struct wl_interface *xdg_shell_types[] = {
NULL,
NULL,
NULL,
NULL,
&xdg_positioner_interface,
&xdg_surface_interface,
&wl_surface_interface,
&xdg_toplevel_interface,
&xdg_popup_interface,
&xdg_surface_interface,
&xdg_positioner_interface,
&xdg_toplevel_interface,
&wl_seat_interface,
NULL,
NULL,
NULL,
&wl_seat_interface,
NULL,
&wl_seat_interface,
NULL,
NULL,
&wl_output_interface,
&wl_seat_interface,
NULL,
&xdg_positioner_interface,
NULL,
};
static const struct wl_message xdg_wm_base_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "create_positioner", "n", xdg_shell_types + 4 },
{ "get_xdg_surface", "no", xdg_shell_types + 5 },
{ "pong", "u", xdg_shell_types + 0 },
};
static const struct wl_message xdg_wm_base_events[] = {
{ "ping", "u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_wm_base_interface = {
"xdg_wm_base", 6,
4, xdg_wm_base_requests,
1, xdg_wm_base_events,
};
static const struct wl_message xdg_positioner_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "set_size", "ii", xdg_shell_types + 0 },
{ "set_anchor_rect", "iiii", xdg_shell_types + 0 },
{ "set_anchor", "u", xdg_shell_types + 0 },
{ "set_gravity", "u", xdg_shell_types + 0 },
{ "set_constraint_adjustment", "u", xdg_shell_types + 0 },
{ "set_offset", "ii", xdg_shell_types + 0 },
{ "set_reactive", "3", xdg_shell_types + 0 },
{ "set_parent_size", "3ii", xdg_shell_types + 0 },
{ "set_parent_configure", "3u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_positioner_interface = {
"xdg_positioner", 6,
10, xdg_positioner_requests,
0, NULL,
};
static const struct wl_message xdg_surface_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "get_toplevel", "n", xdg_shell_types + 7 },
{ "get_popup", "n?oo", xdg_shell_types + 8 },
{ "set_window_geometry", "iiii", xdg_shell_types + 0 },
{ "ack_configure", "u", xdg_shell_types + 0 },
};
static const struct wl_message xdg_surface_events[] = {
{ "configure", "u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_surface_interface = {
"xdg_surface", 6,
5, xdg_surface_requests,
1, xdg_surface_events,
};
static const struct wl_message xdg_toplevel_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "set_parent", "?o", xdg_shell_types + 11 },
{ "set_title", "s", xdg_shell_types + 0 },
{ "set_app_id", "s", xdg_shell_types + 0 },
{ "show_window_menu", "ouii", xdg_shell_types + 12 },
{ "move", "ou", xdg_shell_types + 16 },
{ "resize", "ouu", xdg_shell_types + 18 },
{ "set_max_size", "ii", xdg_shell_types + 0 },
{ "set_min_size", "ii", xdg_shell_types + 0 },
{ "set_maximized", "", xdg_shell_types + 0 },
{ "unset_maximized", "", xdg_shell_types + 0 },
{ "set_fullscreen", "?o", xdg_shell_types + 21 },
{ "unset_fullscreen", "", xdg_shell_types + 0 },
{ "set_minimized", "", xdg_shell_types + 0 },
};
static const struct wl_message xdg_toplevel_events[] = {
{ "configure", "iia", xdg_shell_types + 0 },
{ "close", "", xdg_shell_types + 0 },
{ "configure_bounds", "4ii", xdg_shell_types + 0 },
{ "wm_capabilities", "5a", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_toplevel_interface = {
"xdg_toplevel", 6,
14, xdg_toplevel_requests,
4, xdg_toplevel_events,
};
static const struct wl_message xdg_popup_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "grab", "ou", xdg_shell_types + 22 },
{ "reposition", "3ou", xdg_shell_types + 24 },
};
static const struct wl_message xdg_popup_events[] = {
{ "configure", "iiii", xdg_shell_types + 0 },
{ "popup_done", "", xdg_shell_types + 0 },
{ "repositioned", "3u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_popup_interface = {
"xdg_popup", 6,
3, xdg_popup_requests,
3, xdg_popup_events,
};

View File

@@ -0,0 +1,74 @@
/* Generated by wayland-scanner 1.23.1 */
/*
* Copyright 2023 David Redondo
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_data_source_interface;
extern const struct wl_interface xdg_toplevel_interface;
extern const struct wl_interface xdg_toplevel_drag_v1_interface;
static const struct wl_interface *xdg_toplevel_drag_v1_types[] = {
&xdg_toplevel_drag_v1_interface,
&wl_data_source_interface,
&xdg_toplevel_interface,
NULL,
NULL,
};
static const struct wl_message xdg_toplevel_drag_manager_v1_requests[] = {
{ "destroy", "", xdg_toplevel_drag_v1_types + 0 },
{ "get_xdg_toplevel_drag", "no", xdg_toplevel_drag_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_toplevel_drag_manager_v1_interface = {
"xdg_toplevel_drag_manager_v1", 1,
2, xdg_toplevel_drag_manager_v1_requests,
0, NULL,
};
static const struct wl_message xdg_toplevel_drag_v1_requests[] = {
{ "destroy", "", xdg_toplevel_drag_v1_types + 0 },
{ "attach", "oii", xdg_toplevel_drag_v1_types + 2 },
};
WL_PRIVATE const struct wl_interface xdg_toplevel_drag_v1_interface = {
"xdg_toplevel_drag_v1", 1,
2, xdg_toplevel_drag_v1_requests,
0, NULL,
};

View File

@@ -126,6 +126,7 @@ namespace Flax.Build.Platforms
args.Add("-lXcursor");
args.Add("-lXinerama");
args.Add("-lXfixes");
args.Add("-lwayland-client");
}
/// <inheritdoc />