Add easier game or plugin settings asset usage with SettingsBase
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@@ -16,7 +16,7 @@
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#include "Engine/Content/Content.h"
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#include "Engine/Content/JsonAsset.h"
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IMPLEMENT_SETTINGS_GETTER(AndroidPlatformSettings, AndroidPlatform);
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IMPLEMENT_ENGINE_SETTINGS_GETTER(AndroidPlatformSettings, AndroidPlatform);
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namespace
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{
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@@ -12,7 +12,7 @@
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#include "Engine/Content/Content.h"
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#include "Engine/Content/JsonAsset.h"
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IMPLEMENT_SETTINGS_GETTER(LinuxPlatformSettings, LinuxPlatform);
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IMPLEMENT_ENGINE_SETTINGS_GETTER(LinuxPlatformSettings, LinuxPlatform);
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const Char* LinuxPlatformTools::GetDisplayName() const
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{
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@@ -14,7 +14,7 @@
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#include "Engine/Content/Content.h"
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#include "Engine/Content/JsonAsset.h"
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IMPLEMENT_SETTINGS_GETTER(UWPPlatformSettings, UWPPlatform);
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IMPLEMENT_ENGINE_SETTINGS_GETTER(UWPPlatformSettings, UWPPlatform);
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const Char* UWPPlatformTools::GetDisplayName() const
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{
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@@ -11,7 +11,7 @@
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#include "Engine/Content/Content.h"
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#include "Engine/Content/JsonAsset.h"
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IMPLEMENT_SETTINGS_GETTER(WindowsPlatformSettings, WindowsPlatform);
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IMPLEMENT_ENGINE_SETTINGS_GETTER(WindowsPlatformSettings, WindowsPlatform);
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const Char* WindowsPlatformTools::GetDisplayName() const
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{
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