Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts: # Source/Engine/Physics/Colliders/Collider.h
This commit is contained in:
@@ -86,7 +86,7 @@ void BoxCollider::OnDebugDraw()
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namespace
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{
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OrientedBoundingBox GetWriteBox(const Vector3& min, const Vector3& max, const float margin)
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OrientedBoundingBox GetWireBox(const Vector3& min, const Vector3& max, const float margin)
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{
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OrientedBoundingBox box;
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const Vector3 vec = max - min;
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@@ -111,11 +111,40 @@ namespace
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}
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}
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void BoxCollider::OnDebugDrawSelected()
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void BoxCollider::OnDebugDrawSelf()
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{
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const Color color = Color::GreenYellow;
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DEBUG_DRAW_WIRE_BOX(_bounds, color * 0.3f, 0, false);
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Vector3 corners[8];
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_bounds.GetCorners(corners);
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const float margin = Math::Min(1.0f, (float)_bounds.GetSize().MinValue() * 0.01f);
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const Color wiresColor = color.AlphaMultiplied(0.6f);
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if (margin > 0.05f)
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{
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DEBUG_DRAW_BOX(GetWireBox(corners[0], corners[1], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWireBox(corners[0], corners[3], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWireBox(corners[0], corners[4], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWireBox(corners[1], corners[2], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWireBox(corners[1], corners[5], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWireBox(corners[2], corners[3], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWireBox(corners[2], corners[6], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWireBox(corners[3], corners[7], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWireBox(corners[4], corners[5], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWireBox(corners[4], corners[7], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWireBox(corners[5], corners[6], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWireBox(corners[6], corners[7], margin), wiresColor, 0, true);
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}
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else
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{
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DEBUG_DRAW_WIRE_BOX(_bounds, wiresColor, 0, true);
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}
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}
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void BoxCollider::OnDebugDrawSelected()
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{
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OnDebugDrawSelf();
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if (_contactOffset > 0)
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{
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OrientedBoundingBox contactBounds = _bounds;
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@@ -123,24 +152,6 @@ void BoxCollider::OnDebugDrawSelected()
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DEBUG_DRAW_WIRE_BOX(contactBounds, Color::Blue.AlphaMultiplied(0.2f), 0, false);
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}
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Vector3 corners[8];
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_bounds.GetCorners(corners);
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const float margin = 1.0f;
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const Color wiresColor = color.AlphaMultiplied(0.6f);
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DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[1], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[3], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[0], corners[4], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[1], corners[2], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[1], corners[5], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[2], corners[3], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[2], corners[6], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[3], corners[7], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[4], corners[5], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[4], corners[7], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[5], corners[6], margin), wiresColor, 0, true);
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DEBUG_DRAW_BOX(GetWriteBox(corners[6], corners[7], margin), wiresColor, 0, true);
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// Base
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Collider::OnDebugDrawSelected();
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}
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@@ -52,6 +52,7 @@ public:
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// [Collider]
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#if USE_EDITOR
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void OnDebugDraw() override;
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void OnDebugDrawSelf() override;
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void OnDebugDrawSelected() override;
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#endif
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bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override;
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@@ -52,6 +52,17 @@ void CapsuleCollider::DrawPhysicsDebug(RenderView& view)
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DEBUG_DRAW_WIRE_CAPSULE(_transform.LocalToWorld(_center), rotation, radius, height, Color::GreenYellow * 0.8f, 0, true);
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}
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void CapsuleCollider::OnDebugDrawSelf()
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{
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Quaternion rotation;
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Quaternion::Multiply(_transform.Orientation, Quaternion::Euler(0, 90, 0), rotation);
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const float minSize = 0.001f;
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const float radius = Math::Max(Math::Abs(_radius) * _cachedScale, minSize);
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const float height = Math::Max(Math::Abs(_height) * _cachedScale, minSize);
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const Vector3 position = _transform.LocalToWorld(_center);
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DEBUG_DRAW_WIRE_CAPSULE(position, rotation, radius, height, Color::GreenYellow, 0, false);
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}
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void CapsuleCollider::OnDebugDrawSelected()
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{
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Quaternion rotation;
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@@ -56,6 +56,7 @@ public:
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public:
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// [Collider]
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#if USE_EDITOR
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void OnDebugDrawSelf() override;
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void OnDebugDrawSelected() override;
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#endif
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bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override;
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@@ -158,6 +158,12 @@ protected:
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/// </summary>
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void RemoveStaticActor();
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private:
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friend RigidBody;
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#if USE_EDITOR
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virtual void OnDebugDrawSelf() {}
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#endif
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public:
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// [PhysicsColliderActor]
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RigidBody* GetAttachedRigidBody() const override;
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@@ -85,13 +85,18 @@ void MeshCollider::DrawPhysicsDebug(RenderView& view)
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}
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}
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void MeshCollider::OnDebugDrawSelected()
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void MeshCollider::OnDebugDrawSelf()
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{
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if (CollisionData && CollisionData->IsLoaded())
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{
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const auto& debugLines = CollisionData->GetDebugLines();
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DEBUG_DRAW_LINES(Span<Float3>(debugLines.Get(), debugLines.Count()), _transform.GetWorld(), Color::GreenYellow, 0, false);
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}
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}
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void MeshCollider::OnDebugDrawSelected()
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{
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OnDebugDrawSelf();
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// Base
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Collider::OnDebugDrawSelected();
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@@ -31,6 +31,7 @@ public:
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bool CanAttach(RigidBody* rigidBody) const override;
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bool CanBeTrigger() const override;
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#if USE_EDITOR
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void OnDebugDrawSelf() override;
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void OnDebugDrawSelected() override;
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#endif
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bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override;
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@@ -35,9 +35,14 @@ void SphereCollider::DrawPhysicsDebug(RenderView& view)
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DEBUG_DRAW_WIRE_SPHERE(_sphere, Color::GreenYellow * 0.8f, 0, true);
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}
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void SphereCollider::OnDebugDrawSelected()
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void SphereCollider::OnDebugDrawSelf()
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{
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DEBUG_DRAW_WIRE_SPHERE(_sphere, Color::GreenYellow, 0, false);
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}
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void SphereCollider::OnDebugDrawSelected()
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{
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OnDebugDrawSelf();
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if (_contactOffset > 0)
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{
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@@ -36,6 +36,7 @@ public:
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public:
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// [Collider]
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#if USE_EDITOR
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void OnDebugDrawSelf() override;
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void OnDebugDrawSelected() override;
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#endif
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bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override;
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