some mac changes?
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This commit is contained in:
@@ -12,6 +12,6 @@ cd "`dirname "$0"`"
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bash ./Development/Scripts/Mac/CallBuildTool.sh --genproject "$@"
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# Build bindings for all editor configurations
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echo Building C# bindings...
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#echo Building C# bindings...
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# TODO: Detect the correct architecture here
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Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=ARM64 -platform=Mac --buildTargets=FlaxEditor
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#Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=ARM64 -platform=Mac --buildTargets=FlaxEditor
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1153
Source/Engine/Platform/Mac/MacWindow.DragDrop.cpp
Normal file
1153
Source/Engine/Platform/Mac/MacWindow.DragDrop.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,6 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "SDLInput.h"
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#if PLATFORM_SDL && PLATFORM_MAC
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#include "SDLWindow.h"
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@@ -20,7 +21,10 @@
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#include "Engine/Platform/Unix/UnixFile.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Platform/Linux/IncludeX11.h"
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#include "Engine/Platform/Apple/AppleUtils.h"
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#include <Cocoa/Cocoa.h>
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#include <AppKit/AppKit.h>
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#include <QuartzCore/CAMetalLayer.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_hints.h>
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@@ -30,6 +34,43 @@
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#include <SDL3/SDL_timer.h>
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#include <SDL3/SDL_video.h>
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namespace MacImpl
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{
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Window* DraggedWindow = nullptr;
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String DraggingData = String();
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Float2 DraggingPosition;
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Nullable<Float2> LastMouseDragPosition;
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#if USE_EDITOR
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//CriticalSection MacDragLocker;
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bool DraggingActive = false;
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bool DraggingIgnoreEvent = false;
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NSDraggingSession* MacDragSession = nullptr;
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//DoDragDropJob* MacDragJob = nullptr;
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int64 MacDragExitFlag = 0;
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#endif
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}
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class MacDropData : public IGuiData
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{
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public:
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Type CurrentType;
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String AsText;
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Array<String> AsFiles;
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Type GetType() const override
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{
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return CurrentType;
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}
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String GetAsText() const override
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{
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return AsText;
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}
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void GetAsFiles(Array<String>* files) const override
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{
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files->Add(AsFiles);
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}
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};
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bool SDLPlatform::InitInternal()
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{
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return false;
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@@ -50,16 +91,282 @@ bool SDLPlatform::UsesX11()
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return false;
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}
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bool SDLPlatform::EventFilterCallback(void* userdata, SDL_Event* event)
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{
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Window* draggedWindow = *(Window**)userdata;
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if (draggedWindow == nullptr)
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{
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if (MacImpl::DraggingActive)
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{
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// Handle events during drag operation here since the normal event loop is blocked
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if (event->type == SDL_EVENT_WINDOW_EXPOSED)
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{
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LOG(Info, "Window exposed event");
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// The internal timer is sending exposed events every ~16ms
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#if USE_EDITOR
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// Flush any single-frame shapes to prevent memory leaking (eg. via terrain collision debug during scene drawing with PhysicsColliders or PhysicsDebug flag)
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DebugDraw::UpdateContext(nullptr, 0.0f);
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#endif
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Engine::OnUpdate(); // For docking updates
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Engine::OnDraw();
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}
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else
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{
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SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
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if (window)
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window->HandleEvent(*event);
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// We do not receive events at steady rate to keep the engine updated...
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#if USE_EDITOR
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// Flush any single-frame shapes to prevent memory leaking (eg. via terrain collision debug during scene drawing with PhysicsColliders or PhysicsDebug flag)
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DebugDraw::UpdateContext(nullptr, 0.0f);
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#endif
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Engine::OnUpdate(); // For docking updates
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Engine::OnDraw();
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if (event->type == SDL_EVENT_DROP_BEGIN || event->type == SDL_EVENT_DROP_FILE || event->type == SDL_EVENT_DROP_TEXT)
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return true; // Filtering these event stops other following events from getting added to the queue
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else
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LOG(Info, "Unhandled event: {}", event->type);
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}
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return false;
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}
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return true;
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}
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return true;
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// When the window is being dragged on Windows, the internal message loop is blocking
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// the SDL event queue. We need to handle all relevant events in this event watch callback
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// to ensure dragging related functionality doesn't break due to engine not getting updated.
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// This also happens to fix the engine freezing during the dragging operation.
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#if false
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SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
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if (event->type == SDL_EVENT_WINDOW_EXPOSED)
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{
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// The internal timer is sending exposed events every ~16ms
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Engine::OnUpdate(); // For docking updates
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Engine::OnDraw();
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return false;
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}
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else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN)
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{
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if (window)
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{
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bool result = false;
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window->OnLeftButtonHit(WindowHitCodes::Caption, result);
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//if (result)
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// return false;
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window->HandleEvent(*event);
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}
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return false;
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}
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else if (event->type == SDL_EVENT_WINDOW_MOVED)
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{
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if (window)
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window->HandleEvent(*event);
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/*if (WinImpl::DraggedWindowSize != window->GetClientSize())
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{
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// The window size changed while dragging, most likely due to maximized window restoring back to previous size.
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WinImpl::DraggedWindowMousePosition = WinImpl::DraggedWindowStartPosition + WinImpl::DraggedWindowMousePosition - window->GetClientPosition();
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WinImpl::DraggedWindowStartPosition = window->GetClientPosition();
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WinImpl::DraggedWindowSize = window->GetClientSize();
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}
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Float2 windowPosition = Float2(static_cast<float>(event->window.data1), static_cast<float>(event->window.data2));
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Float2 mousePosition = WinImpl::DraggedWindowMousePosition;
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// Generate mouse movement events while dragging the window around
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SDL_Event mouseMovedEvent { 0 };
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mouseMovedEvent.motion.type = SDL_EVENT_MOUSE_MOTION;
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mouseMovedEvent.motion.windowID = SDL_GetWindowID(WinImpl::DraggedWindow->GetSDLWindow());
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mouseMovedEvent.motion.timestamp = SDL_GetTicksNS();
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mouseMovedEvent.motion.state = SDL_BUTTON_LEFT;
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mouseMovedEvent.motion.x = mousePosition.X;
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mouseMovedEvent.motion.y = mousePosition.Y;
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if (window)
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window->HandleEvent(mouseMovedEvent);*/
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return false;
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}
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if (window)
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window->HandleEvent(*event);
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return false;
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#endif
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}
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void SDLPlatform::PreHandleEvents()
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{
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SDL_SetEventFilter(EventFilterCallback, &MacImpl::DraggedWindow);
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}
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void SDLPlatform::PostHandleEvents()
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{
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SDL_SetEventFilter(EventFilterCallback, &MacImpl::DraggedWindow);
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// Handle window dragging release here
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if (MacImpl::DraggedWindow != nullptr)
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{
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Float2 mousePosition;
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auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
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bool buttonReleased = (buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) == 0;
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if (buttonReleased)
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{
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// Send simulated mouse up event
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SDL_Event buttonUpEvent { 0 };
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buttonUpEvent.motion.type = SDL_EVENT_MOUSE_BUTTON_UP;
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buttonUpEvent.button.down = false;
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buttonUpEvent.motion.windowID = SDL_GetWindowID(MacImpl::DraggedWindow->GetSDLWindow());
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buttonUpEvent.motion.timestamp = SDL_GetTicksNS();
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buttonUpEvent.motion.state = SDL_BUTTON_LEFT;
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buttonUpEvent.button.clicks = 1;
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buttonUpEvent.motion.x = mousePosition.X;
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buttonUpEvent.motion.y = mousePosition.Y;
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MacImpl::DraggedWindow->HandleEvent(buttonUpEvent);
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MacImpl::DraggedWindow = nullptr;
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}
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}
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}
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bool SDLWindow::HandleEventInternal(SDL_Event& event)
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{
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switch (event.type)
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{
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case SDL_EVENT_WINDOW_MOVED:
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{
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// Quartz doesn't report any mouse events when mouse is over the caption area, send a simulated event instead...
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Float2 mousePosition;
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auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
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if ((buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) != 0)
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{
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if (MacImpl::DraggedWindow == nullptr)
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{
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// TODO: verify mouse position, window focus
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bool result = false;
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OnLeftButtonHit(WindowHitCodes::Caption, result);
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if (result)
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MacImpl::DraggedWindow = this;
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}
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else
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{
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Float2 mousePos = Platform::GetMousePosition();
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Input::Mouse->OnMouseMove(mousePos, this);
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}
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}
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break;
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}
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case SDL_EVENT_MOUSE_BUTTON_UP:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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{
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if (MacImpl::LastMouseDragPosition.HasValue())
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{
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// SDL reports wrong mouse position after dragging has ended
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Float2 mouseClientPosition = ScreenToClient(MacImpl::LastMouseDragPosition.GetValue());
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event.button.x = mouseClientPosition.X;
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event.button.y = mouseClientPosition.Y;
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}
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break;
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}
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case SDL_EVENT_MOUSE_MOTION:
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{
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if (MacImpl::LastMouseDragPosition.HasValue())
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MacImpl::LastMouseDragPosition.Reset();
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if (MacImpl::DraggedWindow != nullptr)
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return true;
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break;
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}
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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{
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OnDragLeave(); // Check for release of mouse button too?
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break;
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}
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//case SDL_EVENT_CLIPBOARD_UPDATE:
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case SDL_EVENT_DROP_BEGIN:
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case SDL_EVENT_DROP_POSITION:
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case SDL_EVENT_DROP_FILE:
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case SDL_EVENT_DROP_TEXT:
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case SDL_EVENT_DROP_COMPLETE:
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{
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{
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// HACK: We can't use Wayland listeners due to SDL also using them at the same time causes
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// some of the events to drop and make it impossible to implement dragging on application side.
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// We can get enough information through SDL_EVENT_DROP_* events to fill in the blanks for the
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// drag and drop implementation.
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auto dpiScale = GetDpiScale();
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Float2 mousePos = Float2(event.drop.x * dpiScale, event.drop.y * dpiScale);
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DragDropEffect effect = DragDropEffect::None;
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String text(event.drop.data);
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MacDropData dropData;
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if (MacImpl::DraggingActive)
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{
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// We don't have the window dragging data during these events...
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text = MacImpl::DraggingData;
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mousePos = ScreenToClient(MacImpl::DraggingPosition);
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// Ensure mouse position is updated while dragging
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Input::Mouse->OnMouseMove(MacImpl::DraggingPosition, this);
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MacImpl::LastMouseDragPosition = MacImpl::DraggingPosition;
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}
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dropData.AsText = text;
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if (event.type == SDL_EVENT_DROP_BEGIN)
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{
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// We don't know the type of dragged data at this point, so call the events for both types
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if (!MacImpl::DraggingActive)
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{
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dropData.CurrentType = IGuiData::Type::Files;
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OnDragEnter(&dropData, mousePos, effect);
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}
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if (effect == DragDropEffect::None)
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{
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dropData.CurrentType = IGuiData::Type::Text;
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OnDragEnter(&dropData, mousePos, effect);
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}
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}
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else if (event.type == SDL_EVENT_DROP_POSITION)
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{
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Input::Mouse->OnMouseMove(ClientToScreen(mousePos), this);
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// We don't know the type of dragged data at this point, so call the events for both types
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if (!MacImpl::DraggingActive)
|
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{
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dropData.CurrentType = IGuiData::Type::Files;
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OnDragOver(&dropData, mousePos, effect);
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}
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if (effect == DragDropEffect::None)
|
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{
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dropData.CurrentType = IGuiData::Type::Text;
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OnDragOver(&dropData, mousePos, effect);
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}
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}
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else if (event.type == SDL_EVENT_DROP_FILE)
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{
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text.Split('\n', dropData.AsFiles);
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dropData.CurrentType = IGuiData::Type::Files;
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OnDragDrop(&dropData, mousePos, effect);
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}
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else if (event.type == SDL_EVENT_DROP_TEXT)
|
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{
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dropData.CurrentType = IGuiData::Type::Text;
|
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OnDragDrop(&dropData, mousePos, effect);
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}
|
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else if (event.type == SDL_EVENT_DROP_COMPLETE)
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{
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OnDragLeave();
|
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if (MacImpl::DraggingActive)
|
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{
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// The previous drop events needs to be flushed to avoid processing them twice
|
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SDL_FlushEvents(SDL_EVENT_DROP_FILE, SDL_EVENT_DROP_POSITION);
|
||||
}
|
||||
}
|
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|
||||
// TODO: Implement handling for feedback effect result (https://github.com/libsdl-org/SDL/issues/10448)
|
||||
}
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||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
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@@ -68,9 +375,207 @@ void SDLPlatform::SetHighDpiAwarenessEnabled(bool enable)
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// TODO: This is now called before Platform::Init, ensure the scaling is changed accordingly during Platform::Init (see ApplePlatform::SetHighDpiAwarenessEnabled)
|
||||
}
|
||||
|
||||
|
||||
inline bool IsWindowInvalid(Window* win)
|
||||
{
|
||||
WindowsManager::WindowsLocker.Lock();
|
||||
const bool hasWindow = WindowsManager::Windows.Contains(win);
|
||||
WindowsManager::WindowsLocker.Unlock();
|
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return !hasWindow || !win;
|
||||
}
|
||||
|
||||
Float2 GetWindowTitleSize(const SDLWindow* window)
|
||||
{
|
||||
Float2 size = Float2::Zero;
|
||||
if (window->GetSettings().HasBorder)
|
||||
{
|
||||
NSRect frameStart = [(NSWindow*)window->GetNativePtr() frameRectForContentRect:NSMakeRect(0, 0, 0, 0)];
|
||||
size.Y = frameStart.size.height;
|
||||
}
|
||||
return size * MacPlatform::ScreenScale;
|
||||
}
|
||||
|
||||
Float2 GetMousePosition(SDLWindow* window, NSEvent* event)
|
||||
{
|
||||
NSRect frame = [(NSWindow*)window->GetNativePtr() frame];
|
||||
NSPoint point = [event locationInWindow];
|
||||
return Float2(point.x, frame.size.height - point.y) * MacPlatform::ScreenScale - GetWindowTitleSize(window);
|
||||
}
|
||||
|
||||
Float2 GetMousePosition(SDLWindow* window, const NSPoint& point)
|
||||
{
|
||||
NSRect frame = [(NSWindow*)window->GetNativePtr() frame];
|
||||
CGRect screenBounds = CGDisplayBounds(CGMainDisplayID());
|
||||
return Float2(point.x, screenBounds.size.height - point.y) * MacPlatform::ScreenScale;
|
||||
}
|
||||
|
||||
void GetDragDropData(const SDLWindow* window, id<NSDraggingInfo> sender, Float2& mousePos, MacDropData& dropData)
|
||||
{
|
||||
NSRect frame = [(NSWindow*)window->GetNativePtr() frame];
|
||||
NSPoint point = [sender draggingLocation];
|
||||
mousePos = Float2(point.x, frame.size.height - point.y) * MacPlatform::ScreenScale - GetWindowTitleSize(window);
|
||||
NSPasteboard* pasteboard = [sender draggingPasteboard];
|
||||
if ([[pasteboard types] containsObject:NSPasteboardTypeString])
|
||||
{
|
||||
dropData.CurrentType = IGuiData::Type::Text;
|
||||
dropData.AsText = AppleUtils::ToString((CFStringRef)[pasteboard stringForType:NSPasteboardTypeString]);
|
||||
}
|
||||
else
|
||||
{
|
||||
dropData.CurrentType = IGuiData::Type::Files;
|
||||
NSArray* files = [pasteboard readObjectsForClasses:@[[NSURL class]] options:nil];
|
||||
for (int32 i = 0; i < [files count]; i++)
|
||||
{
|
||||
NSString* url = [[files objectAtIndex:i] path];
|
||||
NSString* file = [NSURL URLWithString:url].path;
|
||||
dropData.AsFiles.Add(AppleUtils::ToString((CFStringRef)file));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NSDragOperation GetDragDropOperation(DragDropEffect dragDropEffect)
|
||||
{
|
||||
NSDragOperation result = NSDragOperationCopy;
|
||||
switch (dragDropEffect)
|
||||
{
|
||||
case DragDropEffect::None:
|
||||
//result = NSDragOperationNone;
|
||||
break;
|
||||
case DragDropEffect::Copy:
|
||||
result = NSDragOperationCopy;
|
||||
break;
|
||||
case DragDropEffect::Move:
|
||||
result = NSDragOperationMove;
|
||||
break;
|
||||
case DragDropEffect::Link:
|
||||
result = NSDragOperationLink;
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#undef INCLUDED_IN_SDL
|
||||
|
||||
|
||||
@interface ClipboardDataProviderImpl : NSObject <NSPasteboardItemDataProvider, NSDraggingSource>
|
||||
{
|
||||
@public
|
||||
SDLWindow* Window;
|
||||
}
|
||||
@end
|
||||
|
||||
@implementation ClipboardDataProviderImpl
|
||||
|
||||
// NSPasteboardItemDataProvider
|
||||
// ---
|
||||
|
||||
- (void)pasteboard:(nullable NSPasteboard*)pasteboard item:(NSPasteboardItem*)item provideDataForType:(NSPasteboardType)type
|
||||
{
|
||||
LOG(Info, "pasteboard");
|
||||
if (IsWindowInvalid(Window)) return;
|
||||
[pasteboard setString:(NSString*)AppleUtils::ToString(MacImpl::DraggingData) forType:NSPasteboardTypeString];
|
||||
}
|
||||
|
||||
- (void)pasteboardFinishedWithDataProvider:(NSPasteboard*)pasteboard
|
||||
{
|
||||
LOG(Info, "pasteboardFinishedWithDataProvider");
|
||||
}
|
||||
|
||||
// NSDraggingSource
|
||||
// ---
|
||||
|
||||
- (NSDragOperation)draggingSession:(NSDraggingSession*)session sourceOperationMaskForDraggingContext:(NSDraggingContext)context
|
||||
{
|
||||
if (IsWindowInvalid(Window))
|
||||
return NSDragOperationNone;
|
||||
|
||||
switch(context)
|
||||
{
|
||||
case NSDraggingContextOutsideApplication:
|
||||
LOG(Info, "draggingSession sourceOperationMaskForDraggingContext: outside");
|
||||
return NSDragOperationCopy;
|
||||
case NSDraggingContextWithinApplication:
|
||||
LOG(Info, "draggingSession sourceOperationMaskForDraggingContext: inside");
|
||||
return NSDragOperationCopy;
|
||||
default:
|
||||
LOG(Info, "draggingSession sourceOperationMaskForDraggingContext: unknown");
|
||||
return NSDragOperationMove;
|
||||
}
|
||||
}
|
||||
|
||||
- (void)draggingSession:(NSDraggingSession*)session willBeginAtPoint:(NSPoint)screenPoint
|
||||
{
|
||||
LOG(Info, "draggingSession willBeginAtPoint");
|
||||
MacImpl::DraggingPosition = GetMousePosition(Window, screenPoint);
|
||||
}
|
||||
|
||||
- (void)draggingSession:(NSDraggingSession*)session movedToPoint:(NSPoint)screenPoint
|
||||
{
|
||||
//LOG(Info, "draggingSession movedToPoint");
|
||||
MacImpl::DraggingPosition = GetMousePosition(Window, screenPoint);
|
||||
}
|
||||
|
||||
- (void)draggingSession:(NSDraggingSession*)session endedAtPoint:(NSPoint)screenPoint operation:(NSDragOperation)operation
|
||||
{
|
||||
LOG(Info, "draggingSession endedAtPoint");
|
||||
MacImpl::DraggingPosition = GetMousePosition(Window, screenPoint);
|
||||
#if USE_EDITOR
|
||||
// Stop background worker once the drag ended
|
||||
if (MacImpl::MacDragSession && MacImpl::MacDragSession == session)
|
||||
Platform::AtomicStore(&MacImpl::MacDragExitFlag, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
DragDropEffect SDLWindow::DoDragDrop(const StringView& data)
|
||||
{
|
||||
return DragDropEffect::None;
|
||||
NSWindow* window = (NSWindow*)_handle;
|
||||
ClipboardDataProviderImpl* clipboardDataProvider = [ClipboardDataProviderImpl alloc];
|
||||
clipboardDataProvider->Window = this;
|
||||
|
||||
// Create mouse drag event
|
||||
NSEvent* event = [NSEvent
|
||||
mouseEventWithType:NSEventTypeLeftMouseDragged
|
||||
location:window.mouseLocationOutsideOfEventStream
|
||||
modifierFlags:0
|
||||
timestamp:NSApp.currentEvent.timestamp
|
||||
windowNumber:window.windowNumber
|
||||
context:nil
|
||||
eventNumber:0
|
||||
clickCount:1
|
||||
pressure:1.0];
|
||||
|
||||
// Create drag item
|
||||
NSPasteboardItem* pasteItem = [NSPasteboardItem new];
|
||||
[pasteItem setDataProvider:clipboardDataProvider forTypes:[NSArray arrayWithObjects:NSPasteboardTypeString, nil]];
|
||||
NSDraggingItem* dragItem = [[NSDraggingItem alloc] initWithPasteboardWriter:pasteItem];
|
||||
[dragItem setDraggingFrame:NSMakeRect(event.locationInWindow.x, event.locationInWindow.y, 100, 100) contents:nil];
|
||||
|
||||
// Start dragging session
|
||||
NSDraggingSession* draggingSession = [window.contentView beginDraggingSessionWithItems:[NSArray arrayWithObject:dragItem] event:event source:clipboardDataProvider];
|
||||
DragDropEffect result = DragDropEffect::None;
|
||||
|
||||
#if USE_EDITOR
|
||||
// Create background worker that will keep updating GUI (perform rendering)
|
||||
ASSERT(!MacImpl::MacDragSession);
|
||||
MacImpl::MacDragSession = draggingSession;
|
||||
MacImpl::MacDragExitFlag = 0;
|
||||
MacImpl::DraggingData = data;
|
||||
MacImpl::DraggingActive = true;
|
||||
while (Platform::AtomicRead(&MacImpl::MacDragExitFlag) == 0)
|
||||
{
|
||||
// The internal event loop will block here during the drag operation,
|
||||
// events are processed in the event filter callback instead.
|
||||
SDLPlatform::Tick();
|
||||
Platform::Sleep(1);
|
||||
}
|
||||
MacImpl::DraggingActive = false;
|
||||
MacImpl::DraggingData.Clear();
|
||||
MacImpl::MacDragSession = nullptr;
|
||||
#endif
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
DragDropEffect SDLWindow::DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow)
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Flax.Deps.Dependencies
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
string root = options.IntermediateFolder;
|
||||
string configuration = "Release";
|
||||
string configuration = "Debug";
|
||||
const bool buildStatic = true;
|
||||
var configs = new string[]
|
||||
{
|
||||
@@ -88,9 +88,9 @@ namespace Flax.Deps.Dependencies
|
||||
Path.Combine(root, "include", "SDL3"),
|
||||
};
|
||||
|
||||
CloneGitRepo(root, "https://github.com/libsdl-org/SDL");
|
||||
GitFetch(root);
|
||||
GitResetToCommit(root, "877399b2b2cf21e67554ed9046410f268ce1d1b2"); // 3.2.10
|
||||
//CloneGitRepo(root, "https://github.com/libsdl-org/SDL");
|
||||
//GitFetch(root);
|
||||
//GitResetToCommit(root, "337f012de28fff96dc3ad023d08345b6f7cad1ef"); // 3.2.10
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user