Clean up code
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@@ -1042,7 +1042,6 @@ bool Level::loadScene(rapidjson_flax::Value& data, int32 engineBuild, Scene** ou
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{
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child->RegisterObject();
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}
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LOG(Warning, "{}", child->GetName());
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}
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sceneObjects->Resize(dataCount + injectedSceneChildren.Count());
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