Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
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@@ -31,9 +31,15 @@ MaterialInstance* ModelInstanceActor::CreateAndSetVirtualMaterialInstance(int32
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return result;
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}
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void ModelInstanceActor::OnLayerChanged()
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{
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if (_sceneRenderingKey != -1)
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GetSceneRendering()->UpdateGeometry(this, _sceneRenderingKey);
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}
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void ModelInstanceActor::OnEnable()
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{
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GetSceneRendering()->AddGeometry(this);
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_sceneRenderingKey = GetSceneRendering()->AddGeometry(this);
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// Base
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Actor::OnEnable();
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@@ -41,7 +47,7 @@ void ModelInstanceActor::OnEnable()
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void ModelInstanceActor::OnDisable()
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{
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GetSceneRendering()->RemoveGeometry(this);
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GetSceneRendering()->RemoveGeometry(this, _sceneRenderingKey);
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// Base
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Actor::OnDisable();
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