Code style cleanup for #3944
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@@ -46,7 +46,7 @@ namespace FlaxEditor.Windows.Assets
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options = new FontOptions
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{
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Hinting = Hinting,
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RasterMode = RasterMode
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RasterMode = RasterMode,
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};
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if (AntiAliasing)
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options.Flags |= FontFlags.AntiAliasing;
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@@ -9,11 +9,11 @@
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#include "Engine/Content/Content.h"
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#include "Engine/Engine/EngineService.h"
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#include "Engine/Threading/Threading.h"
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#include "Engine/Render2D/MSDFGenerator.h"
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#include "IncludeFreeType.h"
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#include <ThirdParty/freetype/ftsynth.h>
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#include <ThirdParty/freetype/ftbitmap.h>
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#include <ThirdParty/freetype/internal/ftdrv.h>
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#include "Engine/Render2D/MSDFGenerator.h"
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namespace FontManagerImpl
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{
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@@ -200,7 +200,8 @@ bool FontManager::AddNewEntry(Font* font, Char c, FontCharacterEntry& entry)
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FT_Bitmap* bitmap = &glyph->bitmap;
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FT_Bitmap tmpBitmap;
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if (bitmap->pixel_mode != FT_PIXEL_MODE_GRAY) {
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if (bitmap->pixel_mode != FT_PIXEL_MODE_GRAY)
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{
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// Convert the bitmap to 8bpp grayscale
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FT_Bitmap_New(&tmpBitmap);
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FT_Bitmap_Convert(Library, bitmap, &tmpBitmap, 4);
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@@ -233,7 +234,7 @@ bool FontManager::AddNewEntry(Font* font, Char c, FontCharacterEntry& entry)
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}
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return false;
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}
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// Copy glyph data after rasterization (row by row)
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for (int32 row = 0; row < glyphHeight; row++)
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{
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@@ -241,15 +242,16 @@ bool FontManager::AddNewEntry(Font* font, Char c, FontCharacterEntry& entry)
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}
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// Normalize gray scale images not using 256 colors
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if (bitmap->num_grays != 256) {
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if (bitmap->num_grays != 256)
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{
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const int32 scale = 255 / (bitmap->num_grays - 1);
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for (byte& pixel : GlyphImageData) {
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for (byte& pixel : GlyphImageData)
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pixel *= scale;
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}
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}
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// Free temporary bitmap if used
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if (bitmap == &tmpBitmap) {
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if (bitmap == &tmpBitmap)
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{
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FT_Bitmap_Done(Library, bitmap);
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bitmap = nullptr;
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}
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@@ -267,7 +269,8 @@ bool FontManager::AddNewEntry(Font* font, Char c, FontCharacterEntry& entry)
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MSDFGenerator::GenerateMSDF(glyph, GlyphImageData, glyphWidth, glyphHeight, msdf_top, msdf_left);
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// End for empty glyphs
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if (GlyphImageData.IsEmpty()) {
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if (GlyphImageData.IsEmpty())
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{
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entry.TextureIndex = MAX_uint8;
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return false;
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}
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@@ -281,11 +284,12 @@ bool FontManager::AddNewEntry(Font* font, Char c, FontCharacterEntry& entry)
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}
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// Find atlas for the character texture
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PixelFormat requiredFormat = options.RasterMode == FontRasterMode::MSDF ? PixelFormat::R8G8B8A8_UNorm : PixelFormat::R8_UNorm;
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PixelFormat atlasFormat = options.RasterMode == FontRasterMode::MSDF ? PixelFormat::R8G8B8A8_UNorm : PixelFormat::R8_UNorm;
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int32 atlasIndex = 0;
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const FontTextureAtlasSlot* slot = nullptr;
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for (; atlasIndex < Atlases.Count() && slot == nullptr; atlasIndex++) {
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if (Atlases[atlasIndex]->GetPixelFormat() != requiredFormat)
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for (; atlasIndex < Atlases.Count() && slot == nullptr; atlasIndex++)
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{
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if (Atlases[atlasIndex]->GetFormat() != atlasFormat)
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continue;
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slot = Atlases[atlasIndex]->AddEntry(glyphWidth, glyphHeight, GlyphImageData);
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}
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@@ -296,7 +300,7 @@ bool FontManager::AddNewEntry(Font* font, Char c, FontCharacterEntry& entry)
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{
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// Create new atlas
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auto atlas = Content::CreateVirtualAsset<FontTextureAtlas>();
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atlas->Setup(requiredFormat, FontTextureAtlas::PaddingStyle::PadWithZero);
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atlas->Setup(atlasFormat, FontTextureAtlas::PaddingStyle::PadWithZero);
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Atlases.Add(atlas);
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atlasIndex++;
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@@ -108,7 +108,7 @@ public:
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/// <summary>
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/// Gets the atlas pixel format.
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/// </summary>
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FORCE_INLINE PixelFormat GetPixelFormat() const
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FORCE_INLINE PixelFormat GetFormat() const
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{
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return _format;
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}
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@@ -1190,10 +1190,6 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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float scale = 1.0f / FontManager::FontScale;
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const bool enableFallbackFonts = EnumHasAllFlags(Features, RenderingFeatures::FallbackFonts);
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const FontAsset* asset = font->GetAsset();
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const FontOptions& options = asset->GetOptions();
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const bool useMSDF = options.RasterMode == FontRasterMode::MSDF;
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// Render all characters
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FontCharacterEntry entry;
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Render2DDrawCall drawCall;
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@@ -1204,7 +1200,7 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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}
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else
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{
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drawCall.Type = useMSDF ? DrawCallType::DrawCharMSDF : DrawCallType::DrawChar;
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drawCall.Type = font->GetAsset()->GetOptions().RasterMode == FontRasterMode::MSDF ? DrawCallType::DrawCharMSDF : DrawCallType::DrawChar;
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drawCall.AsChar.Mat = nullptr;
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}
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Float2 pointer = location;
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@@ -1309,10 +1305,6 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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float scale = layout.Scale / FontManager::FontScale;
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const bool enableFallbackFonts = EnumHasAllFlags(Features, RenderingFeatures::FallbackFonts);
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const FontAsset* asset = font->GetAsset();
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const FontOptions& options = asset->GetOptions();
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const bool useMSDF = options.RasterMode == FontRasterMode::MSDF;
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// Process text to get lines
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Lines.Clear();
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font->ProcessText(text, Lines, layout);
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@@ -1327,7 +1319,7 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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}
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else
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{
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drawCall.Type = useMSDF ? DrawCallType::DrawCharMSDF : DrawCallType::DrawChar;
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drawCall.Type = font->GetAsset()->GetOptions().RasterMode == FontRasterMode::MSDF ? DrawCallType::DrawCharMSDF : DrawCallType::DrawChar;
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drawCall.AsChar.Mat = nullptr;
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}
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for (int32 lineIndex = 0; lineIndex < Lines.Count(); lineIndex++)
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2
Source/ThirdParty/msdfgen/msdfgen.Build.cs
vendored
2
Source/ThirdParty/msdfgen/msdfgen.Build.cs
vendored
@@ -40,6 +40,6 @@ public class msdfgen : DepsModule
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default: throw new InvalidPlatformException(options.Platform.Target);
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}
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options.PublicIncludePaths.Add(Path.Combine(Globals.EngineRoot, @"Source\ThirdParty\msdfgen"));
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options.PublicIncludePaths.Add(Path.Combine(Globals.EngineRoot, "Source/ThirdParty/msdfgen"));
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}
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}
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