Fix crash due to async content data streaming
Properly checks for asset data unloading before taking lock on asset chunks. #3358 #3085 #3515
This commit is contained in:
@@ -87,6 +87,10 @@ public:
|
||||
/// </summary>
|
||||
double LastAccessTime = 0.0;
|
||||
|
||||
/// <summary>
|
||||
/// Flag set to indicate that chunk is during loading (atomic access to sync multiple reading threads).
|
||||
/// </summary>
|
||||
int64 IsLoading = 0;
|
||||
/// <summary>
|
||||
/// The chunk data.
|
||||
/// </summary>
|
||||
@@ -146,7 +150,7 @@ public:
|
||||
/// </summary>
|
||||
FORCE_INLINE bool IsLoaded() const
|
||||
{
|
||||
return Data.IsValid();
|
||||
return Data.IsValid() && Platform::AtomicRead(&IsLoading) == 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -154,7 +158,7 @@ public:
|
||||
/// </summary>
|
||||
FORCE_INLINE bool IsMissing() const
|
||||
{
|
||||
return Data.IsInvalid();
|
||||
return !IsLoaded();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "FlaxPackage.h"
|
||||
#include "ContentStorageManager.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Core/ScopeExit.h"
|
||||
#include "Engine/Core/Types/TimeSpan.h"
|
||||
#include "Engine/Platform/File.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
@@ -246,6 +247,7 @@ FlaxStorage::~FlaxStorage()
|
||||
ASSERT(IsDisposed());
|
||||
CHECK(_chunksLock == 0);
|
||||
CHECK(_refCount == 0);
|
||||
CHECK(_isUnloadingData == 0);
|
||||
ASSERT(_chunks.IsEmpty());
|
||||
|
||||
#if USE_EDITOR
|
||||
@@ -261,6 +263,22 @@ FlaxStorage::~FlaxStorage()
|
||||
#endif
|
||||
}
|
||||
|
||||
void FlaxStorage::LockChunks()
|
||||
{
|
||||
RETRY:
|
||||
Platform::InterlockedIncrement(&_chunksLock);
|
||||
if (Platform::AtomicRead(&_isUnloadingData) != 0)
|
||||
{
|
||||
// Someone else is closing file handles or freeing chunks so wait for it to finish and retry
|
||||
Platform::InterlockedDecrement(&_chunksLock);
|
||||
do
|
||||
{
|
||||
Platform::Sleep(1);
|
||||
} while (Platform::AtomicRead(&_isUnloadingData) != 0);
|
||||
goto RETRY;
|
||||
}
|
||||
}
|
||||
|
||||
FlaxStorage::LockData FlaxStorage::LockSafe()
|
||||
{
|
||||
auto lock = LockData(this);
|
||||
@@ -689,7 +707,6 @@ bool FlaxStorage::LoadAssetHeader(const Guid& id, AssetInitData& data)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Load header
|
||||
return LoadAssetHeader(e, data);
|
||||
}
|
||||
|
||||
@@ -699,7 +716,10 @@ bool FlaxStorage::LoadAssetChunk(FlaxChunk* chunk)
|
||||
ASSERT(IsLoaded());
|
||||
ASSERT(chunk != nullptr && _chunks.Contains(chunk));
|
||||
|
||||
// Check if already loaded
|
||||
// Protect against loading the same chunk from multiple threads at once
|
||||
while (Platform::InterlockedCompareExchange(&chunk->IsLoading, 1, 0) != 0)
|
||||
Platform::Sleep(1);
|
||||
SCOPE_EXIT{ Platform::AtomicStore(&chunk->IsLoading, 0); };
|
||||
if (chunk->IsLoaded())
|
||||
return false;
|
||||
|
||||
@@ -776,12 +796,10 @@ bool FlaxStorage::LoadAssetChunk(FlaxChunk* chunk)
|
||||
// Raw data
|
||||
chunk->Data.Read(stream, size);
|
||||
}
|
||||
ASSERT(chunk->IsLoaded());
|
||||
chunk->RegisterUsage();
|
||||
}
|
||||
|
||||
UnlockChunks();
|
||||
|
||||
return failed;
|
||||
}
|
||||
|
||||
@@ -1420,10 +1438,12 @@ FileReadStream* FlaxStorage::OpenFile()
|
||||
|
||||
bool FlaxStorage::CloseFileHandles()
|
||||
{
|
||||
// Guard the whole process so if new thread wants to lock the chunks will need to wait for this to end
|
||||
Platform::InterlockedIncrement(&_isUnloadingData);
|
||||
SCOPE_EXIT{ Platform::InterlockedDecrement(&_isUnloadingData); };
|
||||
|
||||
if (Platform::AtomicRead(&_chunksLock) == 0 && Platform::AtomicRead(&_files) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false; // Early out when no files are opened
|
||||
PROFILE_CPU();
|
||||
PROFILE_MEM(ContentFiles);
|
||||
|
||||
@@ -1496,9 +1516,21 @@ void FlaxStorage::Tick(double time)
|
||||
{
|
||||
auto chunk = _chunks.Get()[i];
|
||||
const bool wasUsed = (time - chunk->LastAccessTime) < unusedDataChunksLifetime;
|
||||
if (!wasUsed && chunk->IsLoaded() && EnumHasNoneFlags(chunk->Flags, FlaxChunkFlags::KeepInMemory))
|
||||
if (!wasUsed &&
|
||||
chunk->IsLoaded() &&
|
||||
EnumHasNoneFlags(chunk->Flags, FlaxChunkFlags::KeepInMemory) &&
|
||||
Platform::AtomicRead(&chunk->IsLoading) == 0)
|
||||
{
|
||||
// Guard the unloading so if other thread wants to lock the chunks will need to wait for this to end
|
||||
Platform::InterlockedIncrement(&_isUnloadingData);
|
||||
if (Platform::AtomicRead(&_chunksLock) != 0 || Platform::AtomicRead(&chunk->IsLoading) != 0)
|
||||
{
|
||||
// Someone started loading so skip ticking
|
||||
Platform::InterlockedDecrement(&_isUnloadingData);
|
||||
return;
|
||||
}
|
||||
chunk->Unload();
|
||||
Platform::InterlockedDecrement(&_isUnloadingData);
|
||||
}
|
||||
wasAnyUsed |= wasUsed;
|
||||
}
|
||||
|
||||
@@ -90,6 +90,7 @@ protected:
|
||||
int64 _refCount = 0;
|
||||
int64 _chunksLock = 0;
|
||||
int64 _files = 0;
|
||||
int64 _isUnloadingData = 0;
|
||||
double _lastRefLostTime;
|
||||
CriticalSection _loadLocker;
|
||||
|
||||
@@ -129,10 +130,7 @@ public:
|
||||
/// <summary>
|
||||
/// Locks the storage chunks data to prevent disposing them. Also ensures that file handles won't be closed while chunks are locked.
|
||||
/// </summary>
|
||||
FORCE_INLINE void LockChunks()
|
||||
{
|
||||
Platform::InterlockedIncrement(&_chunksLock);
|
||||
}
|
||||
void LockChunks();
|
||||
|
||||
/// <summary>
|
||||
/// Unlocks the storage chunks data.
|
||||
|
||||
Reference in New Issue
Block a user