Naming scheme for Vector2 fix

This commit is contained in:
Andrej Stojkovikj
2023-09-16 22:27:12 +02:00
parent 7a73c04688
commit d87a60de48

View File

@@ -1001,12 +1001,12 @@ namespace FlaxEngine
float change = maxSpeed * smoothTime;
float changeSq = change * change;
float sqrmag = change_x * change_x + change_y * change_y;
if (sqrmag > changeSq)
float sqrDist = change_x * change_x + change_y * change_y;
if (sqrDist > changeSq)
{
var mag = (float)Math.Sqrt(sqrmag);
change_x = change_x / mag * change;
change_y = change_y / mag * change;
var dist = (float)Math.Sqrt(sqrDist);
change_x = change_x / dist * change;
change_y = change_y / dist * change;
}
target.X = current.X - change_x;