Naming scheme for Vector2 fix
This commit is contained in:
@@ -1001,12 +1001,12 @@ namespace FlaxEngine
|
||||
|
||||
float change = maxSpeed * smoothTime;
|
||||
float changeSq = change * change;
|
||||
float sqrmag = change_x * change_x + change_y * change_y;
|
||||
if (sqrmag > changeSq)
|
||||
float sqrDist = change_x * change_x + change_y * change_y;
|
||||
if (sqrDist > changeSq)
|
||||
{
|
||||
var mag = (float)Math.Sqrt(sqrmag);
|
||||
change_x = change_x / mag * change;
|
||||
change_y = change_y / mag * change;
|
||||
var dist = (float)Math.Sqrt(sqrDist);
|
||||
change_x = change_x / dist * change;
|
||||
change_y = change_y / dist * change;
|
||||
}
|
||||
|
||||
target.X = current.X - change_x;
|
||||
|
||||
Reference in New Issue
Block a user