Fix editor transform gizmos rendering to draw over other editor shapes
#2954
This commit is contained in:
@@ -43,6 +43,7 @@ namespace FlaxEditor.Gizmo
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{
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UseSingleTarget = true;
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Location = PostProcessEffectLocation.Default;
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Order = -100000; // Draw before any other editor shapes
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_shader = FlaxEngine.Content.LoadAsyncInternal<Shader>("Shaders/Editor/Grid");
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}
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@@ -85,6 +85,8 @@ namespace FlaxEditor.Gizmo
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/// </summary>
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public SelectionOutline()
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{
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Order = -90000; // Draw before any other editor shapes (except grid gizmo)
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_outlineMaterial = FlaxEngine.Content.LoadAsyncInternal<Material>("Editor/Gizmo/SelectionOutlineMaterial");
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if (_outlineMaterial)
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{
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@@ -115,6 +115,7 @@ namespace FlaxEditor.Gizmo
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bool isCenter = _activeAxis == Axis.Center;
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renderContext.View.GetWorldMatrix(ref _gizmoWorld, out Matrix world);
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const sbyte sortOrder = 100; // Draw after any other editor shapes
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const float gizmoModelsScale2RealGizmoSize = 0.075f;
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Mesh cubeMesh = _modelCube.LODs[0].Meshes[0];
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Mesh sphereMesh = _modelSphere.LODs[0].Meshes[0];
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@@ -136,42 +137,42 @@ namespace FlaxEditor.Gizmo
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Matrix.RotationY(-Mathf.PiOverTwo, out m2);
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance xAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
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transAxisMesh.Draw(ref renderContext, xAxisMaterialTransform, ref m3);
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transAxisMesh.Draw(ref renderContext, xAxisMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// Y axis
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Matrix.RotationX(Mathf.PiOverTwo, out m2);
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance yAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
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transAxisMesh.Draw(ref renderContext, yAxisMaterialTransform, ref m3);
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transAxisMesh.Draw(ref renderContext, yAxisMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// Z axis
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Matrix.RotationX(Mathf.Pi, out m2);
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance zAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
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transAxisMesh.Draw(ref renderContext, zAxisMaterialTransform, ref m3);
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transAxisMesh.Draw(ref renderContext, zAxisMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// XY plane
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m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance xyPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX);
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cubeMesh.Draw(ref renderContext, xyPlaneMaterialTransform, ref m3);
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cubeMesh.Draw(ref renderContext, xyPlaneMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// ZX plane
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m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance zxPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisY);
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cubeMesh.Draw(ref renderContext, zxPlaneMaterialTransform, ref m3);
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cubeMesh.Draw(ref renderContext, zxPlaneMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// YZ plane
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m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance yzPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisZ);
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cubeMesh.Draw(ref renderContext, yzPlaneMaterialTransform, ref m3);
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cubeMesh.Draw(ref renderContext, yzPlaneMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// Center sphere
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Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);
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Matrix.Multiply(ref m2, ref m1, out m3);
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sphereMesh.Draw(ref renderContext, isCenter ? _materialAxisFocus : _materialSphere, ref m3);
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sphereMesh.Draw(ref renderContext, isCenter ? _materialAxisFocus : _materialSphere, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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break;
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}
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@@ -186,22 +187,22 @@ namespace FlaxEditor.Gizmo
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Matrix.RotationZ(Mathf.PiOverTwo, out m2);
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
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rotationAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3);
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rotationAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// Y axis
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MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
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rotationAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m1);
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rotationAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m1, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// Z axis
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Matrix.RotationX(-Mathf.PiOverTwo, out m2);
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
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rotationAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3);
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rotationAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// Center box
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Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);
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Matrix.Multiply(ref m2, ref m1, out m3);
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sphereMesh.Draw(ref renderContext, isCenter ? _materialAxisFocus : _materialSphere, ref m3);
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sphereMesh.Draw(ref renderContext, isCenter ? _materialAxisFocus : _materialSphere, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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break;
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}
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@@ -216,42 +217,42 @@ namespace FlaxEditor.Gizmo
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Matrix.RotationY(-Mathf.PiOverTwo, out m2);
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Matrix.Multiply(ref m2, ref mx1, out m3);
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MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
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scaleAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3);
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scaleAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// Y axis
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Matrix.RotationX(Mathf.PiOverTwo, out m2);
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
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scaleAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m3);
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scaleAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// Z axis
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Matrix.RotationX(Mathf.Pi, out m2);
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
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scaleAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3);
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scaleAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// XY plane
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m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance xyPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX);
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cubeMesh.Draw(ref renderContext, xyPlaneMaterialScale, ref m3);
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cubeMesh.Draw(ref renderContext, xyPlaneMaterialScale, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// ZX plane
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m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance zxPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ);
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cubeMesh.Draw(ref renderContext, zxPlaneMaterialScale, ref m3);
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cubeMesh.Draw(ref renderContext, zxPlaneMaterialScale, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// YZ plane
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m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
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Matrix.Multiply(ref m2, ref m1, out m3);
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MaterialInstance yzPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY);
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cubeMesh.Draw(ref renderContext, yzPlaneMaterialScale, ref m3);
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cubeMesh.Draw(ref renderContext, yzPlaneMaterialScale, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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// Center box
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Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);
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Matrix.Multiply(ref m2, ref m1, out m3);
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sphereMesh.Draw(ref renderContext, isCenter ? _materialAxisFocus : _materialSphere, ref m3);
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sphereMesh.Draw(ref renderContext, isCenter ? _materialAxisFocus : _materialSphere, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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break;
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}
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@@ -263,7 +264,7 @@ namespace FlaxEditor.Gizmo
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Transform t = _vertexSnapObject?.Transform ?? _vertexSnapObjectTo.Transform;
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Vector3 p = t.LocalToWorld(_vertexSnapObject != null ? _vertexSnapPoint : _vertexSnapPointTo);
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Matrix matrix = new Transform(p, t.Orientation, new Float3(gizmoModelsScale2RealGizmoSize)).GetWorld();
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cubeMesh.Draw(ref renderContext, _materialSphere, ref matrix);
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cubeMesh.Draw(ref renderContext, _materialSphere, ref matrix, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
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}
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}
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}
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