Add support for building dependencies with specific architecture
This commit is contained in:
@@ -18,6 +18,24 @@ namespace Flax.Deps.Dependencies
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get => new[] { TargetPlatform.Windows };
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}
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/// <inheritdoc />
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public override TargetArchitecture[] Architectures
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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default: return new TargetArchitecture[0];
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}
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}
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}
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/// <inheritdoc />
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public override void Build(BuildOptions options)
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{
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@@ -30,7 +48,7 @@ namespace Flax.Deps.Dependencies
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// Copy files
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foreach (var platform in options.Platforms)
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{
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BuildStarted(platform);
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BuildStarted(platform, TargetArchitecture.x64);
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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Utilities.FileCopy(Path.Combine(root, "ags_lib/lib/amd_ags_x64.lib"), Path.Combine(depsFolder, "amd_ags_x64.lib"));
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Utilities.FileCopy(Path.Combine(root, "ags_lib/lib/amd_ags_x64.dll"), Path.Combine(depsFolder, "amd_ags_x64.dll"));
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Flax.Build;
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namespace Flax.Deps.Dependencies
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@@ -39,6 +40,36 @@ namespace Flax.Deps.Dependencies
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}
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}
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/// <inheritdoc />
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public override TargetArchitecture[] Architectures
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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case TargetPlatform.Linux:
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return new[]
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{
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TargetArchitecture.x64,
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//TargetArchitecture.ARM64,
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};
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case TargetPlatform.Mac:
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return new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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default: return new TargetArchitecture[0];
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}
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}
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}
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/// <inheritdoc />
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public override void Build(BuildOptions options)
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{
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@@ -91,22 +122,22 @@ namespace Flax.Deps.Dependencies
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foreach (var platform in options.Platforms)
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{
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BuildStarted(platform);
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switch (platform)
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foreach (var architecture in options.Architectures)
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{
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case TargetPlatform.Windows:
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{
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var configuration = "Release";
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var binariesWin = new[]
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BuildStarted(platform, architecture);
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switch (platform)
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{
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Path.Combine("bin", configuration, "assimp-vc140-md.dll"),
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Path.Combine("lib", configuration, "assimp-vc140-md.lib"),
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};
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case TargetPlatform.Windows:
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{
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var configuration = "Release";
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var binariesWin = new[]
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{
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Path.Combine("bin", configuration, "assimp-vc140-md.dll"),
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Path.Combine("lib", configuration, "assimp-vc140-md.lib"),
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};
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// Build for Windows
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File.Delete(Path.Combine(root, "CMakeCache.txt"));
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foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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{
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// Build for Windows
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File.Delete(Path.Combine(root, "CMakeCache.txt"));
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var buildDir = Path.Combine(root, "build-" + architecture);
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var solutionPath = Path.Combine(buildDir, "Assimp.sln");
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SetupDirectory(buildDir, true);
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@@ -116,41 +147,38 @@ namespace Flax.Deps.Dependencies
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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foreach (var file in binariesWin)
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Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, Path.GetFileName(file)));
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break;
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}
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break;
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}
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case TargetPlatform.Linux:
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{
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var envVars = new Dictionary<string, string>
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case TargetPlatform.Linux:
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{
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{ "CC", "clang-" + Configuration.LinuxClangMinVer },
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{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
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{ "CXX", "clang++-" + Configuration.LinuxClangMinVer },
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};
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var envVars = new Dictionary<string, string>
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{
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{ "CC", "clang-" + Configuration.LinuxClangMinVer },
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{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
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{ "CXX", "clang++-" + Configuration.LinuxClangMinVer },
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{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
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};
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// Build for Linux
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RunCmake(root, platform, TargetArchitecture.x64, " -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF " + globalConfig, envVars);
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Utilities.Run("make", null, null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
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configHeaderFilePath = Path.Combine(root, "include", "assimp", "config.h");
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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Utilities.FileCopy(Path.Combine(root, "lib", "libassimp.a"), Path.Combine(depsFolder, "libassimp.a"));
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break;
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}
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case TargetPlatform.Mac:
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{
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// Build for Mac
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foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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// Build for Linux
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RunCmake(root, platform, architecture, " -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF " + globalConfig, envVars);
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Utilities.Run("make", null, null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
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configHeaderFilePath = Path.Combine(root, "include", "assimp", "config.h");
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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Utilities.FileCopy(Path.Combine(root, "lib", "libassimp.a"), Path.Combine(depsFolder, "libassimp.a"));
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break;
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}
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case TargetPlatform.Mac:
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{
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// Build for Mac
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RunCmake(root, platform, architecture, " -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF " + globalConfig);
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Utilities.Run("make", null, null, root, Utilities.RunOptions.ThrowExceptionOnError);
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configHeaderFilePath = Path.Combine(root, "include", "assimp", "config.h");
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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Utilities.FileCopy(Path.Combine(root, "lib", "libassimp.a"), Path.Combine(depsFolder, "libassimp.a"));
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Utilities.Run("make", "clean", null, root, Utilities.RunOptions.ThrowExceptionOnError);
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break;
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}
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}
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break;
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}
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}
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}
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@@ -28,6 +28,24 @@ namespace Flax.Deps.Dependencies
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}
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}
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/// <inheritdoc />
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public override TargetArchitecture[] Architectures
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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default: return new TargetArchitecture[0];
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}
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}
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}
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/// <inheritdoc />
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public override void Build(BuildOptions options)
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{
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@@ -46,12 +64,12 @@ namespace Flax.Deps.Dependencies
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foreach (var platform in options.Platforms)
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{
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BuildStarted(platform);
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switch (platform)
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foreach (var architecture in options.Architectures)
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{
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case TargetPlatform.Windows:
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{
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foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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BuildStarted(platform, architecture);
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switch (platform)
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{
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case TargetPlatform.Windows:
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{
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
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var depsFolder = GetThirdPartyFolder(options, TargetPlatform.Windows, architecture);
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@@ -61,7 +79,7 @@ namespace Flax.Deps.Dependencies
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}
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}
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break;
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}
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}
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}
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}
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@@ -31,22 +31,40 @@ namespace Flax.Deps.Dependencies
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}
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}
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/// <inheritdoc />
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public override TargetArchitecture[] Architectures
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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default: return new TargetArchitecture[0];
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}
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}
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}
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/// <inheritdoc />
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public override void Build(BuildOptions options)
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{
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foreach (var platform in options.Platforms)
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{
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BuildStarted(platform);
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switch (platform)
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foreach (var architecture in options.Architectures)
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{
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case TargetPlatform.Windows:
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{
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var sdk = WindowsPlatformBase.GetSDKs().Last();
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var sdkLibLocation = Path.Combine(sdk.Value, "Lib", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString(), "um");
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string binLocation = Path.Combine(sdk.Value, "bin", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString());
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foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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BuildStarted(platform, architecture);
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switch (platform)
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{
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case TargetPlatform.Windows:
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{
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var sdk = WindowsPlatformBase.GetSDKs().Last();
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var sdkLibLocation = Path.Combine(sdk.Value, "Lib", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString(), "um");
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string binLocation = Path.Combine(sdk.Value, "bin", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString());
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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string dxilLocation = @$"{binLocation}\{architecture}\dxil.dll";
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@@ -60,9 +78,9 @@ namespace Flax.Deps.Dependencies
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string d3dcompilerLibLocation = @$"{sdkLibLocation}\{architecture}\d3dcompiler.lib";
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Utilities.FileCopy(dxcompilerLibLocation, Path.Combine(depsFolder, Path.GetFileName(dxcompilerLibLocation)));
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Utilities.FileCopy(d3dcompilerLibLocation, Path.Combine(depsFolder, "d3dcompiler_47.lib"));
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break;
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}
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}
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break;
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}
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}
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}
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}
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@@ -30,6 +30,24 @@ namespace Flax.Deps.Dependencies
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}
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}
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/// <inheritdoc />
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public override TargetArchitecture[] Architectures
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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default: return new TargetArchitecture[0];
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}
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}
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}
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/// <inheritdoc />
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public override void Build(BuildOptions options)
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{
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@@ -47,44 +65,44 @@ namespace Flax.Deps.Dependencies
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foreach (var platform in options.Platforms)
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{
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BuildStarted(platform);
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switch (platform)
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foreach (var architecture in options.Architectures)
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{
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case TargetPlatform.Windows:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_Desktop_2022_Win10.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Desktop_2022_Win10");
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foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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BuildStarted(platform, architecture);
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switch (platform)
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{
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case TargetPlatform.Windows:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_Desktop_2022_Win10.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Desktop_2022_Win10");
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, architecture.ToString(), configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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case TargetPlatform.UWP:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_Windows10_2019.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Windows10_2019");
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, "x64");
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, "x64", configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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case TargetPlatform.XboxOne:
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case TargetPlatform.XboxScarlett:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_GDK_2022.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "GDK_2022");
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var xboxName = platform == TargetPlatform.XboxOne ? "Gaming.Xbox.XboxOne.x64" : "Gaming.Xbox.Scarlett.x64";
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, xboxName);
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, xboxName, configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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}
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break;
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}
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case TargetPlatform.UWP:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_Windows10_2019.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Windows10_2019");
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, "x64");
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, "x64", configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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case TargetPlatform.XboxOne:
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case TargetPlatform.XboxScarlett:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_GDK_2022.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "GDK_2022");
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var xboxName = platform == TargetPlatform.XboxOne ? "Gaming.Xbox.XboxOne.x64" : "Gaming.Xbox.Scarlett.x64";
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, xboxName);
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, xboxName, configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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}
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}
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@@ -36,6 +36,24 @@ namespace Flax.Deps.Dependencies
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}
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}
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/// <inheritdoc />
|
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public override TargetArchitecture[] Architectures
|
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{
|
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get
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{
|
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switch (BuildPlatform)
|
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{
|
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case TargetPlatform.Windows:
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return new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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default: return new TargetArchitecture[0];
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}
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}
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}
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/// <inheritdoc />
|
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public override void Build(BuildOptions options)
|
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{
|
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|
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@@ -50,6 +50,36 @@ namespace Flax.Deps.Dependencies
|
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}
|
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}
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|
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/// <inheritdoc />
|
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public override TargetArchitecture[] Architectures
|
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{
|
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get
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{
|
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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case TargetPlatform.Linux:
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return new[]
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{
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TargetArchitecture.x64,
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//TargetArchitecture.ARM64,
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};
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case TargetPlatform.Mac:
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return new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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default: return new TargetArchitecture[0];
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}
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}
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}
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/// <inheritdoc />
|
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public override void Build(BuildOptions options)
|
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{
|
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@@ -61,39 +91,40 @@ namespace Flax.Deps.Dependencies
|
||||
|
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foreach (var platform in options.Platforms)
|
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{
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BuildStarted(platform);
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switch (platform)
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foreach (var architecture in options.Architectures)
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{
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case TargetPlatform.Windows:
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Build(options, platform, TargetArchitecture.x64);
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Build(options, platform, TargetArchitecture.ARM64);
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break;
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case TargetPlatform.XboxOne:
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case TargetPlatform.XboxScarlett:
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Build(options, platform, TargetArchitecture.x64);
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break;
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case TargetPlatform.PS4:
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case TargetPlatform.PS5:
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Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "NvCloth"), root, true, true);
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Build(options, platform, TargetArchitecture.x64);
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break;
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case TargetPlatform.Switch:
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Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "NvCloth"), root, true, true);
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Build(options, platform, TargetArchitecture.ARM64);
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break;
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case TargetPlatform.Android:
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Build(options, platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
case TargetPlatform.Mac:
|
||||
Build(options, platform, TargetArchitecture.x64);
|
||||
Build(options, platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
case TargetPlatform.iOS:
|
||||
Build(options, platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
case TargetPlatform.Linux:
|
||||
Build(options, platform, TargetArchitecture.x64);
|
||||
break;
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
Build(options, platform, architecture);
|
||||
break;
|
||||
case TargetPlatform.XboxOne:
|
||||
case TargetPlatform.XboxScarlett:
|
||||
Build(options, platform, TargetArchitecture.x64);
|
||||
break;
|
||||
case TargetPlatform.PS4:
|
||||
case TargetPlatform.PS5:
|
||||
Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "NvCloth"), root, true, true);
|
||||
Build(options, platform, TargetArchitecture.x64);
|
||||
break;
|
||||
case TargetPlatform.Switch:
|
||||
Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "NvCloth"), root, true, true);
|
||||
Build(options, platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
case TargetPlatform.Android:
|
||||
Build(options, platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
case TargetPlatform.Mac:
|
||||
Build(options, platform, architecture);
|
||||
break;
|
||||
case TargetPlatform.iOS:
|
||||
Build(options, platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
case TargetPlatform.Linux:
|
||||
Build(options, platform, architecture);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,6 +45,36 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
//TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Mac:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
@@ -54,26 +84,55 @@ namespace Flax.Deps.Dependencies
|
||||
var cmakeArgs = "-DCMAKE_POLICY_VERSION_MINIMUM=3.5";
|
||||
var dstIncludePath = Path.Combine(options.ThirdPartyFolder, "OpenAL");
|
||||
|
||||
if (options.Platforms.Contains(TargetPlatform.Windows))
|
||||
{
|
||||
// Get the source
|
||||
CloneGitRepo(root, "https://github.com/kcat/openal-soft.git");
|
||||
GitCheckout(root, "master", "d3875f333fb6abe2f39d82caca329414871ae53b"); // 1.23.1
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get the source
|
||||
var packagePath = Path.Combine(root, $"package-{version}.zip");
|
||||
if (!File.Exists(packagePath))
|
||||
{
|
||||
Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-releases/openal-soft-" + version + ".tar.bz2", packagePath);
|
||||
using (ZipArchive archive = ZipFile.Open(packagePath, ZipArchiveMode.Read))
|
||||
{
|
||||
if (!Directory.Exists(root))
|
||||
archive.ExtractToDirectory(root);
|
||||
root = Path.Combine(root, archive.Entries.First().FullName);
|
||||
}
|
||||
}
|
||||
/*if (Platform.BuildTargetPlatform == TargetPlatform.Windows)
|
||||
{
|
||||
// TODO: Maybe use PowerShell Expand-Archive instead?
|
||||
var sevenZip = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), "7-Zip", "7z.exe");
|
||||
Utilities.Run(sevenZip, "x package.zip", null, root);
|
||||
Utilities.Run(sevenZip, "x package", null, root);
|
||||
}
|
||||
else
|
||||
{
|
||||
Utilities.Run("tar", "xjf " + packagePath.Replace('\\', '/'), null, root, Utilities.RunOptions.ConsoleLogOutput);
|
||||
}*/
|
||||
}
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
var binariesToCopy = new[]
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
"OpenAL32.lib",
|
||||
"OpenAL32.dll",
|
||||
};
|
||||
|
||||
// Get the source
|
||||
CloneGitRepo(root, "https://github.com/kcat/openal-soft.git");
|
||||
GitCheckout(root, "master", "dc7d7054a5b4f3bec1dc23a42fd616a0847af948"); // 1.24.3
|
||||
|
||||
// Build for Win64 and ARM64
|
||||
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
var binariesToCopy = new[]
|
||||
{
|
||||
"OpenAL32.lib",
|
||||
"OpenAL32.dll",
|
||||
};
|
||||
|
||||
// Build for Windows
|
||||
var buildDir = Path.Combine(root, "build-" + architecture.ToString());
|
||||
var solutionPath = Path.Combine(buildDir, "OpenAL.sln");
|
||||
|
||||
@@ -82,184 +141,146 @@ namespace Flax.Deps.Dependencies
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
foreach (var file in binariesToCopy)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, configuration, file), Path.Combine(depsFolder, Path.GetFileName(file)));
|
||||
}
|
||||
|
||||
|
||||
#if false
|
||||
// Get the binaries
|
||||
var packagePath = Path.Combine(root, "package.zip");
|
||||
if (!File.Exists(packagePath))
|
||||
Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-binaries/openal-soft-" + version + "-bin.zip", packagePath);
|
||||
using (ZipArchive archive = ZipFile.Open(packagePath, ZipArchiveMode.Read))
|
||||
{
|
||||
if (!Directory.Exists(root))
|
||||
archive.ExtractToDirectory(root);
|
||||
root = Path.Combine(root, archive.Entries.First().FullName);
|
||||
}
|
||||
// Get the binaries
|
||||
var packagePath = Path.Combine(root, "package.zip");
|
||||
if (!File.Exists(packagePath))
|
||||
Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-binaries/openal-soft-" + version + "-bin.zip", packagePath);
|
||||
using (ZipArchive archive = ZipFile.Open(packagePath, ZipArchiveMode.Read))
|
||||
{
|
||||
if (!Directory.Exists(root))
|
||||
archive.ExtractToDirectory(root);
|
||||
root = Path.Combine(root, archive.Entries.First().FullName);
|
||||
}
|
||||
|
||||
// Deploy Win64 binaries
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
Utilities.FileCopy(Path.Combine(root, "bin", "Win64", "soft_oal.dll"), Path.Combine(depsFolder, "OpenAL32.dll"));
|
||||
Utilities.FileCopy(Path.Combine(root, "libs", "Win64", "OpenAL32.lib"), Path.Combine(depsFolder, "OpenAL32.lib"));
|
||||
// Deploy Win64 binaries
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
Utilities.FileCopy(Path.Combine(root, "bin", "Win64", "soft_oal.dll"), Path.Combine(depsFolder, "OpenAL32.dll"));
|
||||
Utilities.FileCopy(Path.Combine(root, "libs", "Win64", "OpenAL32.lib"), Path.Combine(depsFolder, "OpenAL32.lib"));
|
||||
|
||||
// Deploy license
|
||||
Utilities.FileCopy(Path.Combine(root, "COPYING"), Path.Combine(dstIncludePath, "COPYING"), true);
|
||||
// Deploy license
|
||||
Utilities.FileCopy(Path.Combine(root, "COPYING"), Path.Combine(dstIncludePath, "COPYING"), true);
|
||||
|
||||
// Deploy header files
|
||||
var files = Directory.GetFiles(Path.Combine(root, "include", "AL"));
|
||||
foreach (var file in files)
|
||||
{
|
||||
Utilities.FileCopy(file, Path.Combine(dstIncludePath, Path.GetFileName(file)));
|
||||
}
|
||||
// Deploy header files
|
||||
var files = Directory.GetFiles(Path.Combine(root, "include", "AL"));
|
||||
foreach (var file in files)
|
||||
{
|
||||
Utilities.FileCopy(file, Path.Combine(dstIncludePath, Path.GetFileName(file)));
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
var binariesToCopy = new[]
|
||||
{
|
||||
"libopenal.a",
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
|
||||
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
|
||||
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
|
||||
};
|
||||
var config = $"-DALSOFT_REQUIRE_ALSA=ON " +
|
||||
$"-DALSOFT_REQUIRE_OSS=ON " +
|
||||
$"-DALSOFT_REQUIRE_PORTAUDIO=ON " +
|
||||
$"-DALSOFT_REQUIRE_PULSEAUDIO=ON " +
|
||||
$"-DALSOFT_REQUIRE_JACK=ON " +
|
||||
$"-DALSOFT_REQUIRE_PIPEWIRE=ON " +
|
||||
$"-DALSOFT_EMBED_HRTF_DATA=YES "
|
||||
+ cmakeArgs;
|
||||
|
||||
// Get the source
|
||||
var packagePath = Path.Combine(root, "package.zip");
|
||||
File.Delete(packagePath);
|
||||
Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-releases/openal-soft-" + version + ".tar.bz2", packagePath);
|
||||
Utilities.Run("tar", "xjf " + packagePath.Replace('\\', '/'), null, root, Utilities.RunOptions.ConsoleLogOutput);
|
||||
|
||||
// Use separate build directory
|
||||
root = Path.Combine(root, "openal-soft-" + version);
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
SetupDirectory(buildDir, true);
|
||||
|
||||
// Build for Linux
|
||||
Utilities.Run("cmake", $"-G \"Unix Makefiles\" -DCMAKE_BUILD_TYPE={configuration} -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DLIBTYPE=STATIC {config} ..", null, buildDir, Utilities.RunOptions.ConsoleLogOutput, envVars);
|
||||
BuildCmake(buildDir, configuration, envVars);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
foreach (var file in binariesToCopy)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Android:
|
||||
{
|
||||
var binariesToCopy = new[]
|
||||
{
|
||||
"libopenal.a",
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
|
||||
};
|
||||
var config = " -DALSOFT_REQUIRE_OBOE=OFF -DALSOFT_REQUIRE_OPENSL=ON -DALSOFT_EMBED_HRTF_DATA=YES " + cmakeArgs;
|
||||
|
||||
// Get the source
|
||||
var packagePath = Path.Combine(root, "package.zip");
|
||||
File.Delete(packagePath);
|
||||
Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-releases/openal-soft-" + version + ".tar.bz2", packagePath);
|
||||
if (Platform.BuildTargetPlatform == TargetPlatform.Windows)
|
||||
{
|
||||
var sevenZip = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), "7-Zip", "7z.exe");
|
||||
Utilities.Run(sevenZip, "x package.zip", null, root);
|
||||
Utilities.Run(sevenZip, "x package", null, root);
|
||||
break;
|
||||
}
|
||||
else
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
Utilities.Run("tar", "xjf " + packagePath.Replace('\\', '/'), null, root, Utilities.RunOptions.ConsoleLogOutput);
|
||||
var binariesToCopy = new[]
|
||||
{
|
||||
"libopenal.a",
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
|
||||
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
|
||||
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
|
||||
};
|
||||
var config = $"-DALSOFT_REQUIRE_ALSA=ON " +
|
||||
$"-DALSOFT_REQUIRE_OSS=ON " +
|
||||
$"-DALSOFT_REQUIRE_PORTAUDIO=ON " +
|
||||
$"-DALSOFT_REQUIRE_PULSEAUDIO=ON " +
|
||||
$"-DALSOFT_REQUIRE_JACK=ON " +
|
||||
$"-DALSOFT_REQUIRE_PIPEWIRE=ON " +
|
||||
$"-DALSOFT_EMBED_HRTF_DATA=YES "
|
||||
+ cmakeArgs;
|
||||
|
||||
// Use separate build directory
|
||||
root = Path.Combine(root, "openal-soft-" + version);
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
SetupDirectory(buildDir, true);
|
||||
|
||||
// Build for Linux
|
||||
Utilities.Run("cmake", $"-G \"Unix Makefiles\" -DCMAKE_BUILD_TYPE={configuration} -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DLIBTYPE=STATIC {config} ..", null, buildDir, Utilities.RunOptions.ConsoleLogOutput, envVars);
|
||||
BuildCmake(buildDir, configuration, envVars);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
foreach (var file in binariesToCopy)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
|
||||
break;
|
||||
}
|
||||
|
||||
// Use separate build directory
|
||||
root = Path.Combine(root, "openal-soft-" + version);
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
SetupDirectory(buildDir, true);
|
||||
|
||||
// Build
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DLIBTYPE=STATIC -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
|
||||
BuildCmake(buildDir, envVars);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
foreach (var file in binariesToCopy)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
var binariesToCopy = new[]
|
||||
case TargetPlatform.Android:
|
||||
{
|
||||
"libopenal.a",
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
var binariesToCopy = new[]
|
||||
{
|
||||
"libopenal.a",
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
|
||||
};
|
||||
var config = "-DALSOFT_REQUIRE_OBOE=OFF -DALSOFT_REQUIRE_OPENSL=ON -DALSOFT_EMBED_HRTF_DATA=YES " + cmakeArgs;
|
||||
|
||||
// Use separate build directory
|
||||
root = Path.Combine(root, "openal-soft-" + version);
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
SetupDirectory(buildDir, true);
|
||||
|
||||
// Build
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DLIBTYPE=STATIC -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
|
||||
BuildCmake(buildDir, envVars);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
foreach (var file in binariesToCopy)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
|
||||
};
|
||||
var config = " -DALSOFT_REQUIRE_COREAUDIO=ON -DALSOFT_EMBED_HRTF_DATA=YES " + cmakeArgs;
|
||||
var binariesToCopy = new[]
|
||||
{
|
||||
"libopenal.a",
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
|
||||
};
|
||||
var config = " -DALSOFT_REQUIRE_COREAUDIO=ON -DALSOFT_EMBED_HRTF_DATA=YES " + cmakeArgs;
|
||||
|
||||
// Get the source
|
||||
var packagePath = Path.Combine(root, "package.zip");
|
||||
File.Delete(packagePath);
|
||||
Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-releases/openal-soft-" + version + ".tar.bz2", packagePath);
|
||||
Utilities.Run("tar", "xjf " + packagePath.Replace('\\', '/'), null, root, Utilities.RunOptions.ConsoleLogOutput);
|
||||
// Use separate build directory
|
||||
root = Path.Combine(root, "openal-soft-" + version);
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
|
||||
// Use separate build directory
|
||||
root = Path.Combine(root, "openal-soft-" + version);
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
|
||||
// Build for Mac
|
||||
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
{
|
||||
// Build for Mac
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, architecture, ".. -DLIBTYPE=STATIC -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
|
||||
BuildCmake(buildDir, envVars);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
foreach (var file in binariesToCopy)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.iOS:
|
||||
{
|
||||
var binariesToCopy = new[]
|
||||
case TargetPlatform.iOS:
|
||||
{
|
||||
"libopenal.a",
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
|
||||
};
|
||||
var config = " -DALSOFT_REQUIRE_COREAUDIO=ON -DALSOFT_EMBED_HRTF_DATA=YES " + cmakeArgs;
|
||||
var binariesToCopy = new[]
|
||||
{
|
||||
"libopenal.a",
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
|
||||
};
|
||||
var config = " -DALSOFT_REQUIRE_COREAUDIO=ON -DALSOFT_EMBED_HRTF_DATA=YES " + cmakeArgs;
|
||||
|
||||
// Get the source
|
||||
var packagePath = Path.Combine(root, "package.zip");
|
||||
if (!File.Exists(packagePath))
|
||||
{
|
||||
Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-releases/openal-soft-" + version + ".tar.bz2", packagePath);
|
||||
Utilities.Run("tar", "xjf " + packagePath.Replace('\\', '/'), null, root, Utilities.RunOptions.ConsoleLogOutput);
|
||||
// Use separate build directory
|
||||
root = Path.Combine(root, "openal-soft-" + version);
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
|
||||
// Build for iOS
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_SYSTEM_NAME=iOS -DALSOFT_OSX_FRAMEWORK=ON -DLIBTYPE=STATIC -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
|
||||
BuildCmake(buildDir, envVars);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
foreach (var file in binariesToCopy)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Use separate build directory
|
||||
root = Path.Combine(root, "openal-soft-" + version);
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
|
||||
// Build for iOS
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_SYSTEM_NAME=iOS -DALSOFT_OSX_FRAMEWORK=ON -DLIBTYPE=STATIC -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
|
||||
BuildCmake(buildDir, envVars);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
foreach (var file in binariesToCopy)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,6 +51,36 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
//TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Mac:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string root;
|
||||
private string projectGenDir;
|
||||
private string projectGenPath;
|
||||
@@ -374,69 +404,79 @@ namespace Flax.Deps.Dependencies
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
try
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
Build(options, "vc18win64", platform, architecture);
|
||||
Build(options, "vc18win-arm64", platform, architecture);
|
||||
}
|
||||
catch
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
Log.Verbose("Failed to generate VS2026 solution for PhysX, fallback to VS2022");
|
||||
Build(options, "vc17win64", platform, architecture);
|
||||
Build(options, "vc17win-arm64", platform, architecture);
|
||||
if (architecture == TargetArchitecture.x64 || architecture == TargetArchitecture.ARM64)
|
||||
{
|
||||
try
|
||||
{
|
||||
Build(options, architecture == TargetArchitecture.x64 ? "vc18win64" : "vc18win-arm64", platform, architecture);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Log.Verbose("Failed to generate VS2026 solution for PhysX, fallback to VS2022");
|
||||
Build(options, architecture == TargetArchitecture.x64 ? "vc17win64" : "vc17win-arm64", platform, architecture);
|
||||
}
|
||||
}
|
||||
else
|
||||
throw new InvalidArchitectureException(architecture);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
Build(options, "linux", platform, architecture);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS4:
|
||||
{
|
||||
Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
|
||||
Build(options, "ps4", platform, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS5:
|
||||
{
|
||||
Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
|
||||
Build(options, "ps5", platform, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.XboxScarlett:
|
||||
case TargetPlatform.XboxOne:
|
||||
{
|
||||
Build(options, "vc16win64", platform, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Android:
|
||||
{
|
||||
Build(options, "android", platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Switch:
|
||||
{
|
||||
Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
|
||||
Build(options, "switch64", platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
if (architecture == TargetArchitecture.x64)
|
||||
Build(options, "mac64", platform, architecture);
|
||||
else if (architecture == TargetArchitecture.ARM64)
|
||||
Build(options, "mac-arm64", platform, architecture);
|
||||
else
|
||||
throw new InvalidArchitectureException(architecture);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.iOS:
|
||||
{
|
||||
Build(options, "ios64", platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
Build(options, "linux", platform, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS4:
|
||||
{
|
||||
Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
|
||||
Build(options, "ps4", platform, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS5:
|
||||
{
|
||||
Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
|
||||
Build(options, "ps5", platform, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.XboxScarlett:
|
||||
case TargetPlatform.XboxOne:
|
||||
{
|
||||
Build(options, "vc16win64", platform, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Android:
|
||||
{
|
||||
Build(options, "android", platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Switch:
|
||||
{
|
||||
Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
|
||||
Build(options, "switch64", platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
Build(options, "mac64", platform, TargetArchitecture.x64);
|
||||
Build(options, "mac-arm64", platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.iOS:
|
||||
{
|
||||
Build(options, "ios64", platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -43,6 +43,36 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
//TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Mac:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
@@ -94,12 +124,12 @@ namespace Flax.Deps.Dependencies
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
foreach (var architecture in new TargetArchitecture[] { TargetArchitecture.x64/*, TargetArchitecture.ARM64*/ })
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
var buildDir = Path.Combine(root, "build-" + architecture.ToString());
|
||||
|
||||
@@ -109,7 +139,7 @@ namespace Flax.Deps.Dependencies
|
||||
else
|
||||
binariesToCopy = new[] { "SDL3.dll", "SDL3.lib", };
|
||||
directoriesToCopy.Add(Path.Combine(buildDir, "include", "SDL3"));
|
||||
|
||||
|
||||
var solutionPath = Path.Combine(buildDir, "SDL3.sln");
|
||||
|
||||
RunCmake(root, platform, architecture, $"-B\"{buildDir}\" -DCMAKE_INSTALL_PREFIX=\"{buildDir}\" -DSDL_SHARED={(!buildStatic ? "ON" : "OFF")} -DSDL_STATIC={(buildStatic ? "ON" : "OFF")} -DCMAKE_POLICY_DEFAULT_CMP0091=NEW -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL " + string.Join(" ", configs));
|
||||
@@ -120,16 +150,14 @@ namespace Flax.Deps.Dependencies
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
foreach (var file in binariesToCopy)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, configuration, file), Path.Combine(depsFolder, file == "SDL3-static.lib" ? "SDL3.lib" : file));
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Linux:
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
foreach (var architecture in new [] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
case TargetPlatform.Linux:
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
var buildDir = Path.Combine(root, "build-" + architecture.ToString());
|
||||
|
||||
|
||||
string[] binariesToCopy;
|
||||
if (buildStatic)
|
||||
binariesToCopy = new[] { "libSDL3.a" };
|
||||
@@ -139,16 +167,16 @@ namespace Flax.Deps.Dependencies
|
||||
|
||||
int concurrency = Math.Min(Math.Max(1, (int)(Environment.ProcessorCount * Configuration.ConcurrencyProcessorScale)), Configuration.MaxConcurrency);
|
||||
RunCmake(root, platform, architecture, $"-B\"{buildDir}\" -DCMAKE_BUILD_TYPE={configuration} -DCMAKE_INSTALL_PREFIX=\"{buildDir}\" -DSDL_SHARED={(!buildStatic ? "ON" : "OFF")} -DSDL_STATIC={(buildStatic ? "ON" : "OFF")} -DCMAKE_POSITION_INDEPENDENT_CODE=ON " + string.Join(" ", configs));
|
||||
BuildCmake(buildDir, configuration, new Dictionary<string, string>() { {"CMAKE_BUILD_PARALLEL_LEVEL", concurrency.ToString()} });
|
||||
BuildCmake(buildDir, configuration, new Dictionary<string, string>() { { "CMAKE_BUILD_PARALLEL_LEVEL", concurrency.ToString() } });
|
||||
Utilities.Run("cmake", $"--build . --target install --config {configuration}", null, buildDir, Utilities.RunOptions.DefaultTool);
|
||||
|
||||
// Copy binaries
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
foreach (var file in binariesToCopy)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,6 +29,36 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
//TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Mac:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
@@ -47,23 +77,23 @@ namespace Flax.Deps.Dependencies
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
// Build for Win64
|
||||
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
// Build for Windows
|
||||
Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString(), new Dictionary<string, string>() { { "RestorePackagesConfig", "true" } });
|
||||
var depsFolder = GetThirdPartyFolder(options, TargetPlatform.Windows, architecture);
|
||||
foreach (var file in outputFileNames)
|
||||
{
|
||||
Utilities.FileCopy(Path.Combine(binFolder, architecture.ToString(), "Release", file), Path.Combine(depsFolder, file));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,6 +29,24 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
@@ -38,7 +56,7 @@ namespace Flax.Deps.Dependencies
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
BuildStarted(platform, TargetArchitecture.AnyCPU);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.Linux:
|
||||
|
||||
@@ -34,6 +34,30 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Mac:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
@@ -45,12 +69,12 @@ namespace Flax.Deps.Dependencies
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
|
||||
foreach (var architecture in new []{ TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
string buildDir = Path.Combine(root, "build-" + architecture.ToString());
|
||||
var isa = architecture == TargetArchitecture.ARM64 ? "-DASTCENC_ISA_NEON=ON" : "-DASTCENC_ISA_SSE2=ON";
|
||||
@@ -62,8 +86,7 @@ namespace Flax.Deps.Dependencies
|
||||
Utilities.FileCopy(Path.Combine(buildDir, "Source/Release", lib), Path.Combine(depsFolder, "astcenc.lib"));
|
||||
}
|
||||
break;
|
||||
case TargetPlatform.Mac:
|
||||
foreach (var architecture in new []{ TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
string buildDir = Path.Combine(root, "build-" + architecture.ToString());
|
||||
var isa = architecture == TargetArchitecture.ARM64 ? "-DASTCENC_ISA_NEON=ON" : "-DASTCENC_ISA_SSE2=ON";
|
||||
@@ -75,6 +98,7 @@ namespace Flax.Deps.Dependencies
|
||||
Utilities.FileCopy(Path.Combine(buildDir, "Source", lib), Path.Combine(depsFolder, "libastcenc.a"));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -41,6 +41,36 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
//TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Mac:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
@@ -69,14 +99,14 @@ namespace Flax.Deps.Dependencies
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
// Build for Win64 and ARM64
|
||||
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
// Build for Windows
|
||||
var buildDir = Path.Combine(root, "build-" + architecture.ToString());
|
||||
var solutionPath = Path.Combine(buildDir, "CURL.sln");
|
||||
|
||||
@@ -85,56 +115,54 @@ namespace Flax.Deps.Dependencies
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
foreach (var file in binariesToCopyWin)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, "lib", configuration, file), Path.Combine(depsFolder, Path.GetFileName(file)));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
// Build for Linux
|
||||
var settings = new[]
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
"--without-librtmp",
|
||||
"--without-ssl",
|
||||
"--with-gnutls",
|
||||
"--disable-ipv6",
|
||||
"--disable-manual",
|
||||
"--disable-verbose",
|
||||
"--disable-shared",
|
||||
"--enable-static",
|
||||
"-disable-ldap --disable-sspi --disable-ftp --disable-file --disable-dict --disable-telnet --disable-tftp --disable-rtsp --disable-pop3 --disable-imap --disable-smtp --disable-gopher --disable-smb",
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
|
||||
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
|
||||
};
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
SetupDirectory(buildDir, true);
|
||||
Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.ThrowExceptionOnError);
|
||||
Utilities.Run(Path.Combine(root, "configure"), string.Join(" ", settings) + " --prefix=\"" + buildDir + "\"", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
|
||||
Utilities.Run("make", null, null, root, Utilities.RunOptions.ThrowExceptionOnError);
|
||||
Utilities.Run("make", "install", null, root, Utilities.RunOptions.ThrowExceptionOnError);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
var filename = "libcurl.a";
|
||||
Utilities.FileCopy(Path.Combine(buildDir, "lib", filename), Path.Combine(depsFolder, filename));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
// Build for Mac
|
||||
var settings = new[]
|
||||
{
|
||||
"--with-secure-transport",
|
||||
"--without-librtmp",
|
||||
"--disable-ipv6",
|
||||
"--disable-manual",
|
||||
"--disable-verbose",
|
||||
"--disable-shared",
|
||||
"--enable-static",
|
||||
"-disable-ldap --disable-sspi --disable-ftp --disable-file --disable-dict --disable-telnet --disable-tftp --disable-rtsp --disable-pop3 --disable-imap --disable-smtp --disable-gopher --disable-smb",
|
||||
};
|
||||
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
// Build for Linux
|
||||
var settings = new[]
|
||||
{
|
||||
"--without-librtmp",
|
||||
"--without-ssl",
|
||||
"--with-gnutls",
|
||||
"--disable-ipv6",
|
||||
"--disable-manual",
|
||||
"--disable-verbose",
|
||||
"--disable-shared",
|
||||
"--enable-static",
|
||||
"-disable-ldap --disable-sspi --disable-ftp --disable-file --disable-dict --disable-telnet --disable-tftp --disable-rtsp --disable-pop3 --disable-imap --disable-smtp --disable-gopher --disable-smb",
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
|
||||
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
|
||||
};
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
SetupDirectory(buildDir, true);
|
||||
Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.ThrowExceptionOnError);
|
||||
Utilities.Run(Path.Combine(root, "configure"), string.Join(" ", settings) + " --prefix=\"" + buildDir + "\"", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
|
||||
Utilities.Run("make", null, null, root, Utilities.RunOptions.ThrowExceptionOnError);
|
||||
Utilities.Run("make", "install", null, root, Utilities.RunOptions.ThrowExceptionOnError);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
var filename = "libcurl.a";
|
||||
Utilities.FileCopy(Path.Combine(buildDir, "lib", filename), Path.Combine(depsFolder, filename));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
// Build for Mac
|
||||
var settings = new[]
|
||||
{
|
||||
"--with-secure-transport",
|
||||
"--without-librtmp",
|
||||
"--disable-ipv6",
|
||||
"--disable-manual",
|
||||
"--disable-verbose",
|
||||
"--disable-shared",
|
||||
"--enable-static",
|
||||
"-disable-ldap --disable-sspi --disable-ftp --disable-file --disable-dict --disable-telnet --disable-tftp --disable-rtsp --disable-pop3 --disable-imap --disable-smtp --disable-gopher --disable-smb",
|
||||
};
|
||||
|
||||
var arch = GetAppleArchName(architecture);
|
||||
var archName = arch + "-apple-darwin19";
|
||||
if (architecture == TargetArchitecture.ARM64)
|
||||
@@ -161,9 +189,9 @@ namespace Flax.Deps.Dependencies
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
var filename = "libcurl.a";
|
||||
Utilities.FileCopy(Path.Combine(buildDir, "lib", filename), Path.Combine(depsFolder, filename));
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -30,27 +30,45 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
var sdk = WindowsPlatformBase.GetSDKs().Last();
|
||||
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
var sdk = WindowsPlatformBase.GetSDKs().Last();
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
var libLocation = @$"{sdk.Value}Debuggers\lib\{architecture}\dbghelp.lib";
|
||||
var dllLocation = @$"{sdk.Value}Debuggers\{architecture}\dbghelp.dll";
|
||||
Utilities.FileCopy(libLocation, Path.Combine(depsFolder, Path.GetFileName(libLocation)));
|
||||
Utilities.FileCopy(dllLocation, Path.Combine(depsFolder, Path.GetFileName(dllLocation)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,6 +49,36 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
//TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Mac:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
@@ -94,168 +124,164 @@ namespace Flax.Deps.Dependencies
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
// Patch the RuntimeLibrary value
|
||||
File.WriteAllText(vcxprojPath, vcxprojContents);
|
||||
|
||||
// Build for Windows
|
||||
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
// Patch the RuntimeLibrary value
|
||||
File.WriteAllText(vcxprojPath, vcxprojContents);
|
||||
|
||||
// Build for Windows
|
||||
Deploy.VCEnvironment.BuildSolution(vsSolutionPath, configurationMsvc, architecture.ToString(), msvcProps);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
foreach (var filename in binariesToCopyMsvc)
|
||||
Utilities.FileCopy(Path.Combine(root, "objs", architecture.ToString(), configurationMsvc, filename), Path.Combine(depsFolder, filename));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
var envVars = new Dictionary<string, string>
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
|
||||
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer }
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
|
||||
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer }
|
||||
};
|
||||
|
||||
// Fix scripts
|
||||
Utilities.Run("sed", "-i -e \'s/\r$//\' autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
|
||||
Utilities.Run("sed", "-i -e \'s/\r$//\' configure", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
|
||||
Utilities.Run("chmod", "+x autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError);
|
||||
Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.ThrowExceptionOnError);
|
||||
// Fix scripts
|
||||
Utilities.Run("sed", "-i -e \'s/\r$//\' autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
|
||||
Utilities.Run("sed", "-i -e \'s/\r$//\' configure", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
|
||||
Utilities.Run("chmod", "+x autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError);
|
||||
Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.ThrowExceptionOnError);
|
||||
|
||||
Utilities.Run(Path.Combine(root, "autogen.sh"), null, null, root, Utilities.RunOptions.Default, envVars);
|
||||
Utilities.Run(Path.Combine(root, "autogen.sh"), null, null, root, Utilities.RunOptions.Default, envVars);
|
||||
|
||||
// Disable using libpng even if it's found on the system
|
||||
var cmakeFile = Path.Combine(root, "CMakeLists.txt");
|
||||
File.WriteAllText(cmakeFile,
|
||||
File.ReadAllText(cmakeFile)
|
||||
.Replace("find_package(PNG)", "")
|
||||
.Replace("find_package(ZLIB)", "")
|
||||
.Replace("find_package(BZip2)", "")
|
||||
);
|
||||
// Disable using libpng even if it's found on the system
|
||||
var cmakeFile = Path.Combine(root, "CMakeLists.txt");
|
||||
File.WriteAllText(cmakeFile,
|
||||
File.ReadAllText(cmakeFile)
|
||||
.Replace("find_package(PNG)", "")
|
||||
.Replace("find_package(ZLIB)", "")
|
||||
.Replace("find_package(BZip2)", "")
|
||||
);
|
||||
|
||||
// Build for Linux
|
||||
SetupDirectory(buildDir, true);
|
||||
var toolchain = UnixToolchain.GetToolchainName(platform, TargetArchitecture.x64);
|
||||
Utilities.Run("cmake", string.Format("-G \"Unix Makefiles\" -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_TARGET={0} ..", toolchain), null, buildDir, Utilities.RunOptions.ThrowExceptionOnError, envVars);
|
||||
Utilities.Run("cmake", "--build .", null, buildDir, Utilities.RunOptions.ThrowExceptionOnError, envVars);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS4:
|
||||
{
|
||||
// Get the build data files
|
||||
Utilities.DirectoryCopy(
|
||||
Path.Combine(GetBinariesFolder(options, platform), "Data", "freetype"),
|
||||
Path.Combine(root, "builds", "PS4"), false, true);
|
||||
|
||||
// Build for PS4
|
||||
var solutionPath = Path.Combine(root, "builds", "PS4", "freetype.sln");
|
||||
Deploy.VCEnvironment.BuildSolution(solutionPath, "Release", "ORBIS");
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
Utilities.FileCopy(Path.Combine(root, "lib", "PS4", libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS5:
|
||||
{
|
||||
// Get the build data files
|
||||
Utilities.DirectoryCopy(
|
||||
Path.Combine(GetBinariesFolder(options, platform), "Data", "freetype"),
|
||||
Path.Combine(root, "builds", "PS5"), false, true);
|
||||
Utilities.ReplaceInFile(Path.Combine(root, "include\\freetype\\config\\ftstdlib.h"), "#define ft_getenv getenv", "char* ft_getenv(const char* n);");
|
||||
|
||||
// Build for PS5
|
||||
var solutionPath = Path.Combine(root, "builds", "PS5", "freetype.sln");
|
||||
Deploy.VCEnvironment.BuildSolution(solutionPath, "Release", "PROSPERO");
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
Utilities.FileCopy(Path.Combine(root, "lib", "PS5", libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.XboxOne:
|
||||
{
|
||||
// Build for Xbox One x64
|
||||
Deploy.VCEnvironment.BuildSolution(vsSolutionPath, configurationMsvc, "x64", msvcProps);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
foreach (var filename in binariesToCopyMsvc)
|
||||
Utilities.FileCopy(Path.Combine(root, "objs", "x64", configurationMsvc, filename), Path.Combine(depsFolder, filename));
|
||||
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.XboxScarlett:
|
||||
{
|
||||
// Build for Xbox Scarlett
|
||||
Deploy.VCEnvironment.BuildSolution(vsSolutionPath, configurationMsvc, "x64", msvcProps);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
foreach (var filename in binariesToCopyMsvc)
|
||||
Utilities.FileCopy(Path.Combine(root, "objs", "x64", configurationMsvc, filename), Path.Combine(depsFolder, filename));
|
||||
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Android:
|
||||
{
|
||||
// Disable using libpng even if it's found on the system
|
||||
var cmakeFile = Path.Combine(root, "CMakeLists.txt");
|
||||
File.WriteAllText(cmakeFile,
|
||||
File.ReadAllText(cmakeFile)
|
||||
.Replace("find_package(PNG)", "")
|
||||
.Replace("find_package(ZLIB)", "")
|
||||
.Replace("find_package(BZip2)", "")
|
||||
);
|
||||
|
||||
// Build for Android
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, TargetPlatform.Android, TargetArchitecture.ARM64, ".. -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF -DCMAKE_BUILD_TYPE=Release");
|
||||
BuildCmake(buildDir);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Switch:
|
||||
{
|
||||
// Build for Switch
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE=Release");
|
||||
BuildCmake(buildDir);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
// Build for Mac
|
||||
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
// Build for Linux
|
||||
SetupDirectory(buildDir, true);
|
||||
var toolchain = UnixToolchain.GetToolchainName(platform, architecture);
|
||||
Utilities.Run("cmake", string.Format("-G \"Unix Makefiles\" -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_TARGET={0} ..", toolchain), null, buildDir, Utilities.RunOptions.ThrowExceptionOnError, envVars);
|
||||
Utilities.Run("cmake", "--build .", null, buildDir, Utilities.RunOptions.ThrowExceptionOnError, envVars);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS4:
|
||||
{
|
||||
// Get the build data files
|
||||
Utilities.DirectoryCopy(
|
||||
Path.Combine(GetBinariesFolder(options, platform), "Data", "freetype"),
|
||||
Path.Combine(root, "builds", "PS4"), false, true);
|
||||
|
||||
// Build for PS4
|
||||
var solutionPath = Path.Combine(root, "builds", "PS4", "freetype.sln");
|
||||
Deploy.VCEnvironment.BuildSolution(solutionPath, "Release", "ORBIS");
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
Utilities.FileCopy(Path.Combine(root, "lib", "PS4", libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS5:
|
||||
{
|
||||
// Get the build data files
|
||||
Utilities.DirectoryCopy(
|
||||
Path.Combine(GetBinariesFolder(options, platform), "Data", "freetype"),
|
||||
Path.Combine(root, "builds", "PS5"), false, true);
|
||||
Utilities.ReplaceInFile(Path.Combine(root, "include\\freetype\\config\\ftstdlib.h"), "#define ft_getenv getenv", "char* ft_getenv(const char* n);");
|
||||
|
||||
// Build for PS5
|
||||
var solutionPath = Path.Combine(root, "builds", "PS5", "freetype.sln");
|
||||
Deploy.VCEnvironment.BuildSolution(solutionPath, "Release", "PROSPERO");
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
Utilities.FileCopy(Path.Combine(root, "lib", "PS5", libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.XboxOne:
|
||||
{
|
||||
// Build for Xbox One x64
|
||||
Deploy.VCEnvironment.BuildSolution(vsSolutionPath, configurationMsvc, "x64", msvcProps);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
foreach (var filename in binariesToCopyMsvc)
|
||||
Utilities.FileCopy(Path.Combine(root, "objs", "x64", configurationMsvc, filename), Path.Combine(depsFolder, filename));
|
||||
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.XboxScarlett:
|
||||
{
|
||||
// Build for Xbox Scarlett
|
||||
Deploy.VCEnvironment.BuildSolution(vsSolutionPath, configurationMsvc, "x64", msvcProps);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
foreach (var filename in binariesToCopyMsvc)
|
||||
Utilities.FileCopy(Path.Combine(root, "objs", "x64", configurationMsvc, filename), Path.Combine(depsFolder, filename));
|
||||
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Android:
|
||||
{
|
||||
// Disable using libpng even if it's found on the system
|
||||
var cmakeFile = Path.Combine(root, "CMakeLists.txt");
|
||||
File.WriteAllText(cmakeFile,
|
||||
File.ReadAllText(cmakeFile)
|
||||
.Replace("find_package(PNG)", "")
|
||||
.Replace("find_package(ZLIB)", "")
|
||||
.Replace("find_package(BZip2)", "")
|
||||
);
|
||||
|
||||
// Build for Android
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, TargetPlatform.Android, TargetArchitecture.ARM64, ".. -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF -DCMAKE_BUILD_TYPE=Release");
|
||||
BuildCmake(buildDir);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Switch:
|
||||
{
|
||||
// Build for Switch
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE=Release");
|
||||
BuildCmake(buildDir);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
// Build for Mac
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, architecture, ".. -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE=Release");
|
||||
BuildCmake(buildDir);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.iOS:
|
||||
{
|
||||
// Fix archive creation issue due to missing ar tool
|
||||
Utilities.ReplaceInFile(Path.Combine(root, "builds/cmake/iOS.cmake"), "set(CMAKE_SYSTEM_NAME Darwin)", "set(CMAKE_SYSTEM_NAME Darwin)\nset(CMAKE_AR ar CACHE FILEPATH \"\" FORCE)");
|
||||
case TargetPlatform.iOS:
|
||||
{
|
||||
// Fix archive creation issue due to missing ar tool
|
||||
Utilities.ReplaceInFile(Path.Combine(root, "builds/cmake/iOS.cmake"), "set(CMAKE_SYSTEM_NAME Darwin)", "set(CMAKE_SYSTEM_NAME Darwin)\nset(CMAKE_AR ar CACHE FILEPATH \"\" FORCE)");
|
||||
|
||||
// Fix freetype toolchain rejecting min iPhone version
|
||||
Utilities.ReplaceInFile(Path.Combine(root, "builds/cmake/iOS.cmake"), "set(CMAKE_OSX_DEPLOYMENT_TARGET \"\"", "set(CMAKE_OSX_DEPLOYMENT_TARGET \"${CMAKE_OSX_DEPLOYMENT_TARGET}\"");
|
||||
// Fix freetype toolchain rejecting min iPhone version
|
||||
Utilities.ReplaceInFile(Path.Combine(root, "builds/cmake/iOS.cmake"), "set(CMAKE_OSX_DEPLOYMENT_TARGET \"\"", "set(CMAKE_OSX_DEPLOYMENT_TARGET \"${CMAKE_OSX_DEPLOYMENT_TARGET}\"");
|
||||
|
||||
// Build for iOS
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DIOS_PLATFORM=OS -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_BUILD_TYPE=Release -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF");
|
||||
BuildCmake(buildDir);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
break;
|
||||
}
|
||||
// Build for iOS
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DIOS_PLATFORM=OS -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_BUILD_TYPE=Release -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF");
|
||||
BuildCmake(buildDir);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -38,13 +38,43 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
//TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Mac:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
var root = options.IntermediateFolder;
|
||||
var installDir = Path.Combine(root, "install");
|
||||
var configuration = "Release";
|
||||
var cmakeArgs = string.Format("-DCMAKE_INSTALL_PREFIX=\"{0}\" -DCMAKE_BUILD_TYPE={1} -DENABLE_RTTI=ON -DENABLE_CTEST=OFF -DENABLE_HLSL=ON -DENABLE_SPVREMAPPER=ON -DENABLE_GLSLANG_BINARIES=OFF", installDir, configuration);
|
||||
var cmakeArgs = $"-DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_INSTALL_PREFIX=\"{installDir}\" -DCMAKE_BUILD_TYPE={configuration} -DENABLE_RTTI=ON -DENABLE_CTEST=OFF -DENABLE_HLSL=ON -DENABLE_SPVREMAPPER=ON -DENABLE_GLSLANG_BINARIES=OFF";
|
||||
var libsRoot = Path.Combine(installDir, "lib");
|
||||
|
||||
// Get the source
|
||||
@@ -56,93 +86,88 @@ namespace Flax.Deps.Dependencies
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
var outputFiles = new[]
|
||||
{
|
||||
Path.Combine(libsRoot, "GenericCodeGen.lib"),
|
||||
Path.Combine(libsRoot, "MachineIndependent.lib"),
|
||||
Path.Combine(libsRoot, "HLSL.lib"),
|
||||
Path.Combine(libsRoot, "OSDependent.lib"),
|
||||
Path.Combine(libsRoot, "OGLCompiler.lib"),
|
||||
Path.Combine(libsRoot, "SPIRV-Tools-opt.lib"),
|
||||
Path.Combine(libsRoot, "SPIRV-Tools.lib"),
|
||||
Path.Combine(libsRoot, "SPIRV.lib"),
|
||||
Path.Combine(libsRoot, "glslang.lib"),
|
||||
};
|
||||
BuildStarted(platform, architecture);
|
||||
|
||||
// Build for Windows
|
||||
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
var buildDir = Path.Combine(root, "build-" + architecture.ToString());
|
||||
switch (platform)
|
||||
{
|
||||
var buildDir = Path.Combine(root, "build-" + architecture.ToString());
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
var outputFiles = new[]
|
||||
{
|
||||
Path.Combine(libsRoot, "GenericCodeGen.lib"),
|
||||
Path.Combine(libsRoot, "MachineIndependent.lib"),
|
||||
Path.Combine(libsRoot, "HLSL.lib"),
|
||||
Path.Combine(libsRoot, "OSDependent.lib"),
|
||||
Path.Combine(libsRoot, "OGLCompiler.lib"),
|
||||
Path.Combine(libsRoot, "SPIRV-Tools-opt.lib"),
|
||||
Path.Combine(libsRoot, "SPIRV-Tools.lib"),
|
||||
Path.Combine(libsRoot, "SPIRV.lib"),
|
||||
Path.Combine(libsRoot, "glslang.lib"),
|
||||
};
|
||||
|
||||
// Build for Windows
|
||||
var solutionPath = Path.Combine(buildDir, "glslang.sln");
|
||||
|
||||
SetupDirectory(buildDir, false);
|
||||
RunCmake(root, platform, architecture, cmakeArgs + $" -B\"{buildDir}\"");
|
||||
Utilities.Run("cmake", string.Format("--build . --config {0} --target install", configuration), null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
RunCmake(root, platform, architecture, $"-B\"{buildDir}\" " + cmakeArgs);
|
||||
Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
|
||||
Utilities.Run("cmake", $"--build \"{buildDir}\" --config {configuration} --target install", null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
foreach (var file in outputFiles)
|
||||
{
|
||||
Utilities.FileCopy(file, Path.Combine(depsFolder, Path.GetFileName(file)));
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
var outputFiles = new[]
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
Path.Combine(libsRoot, "libGenericCodeGen.a"),
|
||||
Path.Combine(libsRoot, "libMachineIndependent.a"),
|
||||
Path.Combine(libsRoot, "libHLSL.a"),
|
||||
Path.Combine(libsRoot, "libOSDependent.a"),
|
||||
Path.Combine(libsRoot, "libOGLCompiler.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV-Tools-opt.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV-Tools.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV.a"),
|
||||
Path.Combine(libsRoot, "libglslang.a"),
|
||||
};
|
||||
var buildDir = root;
|
||||
var outputFiles = new[]
|
||||
{
|
||||
Path.Combine(libsRoot, "libGenericCodeGen.a"),
|
||||
Path.Combine(libsRoot, "libMachineIndependent.a"),
|
||||
Path.Combine(libsRoot, "libHLSL.a"),
|
||||
Path.Combine(libsRoot, "libOSDependent.a"),
|
||||
Path.Combine(libsRoot, "libOGLCompiler.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV-Tools-opt.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV-Tools.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV.a"),
|
||||
Path.Combine(libsRoot, "libglslang.a"),
|
||||
};
|
||||
|
||||
// Build for Linux
|
||||
RunCmake(root, platform, TargetArchitecture.x64, cmakeArgs);
|
||||
Utilities.Run("cmake", string.Format("--build . --config {0} --target install", configuration), null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
Utilities.Run("make", null, null, root, Utilities.RunOptions.ConsoleLogOutput);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
foreach (var file in outputFiles)
|
||||
{
|
||||
var dst = Path.Combine(depsFolder, Path.GetFileName(file));
|
||||
Utilities.FileCopy(file, dst);
|
||||
//Utilities.Run("strip", string.Format("-s \"{0}\"", dst), null, null, Utilities.RunOptions.ConsoleLogOutput);
|
||||
// Build for Linux
|
||||
RunCmake(root, platform, architecture, $"-B\"{buildDir}\" " + cmakeArgs);
|
||||
Utilities.Run("make", null, null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
Utilities.Run("cmake", $"--build \"{buildDir}\" --config {configuration} --target install", null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
foreach (var file in outputFiles)
|
||||
{
|
||||
var dst = Path.Combine(depsFolder, Path.GetFileName(file));
|
||||
Utilities.FileCopy(file, dst);
|
||||
//Utilities.Run("strip", string.Format("-s \"{0}\"", dst), null, null, Utilities.RunOptions.ConsoleLogOutput);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
var outputFiles = new[]
|
||||
case TargetPlatform.Mac:
|
||||
{
|
||||
Path.Combine(libsRoot, "libGenericCodeGen.a"),
|
||||
Path.Combine(libsRoot, "libMachineIndependent.a"),
|
||||
Path.Combine(libsRoot, "libHLSL.a"),
|
||||
Path.Combine(libsRoot, "libOSDependent.a"),
|
||||
Path.Combine(libsRoot, "libOGLCompiler.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV-Tools-opt.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV-Tools.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV.a"),
|
||||
Path.Combine(libsRoot, "libglslang.a"),
|
||||
};
|
||||
var buildDir = root;
|
||||
var outputFiles = new[]
|
||||
{
|
||||
Path.Combine(libsRoot, "libGenericCodeGen.a"),
|
||||
Path.Combine(libsRoot, "libMachineIndependent.a"),
|
||||
Path.Combine(libsRoot, "libHLSL.a"),
|
||||
Path.Combine(libsRoot, "libOSDependent.a"),
|
||||
Path.Combine(libsRoot, "libOGLCompiler.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV-Tools-opt.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV-Tools.a"),
|
||||
Path.Combine(libsRoot, "libSPIRV.a"),
|
||||
Path.Combine(libsRoot, "libglslang.a"),
|
||||
};
|
||||
|
||||
// Build for Mac
|
||||
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
{
|
||||
RunCmake(root, platform, architecture, cmakeArgs);
|
||||
Utilities.Run("cmake", string.Format("--build . --config {0} --target install", configuration), null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
Utilities.Run("make", null, null, root, Utilities.RunOptions.ConsoleLogOutput);
|
||||
// Build for Mac
|
||||
RunCmake(root, platform, architecture, $"-B\"{buildDir}\" " + cmakeArgs);
|
||||
Utilities.Run("make", null, null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
Utilities.Run("cmake", $"--build \"{buildDir}\" --config {configuration} --target install", null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
foreach (var file in outputFiles)
|
||||
{
|
||||
@@ -150,9 +175,9 @@ namespace Flax.Deps.Dependencies
|
||||
Utilities.FileCopy(file, dst);
|
||||
Utilities.Run("strip", string.Format("\"{0}\"", dst), null, null, Utilities.RunOptions.ConsoleLogOutput);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,6 +29,24 @@ class libportal : Dependency
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
//TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
@@ -56,12 +74,12 @@ class libportal : Dependency
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
foreach (var architecture in new TargetArchitecture[] { TargetArchitecture.x64 /*, TargetArchitecture.ARM64*/ })
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
var buildDir = $"build_{architecture}";
|
||||
Utilities.Run("meson", $"{buildDir} {string.Join(" ", configs)}", null, root, Utilities.RunOptions.DefaultTool);
|
||||
@@ -71,19 +89,19 @@ class libportal : Dependency
|
||||
Utilities.FileCopy(Path.Combine(root, buildDir, "libportal", "libportal.a"), Path.Combine(depsFolder, "libportal.a"));
|
||||
Utilities.FileCopy(Path.Combine(root, buildDir, "libportal", "portal-enums.h"), Path.Combine(includePath, "portal-enums.h"));
|
||||
Utilities.FileCopy(Path.Combine(root, buildDir, "libportal", "portal-enums.c"), Path.Combine(dstPath, "portal-enums.c"));
|
||||
|
||||
Utilities.FileCopy(Path.Combine(root, "COPYING"), Path.Combine(dstPath, "LICENSE.txt"));
|
||||
|
||||
if (!Directory.Exists(includePath))
|
||||
Directory.CreateDirectory(includePath);
|
||||
if (!Directory.Exists(Path.Combine(includePath, "libportal")))
|
||||
Directory.CreateDirectory(Path.Combine(includePath, "libportal"));
|
||||
|
||||
foreach (var file in Directory.GetFiles(Path.Combine(root, "libportal"), "*.h"))
|
||||
Utilities.FileCopy(file, Path.Combine(includePath, "libportal", Path.GetFileName(file)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Utilities.FileCopy(Path.Combine(root, "COPYING"), Path.Combine(dstPath, "LICENSE.txt"));
|
||||
|
||||
if (!Directory.Exists(includePath))
|
||||
Directory.CreateDirectory(includePath);
|
||||
if (!Directory.Exists(Path.Combine(includePath, "libportal")))
|
||||
Directory.CreateDirectory(Path.Combine(includePath, "libportal"));
|
||||
|
||||
foreach (var file in Directory.GetFiles(Path.Combine(root, "libportal"), "*.h"))
|
||||
Utilities.FileCopy(file, Path.Combine(includePath, "libportal", Path.GetFileName(file)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,6 +53,36 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
//TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Mac:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string root;
|
||||
private string monoPropsPath;
|
||||
private string monoPreprocesorDefines;
|
||||
|
||||
@@ -43,6 +43,39 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
//TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Mac:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool BuildByDefault => false;
|
||||
|
||||
private string root;
|
||||
private bool cleanArtifacts;
|
||||
|
||||
@@ -331,24 +364,27 @@ namespace Flax.Deps.Dependencies
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
var platformData = Path.Combine(GetBinariesFolder(options, platform), "Data", "nethost");
|
||||
if (Directory.Exists(platformData))
|
||||
Utilities.DirectoryCopy(platformData, root, true, true);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.PS4:
|
||||
case TargetPlatform.PS5:
|
||||
case TargetPlatform.XboxOne:
|
||||
case TargetPlatform.XboxScarlett:
|
||||
Build(options, platform, TargetArchitecture.x64);
|
||||
BuildStarted(platform, architecture);
|
||||
var platformData = Path.Combine(GetBinariesFolder(options, platform), "Data", "nethost");
|
||||
if (Directory.Exists(platformData))
|
||||
Utilities.DirectoryCopy(platformData, root, true, true);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.PS4:
|
||||
case TargetPlatform.PS5:
|
||||
case TargetPlatform.XboxOne:
|
||||
case TargetPlatform.XboxScarlett:
|
||||
Build(options, platform, TargetArchitecture.x64);
|
||||
break;
|
||||
case TargetPlatform.Android:
|
||||
Build(options, platform, TargetArchitecture.ARM64);
|
||||
case TargetPlatform.Android:
|
||||
Build(options, platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
case TargetPlatform.Switch:
|
||||
Build(options, platform, TargetArchitecture.ARM64);
|
||||
case TargetPlatform.Switch:
|
||||
Build(options, platform, TargetArchitecture.ARM64);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,6 +18,23 @@ namespace Flax.Deps.Dependencies
|
||||
get => new[] { TargetPlatform.Windows };
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
@@ -30,7 +47,7 @@ namespace Flax.Deps.Dependencies
|
||||
// Copy files
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
BuildStarted(platform, TargetArchitecture.x64);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
Utilities.FileCopy(Path.Combine(root, "amd64/nvapi64.lib"), Path.Combine(depsFolder, "nvapi64.lib"));
|
||||
}
|
||||
|
||||
@@ -49,6 +49,36 @@ namespace Flax.Deps.Dependencies
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
//TargetArchitecture.ARM64,
|
||||
};
|
||||
case TargetPlatform.Mac:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private struct Binary
|
||||
{
|
||||
public string Filename;
|
||||
@@ -337,31 +367,32 @@ namespace Flax.Deps.Dependencies
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
BuildStarted(platform);
|
||||
switch (platform)
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
BuildCmake(options, TargetPlatform.Windows, TargetArchitecture.x64);
|
||||
BuildCmake(options, TargetPlatform.Windows, TargetArchitecture.ARM64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.UWP:
|
||||
{
|
||||
BuildMsbuild(options, TargetPlatform.UWP, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.XboxOne:
|
||||
{
|
||||
BuildMsbuild(options, TargetPlatform.XboxOne, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
// Note: assumes the libogg-dev package is pre-installed on the system
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
BuildCmake(options, TargetPlatform.Windows, architecture);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.UWP:
|
||||
{
|
||||
BuildMsbuild(options, TargetPlatform.UWP, architecture);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.XboxOne:
|
||||
{
|
||||
BuildMsbuild(options, TargetPlatform.XboxOne, architecture);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
// Note: assumes the libogg-dev package is pre-installed on the system
|
||||
|
||||
// Get the source
|
||||
CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
|
||||
// Get the source
|
||||
CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
|
||||
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
@@ -370,62 +401,62 @@ namespace Flax.Deps.Dependencies
|
||||
};
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
|
||||
Utilities.Run(Path.Combine(root, "autogen.sh"), null, null, root, Utilities.RunOptions.Default, envVars);
|
||||
Utilities.Run(Path.Combine(root, "autogen.sh"), null, null, root, Utilities.RunOptions.Default, envVars);
|
||||
|
||||
// Build for Linux
|
||||
var toolchain = UnixToolchain.GetToolchainName(platform, TargetArchitecture.x64);
|
||||
Utilities.Run(Path.Combine(root, "configure"), string.Format("--host={0}", toolchain), null, root, Utilities.RunOptions.Default, envVars);
|
||||
SetupDirectory(buildDir, true);
|
||||
Utilities.Run("cmake", "-G \"Unix Makefiles\" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release ..", null, buildDir, Utilities.RunOptions.ConsoleLogOutput, envVars);
|
||||
Utilities.Run("cmake", "--build .", null, buildDir, Utilities.RunOptions.ConsoleLogOutput, envVars);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
|
||||
foreach (var file in binariesToCopyUnix)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS4:
|
||||
{
|
||||
BuildMsbuild(options, TargetPlatform.PS4, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS5:
|
||||
{
|
||||
BuildMsbuild(options, TargetPlatform.PS5, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.XboxScarlett:
|
||||
{
|
||||
BuildMsbuild(options, TargetPlatform.XboxScarlett, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Android:
|
||||
{
|
||||
var oggRoot = Path.Combine(root, "ogg");
|
||||
var oggBuildDir = Path.Combine(oggRoot, "build");
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
// Build for Linux
|
||||
var toolchain = UnixToolchain.GetToolchainName(platform, architecture);
|
||||
Utilities.Run(Path.Combine(root, "configure"), string.Format("--host={0}", toolchain), null, root, Utilities.RunOptions.Default, envVars);
|
||||
SetupDirectory(buildDir, true);
|
||||
Utilities.Run("cmake", "-G \"Unix Makefiles\" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release ..", null, buildDir, Utilities.RunOptions.ConsoleLogOutput, envVars);
|
||||
Utilities.Run("cmake", "--build .", null, buildDir, Utilities.RunOptions.ConsoleLogOutput, envVars);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
foreach (var file in binariesToCopyUnix)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS4:
|
||||
{
|
||||
BuildMsbuild(options, TargetPlatform.PS4, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.PS5:
|
||||
{
|
||||
BuildMsbuild(options, TargetPlatform.PS5, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.XboxScarlett:
|
||||
{
|
||||
BuildMsbuild(options, TargetPlatform.XboxScarlett, TargetArchitecture.x64);
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Android:
|
||||
{
|
||||
var oggRoot = Path.Combine(root, "ogg");
|
||||
var oggBuildDir = Path.Combine(oggRoot, "build");
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
|
||||
// Get the source
|
||||
CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
|
||||
CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
|
||||
GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
|
||||
// Get the source
|
||||
CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
|
||||
CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
|
||||
GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
|
||||
|
||||
// Build for Android
|
||||
SetupDirectory(oggBuildDir, true);
|
||||
RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
|
||||
Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
|
||||
BuildCmake(buildDir);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
foreach (var file in binariesToCopyUnix)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Switch:
|
||||
{
|
||||
var oggRoot = Path.Combine(root, "ogg");
|
||||
var oggBuildDir = Path.Combine(oggRoot, "build");
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
// Build for Android
|
||||
SetupDirectory(oggBuildDir, true);
|
||||
RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
|
||||
Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
|
||||
BuildCmake(buildDir);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
foreach (var file in binariesToCopyUnix)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Switch:
|
||||
{
|
||||
var oggRoot = Path.Combine(root, "ogg");
|
||||
var oggBuildDir = Path.Combine(oggRoot, "build");
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
|
||||
// Get the source
|
||||
SetupDirectory(oggRoot, false);
|
||||
@@ -455,14 +486,12 @@ namespace Flax.Deps.Dependencies
|
||||
var oggBuildDir = Path.Combine(oggRoot, "build");
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
|
||||
// Get the source
|
||||
CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
|
||||
CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
|
||||
GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
|
||||
// Get the source
|
||||
CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
|
||||
CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
|
||||
GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
|
||||
|
||||
// Build for Mac
|
||||
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||
{
|
||||
// Build for Mac
|
||||
SetupDirectory(oggBuildDir, true);
|
||||
RunCmake(oggBuildDir, platform, architecture, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
|
||||
Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
@@ -472,32 +501,32 @@ namespace Flax.Deps.Dependencies
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
foreach (var file in binariesToCopyUnix)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.iOS:
|
||||
{
|
||||
var oggRoot = Path.Combine(root, "ogg");
|
||||
var oggBuildDir = Path.Combine(oggRoot, "build");
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
case TargetPlatform.iOS:
|
||||
{
|
||||
var oggRoot = Path.Combine(root, "ogg");
|
||||
var oggBuildDir = Path.Combine(oggRoot, "build");
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
|
||||
// Get the source
|
||||
CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
|
||||
CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
|
||||
GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
|
||||
// Get the source
|
||||
CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
|
||||
CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
|
||||
GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
|
||||
|
||||
// Build for Mac
|
||||
SetupDirectory(oggBuildDir, true);
|
||||
RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
|
||||
Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
|
||||
BuildCmake(buildDir);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
foreach (var file in binariesToCopyUnix)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
|
||||
break;
|
||||
}
|
||||
// Build for Mac
|
||||
SetupDirectory(oggBuildDir, true);
|
||||
RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
|
||||
Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||
SetupDirectory(buildDir, true);
|
||||
RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
|
||||
BuildCmake(buildDir);
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
|
||||
foreach (var file in binariesToCopyUnix)
|
||||
Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -40,6 +40,11 @@ namespace Flax.Deps
|
||||
/// The target platforms to build dependency for (contains only platforms supported by the dependency itself).
|
||||
/// </summary>
|
||||
public TargetPlatform[] Platforms;
|
||||
|
||||
/// <summary>
|
||||
/// The target architectures to build dependency for (contains only platforms supported by the dependency itself).
|
||||
/// </summary>
|
||||
public TargetArchitecture[] Architectures;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -70,6 +75,11 @@ namespace Flax.Deps
|
||||
/// </summary>
|
||||
public abstract TargetPlatform[] Platforms { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the architectures list supported by this dependency to build on the current build platform (based on <see cref="Platform.BuildPlatform"/>).
|
||||
/// </summary>
|
||||
public abstract TargetArchitecture[] Architectures { get; }
|
||||
|
||||
/// <summary>
|
||||
/// True if build dependency by default, otherwise only when explicitly specified via command line.
|
||||
/// </summary>
|
||||
@@ -85,9 +95,9 @@ namespace Flax.Deps
|
||||
/// Logs build process start.
|
||||
/// </summary>
|
||||
/// <param name="platform">Target platform.</param>
|
||||
protected void BuildStarted(TargetPlatform platform)
|
||||
protected void BuildStarted(TargetPlatform platform, TargetArchitecture architecture)
|
||||
{
|
||||
Log.Info($"Building {GetType().Name} for {platform}");
|
||||
Log.Info($"Building {GetType().Name} for {platform}{(architecture != TargetArchitecture.AnyCPU ? $" ({architecture})" : "")}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -38,20 +38,21 @@ namespace Flax.Deps
|
||||
var platforms = Globals.AllPlatforms;
|
||||
if (Configuration.BuildPlatforms != null && Configuration.BuildPlatforms.Length != 0)
|
||||
platforms = Configuration.BuildPlatforms;
|
||||
platforms = platforms.Where(x => buildPlatform.CanBuildPlatform(x)).ToArray();
|
||||
Log.Verbose("Building deps for platforms:");
|
||||
platforms = platforms.Where(buildPlatform.CanBuildPlatform).ToArray();
|
||||
var architectures = Globals.AllArchitectures;
|
||||
if (Configuration.BuildArchitectures != null && Configuration.BuildArchitectures.Length != 0)
|
||||
architectures = Configuration.BuildArchitectures;
|
||||
architectures = architectures.Where(buildPlatform.CanBuildArchitecture).ToArray();
|
||||
Log.Verbose($"Building deps for platforms {string.Join(',', platforms)}, {string.Join(',', architectures)}:");
|
||||
foreach (var platform in platforms)
|
||||
{
|
||||
Log.Verbose(" - " + platform);
|
||||
foreach (var architecture in architectures)
|
||||
{
|
||||
Log.Verbose($" - {platform} ({architecture})");
|
||||
|
||||
if (Platform.IsPlatformSupported(platform, TargetArchitecture.x64))
|
||||
SetupDepsOutputFolder(options, platform, TargetArchitecture.x64);
|
||||
if (Platform.IsPlatformSupported(platform, TargetArchitecture.x86))
|
||||
SetupDepsOutputFolder(options, platform, TargetArchitecture.x86);
|
||||
if (Platform.IsPlatformSupported(platform, TargetArchitecture.ARM))
|
||||
SetupDepsOutputFolder(options, platform, TargetArchitecture.ARM);
|
||||
if (Platform.IsPlatformSupported(platform, TargetArchitecture.ARM64))
|
||||
SetupDepsOutputFolder(options, platform, TargetArchitecture.ARM64);
|
||||
if (Platform.IsPlatformSupported(platform, architecture))
|
||||
SetupDepsOutputFolder(options, platform, architecture);
|
||||
}
|
||||
}
|
||||
|
||||
// Get all deps
|
||||
@@ -80,6 +81,14 @@ namespace Flax.Deps
|
||||
continue;
|
||||
}
|
||||
|
||||
options.Architectures = architectures.Intersect(dependency.Architectures).ToArray();
|
||||
if (options.Architectures.Length == 0)
|
||||
{
|
||||
Log.Info(string.Format("Skipping {0} ({1}/{2})", name, i + 1, dependencies.Length));
|
||||
Log.Verbose("Architecture not used on any of the build platforms.");
|
||||
continue;
|
||||
}
|
||||
|
||||
Log.Info(string.Format("Building {0} ({1}/{2})", name, i + 1, dependencies.Length));
|
||||
|
||||
options.IntermediateFolder = Path.Combine(Environment.CurrentDirectory, "Cache", "Intermediate", "Deps", name).Replace('\\', '/');
|
||||
|
||||
Reference in New Issue
Block a user