Add Deformable material domain

This commit is contained in:
Wojtek Figat
2021-02-08 15:44:38 +01:00
parent 5a561b1278
commit da784e98e5
13 changed files with 685 additions and 9 deletions

View File

@@ -156,6 +156,7 @@ namespace FlaxEditor.Surface.Archetypes
case MaterialDomain.Surface:
case MaterialDomain.Terrain:
case MaterialDomain.Particle:
case MaterialDomain.Deformable:
{
bool isNotUnlit = info.ShadingModel != MaterialShadingModel.Unlit;
bool isTransparent = info.BlendMode == MaterialBlendMode.Transparent;

View File

@@ -172,6 +172,9 @@ namespace FlaxEditor.Viewport.Previews
usePreviewActor = false;
particleMaterial = _material;
break;
case MaterialDomain.Deformable:
// TODO: preview Deformable material (eg. by using Spline with Spline Model)
break;
default: throw new ArgumentOutOfRangeException();
}
}