Add Deformable material domain
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@@ -156,6 +156,7 @@ namespace FlaxEditor.Surface.Archetypes
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case MaterialDomain.Surface:
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case MaterialDomain.Terrain:
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case MaterialDomain.Particle:
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case MaterialDomain.Deformable:
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{
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bool isNotUnlit = info.ShadingModel != MaterialShadingModel.Unlit;
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bool isTransparent = info.BlendMode == MaterialBlendMode.Transparent;
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@@ -172,6 +172,9 @@ namespace FlaxEditor.Viewport.Previews
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usePreviewActor = false;
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particleMaterial = _material;
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break;
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case MaterialDomain.Deformable:
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// TODO: preview Deformable material (eg. by using Spline with Spline Model)
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break;
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default: throw new ArgumentOutOfRangeException();
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}
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}
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