Add Deformable material domain
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@@ -172,6 +172,9 @@ namespace FlaxEditor.Viewport.Previews
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usePreviewActor = false;
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particleMaterial = _material;
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break;
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case MaterialDomain.Deformable:
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// TODO: preview Deformable material (eg. by using Spline with Spline Model)
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break;
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default: throw new ArgumentOutOfRangeException();
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}
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}
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