Merge branch 'AnimationSampleNode-AnimationAssetReferencePort' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-AnimationSampleNode-AnimationAssetReferencePort
This commit is contained in:
@@ -750,7 +750,7 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
|
||||
// Animation
|
||||
case 2:
|
||||
{
|
||||
const auto anim = node->Assets[0].As<Animation>();
|
||||
auto anim = node->Assets[0].As<Animation>();
|
||||
auto& bucket = context.Data->State[node->BucketIndex].Animation;
|
||||
|
||||
switch (box->ID)
|
||||
@@ -762,6 +762,18 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
|
||||
const float speed = (float)tryGetValue(node->GetBox(5), node->Values[1]);
|
||||
const bool loop = (bool)tryGetValue(node->GetBox(6), node->Values[2]);
|
||||
const float startTimePos = (float)tryGetValue(node->GetBox(7), node->Values[3]);
|
||||
|
||||
// Override animation when animation reference box is connected
|
||||
auto animationAssetBox = node->GetBox(8);
|
||||
if(animationAssetBox->HasConnection())
|
||||
{
|
||||
const Value assetBoxValue = tryGetValue(animationAssetBox, Value::Null);
|
||||
if(assetBoxValue != Value::Null)
|
||||
anim = (Animation*)assetBoxValue.AsAsset;
|
||||
else
|
||||
anim = nullptr;
|
||||
}
|
||||
|
||||
const float length = anim ? anim->GetLength() : 0.0f;
|
||||
|
||||
// Calculate new time position
|
||||
|
||||
Reference in New Issue
Block a user