How many times can I fuck up?
This commit is contained in:
@@ -1041,10 +1041,8 @@ namespace FlaxEngine
|
|||||||
/// <param name="forward">The forward direction. Direction to orient towards.</param>
|
/// <param name="forward">The forward direction. Direction to orient towards.</param>
|
||||||
/// <param name="up">Up direction. Constrains y axis orientation to a plane this vector lies on. This rule might be broken if forward and up direction are nearly parallel.</param>
|
/// <param name="up">Up direction. Constrains y axis orientation to a plane this vector lies on. This rule might be broken if forward and up direction are nearly parallel.</param>
|
||||||
/// <returns>The calculated quaternion.</returns>
|
/// <returns>The calculated quaternion.</returns>
|
||||||
public static Quaternion LookRotation(Vector3 forward, Vector3 up = null)
|
public static Quaternion LookRotation(Vector3 forward, Vector3 up)
|
||||||
{
|
{
|
||||||
if(up == null)
|
|
||||||
up = Vector3.Up;
|
|
||||||
LookRotation(ref forward, ref up, out var result);
|
LookRotation(ref forward, ref up, out var result);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user